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The GiantBomb Quick Look Thread

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Rise of Nightmares looks pretty interesting. Obviously the execution is fairly rough, but it does seem like something worth experiencing.
 
Xater said:
Wow this game looks awful. Also seems like the whole Kinect shit is totally unnecessary and it would be much better controlled with a gamepad.

Moving your shoulders to turn is the future, man.
 
AkuMifune said:
Weird how reactions are so mixed on this. I think it's fuckawesome™.
tired of open world, tired of first person, hate the art, hate the 4 main characters, hate that its an rpg with leveling/stats/skill trees/weapon degradation etc (i dont hate rpgs though, i just hate it for this game). all personal preference things.

beyond that, gameplay just looks boring and clunky.

encounters with small groups of zombies frankly, looked pathetic. fighting zombies should be somewhat exciting, fun, thrilling, (maybe even a little scary?) and all it consisted of here was taking extremely slow and deliberate whacks with a club and occasionally circling around the zombie to repeat.

even with the larger groups of zombies, the action never seemed to get all that frantic. run away; or climb a ladder; theyre gone. the auto aim of the limb targeting with the analog control looked unwieldy to the say the least and analog control in general seemed to fall apart altogether with larger groups of zombies (as noted in the video).

and quests seemed like the usual inconsequential, mundane tasks common in these open world games. brad glosses over it a couple of times when the quests are described as 'whatever' by ryan, though does still acknowledge it.
 
Rise of Nightmares looks like goofy fun. I love that the punches go as fast as you.

Btw, someone posted this in GB comments:

ofeyJ.gif
 
Fine Ham Abounds said:
Hrm was actually curious about this one. I love the genre to the point of even playing the really terrible ones, which this one looks like it may be!

if by genre you mean gauntlet then you are good to go. if you mean loot-whore diablo clone you may want to research this further. and the look on patrick's face in that gif gave me a much needed laugh.
 
sixghost said:
God Kinect is horrible. I can't imagine a single person who would find games like that fun.

Really? Not a single one?

Looks interesting. Kinda neat to finally see allowed movement in a Kinect game.
 
derFeef said:
Dont generalize. Enough kinect games are good and this one looks actually refreshing.
I probably should have been more specific, I was referring to games like that specific horror game in the quicklook. It really doesn't seem like something a casual Kinect owner would ever want to play, and for the people who would actually be interested in that type of game, there are tons and tons of better options.
 
sixghost said:
I probably should have been more specific, I was referring to games like that specific horror game in the quicklook. It really doesn't seem like something a casual Kinect owner would ever want to play, and for the people who would actually be interested in that type of game, there are tons and tons of better options.

What better options are there? Something on Wii or Move?

I actually think the Kinect is a great option for this type of game. Having to actually make the gestures adds a layer of tension.

Whether or not the controls in Rise of Nightmares are actually well implemented for a Kinect game or whether Kinect is actually capable of doing the controls justice is another question.
 
mujun said:
What better options are there? Something on Wii or Move?

I actually think the Kinect is a great option for this type of game. Having to actually make the gestures adds a layer of tension.

Whether or not the controls in Rise of Nightmares are actually well implemented for a Kinect game or whether Kinect is actually capable of doing the controls justice is another question.
Just about anything on a system that uses regular controllers.
 
sixghost said:
Just about anything on a system that uses regular controllers.

For some people, the point of Kinect is to play games in a different way to playing them on a controller. Same goes for the Wii mote, Move, Eyetoy, etc.

Don't you get it?
 
At least Wii and Move have actual buttons. Kinect only works for simple games (dancing, simple shooters), otherwise it's "do an action and pray it doesn't get confused". Rise of Nightmares looks appalling and tedious to control, at a snail's pace to boot. I agree in not seeing the fun in that, personally.
 
Wii games more often than not shoehorn some dumbass motion that works fine as a button and actually makes otherwise fine games worse(Twilight Princess, Donkey Kong, New Super Mario Bros., etc.), atleast with kinect they need to try and get creative with it. When it works, it's incredibly fun--It's all in the people making the game and using what they're given. That applies to the wii as well, because I rarely saw the potential of it tapped. ESPECIALLY by Nintendo, who actually used it in a gimmicky fashion more often than not.

I think controller + kinect has a lot of potential. The complexity is definitely limited for now.
 
I don't understand the thinking behind Rise of Nightmares. The idea with Kinect is that it is supposed to be more intuitive and more immersive, as you are closer to doing the real actions. So they have you turn your shoulders to turn, and place one foot forward to walk? Who approved of that? Who thought "Yeah, that will make it more immersive. That is how people walk."
 
EricDiesel said:
At least Wii and Move have actual buttons.

So? There are heaps of options for game ideas that would only require 10 or so inputs. There is also nothing stopping Kinect being combined with the 360 controller in future games.

EricDiesel said:
Kinect only works for simple games (dancing, simple shooters), otherwise it's "do an action and pray it doesn't get confused".

The controls in Rise of Nightmares work reliably. There is no "do an action and pray it doesn't get confused" that you seem to think there is.

EricDiesel said:
Rise of Nightmares looks appalling and tedious to control, at a snail's pace to boot.

You are right, it is slow. But it's the type of game that would probably play slow even on a controller. There is no parallel between being fast and being fun. Rise of nightmares isn't tedious to control in my experience, it certainly needs some work though. I'll hold off final judgement till I've gotten my Zoom and played more of it. At this point it works well for a Kinect game but constantly warns me to move further back so it gets overly sensitive or doesn't register properly at times.

EricDiesel said:
I agree in not seeing the fun in that, personally.

Fair enough, don't include generalizing potshots at the Kinect then if all you want to do is state your own personal opinion on Rise of Nightmares.
 
Rise of Nightmares looks like the epitome of everything that is wrong with gaming right now.

Here, its easy: take Kinect out of the equation; what do you end up with? a shitty, indistinguishable game that would have never came out if it wasnt the king of gimmicks. Why the FUCK would you not allow to move with an analog controller? This is retarded, and i hate it, and it worries me. The idea is to enhace the experience that's already there, not giving me a tech demo that feels like an unifinished game. I hope this sells awful and people wake the fuck up.
 
Lo_Fi said:
I don't understand the thinking behind the developers behind Rise of Nightmares. The idea with Kinect is that it is supposed to be more intuitive and more immersive, as you are closer to doing the real actions. So they have you turn your shoulders to turn, and place one foot forward to walk? Who approved of that? Who thought "Yeah, that will make it more immersive. That is how people walk."

When you walk in real like do you A) push up on a controller nub or B) put one foot in front of the other? When you turn do you A) push left or right on a controller nub or B) turn your shoulders?
 
SalsaShark said:
Rise of Nightmares looks like the epitome of everything that is wrong with gaming right now.

Here, its easy: take Kinect out of the equation; what do you end up with? a shitty, indistinguishable game that would have never came out if it wasnt the king of gimmicks. Why the FUCK would you not allow to move with an analog controller? This is retarded, and i hate it, and it worries me. The idea is to enhace the experience that's already there, not giving me a tech demo that feels like an unifinished game. I hope this sells awful and people wake the fuck up.

Man, I really don't want to be the Kinect Defense Force (one man DF to boot) but really? What's wrong with playing games in a different way?
 
mujun said:
Man, I really don't want to be the Kinect Defense Force (one man DF to boot) but really? What's wrong with playing games in a different way?

absolutely nothing, what's wrong is making shitty games using a new pheripheral as an excuse. Shitty games are shitty games, and this game looks beyond shitty in terms of level design/character design/animation/story/everything.

Is it impossible to make a GOOD game that also uses kinect? of course not, but in the meantime developers are able to get away with stuff like this just because its gimmicky.

What was keeping them from making this game like this but good? "its a kinect game.." is not an excuse, no one's moving forward with that sort of thinking.
 
SalsaShark said:
Rise of Nightmares looks like the epitome of everything that is wrong with gaming right now.

Here, its easy: take Kinect out of the equation; what do you end up with? a shitty, indistinguishable game that would have never came out if it wasnt the king of gimmicks. Why the FUCK would you not allow to move with an analog controller? This is retarded, and i hate it, and it worries me. The idea is to enhace the experience that's already there, not giving me a tech demo that feels like an unifinished game. I hope this sells awful and people wake the fuck up.
Looks like HotD, tbh. It looks like a fun game with people.
 
cuevas said:

This game looks entirely forgettable and the Kinect controls seem to be as janky as ever. At least the dumb dialogue and random ass scenes were somewhat humorous.

mujun said:
Man, I really don't want to be the Kinect Defense Force (one man DF to boot) but really? What's wrong with playing games in a different way?

A different way to play a game would be like using a steering wheel for a racing game instead of a gamepad. Both are efficient and fun ways to play through said game.

However in this quicklook you can tell that both Ryan and Patrick were having to fight the controls to make their character act as intended (it was apparently bad enough that the devs had to add autowalk.) The Kinect is an inefficient and at times frustrating way to play through games when compared to just a regular gamepad.
 
SalsaShark said:
absolutely nothing, what's wrong is making shitty games using a new pheripheral as an excuse. Shitty games are shitty games, and this game looks beyond shitty in terms of level design/character design/animation/story/everything.

Is it impossible to make a GOOD game that also uses kinect? of course not, but in the meantime developers are able to get away with stuff like this just because its gimmicky.

What was keeping them from making this game like this but good? "its a kinect game.." is not an excuse, no one's moving forward with that sort of thinking.

Well, for one I am confused by your definition of shitty.

Are you referring to the controls or the way it looks/production values?

If you are referring to the controls, I don't think you can argue that they are objectively shitty in terms of concept. One foot forward to walk forward, rotate shoulders slightly to turn seems appropriate to me for a game that requires you to play it with your body rather than a controller.

In terms of execution of the controls, you may be right, they may be shitty. Until I have mine set up in ideal conditions (Zoom on) and I've played more of the game, I'll reserve judgement.

Or are you referring to the look/production values? If that's the case how can any game hope to compete with a game that has the highest budget+most talented devs?

There are audiences for games like Deadly Premonition, for example.

I don't see anything wrong with companies doing the best they can with the manpower/money/resources they have, nor do I see how doing so is "what is wrong with gaming".

Now if you'd said that this Rise of Nightmares should only be $40 or something like that, I would have wholeheartedly agreed with you.
 
Pancakes said:
A different way to play a game would be like using a steering wheel for a racing game instead of a gamepad. Both are efficient and fun ways to play through said game.

The Kinect is an inefficient and at times frustrating way to play through games when compared to just a regular gamepad.

You are drawing an arbitrary line when you talk about "efficiency" and making blanket statements about the Kinect.

Sure, some (maybe a lot even) Kinect games would work more efficiently on a pad. Others however are just as fun on the Kinect and possibly even more so to some people. Games like Fruit Ninja, Child of Eden, Dance Central, etc.
 
mujun said:
Man, I really don't want to be the Kinect Defense Force (one man DF to boot) but really? What's wrong with playing games in a different way?

you say this but you are really doing a good job of being the Kinect DF anyway. And for what? for an awkward, slow, imprecise movement system in Rise of Nightmares? eh, pick your battles better

Kinect is obviously limited when it comes to character movement. they have to do things like the hands up auto walk or force the payer to hold awkward “one foot forward” positions (these foot forward movements really require even more space than some people have in their living room)

there are things that kinect can do OK, but at this point they have all consisted of arm swinging or punching. anything requiring more subtlety or basically any form of forward or sideways movement has been pretty, pretty, pretty, pretty bad.
 
LCfiner said:
you say this but you are really doing a good job of being the Kinect DF anyway. And for what? for an awkward, slow, imprecise movement system in Rise of Nightmares? eh, pick your battles better

Kinect is obviously limited when it comes to character movement. they have to do things like the hands up auto walk or force the payer to hold awkward “one foot forward” positions (these foot forward movements really require even more space than some people have in their living room)

there are things that kinect can do OK, but at this point they have all consisted of arm swinging or punching. anything requiring more subtlety or basically any form of forward or sideways movement has been pretty, pretty, pretty, pretty bad.

Gunstinger + this is a close double whammy of kinect negativeness, it isn't really picking battles at all. People immediately said "oh look, another semi on rails kinect game" towards gunstringer, then a game that ISN'T on rails gets lambasted for it. Rise of Nightmares seems to be one of the more ambitious Kinect games out right now, and the control style is interesting, though I need to play it myself to see how it ends up working out. Movement is definitely limited, which is why I find the comments towards gunstringer odd; the left hand controlling the marionette is a great idea that works in the context of the game and in execution.
 
Rise of Nightmares looks like it would be better on Move/Wii. Just a few buttons would help. You could have an actual inventory. Kinect is really, really limited, and having a controller in your hand would actually hamper your ability to use kinect. People should just give up on 'real' games for it. It's just not possible.

Before anyone mentions Child of Eden, Rez is one of my favorite games of all time, but the game part is definitely the weakest of the experience.
 
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