• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Halo 3 Beta Thread

comrade said:
BR kills in 4 shots minimum. Range doesn't have anything to do with how fast a Carbine will kill you. It takes 5 shots(anywhere) to drop there shields then one final shot to the head to kill. Same with the BR. 3 shots anywhere, could be the left buttcheek, then one final burst to the head for a kill.

Aiming to the head(with the BR) for the initial 3 shots isn't always the best idea. The bullets are in a random 3-shot spread pattern and the head is a small target. On a moving target it could be only 1 or 2 bullets from the burst hitting them. That just means you have to hit them more times. I out BR a lot of people and I usually shoot my first 3 shots at shoulder height where the widest target is and then move up to the head for the last 1-2 shots. The only time I don't do this is in FFA or when I know that the person is wounded. Hope this helps.

Thanks for the info, i'll try that.

I'm sure i've been 3 shotted a number of times with the BR though, but maybe i had been shot from elsewhere at the same time without knowing it.
 
BadAss84 said:
Thanks for the info, i'll try that.

I'm sure i've been 3 shotted a number of times with the BR though, but maybe i had been shot from elsewhere at the same time without knowing it.

Nope. You haven't. It's impossible.
 
So does anyone know for sure if BR/Carbine shots don't do more damage to the head if shields are up? If they don't, I'll be sad, I was pretty sure they did in Halo 2, and I don't want to know that all of my headshots have been going to waste :(
 
CreepingDea7h said:
So does anyone know for sure if BR/Carbine shots don't do more damage to the head if shields are up? If they don't, I'll be sad, I was pretty sure they did in Halo 2, and I don't want to know that all of my headshots have been going to waste :(
There might be less of an noticeable effect with the carbine compared to the BR, or something. I would go play and find out but if I don't get this work done by friday...D:
 
I'm still a bit confused by the shuffle, what was the lineup of playlists before tonight? I think it was this:

Ranked:
- Rumble Pit
- Team Slayer
- Team Skirmish

Social:
- Rumble Training
- BTB training
??

So that would mean that Team Skirmish and Rumble Training were removed and BTB Ranked and 2V2 Training included, right?

Someone help refresh my memory.
 
Diablohead said:
There might be less of an noticeable effect with the carbine compared to the BR, or something. I would go play and find out but if I don't get this work done by friday...D:
Be much easier to find out if your enemy doesn't shoot back :P Next time I find someone just standing there I think I'll try and see if I can kill them in just 4 shots by shooting to the chest (if I remember). Its just that I was 100% sure it did more damage but people are saying it doesn't.
 
This thread (all 296 pages of it) have been quite useful for us as we monitor the Beta. In light of that, I was wondering if I might tap you guys for some additional feedback, given that many of you have been extremely active in the Beta. The following was posted on our b.net forums, but I figure I'll put it up here too, for your consideration:
We had a lot of feedback from Halo 2 about the colorful language that characterized matchmaking. Since our request for a microphone mounted soap injector went unheeded by the XBL team, we’re trying some things in the Beta to improve the situation. Some of this may have gone unnoticed, but in the interest of soliciting feedback, I’d like to explain exactly what is going on.

First, you may have noticed that all ingame communication with enemy players is prohibited in Ranked matches. This does mean you cannot talk smack, but it also means somewhat less verbal abuse, and greater concentration on team communication. Our focus in Ranked hoppers is combat and competition, clean and simple. Humping, however, is significantly improved.

In Social hoppers, an option exists in your Voice Communication settings to impose similar restrictions. However, it is turned off by default. Our focus in Social hoppers is on interaction with other players, and voice is part of that. Not everyone enjoys this interaction, though, and prefer to talk only to their team and party. The voice option is Matchmaking Voice > Team and Party. If enabled, you will only hear (and be heard by) members of your team, and members of your party. Of course, if your party members are divided onto enemy teams, you will only be able to communicate via proximity voice.

We are curious: how has this impacted your time in the Beta? And if you’ve been playing Social matches, have you tried the 'Team and Party' option?
 
ferrex said:
This thread (all 296 pages of it) have been quite useful for us as we monitor the Beta. In light of that, I was wondering if I might tap you guys for some additional feedback, given that many of you have been extremely active in the Beta. The following was posted on our b.net forums, but I figure I'll put it up here too, for your consideration:

fix teh pistol, bitch
 
ferrex said:
This thread (all 296 pages of it) have been quite useful for us as we monitor the Beta. In light of that, I was wondering if I might tap you guys for some additional feedback, given that many of you have been extremely active in the Beta. The following was posted on our b.net forums, but I figure I'll put it up here too, for your consideration:

I changed to "Team and Party" voice several days ago. I don't really trash talk much, so I'd rather just be able to have communication between my teammates for better cohesion/strategy.
 
ferrex said:
This thread (all 296 pages of it) have been quite useful for us as we monitor the Beta. In light of that, I was wondering if I might tap you guys for some additional feedback, given that many of you have been extremely active in the Beta. The following was posted on our b.net forums, but I figure I'll put it up here too, for your consideration:
Nah I don't play Team matches so my headset is used solely for smack talk and useless chit-chat. Last night we were in a 5 person party and we were matched up with this dude who kept singing his smack talk popped in. That experience was so awesome that I knew I made the right choice by not restricting my headset options. I'll never forget him singing about how he couldn't pull off a BXB combo anymore.
 
We are curious: how has this impacted your time in the Beta? And if you’ve been playing Social matches, have you tried the 'Team and Party' option?

This has vastly improved the concept of the teams in Halo 3's ranked matches which is basically all I play. The only times I have wished I had proximity chat is when I want to say something offensive to someone. So that's probably a good thing.

But my answer is yes. I think proximity chat should stay out of ranked games.
 
ferrex said:
This thread (all 296 pages of it) have been quite useful for us as we monitor the Beta. In light of that, I was wondering if I might tap you guys for some additional feedback, given that many of you have been extremely active in the Beta. The following was posted on our b.net forums, but I figure I'll put it up here too, for your consideration:

Before my 360 broke, the only problem I had with the beta was this exact point. I'd like to always be able to communicate with my teammates, ranked or not. If there was a way I'd love to be able to hear my teammates easier in ranked. However it sounds like for bandwidth purposes that isn't possible. I do like the options in social hopping although I would always use team and party.
 
I haven't experienced basically any trash talking so far it seems, and I suppose that's the reason why, so I'm all for it as well. I play mostly ranked games, so I don't come into contact with proximity voice much - and it seems like the most trash talking I've heard has come from teammates and not opponents.
 
ferrex said:
This thread (all 296 pages of it) have been quite useful for us as we monitor the Beta. In light of that, I was wondering if I might tap you guys for some additional feedback, given that many of you have been extremely active in the Beta. The following was posted on our b.net forums, but I figure I'll put it up here too, for your consideration:

Personally, I've always known that the option was there for this, but I've yet to run into anyone who's ever given me a reason to switch it on, plus I'm so used to pressing a button in Halo 2 that I haven't changed it for that either... but it's nice to have the option...

Cool to read that you guys are using this thread as a source for Beta research too!
 
I turn the voice chat to off when I'm buy myself, and when I am with friends, all I want to hear is them. I hated proximity chat with the other team, as it did nothing but encourage people to act/talk like asshats.
 
Personally I just want team chat to be on all the time, I don't want to have to press the directional button to do so because then I have to move my hand during a battle...or at least make that an option. Also it may be small and stupid but if there was some on screen way to know if you have muted yourself, sometimes I turn it off to cough and such and then just forget and never look down at my controller.
 
GashPrex said:
Also it may be small and stupid but if there was some on screen way to know if you have muted yourself, sometimes I turn it off to cough and such and then just forget and never look down at my controller.
I've done that many times. Unfortunately, there is no easy way to do that. The mute on the headphones is done with hardware, it does not speak with the software at all.
 
tak said:
I've done that many times. Unfortunately, there is no way to do that. The mute on the headphones is done with hardware, it does not speak with the software at all.
That happens to me so many times. One time I think I was talking to myself for a whole game. :lol
 
Striker said:
Skirmish is gone? Most I played in there was VIP and Territories anyway...

Hopefully most or 60% of games in BTB are objectives. I love flag at Valhalla.
5xyk5yf.jpg


No skirmish sucks especially if they keep the BTB playlist the same.
GashPrex said:
Personally I just want team chat to be on all the time, I don't want to have to press the directional button to do so because then I have to move my hand during a battle...or at least make that an option. Also it may be small and stupid but if there was some on screen way to know if you have muted yourself, sometimes I turn it off to cough and such and then just forget and never look down at my controller.
I do the mute thing sometimes too (turn mine off because I have fans directed at me. LA heat ftw), but the ironic part is that having to push dpad helps you remember because you hear that noise at the beginning and end of your transmission. I would like team speak to be on all the time, though.
 
ferrex said:
This thread (all 296 pages of it) have been quite useful for us as we monitor the Beta. In light of that, I was wondering if I might tap you guys for some additional feedback, given that many of you have been extremely active in the Beta. The following was posted on our b.net forums, but I figure I'll put it up here too, for your consideration:
I have noticed and appreciate the voice settings in ranked games. I have been the victim of many a copse hump and appreciated not hearing the associated "pillow talk". I am sure it would have charred my fragile ears. (The only downside was I couldn't yell at the douches that used standby on Voc and I last night to win a Land Grab game. But all in all, I like the setting.)

Really, the default options feel pretty natural and work well.
 
GashPrex said:
Personally I just want team chat to be on all the time, I don't want to have to press the directional button to do so because then I have to move my hand during a battle...or at least make that an option. Also it may be small and stupid but if there was some on screen way to know if you have muted yourself, sometimes I turn it off to cough and such and then just forget and never look down at my controller.

Agreed on all points. I have done the same thing and you never really notice because its hard to look down when all the action is going on
 
GashPrex said:
Personally I just want team chat to be on all the time, I don't want to have to press the directional button to do so because then I have to move my hand during a battle...or at least make that an option. Also it may be small and stupid but if there was some on screen way to know if you have muted yourself, sometimes I turn it off to cough and such and then just forget and never look down at my controller.

You realize you'd probably hear people breathing and listening to music in every game right?
 
GhaleonEB said:
I have noticed and appreciate the voice settings in ranked games. I have been the victim of many a copse hump and appreciated not hearing the associated "pillow talk". I am sure it would have charred my fragile ears. (The only downside was I couldn't yell at the douches that used standby on Voc and I last night to win a Land Grab game. But all in all, I like the setting.)

Really, the default options feel pretty natural and work well.
Yelling at them would only encourage the douchebags. They get off on your misery.

PS: if you're gonna keep it so that it's only team chat, don't make me push dpad to talk to my team. >:|
ToyMachine228 said:
You realize you'd probably hear people breathing and listening to music in every game right?
I'd prefer it to the lonely silence that exists now. I don't notice music or breathing in the lobbies or when in proximity to my teammates now.

And if people want to do it on purpose, nothing is stopping people from being assholes with the dpad. Not being able to mute teammates can be a pain.
 
Is it honestly that hard for some of you to hit the d-pad to talk to people? I always used the pad, even back when Halo 2 first hit, so I never really understood what everyone was mad about when they started complaining about it in the beta :P
 
ferrex said:
We had a lot of feedback from Halo 2 about the colorful language that characterized matchmaking. Since our request for a microphone mounted soap injector went unheeded by the XBL team, we’re trying some things in the Beta to improve the situation. Some of this may have gone unnoticed, but in the interest of soliciting feedback, I’d like to explain exactly what is going on.

First, you may have noticed that all ingame communication with enemy players is prohibited in Ranked matches. This does mean you cannot talk smack, but it also means somewhat less verbal abuse, and greater concentration on team communication. Our focus in Ranked hoppers is combat and competition, clean and simple. Humping, however, is significantly improved.

In Social hoppers, an option exists in your Voice Communication settings to impose similar restrictions. However, it is turned off by default. Our focus in Social hoppers is on interaction with other players, and voice is part of that. Not everyone enjoys this interaction, though, and prefer to talk only to their team and party. The voice option is Matchmaking Voice > Team and Party. If enabled, you will only hear (and be heard by) members of your team, and members of your party. Of course, if your party members are divided onto enemy teams, you will only be able to communicate via proximity voice.

We are curious: how has this impacted your time in the Beta? And if you’ve been playing Social matches, have you tried the 'Team and Party' option?

The only way it's impacted my time is that I overhear people on the other team talking about what they're doing. :lol

Please put the assault rifle/melee back to how they were in the beginning of the Beta. I know you can do it, ferrex!
 
Ramirez said:
Is it honestly that hard for some of you to hit the d-pad to talk to people? I always used the pad, even back when Halo 2 first hit, so I never really understood what everyone was mad about when they started complaining about it in the beta :P
Is it that hard? Nope, but it's just one more layer between me and communication with my team. We already have 50% of the teammates that don't have a mic, 10% that don't know how it works, and 40% that are shy or some shit. It's so effing quiet every match I play that isn't with my own party.

What would it take away if the Dpad was done away with, anyway?
 
Ramirez said:
Is it honestly that hard for some of you to hit the d-pad to talk to people? I always used the pad, even back when Halo 2 first hit, so I never really understood what everyone was mad about when they started complaining about it in the beta :P
I'm used to it. I has caused a snafu exactly twice (trying to warn someone about a rocket launcher-carrying enemy in our base, blowing up our doodz - but not getting the message out on time). Really, it's not a big deal and ferrex has said it's a trade-off for a better connection. Given how solid most 4 vs. 4 games are, I think it's worth it.
 
Ramirez said:
Is it honestly that hard for some of you to hit the d-pad to talk to people? I always used the pad, even back when Halo 2 first hit, so I never really understood what everyone was mad about when they started complaining about it in the beta :P
As someone pointed out earlier, the main problem is that you have to take your finger away from a more vital part of the controller to team talk. This is not bad when you are just walking around, but in heated battle it is not something you want to do.

I personally have never really had a problem with it since I don't use team talk that often, but I can see how it might be a problem for a more seasoned player that talks to his team often.
 
Ramirez said:
Is it honestly that hard for some of you to hit the d-pad to talk to people? I always used the pad, even back when Halo 2 first hit, so I never really understood what everyone was mad about when they started complaining about it in the beta :P

I'm not going to argue the point, but people are entitled to their opinion. I personally don't find it "hard", but I do find it annoying. I would like free communication with my teammates. Sure you might have some ahole with his music blaring, but generally if you ask they will turn it off (if they dont well then u mute them). Either way it helps me to have a open line of communication to my teammates.
 
GhaleonEB said:
I'm used to it. I has caused a snafu exactly twice (trying to warn someone about a rocket launcher-carrying enemy in our base, blowing up our doodz - but not getting the message out on time). Really, it's not a big deal and ferrex has said it's a trade-off for a better connection. Given how solid most 4 vs. 4 games are, I think it's worth it.
Is that what it is? Well, then **** it. :lol I don't want BTB to get any worse.
 
GhaleonEB said:
I'm used to it. I has caused a snafu exactly twice (trying to warn someone about a rocket launcher-carrying enemy in our base, blowing up our doodz - but not getting the message out on time). Really, it's not a big deal and ferrex has said it's a trade-off for a better connection. Given how solid most 4 vs. 4 games are, I think it's worth it.

Yeah I've never once had a problem with it. It's natural for me.
 
Rorschach said:
Is that what it is? Well, then **** it. :lol I don't want BTB to get any worse.
Just for completion:

http://www.neogaf.com/forum/showpost.php?p=6442372&postcount=11170

ferrex said:
As for the PTT [push to talk] thing, I'd love to write a Gamasutra scale article for you guys explaining the whys and hows, but I don't think it'd do much good (internet arguments, lawl.)

I will offer this, though: it's a very deliberate decision, factors heavily into Halo's solid network performance (which I think is a tradeoff most people appreciate, even if they don't realize it), and we are still carefully considering situations where we might enable open channel voice when network performance permits it (smaller team games, for example.)
 
Rorschach said:
Is it that hard? Nope, but it's just one more layer between me and communication with my team. We already have 50% of the teammates that don't have a mic, 10% that don't know how it works, and 40% that are shy or some shit. It's so effing quiet every match I play that isn't with my own party.

sadly the above is true. Anything to make it easier to get people to openly communicate is a plus in my book.

Pros:
Don't need to press anything
Freely communicate with teammates
Get off last second death warnings

Cons:
Bandwidth Concerns
People who play their music/are jerks (minor con as you can mute them)

Edit:

Just curious, but how do other games get away with the bandwidth problems of having open communication with the entire team?
 
sableholic said:
I'm not going to argue the point, but people are entitled to their opinion. I personally don't find it "hard", but I do find it annoying. I would like free communication with my teammates. Sure you might have some ahole with his music blaring, but generally if you ask they will turn it off (if they dont well then u mute them). Either way it helps me to have a open line of communication to my teammates.

Not arguing, I just really find it odd that it's a complaint, never been a problem for me is all I'm saying.

And as someone else mentioned, if the mic's were open all the time you'd always have some idiot singing or trying to let you listen to his trash ass music or something.

Just curious, but how do other games get away with the bandwidth problems of having open communication with the entire team?

I've honestly never played a game on Live that was as lag free as Halo 8 player matches are...
 
Ramirez said:
Not arguing, I just really find it odd that it's a complaint, never been a problem for me is all I'm saying.

And as someone else mentioned, if the mic's were open all the time you'd always have some idiot singing or trying to let you listen to his trash ass music or something.



I've honestly never played a game on Live that was as lag free as Halo 8 player matches are...

To be completely honest, people really are exagerating how many people sing or listen to music on live. All the other games I've played on live have had open chat and on the rare occasion that I get someone playing music, I ask them to stop. If they don't then I merely mute them and leave them feedback/avoid them for playing music. It's one of the options for a reason.

If its at all possible for smaller games like ferrex mentioned I'd love to be able to have open chat. Just because there is open chat doesn't mean people will talk all the time. But it makes it a lot easier to do so. That said if it causes the game to be laggy, then by all means I choose less lag.
 
sableholic said:
Just curious, but how do other games get away with the bandwidth problems of having open communication with the entire team?
Either they don't have the same problem (eg. smaller teams, like Gears), they make voice unreliable by doing invisible throttling (eg. send voice to 3 of your 8 teammates but don't tell you, or clobber voice traffic with game traffic), or they make no effort to regulate it at all (and sometimes your bandwidth is just saturated and nobody really cares, except for the people lagging.)

Keeping voice reliable is pretty important to us (if you can't rely on it, it's basically useless as a teamwork tool), so the bandwidth regulation is very aggressive.

Edit: And to be fair, there is another possibility, that their netcode is lighter weight than ours and they have more bandwidth to spare. I could easily see games with less going on having to send less game data to keep everyone coordinated.
 
ferrex said:
Either they don't have the same problem (eg. smaller teams, like Gears), they make voice unreliable by doing invisible throttling (eg. send voice to 3 of your 8 teammates but don't tell you, or clobber voice traffic with game traffic), or they make no effort to regulate it at all (and sometimes your bandwidth is just saturated and nobody really cares, except for the people lagging.)

Keeping voice reliable is pretty important to us (if you can't rely on it, it's basically useless as a teamwork tool), so the bandwidth regulation is very aggressive.

Edit: And to be fair, there is another possibility, that their netcode is lighter weight than ours and they have more bandwidth to spare. I could easily see games with less going on having to send less game data to keep everyone coordinated.

Thanks ferrex for the honest answer. Again i'll sacrifice the voice chat for less lag anyday. I also agree that it would need to be reliable. I'm just saying in the perfect world I'd love open chat. For 2v2 games or possibly even 4v4 is open chat possible in halo 3? Or would it be too late to test the repercussions of doing that?
 
Ramirez said:
Is it honestly that hard for some of you to hit the d-pad to talk to people? I always used the pad, even back when Halo 2 first hit, so I never really understood what everyone was mad about when they started complaining about it in the beta :P

Is it hard? of course not, its just not necessary IMO and something I'd like to not have to think about. I'd like an option to enable it. I understand people might hear other people "coughing" and such but that's why it should be an option, some people can use it, while others don't.

And if its a technical problem/solution than thats one thing I would rather keep the same.
 
GashPrex said:
Is it hard? of course not, its just not necessary IMO and something I'd like to not have to think about. I'd like an option to enable it. I understand people might hear other people "coughing" and such but that's why it should be an option, some people can use it, while others don't.

If it can be done in the smaller match types (2v2, 4v4, whatever) then I think a option would be the best way to go as well. That way there is still the potential at saving bandwidth if someone doesn't want the option on.
 
I always thought it would make more sence to talk normally for team chat and hitting the dpad for prox chat, like the spartan is forcefully making an open channel from his helmet to talk out like cortana can do.
 
Deathcraze said:
Sadly just about every other Big Team Battle I have done tonight has lagged either someone or everyone out before the match finished, it is getting very annoying.

Yeah, lag for me today was the worst I've experienced since the beta started. Couple games were practically unplayable until a few people deliberatly quit due to the lag. I wonder if Bungie was tweaking different things today to see how they effected the latency?
 
Top Bottom