• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The GiantBomb Quick Look Thread

Status
Not open for further replies.
Warhammer looks ok. It would be a lot more fun if the power hammer sent Orcs flying through the air instead of popping them like balloons.
 
Zabka said:
Warhammer looks ok. It would be a lot more fun if the power hammer sent Orcs flying through the air instead of popping them like balloons.
Guess that would make more sense. But then again the hammer's shock wave is so powerful it just nukes the enemies that are close.

It's nice that they own up to using the Darksiders engine, I knew that B button prompt looked familiar. This should mean equal quality on the consoles too.

But the level that they showcased (same one that was at E3) looks empty albeit the occasional ork ambush. I want more detail.
 
I can't stand it anymoreeeee.

Whyyyy is the 'playing next' thing always checked to 'Auto'?

I usually like to read a few comments after a video, but since the SHITTY redesign, it flicks immediately to the next one... and I can't click 'Back' on my browser because that takes me back to the initial video homepage, not to the previous video. It's SO ANNOYING ARGH.
 
"You can see there the Thunder Hammer is quite epically awesome."

"It'll make all of your attacks quite ridiculously more powerful."

OH MY GOD how does a person go through years of schooling and still talk like that?
 
matrix-cat said:
"You can see there the Thunder Hammer is quite epically awesome."

"It'll make all of your attacks quite ridiculously more powerful."

OH MY GOD how does a person go through years of schooling and still talk like that?
Brain turned to mush after countless soulless PR seminars and training courses.

He also notes that the marines are the most badass things on at least three separate occasions.
 
ChuckNoLuck said:
Did I miss something? Why are they doing Quick Looks for games that've been out for months?

They said they finally got equipment that allows them to capture 3DS game footage so they are doing quicklooks of some of the 3DS launch games.
 
I guess that makes sense and there's not really anything else coming out.

I'd still prefer Quick Looks of old and obscure games durring the summer doldrums instead.
 
RZI said:
Quick Look: Rayman 3D (Ryan, Guess who) - 23:17

http://www.giantbomb.com/quick-look-rayman-3d/17-4637/

I don't know how much more of Giant Bomb shitting on all games made prior to 2006 I can handle. Maybe I should just stop watching any coverage of old games they do. Sometimes they don't pull this, but too often they do.

Rayman 2: The Great Escape doesn't have a bad camera, and it doesn't have inadequate camera control. It's not like a game is automatically broken if it doesn't use a dual stick camera system.

Towards the end where Kessler is repeatedly screwing up the missile riding section, and Ryan says something like "It's not your fault this game was before camera control" I nearly lost it. The camera wasn't pointing at any awkward angle skewing his ability to complete the task. He just wasn't playing well, which is fine, but it wasn't the fault of the camera.

I've said it before, but GiantBomb has like a grab bag of easy "go to" complaints that they'll lazily slap on games where it doesn't apply. Killzone 3 is dated, everybody.
 
Just not feeling Warhammer. Maybe you have to be a massive fan to understand and buy into the idea. The overall look reminds me of Gears 1, so hopefully it sells enough to warrant another games and gets the polish and upgrades it deserves.
 
ChuckNoLuck said:
I guess that makes sense and there's not really anything else coming out.

I'd still prefer Quick Looks of old and obscure games durring the summer doldrums instead.

Yep. Remember this gem?

http://www.giantbomb.com/quick-look-throwback-incredible-crisis/17-1177/


Raide said:
Just not feeling Warhammer. Maybe you have to be a massive fan to understand and buy into the idea. The overall look reminds me of Gears 1, so hopefully it sells enough to warrant another games and gets the polish and upgrades it deserves.

I want to punch you.
 
Raide said:
. The overall look reminds me of Gears 1

No Gears reminds you of 40k

Love the universe, not day 1 yet although I'd like to be. Will read some impressions when it comes out.
The marine models look really nice, has there been any talk about how nice the PC version is?
 
derFeef said:
There never was a cover system to begin with.
I could try to save face and claim that I meant that taking a cover system out of the third person shooter model is what I meant... but I didn't.

I could have sworn I heard that it had one... but maybe I'm just confusing it with a thousand other things. Well still happy it doesn't have one!
 
f0rk said:
No Gears reminds you of 40k

I mean that is looks like Gears 1 when it had no polish and a pretty boring palette. Its taken 3 Gears games for them to shine things up and introduce some variation and put out a stunning looking game. The QuickLook seemed a little tedious once the Jetpack-Hammer spree kicked in but that does seem to be the style people want from Warhammer. All my own opinion of course! Don't punch my limbs off!
 
I am not feeling that Warhammer game at all. Also, I hate people who are saying ''Gears is the Warhammer rip-off'' or what ever they are saying. It doesn't change the fact that we do have Gears of War and this looks like a poor imitation of it.
 
EchosMyron1 said:
I don't know how much more of Giant Bomb shitting on all games made prior to 2006 I can handle. Maybe I should just stop watching any coverage of old games they do. Sometimes they don't pull this, but too often they do.

Rayman 2: The Great Escape doesn't have a bad camera, and it doesn't have inadequate camera control. It's not like a game is automatically broken if it doesn't use a dual stick camera system.

Towards the end where Kessler is repeatedly screwing up the missile riding section, and Ryan says something like "It's not your fault this game was before camera control" I nearly lost it. The camera wasn't pointing at any awkward angle skewing his ability to complete the task. He just wasn't playing well, which is fine, but it wasn't the fault of the camera.

I've said it before, but GiantBomb has like a grab bag of easy "go to" complaints that they'll lazily slap on games where it doesn't apply. Killzone 3 is dated, everybody.

Them dissing Rayman 2 makes me want to punch a kitten.

It's the best 3D platformer I've played, the camera was perfect.
 
faridmon said:
I am not feeling that Warhammer game at all. Also, I hate people who are saying ''Gears is the Warhammer rip-off'' or what ever they are saying. It doesn't change the fact that we do have Gears of War and this looks like a poor imitation of it.

Haven't seen the QL yet, but isn't this new Space Marine game a bit different to be called an "imitation" at all? All the videos I've seen thus far have indicated that there's no cover system and a heavy importance on combo-based melee attacks.

Seems a bit too different game-play wise to warrant the GoW comparisons.
 
EchosMyron1 said:
Haven't seen the QL yet, but isn't this new Space Marine game a bit different to be called an "imitation" at all? All the videos I've seen thus far have indicated that there's no cover system and a heavy importance on combo-based melee attacks.

Seems a bit too different game-play wise to warrant the GoW comparisons.
Yup, this hasn't changed.

The game looks awesome, IMHO. I want to support Relic, but I'm just not sure I can afford to drop $60 on as I'm buying two copies (co-op play with the wife) of GoW3 in September.

I hate fall, too many great games and not enough time or money.
 
faridmon said:
I am not feeling that Warhammer game at all. Also, I hate people who are saying ''Gears is the Warhammer rip-off'' or what ever they are saying. It doesn't change the fact that we do have Gears of War and this looks like a poor imitation of it.
I played Space Marine at E3 and the gameplay is almost, but not quite, entirely unlike Gears.
 
See You Next Wednesday said:
Them dissing Rayman 2 makes me want to punch a kitten.

It's the best 3D platformer I've played, the camera was perfect.

I don't think they're dissing Rayman 2 as much as Rayman 3D.

I mean, the number of systems they have played that game on says something by itself.
 
faridmon said:
Also, I hate people who are saying ''Gears is the Warhammer rip-off'' or what ever they are saying.

Yeah, damn those people and the things they are saying that are completely irrelevant because of it!
 
Pazuzu9 said:
I can't stand it anymoreeeee.

Whyyyy is the 'playing next' thing always checked to 'Auto'?

I usually like to read a few comments after a video, but since the SHITTY redesign, it flicks immediately to the next one... and I can't click 'Back' on my browser because that takes me back to the initial video homepage, not to the previous video. It's SO ANNOYING ARGH.
The lack of responses suggests I'm doing something wrong (and there is a solution) or nobody finds this annoying...
 
Pazuzu9 said:
The lack of responses suggests I'm doing something wrong (and there is a solution) or nobody finds this annoying...

Are you logged in? I'm pretty sure auto-play was always off for me until a while ago when my browser decided to log me out for some reason.
 
sixghost said:
Pause the video before it ends for god's sake.
That is not a solution, by Odin.

chogidogs said:
Are you logged in? I'm pretty sure auto-play was always off for me until a while ago when my browser decided to log me out for some reason.
Ah. I guess I'll have to make an account then. Thanks.
 
Nappuccino said:
I don't think they're dissing Rayman 2 as much as Rayman 3D.

I mean, the number of systems they have played that game on says something by itself.

All the negative things they were saying about the game say a lot more. They were clearly regarding the game as no longer adequate. Immediately failing to even imagine how a younger audience could ever come to grips with the camera system in Rayman 2.

I'm 19, replayed Rayman 2 on my dreamcast earlier this year. Somehow I managed to deal with a camera system that takes care of itself nearly all the time and can be immediately centered with the tap of a button, somehow.

It's not like games just recently became playable, and new design trends don't invalidate old ones, Rayman 2's camera controls aren't bad just because they aren't the modern standard.
 
EchosMyron1 said:
All the negative things they were saying about the game say a lot more. They were clearly regarding the game as no longer adequate. Immediately failing to even imagine how a younger audience could ever come to grips with the camera system in Rayman 2.

I'm 19, replayed Rayman 2 on my dreamcast earlier this year. Somehow I managed to deal with a camera
system that takes care of itself nearly all the time and can be immediately centered with the tap of a button, somehow.

It's not like games just recently became playable, and new design trends don't invalidate old ones, Rayman 2's camera controls aren't bad just because they aren't the modern standard.
This puts you in the category of people who play old games on a regular bases, as 1st gen of software on a new systeam there was a strong chance a more casual type of player, to them those old ways of doing things will come as a pretty big shock.
 
B_Rik_Schitthaus said:
This puts you in the category of people who play old games on a regular bases, as 1st gen of software on a new systeam there was a strong chance a more casual type of player, to them those old ways of doing things will come as a pretty big shock.

The majority consoles I played growing up (4th grade onward) , all had dual analog controllers. My 12 year old brother also, managed to beat and enjoy the game, never once confounded by the shock of a camera that takes care of itself.

Also, aren't the hardcore the early adopters for gaming systems like the 3DS? Even so, through observing what I have, when seeing a more casual player play a modern game. It's clear one of the biggest issues they'll have is right stick camera control. If anything a game like Rayman with a good automated camera is easier to grasp.

That's not the standard something should be judged against anyway. My cousin, Alexandra, plays fairly casually (the new FF and KH games when they come out). She wouldn't be able to get through most dungeons in Ocarina of Time, that doesn't mean they're poorly designed.

All these points don't really matter, considering two things: 1. The giantbomb players who couldn't fathom enjoying a game with these controls are significantly older than me, and the newer gamers they spoke of (which I would consider myself a part of). I'm pretty sure Ryan is in his mid to late 30's

2. The example of platforming video gamery that was proposed as the modern standard in that quick look was Mario Galaxy. Mario Galaxy does not have right stick camera control. (somehow it still manages to be a great game, though)
 
Zomba13 said:
Makes perfect sense in the fiction and I'm glad they didn't compromise by making the Space Marines need to hide behind cover and take pot shots.
no it doesn't, space marines take cover all the time
 
Space Marine doesn't look any more repetitive than any other third person shooter, really. That being said, I was kind of bored by it until I saw him bring out the jetpack and hammer - jetpacking up and then painting a target on the ground to smash looks absolutely great. Good on them for showing that, because that's when I really "got it" and understood why this wasn't a typical TPS.

EchosMyron1 said:
I don't know how much more of Giant Bomb shitting on all games made prior to 2006 I can handle. Maybe I should just stop watching any coverage of old games they do. Sometimes they don't pull this, but too often they do.

Rayman 2: The Great Escape doesn't have a bad camera, and it doesn't have inadequate camera control. It's not like a game is automatically broken if it doesn't use a dual stick camera system.

Towards the end where Kessler is repeatedly screwing up the missile riding section, and Ryan says something like "It's not your fault this game was before camera control" I nearly lost it. The camera wasn't pointing at any awkward angle skewing his ability to complete the task. He just wasn't playing well, which is fine, but it wasn't the fault of the camera.

This doesn't even stop at old games, either. I remember them basically crapping on Bayonetta because it dared to have things they had determined to be "old" or "dated" - like if I remember right, Ryan was complaining because it had a HUD and a combo meter on screen at all times, among other things. It was, in their words, a "videogame-ass-videogame", and implied that was a bad thing (what else would they rather it be?)

In both the Bayonetta and Rayman 2 examples here, it's clear there was a sense of appreciation for what these games are doing and have done, but the complaints they try and sidle them with don't make a lot of sense. Like sometimes they just aren't clear about how they feel about it at all; like they're trying to hide any sense of nostalgia under the idea that they review games now and can't lean on how games "used to be".
 
Wow, Space Marine is looking really good. It's the first time I've seen gameplay footage and I wasn't expecting it to look so good.

Edit* Yup, I got some Too Human vibes as well. Too Human done right.
 
Sega1991 said:
This doesn't even stop at old games, either. I remember them basically crapping on Bayonetta because it dared to have things they had determined to be "old" or "dated" - like if I remember right, Ryan was complaining because it had a HUD and a combo meter on screen at all times, among other things. It was, in their words, a "videogame-ass-videogame", and implied that was a bad thing (what else would they rather it be?)

I referenced it in my original post, and I think I've said it on GAF at least twice. However, it bears repeating, and is the most egregious example of this, Jeff calling Killzone 3 "dated". Then likening it to a game that came out "at least 2 years ago" As if a shooter from 2 years ago would have some outrageously different design compared to a shooter in 2011.

Also I remember in the quick-look for "The Next Big Thing", which actually was a great quick look and turned me on to an awesome game I wouldn't have known about otherwise. Vinny criticized the conversation system for not being more like Mass Effect, in that it lists a full line of dialog to chose from instead of a vague mood capturing phrase.

It's one of those things that I just roll my eyes at, cause so much else about the site and their games coverage is really great.

I really don't get it beyond a sort of lazy all purpose criticism you can pull out. Old games that were great, often times, still are great. I played through Spyro The Dragon for the first time this year, had a blast.
 
Raide said:
I mean that is looks like Gears 1 when it had no polish and a pretty boring palette. Its taken 3 Gears games for them to shine things up and introduce some variation and put out a stunning looking game. The QuickLook seemed a little tedious once the Jetpack-Hammer spree kicked in but that does seem to be the style people want from Warhammer. All my own opinion of course! Don't punch my limbs off!

I hate this mindset, cause it's bullshit.

From the destroyed beauty of the first two chapters, to the blueish hues of the Locust underground in the 3rd chapter, to the greenery in the gardens and mansion in chapter 4, before landing on a FUCKING TRAIN on chapter 5, GoW had a TON of visual variety.

But Space Marine looks awesome. That should be the overriding theme of this thread right now, so I'll reiterate that and resist the urge to punch you in the face until your skull is a fine powder. :)
 
Status
Not open for further replies.
Top Bottom