A lot of GameCube titles are plagued with dithering due to 16 bit color (MP2:E, MGS:TTS). My big question is 'Why?!'.
The GameCube is a powerful current-gen console. so why can't it render a more full color palette? The dithering was so obvious and distracting in Echoes, but other than that the game was beautiful.
Is there a chance this will be a problem we'll see next generation even though the visuals are near lifelike?
The GameCube is a powerful current-gen console. so why can't it render a more full color palette? The dithering was so obvious and distracting in Echoes, but other than that the game was beautiful.
Is there a chance this will be a problem we'll see next generation even though the visuals are near lifelike?