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The Evil Within PC Performance Thread

Ok - here's a weird one.

When I enable FRAPS and have the counter running on screen, my game runs a silky smooth 60 FPS. When I DISABLE the overlay, it gets choppy. Closing FRAPS doesn't fix this.

What the hell?
 
Damn those black bars kill it for me.. My monitor is 24 and it makes everything seem much more smaller...

But narrow FOV is even worse.

I hate third person games that have you looking at someone's back for most of the screen.

I guess I'll just endure the presence of those stupid bars (it helps that I'll be playing on a 110" screen).
 
But narrow FOV is even worse.

I hate third person games that have you looking at someone's back for most of the screen.

I guess I'll just endure the presence of those stupid bars (it helps that I'll be playing on a 110" screen).
Yeah, I had to go back to default because the narrow FoV was annoying me more. It's weird because I'm not usually very anal about FoV.

Really sucks we can't have both a better FoV and no chunky black bars, I mean neither solution is particularly preferable.
 
Does the game get much more demanding than the village area in chapter 3?

So far I'm pleasantly surprised with how the game runs on my old thing considering the min/rec requirements. It'll stay at 30 fps while in indoor/narrow areas, but will drop to ~25 in certain outdoor areas.
No stutter at all yet, but I do see the odd texture pop in (lod switch).

I'm playing at 1920x1080 and the only the only graphic option I have turned on is motion blur (no aa, shadows on low).

Spec:
Phenom II 965 3.4Ghz
AMD 6870 1GB
4GB RAM
Win8.1 & latest AMD driver.

I'll be upgrading soon anyway, but I expected things to be much worse performance wise on my current toaster.

Here's how the game looks for me with lowest settings @ 1080p
http://i.imgur.com/zmBvI9D.jpg
http://i.imgur.com/JzEqXLH.jpg
http://i.imgur.com/k5Obk32.jpg
http://i.imgur.com/dTlam8V.jpg
 
Alright, here's that ol' Bloomfield @3,6 GHz @ 1080 maxed with smaa. GPU's a Sapphire R9 290X Tri-X OC @ stock (1.040/2.600 MHz):

Scene is the rainy courtyard right at the start which is pretty heavy considering the following scenes (done three complete and independent rounds, i.e one round, stop benchmark, another and than yet another):

Avg.:
Min.:44
Avg.: 48,6

That's pretty much what I expeced, even a bit better, if I'd be honest...

And here's going as nuts as I can go regarding resolution (don't laugh, it's AMD ;-) )

2.720 x 1.700 maxed (16:10)
Min.: 34
Avg.: 38,6

That's actually not to bad. No hard pop-in (some during cutscenes, but that was there with a Titan as well), V-RAM is at 2.491 MiByte max. at 1700p.

I'm obviously CPU-bound somewhat, but it's not as bad as I thought. Looks nice with DS as well... Here's a shot. Also remember those megatextures which are supposed to make everything look unique? ;-) Let's see if you can spot the error in this one...

14918027133_51b0c9d4e5_o.png
 
Currently playing this on my HTPC. Even when I unlock the 60 fps option i'm lucky to maintain 30 fps and even still it dips to 20-25 fps.

Intel i5-4590s @ 4Ghz
GTX 780 3GB
16GG DDR3 ram
Windows 8.1
1080p
AA - MLAA
Shadow - Med
Motion blur - Off
SSAO - Off
Reflections - Enabled

Even sitting at idle i'm looking at 25-30 fps.
 
So really, despite the request for 4gigs of VRAM, guys with 4gigs or more can confirm it never uses over 2? What the heck?

Well, it uses more than 2GB if you're down sampling(or have a very high native res). xD I think it went up to around 2.5GB when I tried downsampling from 4k.
 
Currently playing\g this on high settings on my HTPC. Even when I unlock the 60 fps option i'm lucky to maintain 30 fps and even still it dips to 20-25 fps.

Intel i5-4590s @ 4Ghz
GTX 780 3GB
16GG DDR3 ram
Windows 8.1

Even sitting at idle i'm looking at 25-30 fps.

There's something wrong then.
You should get quite a bit better fps then I did, even without HT your CPU should be quite a bit more powerful than mine. Your GPU should be roughly around the same as mine. Also, I'm stuck with PCI-E 2.0 rather than 3.0 which does seem to make a difference in some games (Cryengine ones for sure). RAMs obviously not the problem (forgot to mention that I got 16 Gigs of DDR3-1600 as well), also using Win 8.1... it's x64 I assume.

Have you forced Vsync via driver perchance?

[EDIT:] Maybe it's those screen-space-reflections. I remember them being buggy with Geforce-GPUs in Wolfenstein in some cases. Try turning them off. If you get a huge (I mean it - huge!) increase in framerate, it's probably that.
 
I have a 120Hz monitor and the game capped my framerate at 40 by default. This... is actually a pretty good compromise.
 
So I took some pictures with the afterburner OSD in place, but for some reason when I go to retrieve the screencaps they don't have the OSD in them.

A couple people were wondering how my system ran this game with the framerate unlocked and I'll say that it is a rocksteady 50fps with 1-3 fps dips in high action that you can't really feel.

I play with it limited to 30fps anyway just because it's so smooth and for now, it's the way they intended us to play the game(that said I didn't see any bugs with the short section I played with 60FPS on, so I have no idea what they are talking about).

For reference my rig is:
GTX 580 1.5gb
4gb DDR3 1600 ram, made by Gskill Ripjaws X
Core i5 2500k @ 4.5ghz on a CM Hyper 212+ cooler in Push Push config.
 
This game is Final Fantasy 13 all over again in terms of performance. I have a GTX 770 and unlocking the framerate doesn't change anything, it doesn't look smooth at all.

This game really needs an option for a real fullscreen mode as well as the ability to disable v-sync in order to be able to use g-sync instead.
 
Even sitting at idle i'm looking at 25-30 fps.

Try this: Lower you resolution to 720p. Benchmark again. Are these results a lot better than before - something's wrong with the GPU then. Are they not - it's probably something about the CPU. Is is 30 straight - it's probably something about your refresh-rate or vsync respectively.

that way, you can narrow down where the problem lies...

This game is Final Fantasy 13 all over again in terms of performance. I have a GTX 770 and unlocking the framerate doesn't change anything, it doesn't look smooth at all.
C'mon it's not that bad - we can actually change the resolution after all.

id-tech5 is just not a rather well-build-engine. Then again, it already has Megatexturing, which was only introduced with DX 11.2 and no other major engine yet supports - This will only slowly get mainstreamy with DX12 at the soonest.

What's your CPU - I tested a GTX 770 with a Intel Core i7-4970X and got around 60 fps. Obviously this engine relies on CPU-performance quite heavyly (it has to do some major streaming). You can clearly tell: I got less than 50 fps with an Intel Core i7-920@3,6 GHz with a R9 290X while I got around 60 with a R9 280X and an Intel Core i7-4790K@4,5 GHz... (not that this wasn't clear in the first place, it was just that way with id-tech5 when you pushed it in Rage a little bit)...

Anyways, with a halfway decent CPU, you should at least get ~40 fps @ 1080p.

Then again, this is id-tech5 and it will probably do all kinds of stuff you don't expect.
 
There's something wrong then.
You should get quite a bit better fps then I did, even without HT your CPU should be quite a bit more powerful than mine. Your GPU should be roughly around the same as mine. Also, I'm stuck with PCI-E 2.0 rather than 3.0 which does seem to make a difference in some games (Cryengine ones for sure). RAMs obviously not the problem (forgot to mention that I got 16 Gigs of DDR3-1600 as well), also using Win 8.1... it's x64 I assume.

Have you forced Vsync via driver perchance?

[EDIT:] Maybe it's those screen-space-reflections. I remember them being buggy with Geforce-GPUs in Wolfenstein in some cases. Try turning them off. If you get a huge (I mean it - huge!) increase in framerate, it's probably that.

Yep. It was the reflections. Thanks for that. Geez I should just go play it on my main rig with the 970 and see if the game still melts that as well.
 
I wouldnt hope for it, I tried it for hours in both rage and wolfenstein and never managed to fix them. its just a part of the engine.

What is funny is that back when Rage came out I never got any pop in with my 8800GTX, it wasn't until I upgraded to my 6950 all the issues persisted, thankfully it only happens to me in the cut scenes of Evil Within, it brings back some frustrating memories lol.
 
it's possible to skip intro video with a specific command in the cfg file ?

To skip the opening movie, do the following:

In Steam, right click on The Evil Within and select “properties” then under the General tab, hit “set launch options.”
Put this in to skip the opening movie: +com_skipIntroVideo 1
 
it's possible to skip intro video with a specific command in the cfg file ?

Yes.

com_skipIntroVideo "1"

edit: beaterino

It won't help if the game runs like crap like it actually does.

Yeah, I know, I'm using one myself. But since the game uses v-sync to lock the framerate it's a variable that depends on your monitor, and I'm pretty sure it's causing more stuttering.

If I'm using the default setting, it's locked to 72fps. If I set it to -1, it's probably 144 (not sure since the framerate never manages to get higher than ~75).
 
A 980 should be able to keep 60 FPS in the majority of scenarios at 4K, let alone 1080p.

The problem is people are reporting frame drops on the second areas, which contains bonfires. That particular object shoots the framerate down currently.

I was going by this chart, btw:
Which shows 1080p performance that are less than great, again, given how the game looks.
 
Go into properties and get rid of the dev console(I just removed the +) and then start the game up and load your save. You will get all of your achievements at once. Then you can quit and re-enable it.

When does the first achievement pop? I don't have the console enabled and I just finished chapter 1. I did notice that the steam overlay isn't working for whatever reason. Maybe that has something to do with it?
 
Are they benchmarking that in the rain section or something?

I don't speak (a lot of) russian, but looking at their CPU and their results, I'd say they probably are. I played a bit and nothing thus far was as demanding as that scene right at the beginning - and those fps look quite compareable to what I got - again: regarding that CPU they used.

Nastrovje!
 
When does the first achievement pop? I don't have the console enabled and I just finished chapter 1. I did notice that the steam overlay isn't working for whatever reason. Maybe that has something to do with it?
There are achievements for bosses and various upgrade/melee paths. The game doesn't really hand them out each chapter unless you do specific things.
 
Ok - here's a weird one.

When I enable FRAPS and have the counter running on screen, my game runs a silky smooth 60 FPS. When I DISABLE the overlay, it gets choppy. Closing FRAPS doesn't fix this.

What the hell?

Yeah, I notice that too. There's still a bit stutter but I notice the game is more smoother with fraps on. What a weird game.
 
To get rid of the stutter and FPS lag at 60fps - DISABLE TRIPPLE BUFFERING in nvidia control panel

This is with a i7 4790k, 970, 8GB
 
Thanks for the skip intro video command.

I can get this at 60fps with 2560, drops to 50 but playable.
Or 30fps with 4K.

780ti 4770K 4.4

Either works pretty well, I use the controller for 30fps.

So far hasn't gone above 2.5 GB vram. With 1080p it's less than 2 iirc.
 
So, setting Vertical Sync to 1/4 refresh rate in Nvidia Inspector (with the framerate unlocked) got rid of a lot of the stuttering I had. It's actually playable!
 
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