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The Evil Within PC Performance Thread

with an i7 2600k at 4.5 GHz and a gtx 780 ti and max settings fps are between 23 and 38
but great gameplay tihs is not the kind of game that requires 60fps in order to be playable.

awesome to hear. Hopefully I can adjust a setting or two to get it at a steady 30. My guess is if I take off any AA and lower shadows down a notch it will be perfect.
 
I explained it above. Notice the post you replied to says DX11 features. DirectX is more than just the Direct3D renderer.

Now when you are pointing it out, I'm actually not sure. As riflen stated above, it's highly unlikely they rewrote the renderer for DirectX. But according to Process Explorer, EvilWithin.exe links to both OpenGL .dlls and DX .dlls.
Looks like gamegpu thinks it uses DX11 as well. Yeah executable links to both nvogl64.dll and various directx rendering dll's(i saw dxgi.dll and d3d11.dll was used)
Even if game is OpenGL and uses some DirectX components it should not matter because they are completely separate from graphics part of the engine and RTSS(or similar tools) should only care about renderer and video driver. I guess they could rewrite rendering part. Why not? Are new consoles even support OGL?
 
My 2gb Nvidia 660 isn't good enough to hold 60fps.
Even when I was turning stuff to low it only stayed in the 50-55 range.
I'll be fine sticking with 30FPS. Since I have no drops at all there and everything maxed.
 
Looks like gamegpu thinks it uses DX11 as well. Yeah executable links to both nvogl64.dll and various directx rendering dll's(i saw dxgi.dll and d3d11.dll was used)
Even if game is OpenGL and uses some DirectX components it should not matter because they are completely separate from graphics part of the engine and RTSS(or similar tools) should only care about renderer and video driver. I guess they could rewrite rendering part. Why not? Are new consoles even support OGL?

Yeah, PS4 uses modified OpenGL.
 
GameGpu benchs:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-The_Evil_Within_-test-evilwithin_1920.jpg


http--www.gamegpu.ru-images-stories-Test_GPU-Action-The_Evil_Within_-test-evilwithin_vram.jpg


Much more here:

http://gamegpu.ru/action-/-fps-/-tps/the-evil-within-test-gpu.html

didn't some say that this game doesn't have SLi support?
 
I booted it up and played for a few minutes last night and performance seemed great on my 7970 3GB and i5 2500k @ 4.2ghz. I turned on the internal FPS counter just to check and it seemed to stay closer to 60 than not during the initial cutscene and the part where you get to roam around the parking lot and then enter the building. I stopped playing at that point, though, because it was late.

What FOV is everyone using? I knew this game had a weird aspect ratio in order to give you a wider view, but the black bars framing the screen are vastly larger than I expected. I feel like half of my monitor's screen space isn't being used (running at 1920x1200 on a 16:10 24" monitor).

I'd love to get some more vertical space without sacrificing too much width. Any suggestions?
 
I feel like half of my monitor's screen space isn't being used (running at 1920x1200 on a 16:10 24" monitor).

I'd love to get some more vertical space without sacrificing too much width. Any suggestions?

Not too far from the truth actually. 46% of your screen is covered with black bars.

Not much you can do unfortunately, unless you're willing to crop and zoom the picture.
 
I played for about 40 minutes yesterday and ended up consistently crashing just outside the cave after you learn how to dismantle traps. I'm going to fiddle around with my setup later today, but was curious if anyone else crashed in that particular area?
 
where is the FPS sounter supposed to show up? I cant find it

used Com_showFPS command on the console
 
Not too far from the truth actually. 46% of your screen is covered with black bars.

Not much you can do unfortunately, unless you're willing to crop and zoom the picture.

I guess I'll just deal with it, then. Maybe I'll hook up the PC to my TV again just to get some extra space.
 
Looks like gamegpu thinks it uses DX11 as well. Yeah executable links to both nvogl64.dll and various directx rendering dll's(i saw dxgi.dll and d3d11.dll was used)
Even if game is OpenGL and uses some DirectX components it should not matter because they are completely separate from graphics part of the engine and RTSS(or similar tools) should only care about renderer and video driver. I guess they could rewrite rendering part. Why not? Are new consoles even support OGL?

Who knows? Perhaps there's always been a D3D renderer for idtech 5, or perhaps one was written because the developers have no OpenGL experience? Other engines have mutliple renderers, it's just that DirectX is usually the most sensible choice, so OpenGL isn't used. idtech games have all used an OpenGL renderer, going right back to Quake, as far as I know.

No, the consoles don't support OpenGL. Each have their own graphics language. Xbox One, a modified DirectX and PS4, GNM(X).
 
I think I'm going to sit on this game for a while. I still have FFXIII and Mordor to finish up as well as plenty on my plate from work and school.



The rain and the fires seem to kill frame rate, the former is more detrimental.

I'll be interested to see if any other area in the game is as demanding as that first court yard you walk around in the rain. I mean, honestly, I'd love if every PC game started with it's most demanding scene so you could tweak your performance quickly before moving on and never have to tweak again.

I'd be tempted just to DSR this up to 4K and play at 30 if DSR worked on my HDTV with it's 7.1 surround sound, but it doesn't. Hopefully NVidia update the drivers with DSR support in more scenarios than they currently support (like when using Gsync in SLI and with TVs connected with HDMI).
 
ah cool. constant 60 outside in the rain right at the start. also, yikes at changing it to 30 O_o (and this is coming from someone that doesnt mind 30 usually)
Yea I normally don't mind 30... But once I've tasted a game at 60fps I can't play the same game easily at 30fps.
I don't have the game yet. Will probably get it tonight.

Should I be able to run this game at 60FPS with this?

i5-3570k
8gb ram
GTX 780 DCU2-OC 3GB
I have the same setup but with a 4GB 770, smooth sailing mostly.
 
ah cool. constant 60 outside in the rain right at the start. also, yikes at changing it to 30 O_o (and this is coming from someone that doesnt mind 30 usually)

Walk a lap around that courtyard right when it loads. Go clockwise. I bet you get drops as you come back around and the female detective is walking towards you. If not, what graphics card are you running and at what clocks?
 
I just updated my graphics drivers to the newest version Nvidia was offering. Thought ti might help with the game's performance, if anything it's gotten worse! The game hangs every ten seconds or so, I'm only on Chapter 2 but I really can't see myself sticking with the game if there's no fix for this issue, which there may well not be on account of my older hardware. My specs again: GTX 460, C2Duo E8400 3GHZ and 4 GB of Ram. Not a happy chappy, was really looking forward to this one.

EDIT: It seems that I didn't put a capital 'R' in the console command to unlock the fremerate. That seems to have made the game run a lot smoother.
 
Have you tried Nvidia Control Panel and set the Power Management Mode to Prefer Max Performance?
Didn't work. Anyone else have any ideas on how to fix a "display driver stopped responding and has recovered" error that pops up when I try to run the game from Steam? Game immediately crashes.
 
Chapter 3, the game freezed twice in the same spot, where you first see these bomb things attached to the walls, inside a house. I think I'm going to wait for a patch. :/
 
Shouldnt this game run native on an ultrawide 21 :9 monitor?

still bars, wtf?
It seems to me that they've actually rendered the bars and as such it is displaying a full 16x9 image (when you add the game image and bars together), hence when you use a 21x9 res it acts as though its rendering a 16x9 image in a 21x9 area (black bars all the way around) - much like some 1920x1080 movies actually render the black bars instead of just having a 1920x810 image, its quite annoying to deal with on 21x9 monitors.

Kinda a silly to do it that way as this would have been a great 21x9 monitor game.
 
About an hour and a half in...unfortunately, my initial thoughts of 1080P/60FPS consistently appeared to be temporary.

In Chapter 2 now and getting dips and screen tearing. Have disabled some effects and still not 100 %. It's certainly playable, but not ideal.

On a 3GB 780Ti.
 
My 2gb Nvidia 660 isn't good enough to hold 60fps.
Even when I was turning stuff to low it only stayed in the 50-55 range.
I'll be fine sticking with 30FPS. Since I have no drops at all there and everything maxed.

wow what are you running this on if you dont mind- my old work lappy is a Y580 with a 660m/i7 -I would'nt normally play anything on it- but I am going away for the weekend on a business trip and would love to bring it along if it can handle this game decently-
 
I just updated my graphics drivers to the newest version Nvidia was offering. Thought ti might help with the game's performance, if anything it's gotten worse! The game hangs every ten seconds or so, I'm only on Chapter 2 but I really can't see myself sticking with the game if there's no fix for this issue, which there may well not be on account of my older hardware. My specs again: GTX 460, C2Duo E8400 3GHZ and 4 GB of Ram. Not a happy chappy, was really looking forward to this one.

With respect, you should not have got your hopes up with that PC. You're on the minimum supported hardware, except for your CPU which is some way under what's required.
It may have held on admirably until now, but at some point, a new game was going to arrive that's unplayable for that machine.
 
About an hour and a half in...unfortunately, my initial thoughts of 1080P/60FPS consistently appeared to be temporary.

In Chapter 2 now and getting dips and screen tearing. Have disabled some effects and still not 100 %. It's certainly playable, but not ideal.

On a 3GB 780Ti.

Wait until chapter 3. 60fps is not gonna happen with this one.
 
Only played until the
first village
in Chapter 2 but performance seems fine at max settings, 1080p/30fps.

Not one stutter at all which is surprising since my VRAM usage is at max basically.
I5 3570K 4GHz, GTX 570 (1280MB VRAM), 4GB RAM.


That sharp frame dip in the graphs is the loading screen, otherwise it's pretty smooth 30fps.
 
Well I found out why GSYNC isn't working. The game is in some weird full screen border-less window mode and not exclusive full screen mode like GSYNC needs to work. I noticed this when I got an Origin popup appear on my screen while in "full screen" mode. Also I could see my volume changer appear in the top left after I began checking.

Give us normal full screen please...
 
With respect, you should not have got your hopes up with that PC. You're on the minimum supported hardware, except for your CPU which is some way under what's required.
It may have held on admirably until now, but at some point, a new game was going to arrive that's unplayable for that machine.

You are right, I knew this day would come. Hell, I knew it was on the horizon when I had to enable pixel doubling to make BF4 run halfway decent.
 
Well I found out why GSYNC isn't working. The game is in some weird full screen border-less window mode and not exclusive full screen mode like GSYNC needs to work. I noticed this when I got an Origin popup appear on my screen while in "full screen" mode. Also I could see my volume changer appear in the top left after I began checking.

Give us normal full screen please...

I tried a bunch of different full screen console command settings to see if I could get it into proper full screen mode. I didn't get anywhere. I'm guessing this wasn't an issue with Wolf:TNO. I realized last night when I had to use 'record desktop' in shadowplay to get the game to record.

Oh and I do genuinely hate to say I told you so... but to all the people who said this was going to run as well as Wolfenstein: TNO who didn't listen when I warned otherwise... I take no pleasure in being right.

At least it's a noticeably better looking game all around, but yeah.
 
Game is quite stuttery at 60FPS. Used both MSI Afterburner and Fraps, both reported 60FPS even when the game was showing quite a lot of judder. Think I'll wait and see if they patch it. VRAM usage stays at around 1.5GB, using a 2GB GTX 770.
 
With respect, you should not have got your hopes up with that PC. You're on the minimum supported hardware, except for your CPU which is some way under what's required.
It may have held on admirably until now, but at some point, a new game was going to arrive that's unplayable for that machine.

You said it nicer than I would have. Good on ya'.


The 460 was a mid/low-range 5 years ago. I'd know, I bought two. The 780 is doing a great job at 1080@30fps. I'll probably save 60 fps for my second run. It's hilarious that the game locks the achievements out when you do that.
 
Game is quite stuttery at 60FPS. Used both MSI Afterburner and Fraps, both reported 60FPS even when the game was showing quite a lot of judder. Think I'll wait and see if they patch it. VRAM usage stays at around 1.5GB, using a 2GB GTX 770.

It's been a relief seeing a bunch more people coming in here saying this. Last night I thought I was going crazy when no one else was reporting it. Hopefully this is one of the known issues with 60 fps they plan on fixing.
 
Game is quite stuttery at 60FPS. Used both MSI Afterburner and Fraps, both reported 60FPS even when the game was showing quite a lot of judder. Think I'll wait and see if they patch it. VRAM usage stays at around 1.5GB, using a 2GB GTX 770.

Did you try using id tech 5's internal FPS counter?
 
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