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The first Doom crack for denuvo is out

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love the usage of exaggerated "arguments" here :-D

pirating a game = staling a ferrari
playing video games = basic human right

surprised that people even argue about those **
 
I'm not making an argument for piracy, I'm just bringing up a point that if somebody who can't afford to purchase a game anyway due to unfortunate life circumstances (i.e, being poor particularly in a poverty heavy country) shouldn't be demonized. Especially since there is no loss of revenue. I'm also making the point that yes - one's ability to have some entertainment in their life is crucial, extremely even.

Of course you are. Your entire argument rests on the premise that paying for video games should be optional, and should be viewed as being approached on a case-by-case basis, where those who cannot afford to purchase Far Cry 4 should not be considered pirates, and to do so is a bizarre kind of class warfare, with cold, unfeeling publishers terrorizing the innocent pleasures of an impoverished underclass.

You believe that Ubisoft are behaving in an amoral fashion if they attempt to lock down their PC software, because 'one's ability to have some entertainment in their life is crucial'. This is an absolutely ridiculous argument for you to make.

The reality is that both of these idiotic arguments - yours, regarding the need for socialised video games and those regarding 'preservation' - do nothing other than legitimising the piracy that has ravaged AAA PC development.

Just tell the truth. People love the fact that Doom can now be pirated because not paying for shit is awesome. Trying to cloak that basic truth in these preposterous, convoluted arguments is just embarrassing.
 
love the usage of exaggerated "arguments" here :-D

pirating a game = staling a ferrari
playing video games = basic human right

surprised that people even argue about those **

There's nothing hyperbolic about my comparison. At the end of the day, in both examples something is being consumed that has not been paid for.
 
Just tell the truth. People love the fact that Doom can now be pirated because not paying for shit is awesome. Trying to cloak that basic truth in these preposterous, convoluted arguments is just embarrassing.

Anyone who pirates games and can afford to purchase them is part of the problem. But we shouldn't need to lump in those who pirate because they have no alternatives in the same group as those assholes. I don't think the issue is as black and white as you describe it. If you disagree with that, then that's fine. I really have no stake from a personal standpoint regardless. I buy my games. There is no grey area for me, but I do think there does lie a grey area for other people in certain circumstances when it comes to piracy. Are they still wrong to do so - well, payment required for services rendered, so yes.

But I don't think they are "part of the problem" in the same degree as some 30 something dude living in LA making 50,000 a year who pirates games cus fuck it he can. That guy - is the problem plaguing the PC gaming industry. Not that teenager from Burma who pirates a PC game that he wouldn't have been able to pay for anyway.

Also, the notion that preservation is an idiotic concept is pretty short-sighted. We as a society, above all else preserve who we are by what we've created and enjoyed. It has been shown time and time again, that video game publishers themselves have improperly preserved their own work. Our science and art must be preserved.

If some guy out there is using the "preservation" argument to secretly pirate games, then yeah - fuck em. But preservation itself in all honesty shouldn't be dismissed so casually.
 
It's the millennials version of "backup".
Remember that. Anyone know how I can "backup" such and such. You know, so I can put the original disc somewhere safe, and just play the "backup".
Oh fuck off with this condescending crap.

I used to always use noCD Cracks on my old pc just so I didn't have to always get out each cd/dvd, still bought all my Games, also the ability to backup and play all my Wii games from HDD allowed me to Replay a few Games whose og disc was unplayable but still readable to be ripped.

But yeah it's just Code for piracy/s
Go figure
 
Now that talk went this way please let me tell you something from personal experience. I live in South-Eastern Europe in not so rich country. You know that small market that nobody (big or small developer/publisher) cares about. We live in the world where if you are not big and poor like Russia, South America and India you are treated same as EU/US. So for all devs in this thread here who "demonize" pirates here is question:

Is it fair to live in the country that has same income per year like Russia or even less and get full price on games? Is it fair to know that game you had to pay 40$ in Russia costs up to 10 times less?

Steam had EU2 region for a long time and guess who used it? Valve and developers from EU2 regions (not even dozen devs). You deserve to get money for your work but now that you have means to reach wider audience more then ever go and push digital distributors/publishers to think about smaller markets too. And i mean think about smaller markets when you are pricing your game not when you are complain about piracy.
 
Oh fuck off with this condescending crap.

I used to always use noCD Cracks on my old pc just so I didn't have to always get out each cd/dvd, still bought all my Games, also the ability to backup and play all my Wii games from HDD allowed me to Replay a few Games whose og disc was unplayable but still readable to be ripped.

But yeah it's just Code for piracy/s
Go figure

Let's not forget games like Diablo 2 which actually suffered performance issues in some cases when it had to pull data off the CD. I think the key was dumping the MPQ file..
 
Oh fuck off with this condescending crap.

I used to always use noCD Cracks on my old pc just so I didn't have to always get out each cd/dvd, still bought all my Games, also the ability to backup and play all my Wii games from HDD allowed me to Replay a few Games whose og disc was unplayable but still readable to be ripped.

But yeah it's just Code for piracy/s
Go figure
You may of however I am old enough to recognize an excuse when I read about it 1000 times, and software is called "backup pro" etc, when 95% of people are not using it for that. It's not condescending to state the bleeding obvious.
 
I feel like this bares mention as a lot of people are overlooking it. This crack still requires you to log in with a Steam account/have an internet connection. It's not a NOCD crack that people like myself want.

I still can't find confirmation, but I'm seeing claims its using the demo of Doom as a may to bypass Denuvo and the DRM in place, which would make this a temporary exploit that only serves people with no intention to ever pay for it. The people who want it cracked so they don't have to contend with potential issues down the line are unlikely to see any use of this in the long term.

And just to be clear, I'm not defending Denuvo or any DRM. In fact screw the developers. Well done you short sighted idiots, you pushed and pushed and now there are cracks out there and their only real purpose is allowing people to play your game without paying. Still got to have an internet connection. Still have to log into an account. Bravo. You turned the scene into the bogeyman you tried to hide behind for years. The only value I see in this is the interesting work that got it running.

I hope it's a platform for a fully offline crack, but as it stands now, I don't see it as a positive.
 
In fact screw the developers. Well done you short sighted idiots, you pushed and pushed and now there are cracks out there and their only real purpose is allowing people to play your game without paying.

Screw the developers? Seriously?

How dare they make a really, really brilliant game and expect that people pay to play it!

This is one of the most entitled things I've ever read.
 
Screw the developers? Seriously?

How dare they make a really, really brilliant game and expect that people pay to play it!

This is one of the most entitled things I've ever read.

Screw them in that they've managed to turn the crack scene into nothing more than a way to pirate games. The actual legitimate use of cracks - which I stand by for how much they've helped me in the past - are non-existent here.

Just to put this into context:
Oh, Doom is cracked, I might buy it now.
Oh, it's not an offline crack. Guess I'll keep waiting.
 
Screw them in that they've managed to turn the crack scene into nothing more than a way to pirate games. The actual legitimate use of cracks - which I stand by for how much they've helped me in the past - are non-existent here.

The crack scene has bee nothing more than a way to pirate games since the 8 bit days. There may have been moments where you found cracks useful for something legal, but for the most part, it has always been about pirating software.
 
Screw the developers? Seriously?

How dare they make a really, really brilliant game and expect that people pay to play it!

This is one of the most entitled things I've ever read.

What he meant was that now there is still a way for people to play the game without paying for it (like there always was) and they only made the situation worse for people who already paid for it and wanted to use a crack for "good" reasons (like completely detatching it from DRM in case shit goes south in the future).

It's a weird situation but I think in all the battles between pirates and people trying to protect their IP there's always one side that loses no matter what and that is the paying customer. Which really fucking sucks.
 
The crack scene has bee nothing more than a way to pirate games since the 8 bit days. There may have been moments where you found cracks useful for something legal, but for the most part, it has always been about pirating software.

You're bordering on 1 pirated copy = 1 lost sale. I posted this the other day, which sums up my feelings towards companies and their push for stronger and stronger DRM.

http://www.neogaf.com/forum/showpost.php?p=212514585&postcount=145

To me this Doom crack, which I will state once again (from the information I have read) I do not believe to be a positive - beyond allowing people who cannot afford it to get into the franchise and then pay for future instalments if their circumstances improve, but that's also the other end of the pirated copy = lost sale, so I should stop this train of thought - is the current result of companies pushing harder and harder in a losing effort when there are alternative approaches like Steam (weak DRM) and GOG (no DRM) that have net benefit for both company and consumer in the long run. I just cannot bring myself to have sympathy anymore when the kickback comes and comes hard in the worst possible manner. It's a stupid war.
 
I'm not making an argument for piracy in the manner you describe, I'm just bringing up a point that if somebody who can't afford to purchase a game anyway due to unfortunate life circumstances (i.e, being poor particularly in a poverty heavy country) shouldn't be demonized. Especially since there is no loss of revenue. I'm also making the point that yes - one's ability to have some entertainment in their life is crucial, extremely so.



It's interesting, the government actually does pay for a lot of social programs that aren't as essential as food. Would it be so wrong for those who are less fortunate to be provided some means of entertainment. For them to allowed to, I don't know - play a video game once in awhile. Would it, be so wrong for Sony, or MS, or Steam to send out PS4's, gaming ready PC's and Steam pre-paid cards to those less fortunate around the world? Really, I guess I'm not making the argument in regards to piracy in poor social circles, but rather the importance of getting games in the hands of as many people as possible. Even to those who can't afford it.

If you can afford a gaming PC you can afford to buy your games. The end. Period. The only reason for piracy is if you simply can't get the game in your area or are in one of those wierd currency situations where it's insanely expensive. No one in the states has this issue.

Also gaming isn't a good form of entertainment for the poor. It raises electricity bills and if you're really poor to the point of not being able to afford $10-$20 every bit counts.
You're bordering on 1 pirated copy = 1 lost sale. I posted this the other day, which sums up my feelings towards companies and their push for stronger and stronger DRM.

http://www.neogaf.com/forum/showpost.php?p=212514585&postcount=145

To me this Doom crack, which I will state once again (from the information I have read) I do not believe to be a positive - beyond allowing people who cannot afford it to get into the franchise and then pay for future instalments if their circumstances improve, but that's also the other end of the pirated copy = lost sale, so I should stop this train of thought - is the current result of companies pushing harder and harder in a losing effort when there are alternative approaches like Steam (weak DRM) and GOG (no DRM) that have net benefit for both company and consumer in the long run. I just cannot bring myself to have sympathy anymore when the kickback comes and comes hard in the worst possible manner. It's a stupid war.

Once again this bs argument of people not being able to afford games. It's mind numbingly ridiculous. Let's be real. Pirates do it because they can. A pirate isn't going to pay for a game unless forced to. The idea that even a minority of pirates are hurting and really do want to buy their games is so silly. Doom is $30 right now. If you can't afford that then you can't afford a gaming PC. It's really that simple. Simply the electricity to power a gaming PC is probably close to $30 a month.

Also DRM is so painless. Never in my entire life have I ever been inconvenienced by it. Not once in 30+ years of computer gaming. Game preservation is a nice idea but really if it means costing devs even 5% of sales I don't think it's worth it. I want devs to be paid for their work. And pirates only pay when there is no other choice. I'm sure some just won't buy but that's ok. Gaming isn't a right.

I'm not trying to say DRM is painless for everyone but that people are using reasons that effect .000001% of gamers and try to make it some sweeping reason that DRM is so evil. It's not. It's just devs and pubs trying to defend their investment. It's literally them just wanting to be paid for their work. Nothing is less evil than that.
 
Piracy = preservation is such a stupid argument.
A game is cracked and suddenly everyone is a video games curator.
Its a pretty good argument, especially when time and time again GOG only manages to release DRM-free game because of a existing crack. Hell, even big publisher have used pre-made cracks to fix their game(Ubisoft).


But sure, its totally a "stupid argument hurr durrrrr"
 
You're bordering on 1 pirated copy = 1 lost sale. I posted this the other day, which sums up my feelings towards companies and their push for stronger and stronger DRM.

I don't think it matters whether or not one pirated copy = one lost sale. That imaginary equation keeps being brought up, and since it is completely impossible to prove, it is utterly meaningless. What matters is that these games are developed by talented, committed professionals who require revenue to continue to work - the conditions that they have set regarding the consumption of their games are very clear: buy the game, or don't play it. Simple.

If you don't like Denuvo, or any other DRM, don't buy the game. Play something else. There's plenty of DRM-free games out there that you can enjoy.

The people in this thread are going to enormous lengths to justify software piracy. You don't have to play Doom if the DRM bothers you. You don't have to play Doom if you cannot afford to purchase a copy.

Is there a reason why pirates simply cannot go without if the conditions set by the publishers are unreasonable to them?
 
Its a pretty good argument, especially when time and time again GOG only manages to release DRM-free game because of a existing crack. Hell, even big publisher have used pre-made cracks to fix their game(Ubisoft).


But sure, its totally a "stupid argument hurr durrrrr"

I think it's a stupid argument in the sense that that's what even a slightly significant portion of people pirating games care about in the first place. It's a pretty good side-effect at best.
 
I dont understand all th crackdown on piracy. I am 32 and all time 13 through 21 I pirated everything. Then I started working and without reallising it I went legit. It is the same story for all my friends. What I am trying to say is that without piracy I wouldn't be here on gaf, byuing new releases and getting exited about games to come. If publishers had it thir way I would never get into gaming in the first place the only thing they would accomplish would prevent me and many others to fall in love with the medium. And no they would not force me to buy games. I would simply not play them. Piracy is good for the industry.
 
Its a pretty good argument, especially when time and time again GOG only manages to release DRM-free game because of a existing crack. Hell, even big publisher have used pre-made cracks to fix their game(Ubisoft).


But sure, its totally a "stupid argument hurr durrrrr"

Not when it deprives devs of sales and that's exactly what no DRM does. Witcher 3 has been pirated to hell and back. If that had been developed in the USA where salaries are higher you probably wouldn't see CDPR again. Or you would see Witcher 4 or their next game slathered with DRM. There really isn't much of an option when unprotected games just get raked across the coals of piracy.

I dont understand all th crackdown on piracy. I am 32 and all time 13 through 21 I pirated everything. Then I started working and without reallising it I went legit. It is the same story for all my friends. What I am trying to say is that without piracy I wouldn't be here on gaf, byuing new releases and getting exited about games to come. If publishers had it thir way I would never get into gaming in the first place the only thing they would accomplish would prevent me and many others to fall in love with the medium. And no they would not force me to buy games. I would simply not play them. Piracy is good for the industry.

Name any other hobby where you think you should get free stuff for 10 years before you start paying.

Oh and your post is bullshit. I was mowing lawns and paying for my games when I was 10 years old. It's not impossible or to pay for games or your hobby even when you're younger. I hate to say this word but entitled is the essence of your post.

Oh and no piracy is not good for the industry. What do you think killed the single player game and why MP stuff is so popular? It forces people to buy their games. Can't pirate always online games. Single player stuff was some of my favorite experiences and now they barely exist on PC and certainly not AAA. And the few that do get pirated like crazy.
 
Except for the whole 'someone needs to pay for game development' thing. Apart from that, it is amazing.

I dont believe this equation applies: no piracy = better sales. People like me and u will still buy games. Let people who cant afford games experience them and believe me that it will\have a positive inpact on the indystry. I would preffer if publishers allocated their resources somwhere better. From my perspective they are shooting themselves in the foot.
 
I dont believe this equation applies: no piracy = better sales. People like me and u will still buy games. Let people who cant afford games experience them and believe me that it will\have a positive inpact on the indystry. I would preffer if publishers allocated their resources somwhere better. From my perspective they are shooting themselves in the foot.

Are you willing to go on record here, in this thread, and claim that there is absolutely no economic impact upon developers and publishers as a result of widespread and unregulated software piracy? Do you believe that no developers should ever try to stop the piracy of their software because there is no economic impact on their businesses resulting from the theft of their products?
 
I don't think it matters whether or not one pirated copy = one lost sale. That imaginary equation keeps being brought up, and since it is completely impossible to prove, it is utterly meaningless. What matters is that these games are developed by talented, committed professionals who require revenue to continue to work - the conditions that they have set regarding the consumption of their games are very clear: buy the game, or don't play it. Simple.

If you don't like Denuvo, or any other DRM, don't buy the game. Play something else. There's plenty of DRM-free games out there that you can enjoy.

The people in this thread are going to enormous lengths to justify software piracy. You don't have to play Doom if the DRM bothers you. You don't have to play Doom if you cannot afford to purchase a copy.

Is there a reason why pirates simply cannot go without if the conditions set by the publishers are unreasonable to them?

You're cherry picking my posts and ignoring what I originally said, something that I feel is quite valuable to the topic of this particular crack and how it works, instead of just getting into another general piracy argument.

Just to poke the head into the rabbit hole:
I plan to not support Doom. The 00s severed any trust between me and DRM/anti-tampers. Maybe by 2026 I'll trust Denovo if it still exists and hasn't broken something. But my issue isn't with the game. I've played it on a friend's PS4. It's awesome. I'd like to play it with k/m. Isn't it sad that the only thing from me throwing money (and I'd go full price) is a thing completely unrelated to the gameplay experience? That's a quantifiable lost sale, granted only 1. If this was an actual offline crack, I'd be all over this - maybe lower price if I had the integrity because of faffing around to get it working as I would like.

My point to all of this, which you have been floating away from, is that all of this has brought us to a crack that really only serves pirates who want to get in, get out, and never exchange money ever. Something has fucked up in this timeline. I know that other cracks can be used for this, but at least they have other useful purposes, including being used by companies went re-releasing their games. This one only removes the need for money to be exchanged.
 
My point to all of this, which you have been floating away from, is that all of this has brought us to a crack that really only serves pirates who want to get in, get out, and never exchange money ever. Something has fucked up in this timeline. I know that other cracks can be used for this, but at least they have other useful purposes, including being used by companies went re-releasing their games. This one only removes the need for money to be exchanged.

Or, alternatively, people could simply buy the game and not actually need to crack it at all.

What is this 'non-piracy' crack that you're alluding to?
 
The crack scene has bee nothing more than a way to pirate games since the 8 bit days. There may have been moments where you found cracks useful for something legal, but for the most part, it has always been about pirating software.
Actually, its more about cracking itself and being able to do it. Which is why you dont actually see any of the actual big scene groupa releasing Denuvo games. If their goal was actually piracy then they would release crappy bypasses and emulators like 3DM do. But thats not actually cracking.
 
Are you willing to go on record here, in this thread, and claim that there is absolutely no economic impact upon developers and publishers as a result of widespread and unregulated software piracy? Do you believe that no developers should ever try to stop the piracy of their software because there is no economic impact on their businesses resulting from the theft of their products?

I believe that without piracy everybody I know IRL who is into gaming wouldn be including myself. There is absolutly positive economic impact in the long run.

my first PC was bought by my mom. She was paying installments for it for three years. In Poland where I live it would be impossible for her to buy me me software for 1/3 of her sallary a game. But thanks to piracy I could nurish the love for gaming.
Maybe it is a polish thing with GoG and cd projekt red stance on DRM... I dno't know.
 
I believe that without piracy everybody I know IRL who is into gaming wouldn be including myself. There is absolutly positive economic impact in the long run.

my first PC was bought by my mom. She was paying installments for it for three years. In Poland where I live it would be impossible for her to buy me me software for 1/3 of her sallary a game. But thanks to piracy I could nurish the love for gaming.
Maybe it is a polish thing with GoG and cd projekt red stance on DRM... I dno't know.

I didn't ask about you. I asked you if you believed that piracy impacted economically on developers and publishers. Is your answer that the only economic impacts of people playing their games without paying are positive?
 
I didn't ask about you. I asked you if you believed that piracy impacted economically on developers and publishers. Is your answer that the only economic impacts of people playing their games without paying are positive?

As I said it has a positive economic impact in the long run.
 
I think it's a stupid argument in the sense that that's what even a slightly significant portion of people pirating games care about in the first place. It's a pretty good side-effect at best.
I dont give a shit about what those people do, I cate about the side effect which is essential
Not when it deprives devs of sales and that's exactly what no DRM does. Witcher 3 has been pirated to hell and back. If that had been developed in the USA where salaries are higher you probably wouldn't see CDPR again. Or you would see Witcher 4 or their next game slathered with DRM. There really isn't much of an option when unprotected games just get raked across the coals of piracy.



Name any other hobby where you think you should get free stuff for 10 years before you start paying.

Oh and your post is bullshit. I was mowing lawns and paying for my games when I was 10 years old. It's not impossible or to pay for games or your hobby even when you're younger. I hate to say this word but entitled is the essence of your post.

Oh and no piracy is not good for the industry. What do you think killed the single player game and why MP stuff is so popular? It forces people to buy their games. Can't pirate always online games. Single player stuff was some of my favorite experiences and now they barely exist on PC and certainly not AAA. And the few that do get pirated like crazy.
Lol wut. Witcher 3 sold enormously well. Its the most sucessful CDPR game ever. It handily beat down their previous game that released with shitty ass Securom. I dont think releasing with Denuvo would magically sell a whole lot more or make "US-made Witcher 3 with Debuvo" a single bit more viable.
Go check the sales of Denuvo protected games. Guess what, they havent magically increased notably in sales in the skightest. Furthermore, read CDPR statements on DRM.
 
Once again this bs argument of people not being able to afford games. It's mind numbingly ridiculous. Let's be real. Pirates do it because they can. A pirate isn't going to pay for a game unless forced to. The idea that even a minority of pirates are hurting and really do want to buy their games is so silly. Doom is $30 right now. If you can't afford that then you can't afford a gaming PC. It's really that simple. Simply the electricity to power a gaming PC is probably close to $30 a month.

Also DRM is so painless. Never in my entire life have I ever been inconvenienced by it. Not once in 30+ years of computer gaming. Game preservation is a nice idea but really if it means costing devs even 5% of sales I don't think it's worth it. I want devs to be paid for their work. And pirates only pay when there is no other choice. I'm sure some just won't buy but that's ok. Gaming isn't a right.

I'm not trying to say DRM is painless for everyone but that people are using reasons that effect .000001% of gamers and try to make it some sweeping reason that DRM is so evil. It's not. It's just devs and pubs trying to defend their investment. It's literally them just wanting to be paid for their work. Nothing is less evil than that.

It's called selective purchasing. You support the thing you really want to support. Yes, it is having your cake and eating it, but it comes back around. I pirated a ton when I was a teenager, but I always bought Valve/CD Projekt games day 1 - Witcher 1 being an exception, but it got me into the series and from then on I always paid full price. Several series would have gotten nothing out of me if I could have pirated one or more earlier versions. I'm giving circumstantial evidence because you did btw. Congrats on not having a problem. It doesn't undo the crap I've have to experience and saying stuff like it only effects X% doesn't change my stance.

In the short term that works. Ttoo bad if you're trying to get people into your franchise five entries in and they can't play the first in the series. I never said Dev doesn't deserve to be paid, I'm saying many of them go about combating piracy the wrong way, leading this cracks like this one being the solution people come up with. True, gaming isn't a right, it's a distraction, and distractions should require editing files to make certain games work because of DRM restrictions. It has no benefit for the consumer. I'm sure I'd have a different opinion as a developer - though I'd like to think I'd be along the lines of CD Projekt considering my past.

Or, alternatively, people could simply buy the game and not actually need to crack it at all.

What is this 'non-piracy' crack that you're alluding to?

Stop being obtuse and actually read everything I say. For example this from earlier.

http://www.neogaf.com/forum/showpost.php?p=212514585&postcount=145

Do you want me to give you more examples and be more specific of the times I've gone to cracks after paying money for the game? If you want to go into the pirating games being potentially beneficial in the long term I can talk about my college years when pirated TF2 brought us to Steam, and I now have an embarrassing 559 games on the bloody thing by myself.

Or we could talk about the crack that this topic is about and not waste time rethreading tired old topics? You can keep saying the same old thing and I'll keep rebutting it until I get bored/this thread completely diverts off the topic in hand.
 
Right. So, you're arguing that piracy should be considered a revenue generator for publishers.

I've seen it all now.

hyperballing a little here... What I mean is that I acknowlage it has some negative impact on 'here and now' but it also has very broad positive outcomes on the whole industry. Is there a research done about how much devs are losing on piracy. What I mean is weather ppl who pirate actually buy games if they are unable to get a hold of a pirated copy. Because the story now is portrayed as if every pirated copy is a lost sale. I know from my experience that nobody I knew played WoW because there were no proper pirated servers. They didn't make me and my friends fork out money. We just skipped it so loss either way?
 
As always I hope this is true.

And not because I'm a pirate. Nowadays I don't even know where to begin if I wanted to pirate a game, when you can barely find a reliable torrent client that isn't packaged with malware/adware, for legit stuff.

No, I just want Denuvo to fail, and fail badly, so that I won't have to hand over authority to them when I part with my money, for something that doesn't benefit me when I play the game. I want them to crash and burn before too many games are infected with it.

It doesn't really matter how painless/seamless Denuvo is. For me, there's just something inherently wrong that DRM providers that's not affiliated with the store I'm buying from, should have a saying in whether or not I'm allowed to play my game.
 
Oh fuck off with this condescending crap.

I used to always use noCD Cracks on my old pc just so I didn't have to always get out each cd/dvd, still bought all my Games, also the ability to backup and play all my Wii games from HDD allowed me to Replay a few Games whose og disc was unplayable but still readable to be ripped.

But yeah it's just Code for piracy/s
Go figure

Yeah. Back in the early '00 I used to play C&C Renegade a lot, one day when i was switching CDs i dropped it and a scratch appeared on the disc and now the game couldnt read it.

The fix? NoCD crack. Game verified via the game serial, which was stored in the game file and the NoCD crack just spoofed the CD verification. I used that god damn thing for years, and it also allowed me to have the game on a memory stick so I could take it with me and play it on other PCs without dragging the big box around, waiting for the long install times and type serials and whatnot.

Without that NoCD crack, I'd be forced to repurchase it.


Now in the digital age, its more about having control and the possibility to play offline, as these intrusive DRMs require you to be connected to the internet. If there is a offline mode, its usually for a few days tops. It wont allow you to edit the game in any valuable shape due to anti-tamper and whatnot so any full on mods wont exist.

There are so many reason why DRM turns to shit, and at least GoG and CDPR understands this.
And in the case of piracy, due to gray market I'd say its better that people just pirate the game, than shell out $5 for a game code that is fraudulent and gets charge-backed on the devs which cost them a fuck load of money and damage compared to just downloading it right away.

Look at the NS2 Devs as an example of that.

Its not X is the right way and Y is for criminals. Its not that easy. In the end, paying customers always gets the shortest stick when it comes to DRM.
 
Meanwhile, i'm waiting for an offline crack before i buy the game. So it's like 1 lost sale because of DRM.

m-night-shyamalan.jpg
 
Are you willing to go on record here, in this thread, and claim that there is absolutely no economic impact upon developers and publishers as a result of widespread and unregulated software piracy?

I don't know about the games industry, but here's an example (that it's not black and white) in the music industry.

More than one-third of all music buyers (35%) pirate tracks on the side. Interestingly, this group appears to consist of the music industry’s most valuable customers.

musicspending.png


Pirates Spend Much More Money on Music, Study Shows

Disclaimer: I buy all my games.
 
So ANYWAY, it still requires a Steam account making it a bypass instead of a crack, and is therefore not fully independent of 3rd party servers meaning it has not been preserved for future gaming.

The method also appears to be a one-off based on Doom having a free trial earlier (corrections welcome) meaning it does not extend to other Denuvo games.
 
I'm willing to say music and games are vastly different when it comes to piracy.

Because...?

This study also includes software and games:

‘Worst’ File-Sharing Pirates Spend 300% More on Content Than ‘Honest’ Consumers

10% of infringers spend 300% more than 'honest' consumers who don't infringe copyright at all.

Across all content types, the top 20% of infringers on average not only spend more than the remaining 80% of infringers, but also more than consumers who never infringe. The figures are impressive – the 20% worst infringers spent £168 over the six month monitoring period with the remaining 80% spending £105. Tailing in last place were the ‘honest’ consumers with just £54 spent, three times less than the prolific pirate group.

Disclaimer: I actually don't pirate. I just appreciate facts more than FUD.
 
Btw, I am right now able to replay Klingon Honor Guard for the first time in more than ten years because of new fan-made files that require a NoCD crack to run.
 
I've never understood the principle of not supporting a game you want to play, because it uses a DRM that might possibly mean you can't play the game a decade down the line. Either scenario sees you not playing a game you want to, by my calculation.

Either way, you are naive if you think game developers are going to care about a few people making a stand in this way, in comparison with safe-guarding the launch sales period, which Denuvo (still) allows them to do.
 
Übermatik;212566398 said:
Oh come on, like you've never pirated anything. Denuvo cracks are a pretty big deal considering the current climate of game distribution.



Still technically theft, I think, but I too would be interested. The idea that Denuvo drops performance is fiercely disputed, involved particularly within reverse engineering the software itself.

Applying a crack is not theft, when you own the software. It may be against some EULA and TOS, but it's not illegal (in most normal countries, anyway).

In fact, wasn't it in the news recently how some government installed cracks due to software not working?

In any case: http://www.tomshardware.com/news/drm-dmca-jailbreaking-unlocking-iphone,10944.html (in some cases it isn't even against EULA/TOS).
 
Count me in as another lost sale for any game that has Denuvo. I'm not messing with that bullshit (though I have Doom on ps4)
 
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