hey_it's_that_dog said:But wouldn't that be just as weird coming from a giant spider as screeching and roaring is? I agree heavy breathing for a more humanoid enemy type could work. For example, Regenerators in RE4 (the best game).
Yea, I wanna see that as wellCurufinwe said:I really hope Brad and Vinny do a QL for RE 4 HD.
cuevas said:
cuevas said:They couldn't be more wrong about how a game looks to them?
The QL got me interested.
The most annoying thing about The Gunstringer is that the only reason it doesn't have traditional controls is businesses being businesses. It's a consumer unfriendly move, and will make the game sell less than it would otherwise.
alsojeff Also Jeff Gerstmann
Earned the 'Far-fetched' achievement in Sour Patch Kids: Sour Fling goo.gl/2cnDO
LiK said:Yea, I wanna see that as well
Looks good. Will buy at a budget price.cuevas said:
CptUnderpant said:A little late, but:
That's just 100% not true. The Gunstringer started out on day 1 as a Kinect only game, and I tackled the design for it to be focused around the things Kinect does awesomely and controllers suck at (analog movements, 2D reticle movement).
Saying that "you could do it with a controller" is an argument you can make for other games too (GH supported controller mode for example), but it doesn't mean it'd be anywhere near as fun, responsive, or cool.
It's one of those things you'll get if you play it instead of watching me on video doing the 7th long demo of a day of demos. Luckily, there's a demo available on XBL you can play and find out for yourself instead of trusting some guy with a weird accent.
CptUnderpant said:A little late, but:
That's just 100% not true. The Gunstringer started out on day 1 as a Kinect only game, and I tackled the design for it to be focused around the things Kinect does awesomely and controllers suck at (analog movements, 2D reticle movement).
Saying that "you could do it with a controller" is an argument you can make for other games too (GH supported controller mode for example), but it doesn't mean it'd be anywhere near as fun, responsive, or cool.
It's one of those things you'll get if you play it instead of watching me on video doing the 7th long demo of a day of demos. Luckily, there's a demo available on XBL you can play and find out for yourself instead of trusting some guy with a weird accent.
CptUnderpant said:A little late, but:
That's just 100% not true. The Gunstringer started out on day 1 as a Kinect only game, and I tackled the design for it to be focused around the things Kinect does awesomely and controllers suck at (analog movements, 2D reticle movement).
Saying that "you could do it with a controller" is an argument you can make for other games too (GH supported controller mode for example), but it doesn't mean it'd be anywhere near as fun, responsive, or cool.
It's one of those things you'll get if you play it instead of watching me on video doing the 7th long demo of a day of demos. Luckily, there's a demo available on XBL you can play and find out for yourself instead of trusting some guy with a weird accent.
CptUnderpant said:A little late, but:
That's just 100% not true. The Gunstringer started out on day 1 as a Kinect only game, and I tackled the design for it to be focused around the things Kinect does awesomely and controllers suck at (analog movements, 2D reticle movement).
Saying that "you could do it with a controller" is an argument you can make for other games too (GH supported controller mode for example), but it doesn't mean it'd be anywhere near as fun, responsive, or cool.
It's one of those things you'll get if you play it instead of watching me on video doing the 7th long demo of a day of demos. Luckily, there's a demo available on XBL you can play and find out for yourself instead of trusting some guy with a weird accent.
That looks awesome. I really think that would make a good TV show. Quantum Leap mixed with 70's buddy cop (but in a modern setting) with some Life on Mars.cuevas said:
No.Atilac said:Did Brad really just spoil Life on Mars?
Atilac said:Did Brad really just spoil Life on Mars?
It's not super arcadey like Burnout but it's not as horrifyinglySuperSonic1305 said:Jeff beat the game and was still having trouble with the handling in Driver.
I didn't think it was badGreen Scar said:He spoiled the shit US version everyone hates. Relax.![]()
Green Scar said:He spoiled the shit US version everyone hates. Relax.![]()
Looks surprisingly good, as the whole body-switching thing appears well-integrated into the gameplay.cuevas said:
Look cool, but wow is the voice acting bad. Reactivated Gamefly to the rescue!cuevas said:
Everything is dumb and british xDDizzy-4U said:Quick Look: Warhammer 40,000: Space Marine (42:12) (Vinny / Ryan)
Dizzy-4U said:Quick Look: Warhammer 40,000: Space Marine (42:12) (Vinny / Ryan)
Eh, Vinny seems always lost somehow. And I do not enjoy the silly stuff he does, like killing himself on purpose.Xanathus said:Man they should get Vinny to do all the quick looks and have Brad learn video-editing.
Eh?cuevas said:Turned it off when I realized they put Gears of War in instead of Warhammer, I hate their 360 bias.
raziel said:watched the quick look of dead island and i think i hate every single aspect about it.
never thought a zombie game could be so devoid of excitement and/or tension.
derFeef said:
The silly stuff is the best part.derFeef said:Eh, Vinny seems always lost somehow. And I do not enjoy the silly stuff he does, like killing himself on purpose.
Eh?
Green Scar said:He's joking I reckon, ha. Although comparing this to GoW is a bad comparison regardless of how far the tongue is in the cheek. Ultramarines could have COGs anyday.![]()
Confusing, but funny!cuevas said:Yeah just mocking the people who were pissed when they dismissed the game and those upset about how they use the 360 too much, all in one post!
Green Scar said:Rise of Nightmare looks much better than I was expecting... still looks like garbage though. :lol
cuevas said: