Octorockin'
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I think I'm sold on Rock of Ages after watching that quick look. Is the PSN release going to be happening this month?
cuevas said:
cuevas said:
Learn to fun bro, it's an $8 game.EchosMyron1 said:Hate the look of this game, the poorly colored characters. The half heartedly executed collage style, super flat, motion tween thing it has going on. Just looks busted. Like some sort of shitty random xbox live indie game some dude made in an afternoon. With jumping control so void of natural forward momentum, that it's almost as if Ryan was dragging around a Serious Sam mouse cursor through the game while jumping.
Gun stacking looks pretty cool, a nice over the top concept I can appreciate. But it's my first time seeing or hearing this game, and it's making a really bad first impression.
cuevas said:Learn to fun bro, it's an $8 game.
rhfb said:Who thought burnout crash was a good idea? Game doesn't look fun, has bad graphics, and didn't demo well (kinect... why???). The really drunk dude doing the demo didn't help anything either.
EchosMyron1 said:Hate the look of this game, the poorly colored characters. The half heartedly executed collage style, super flat, motion tween thing it has going on. Just looks busted. Like some sort of shitty random xbox live indie game some dude made in an afternoon. With jumping control so void of natural forward momentum, that it's almost as if Ryan was dragging around a Serious Sam mouse cursor through the game while jumping.
Gun stacking looks pretty cool, a nice over the top concept I can appreciate. But it's my first time seeing or hearing this game, and it's making a really bad first impression.
close to the edge said:edit: Oh man, Rock of Ages looks pretty sweet too. Too bad it's only on 360 so far, I don't have one. :/
End of summer apparently. http://www.shacknews.com/article/69791/rock-of-ages-delayed-on-pc-ps3Loach said:It's coming to PSN too right? Can't find a release date though...
cuevas said:
I have no idea what I just read. It's an indy game for 8 bucks and it looks totally rad and over the top. And I hate it when people seem to think games are being made over night just because it has a certain artstyle or mechanics.EchosMyron1 said:Hate the look of this game, the poorly colored characters. The half heartedly executed collage style, super flat, motion tween thing it has going on. Just looks busted. Like some sort of shitty random xbox live indie game some dude made in an afternoon. With jumping control so void of natural forward momentum, that it's almost as if Ryan was dragging around a Serious Sam mouse cursor through the game while jumping.
Gun stacking looks pretty cool, a nice over the top concept I can appreciate. But it's my first time seeing or hearing this game, and it's making a really bad first impression.
Also not a fan of the games look. Games seems crazy and fun though and the gun stacking thing is hilarious.EchosMyron1 said:Hate the look of this game, the poorly colored characters. The half heartedly executed collage style, super flat, motion tween thing it has going on. Just looks busted. Like some sort of shitty random xbox live indie game some dude made in an afternoon. With jumping control so void of natural forward momentum, that it's almost as if Ryan was dragging around a Serious Sam mouse cursor through the game while jumping.
Gun stacking looks pretty cool, a nice over the top concept I can appreciate. But it's my first time seeing or hearing this game, and it's making a really bad first impression.
derFeef said:I have no idea what I just read. It's an indy game for 8 bucks and it looks totally rad and over the top. And I hate it when people seem to think games are being made over night just because it has a certain artstyle or mechanics.
Sega1991 said:Mommy's Best Games is totally an Xbox Live Indie developer. One of the first to really make a game worth playing, actually.
http://marketplace.xbox.com/en-US/Pr...5-d80258550102
Infact, Serious Sam DD is probably built on the Weapon of Choice tech.
But yeah, a lot of their games are cool. Shoot1UP is probably one of the best XBL Indie Games, and that was Mommy's Best Games.
I have no idea how you identify "rushed xbox alive indie game" art style. And if you really start to complain about games form an indy dev that are based on the same tech, then I have to say that this conversation is starting to get ridiculous.EchosMyron1 said:Well, in all fairness, it'd be nice if next time you wait until you do actually have an idea of what I said, because it wasn't that. I was clearly comparing the art style to something you'd see in a rushed xbox alive indie game, not trying to assert the game was actually made in an afternoon, come on.
I'd hateto see how you react when someone uses legit hyperbole. Like when people say "this game is unplayable" or something.(love)
I.. think you're very wrong on that front.kassatsu said:For people saying Bloodrayne looks great... make sure you play the demo. I don't think it plays as well as it looks.
that's his trademark style, either you love it or hate it. his games have some really unique elements to them if you can stomach the art. Fortunately for me I've learned to appreciate it, I've purchased all of their games and am kinda pissed SS isn't on XBL.EchosMyron1 said:Well, in all fairness, it'd be nice if next time you wait until you do actually have an idea of what I said, because it wasn't that. I was clearly comparing the art style to something you'd see in a rushed xbox alive indie game, not trying to assert the game was actually made in an afternoon, come on.
I'd hateto see how you react when someone uses legit hyperbole. Like when people say "this game is unplayable" or something(love)
Dude, those "Weapon of Choice" screen-shots look exactly like Serious SamD lol. And yeah, all the art for those games looks really busted too. Shoot1UP, looks to have a cool distinguishing game-play mechanic, extra lives adding to your fleet and such. It's a shame that the giant robot lady with cannon boobs, who likes like she's been shaded exclusively with the dodge and burn tool comes along to ruin the party.
I mean so far all of their games, that I've seen, look to be pretty fun. The art is like a dodge & burn nightmare.
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Look at this screen of "grapple buggy" all of the rock formations in the background look to be some odd combination of muscle tissue and/or feces.
derFeef said:I have no idea how you identify "rushed xbox alive indie game" art style. And if you really start to complain about games form an indy dev that are based on the same tech, then I have to say that this conversation is starting to get ridiculous.
... the poorly colored characters. The half heartedly executed collage style, super flat, motion tween thing it has going on...
giant robot lady with cannon boobs, who likes like she's been shaded exclusively with the dodge and burn tool...
...all of the rock formations in the background look to be some odd combination of muscle tissue and/or feces
The section of Bloodrayne I played at PAX was pretty much a gorgeous, but standard beat-em up. Maybe it opens up later.zoner said:I.. think you're very wrong on that front.
Aquavelvaman said:
EchosMyron1 said:Well, in all fairness, it'd be nice if next time you wait until you do actually have an idea of what I said, because it wasn't that. I was clearly comparing the art style to something you'd see in a rushed xbox alive indie game, not trying to assert the game was actually made in an afternoon, come on.
I'd hateto see how you react when someone uses legit hyperbole. Like when people say "this game is unplayable" or something(love)
Dude, those "Weapon of Choice" screen-shots look exactly like Serious SamD lol. And yeah, all the art for those games looks really busted too. Shoot1UP, looks to have a cool distinguishing game-play mechanic, extra lives adding to your fleet and such. It's a shame that the giant robot lady with cannon boobs, who likes like she's been shaded exclusively with the dodge and burn tool comes along to ruin the party.
I mean so far all of their games, that I've seen, look to be pretty fun. The art is like a dodge & burn nightmare.
Look at this screen of "grapple buggy" all of the rock formations in the background look to be some odd combination of muscle tissue and/or feces.
You can describe at as much as you want (and you already did several times), but I still think you are way too critical and overanalyzing this indy game.EchosMyron1 said:If you honestly have no idea how I'd describe it, then you really haven't been reading my posts, cause it's almost all I've been doing.
In the first post alone, I describe it. As far as complaining about games using the same tech, I never did that.
Ugly Americans is such a awesome show, but this looks uninspired to say the least.Aquavelvaman said:
derFeef said:You can describe at as much as you want (and you already did several times), but I still think you are way too critical and overanalyzing this indy game.
EchosMyron1 said:ude, those "Weapon of Choice" screen-shots look exactly like Serious SamD lol. And yeah, all the art for those games looks really busted too. Shoot1UP, looks to have a cool distinguishing game-play mechanic, extra lives adding to your fleet and such. It's a shame that the giant robot lady with cannon boobs, who likes like she's been shaded exclusively with the dodge and burn tool comes along to ruin the party.
I mean so far all of their games, that I've seen, look to be pretty fun. The art is like a dodge & burn nightmare.
![]()
Look at this screen of "grapple buggy" all of the rock formations in the background look to be some odd combination of muscle tissue and/or feces.
Sega1991 said:You take what you can get, man. These guys don't have huge budgets to afford expensive artists, so they have to rely on themselves or the people they know. And, on the other hand, that kind of visual style is starting to define the company. It's their "look". It may not be the most polished art in the world, but it's unique to them and they "own" it.
Sega1991 said:You take what you can get, man. These guys don't have huge budgets to afford expensive artists, so they have to rely on themselves or the people they know. And, on the other hand, that kind of visual style is starting to define the company. It's their "look". It may not be the most polished art in the world, but it's unique to them and they "own" it.
Weenerz said:Did they really need to talk that dudes life growing up for the first 8 minutes? Show us the damn game, I don't care about your father.
Weenerz said:Did they really need to talk that dudes life growing up for the first 8 minutes? Show us the damn game, I don't care about your father.
Loxley said:Vinny + Dave + TES: Daggerfall = awesome.
They say it's not a quick look, but it's pretty much a quick look, and also potentially the start of a series where they look at classic PC games.
I don't follow Madden, so I was surprised at how bad it looked. Terrible lighting, splotchy textures, bad framerate... looks like a rough alpha of a game.newjeruse said:It's hard for me to believe how poorly Madden has aged graphically in this day and age. Have they just tacked on to the PS2 animation system?
zoner said:What kind of hell hath Sam wrought to bring Pancake monsters into the world?
hamchan said:Subscriber only, how lovely.
Oh god. Commentary/stuffs by Pokecapn and medibot and those guys?slaughterking said:
lol, all the hype, first time I'd seen it. Some embarrassing shit.slaughterking said:
Aquavelvaman said: