• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Halo 3 Beta Thread

Ramirez said:
Don't use my mic...might as well be playing with a bot :lol
I always wanted to play with a friend who uses his mic or somebody next to me on his own TV and Xbox.

Hopefully Halo 3 has 5-6 maps similar to the sizes of Beaver Creek, Midship, and Lockout (
Jub Jub, oh yeah
).
 
Ramirez said:
Double Team works well on SB/HG, surprised me, heh.

i completely disagree about high ground. 2 on 2 on that map is soooo broken. whomever controls the beach just camps and owns. camps and owns. lame.
 
ferrex said:
This thread (all 296 pages of it) have been quite useful for us as we monitor the Beta. In light of that, I was wondering if I might tap you guys for some additional feedback, given that many of you have been extremely active in the Beta. The following was posted on our b.net forums, but I figure I'll put it up here too, for your consideration:

Please keep voice to team only for ranked games. It has really cut down on the smack talk / racist bs.

Also, is there any way we can filter by region or is disallowed in the XBL developer guidelines?
 
op_ivy said:
i completely disagree about high ground. 2 on 2 on that map is soooo broken. whomever controls the beach just camps and owns. camps and owns. lame.
:lol Just played a round and that is so true. First, you get the sniper. Then, the sniper covers the other guy to get the rocket launcher. Go back, secure shotgun, hop on a tree, and win. :\
 
Rorschach said:
:lol Just played a round and that is so true. First, you get the sniper. Then, the sniper covers the other guy to get the rocket launcher. Go back, secure shotgun, hop on a tree, and win. :\


Use team mate to draw fire and locate sniper.

Laser him.
 
Stinkles said:
Use team mate to draw fire and locate sniper.

Laser him.
From that vantage point, he can see you before you get to the laser. And...that works for a bout 6 seconds 'till he respawns and picks the rifle back up. Your teammate will be sniped and the other guy will rocket your ass back to hades. If you try to come down through the right, assuming you don't get sniped by that point, you'll get splashed by a rocket and a barrage of nades. If you are really good and don't waste much sniper bullets (only 2 enemies and hs ftw), you can stall long enough for you guys to have 2 sniper rifles by the time the rocket guy runs out of rockets. It's fool proof I tells ya!

Fun thing to do would be to start one team off behind the flag post area and one team inside the building that connects to the bunker. ;)
 
I'd rather have the Multi-Team playlist make a return, that was one of the best IMO.

Very hectic and crazy but in a good/fun way.
 
The map is just unbalanced the way it's setup at the moment. You can easily snipe the person going up for the Laser and have it on lockdown after that. Or, better yet have your second team mate rush close to the Laser spawn and simply throw a nade up when he gets the call of someone approaching to pick it up and you might get lucky with the laser falling down to the ground below.

For 2v2 I would like to see the Laser positioned at the Rocket spawn and both sides get a Sniper each. In 2v2 it's going to be a long range battle almost every time.
 
Highground's really made more for objective games than Slayer/Team Slayer... and it shows, especially respawns. I hope the maps are split up such, that we end up with a lot of symmetrical slayer maps with fair respawns in addition to a few objective based maps, and not the other way around. I can't remember, stat-wise, are there more games of Slayer/Team Slayer played, or objective-based games?
 
So is anyone finding that they're much better or worse at Halo 3 than Halo 2? I had a look at my stats so far;-

deftangel said:
Halo 3

Combat Stats
Games: 156
Last Played: 5/28/2007 5:05:54 PM

* Total Kills: 1964
* Total Deaths: 1628
* Kill/Death Ratio: 1.2064
* Total Assists: 698

Halo 2

Combat Stats
Games: 2248
Last Played: 5/7/2007 3:42:10 PM

* Total Kills: 17788
* Total Deaths: 17944
* Kill/Death Ratio: 0.9913
* Total Assists: 5522

I'm killing way more than in Halo 2, though dying a bit more to make up for it. Found that interesting given the Halo 2 stats would include customs against friends (where I'd often do better) and Halo 3 is just matchmaking against a fairly hardcore base (casual Halo players likely to be a minority). I've gone from just under 8 kills a game to over 12.5 and that's without much Team Slayer, relatively.

I guess I need to work on keeping myself alive a bit longer :-) Anyone got any tips? (apart from sitting back with the sniper, I suck with it and my controls are set to green thumb anyway :)
 
HG sucks for Slayer. It's so imbalanced it's crazy.

Team A: Sniper, Rockets, Camo, Bubble Shield, Gravity Lift, and multiple Battle Rifles
Team B: Laser, a couple Carbines, Brute Shot, Spikers, and Power Drainer

And why is CTF so rare on BTB. it's by far the best gametype available in BTB but 90% of the time it's just Slayer.
 
dralla said:
And why is CTF so rare on BTB. it's by far the best gametype available in BTB but 90% of the time it's just Slayer.

This bothers me too, especially now that there's no Team Skirmish playlist. It should be the other way around, 90% objectives and 10% slayer.
 
Sean said:
This bothers me too, especially now that there's no Team Skirmish playlist. It should be the other way around, 90% objectives and 10% slayer.
That's what I've been saying. :(
5xyk5yf.jpg


And for a more recent example, today's btb playlist for me:

6akqk49.jpg


And the only reason we got vip and territories was because we got everyone to veto slayer. The funniest thing is when you veto slayer and just get slayer again. :lol

The only reason I ever stop playing BTB is because I get slayer all day long or because the lag is just obscene. Every match at least one person drops and it's usually someone on my team. :(


Oh, and speaking of HG, ever notice that some of the carbines only have 1 cartridge in 'em? If someone picks the one near the pipe up, I just wait for him to exhaust his clip. :P
 
I'm constantly baffled by people who say Halo's MP is smooth. While I don't have a player drop every round, my friends and I encounter signifigant lag in the majority of our BTB games. So for the love of God, whatever you guys have to do with the voice communication, just don't make the lag worse.

Something I'd really like, and it seems techically simplistic, is some sort of gamertag filter. Basically, if someone has a reference to marijuana in their GT, I don't want to play with or against them. I can't remember a positive experience I've had with the ganjam4st3rz or 8luntman420s of the XBL world. Played against these guys tonight. The VIP glitched out of the map so that we couldn't kill him, then regaled us with the tale of he and his mates' triumph in the post game lobby.
 
Sean said:
This bothers me too, especially now that there's no Team Skirmish playlist. It should be the other way around, 90% objectives and 10% slayer.

Seconded. There is definitely too much slayer in both BTB playlists. I enjoy it as much as the next man but there's a dedicated TS playlist already.

More Territories, CTF and Assault please. Multi CTF on Valhalla is golden.
 
squicken said:
Something I'd really like, and it seems techically simplistic, is some sort of gamertag filter. Basically, if someone has a reference to marijuana in their GT, I don't want to play with or against them. I can't remember a positive experience I've had with the ganjam4st3rz or 8luntman420s of the XBL world. Played against these guys tonight. The VIP glitched out of the map so that we couldn't kill him, then regaled us with the tale of he and his mates' triumph in the post game lobby.

Hah, I wish there was a filter for those kind of people as well. I just finished a Big Team Training match with some moron named xMistaWeed42Ox on my team. He just stood in place the whole game looking down at the floor, and sometimes firing his assault rifle while the other team captured our flags.

I just checked a few of his last 25 games and it looks like he does this a lot, and I think I know why. If his team wins he gets rating points for doing nothing and since it's a training game he doesn't lose any rank either. He's taking advantage of the RP system. That's annoying as hell especially for slayer matches when you have a guy not contributing anything but a death count making you lose.

Edit: wow, and my very next game, the blue team puts their VIP (bommer15absl) out of the map using that glitch and then sends their whole team after our VIP. Sigh.
 
manxor said:
Highground's really made more for objective games than Slayer/Team Slayer... and it shows, especially respawns. I hope the maps are split up such, that we end up with a lot of symmetrical slayer maps with fair respawns in addition to a few objective based maps, and not the other way around. I can't remember, stat-wise, are there more games of Slayer/Team Slayer played, or objective-based games?

It's not the asymmetry that is the problem. The problem is there is only 1 rifle which is on the beach. It also respawns at a decent rate too. They just need to add a second sniper rifle inside of the base for slayer games. It's way too easy for a talented team to lock down the beach right now.
 
I really don't know why I keep setting trip mines when I know that it'll shortly be followed by "Betrayel"!
I had a rare game (Assault) where everyone on my team had a headset, I booby trapped the arming spot and told everyone, no more than 5 seconds later I watch a guy run down the slope, BOOM! "Betrayal".
Sorry if I missed the trip mine discussion in this monster of a thread. I think they should toy with the idea of friendly recognition for mines, especially when on foot.
 
I've gotten some really satisfying kills with the trip. Got a, uh, hog last night. ;)

But, yeah, you need some coordination for the sabotage kills. I placed on at 3 on Valhalla. The other team had a sniper near the Peli. When I told my team where it was, they pushed him into the cave with some nades and covered BR fire and a few seconds later, blam.
 
i wish there were less idiots playing, i have never won a territories or vip game, couldn't even get one territory on 4x4 valhalla :(
 
Sean said:
I'd rather have the Multi-Team playlist make a return, that was one of the best IMO.

Very hectic and crazy but in a good/fun way.

Wow, that brings back some memories. It was more like a Slayer game in the end though. Perhaps a 4v4v4v4 for Halo 3? That would be epic on Valhalla.
 
I *really* dislike VIP in double team. 5 times in a row myself and a guy I always play with (and we're reasonably competent, though dont take it too seriously) were matched up against people whom can only be described as exceedingly good. Deaths were about 50-5 (and we struggled to score at all, maybe twice). It was so unbalanced it wasnt funny. Considering myself and this guy have been able to win against the most prolific cheaters on Splinter Cell 2 vs mode whilst playing properly (the only way to play it imo) - this was nothing short of demoralising :(


I get the impression that the massive vip overshield and its integrity depends strongly on who has host. Although in half of the matches we had host, apparently. We were susceptible to half clips of spikers before going down, meanwhile they were impervious to three or four whacks to the head with a brute shot. Either way, one loss or two would be fair game, but 5 in a row when we 've never been hammered like that before has really put a dampener on the game for me (at least in multi).

I think Ill retire back to custom games only when it comes out :lol

tl;dr? I'm shit at Halo. :D
 
RandomVince said:
I get the impression that the massive vip overshield and its integrity depends strongly on who has host.

Also depends heavily on who has the plasma pistol. ;)
 
urk said:
Also depends heavily on who has the plasma pistol. ;)

I was using it a fair bit, as VIP, and seemingly would go down to a few rounds from the battle rifle. It was quite frustrating to say the least.

I have no doubts at all that we were vastly outplayed though. (Hammered would be a better term). It just felt wrong in parts.
 
VIP is a fun gametype some times, but I really hate it on Snowbound. People just usually play peek-a-boo with the shield doors there. Now VIP on Valhalla in BTB is fun as hell.
 
dralla said:
And why is CTF so rare on BTB. it's by far the best gametype available in BTB but 90% of the time it's just Slayer.

Yep.......maybe 5 of the 80 so games I've played have been CTF.

I love CTF. All this VIP and oddball stuff is garbage in comparison.

And FWIW, I've noticed that anytime VIP comes up on Valhalla its practically unanimously voted down every single time.
 
siamesedreamer said:
Yep.......maybe 5 of the 80 so games I've played have been CTF.

I love CTF. All this VIP and oddball stuff is garbage in comparison.

And FWIW, I've noticed that anytime VIP comes up on Valhalla its practically unanimously voted down every single time.
You just called oddball garbage. You must meet a horrific death.

BTW, I got the Shotty rampage medal the other day.
 
the disgruntled gamer said:
You just called oddball garbage. You must meet a horrific death.

BTW, I got the Shotty rampage medal the other day.
Oddball on Snowbound with one-melee kills is garbage. Nothing worse than one team, whether it's mine or not, camping with two or three guys in the bottom near shield doors with a shotgun. It makes for a very boring game unlike Halo 2 oddball games which were much more exciting.
 
JdFoX187 said:
VIP is a fun gametype some times, but I really hate it on Snowbound. People just usually play peek-a-boo with the shield doors there. Now VIP on Valhalla in BTB is fun as hell.

You've got it backwards IMO.

VIP on Valhalla is crap, people either hide in their bases or worse yet glitch out of the map into the water past the invisible wall so they can't be killed.

Snowbound on the other hand seems made for VIP. The shield doors make it a lot of fun and tactical and the VIP can never hide for too long since the map is small. There are lots of spike grenades too which take out the VIP in one stick so it doesn't feel unfair.
 
JdFoX187 said:
Oddball on Snowbound with one-melee kills is garbage. Nothing worse than one team, whether it's mine or not, camping with two or three guys in the bottom near shield doors with a shotgun.

Surely the point there is to get your team to work together, attacking the campers from both sides of the shield door at the same time. Wouldn't/doesn't that work?

(I suck at this game, so I'm probably wrong, please explain.)
 
Sean said:
You've got it backwards IMO.

VIP on Valhalla is crap, people either hide in their bases or worse yet glitch out of the map into the water past the invisible wall so they can't be killed.

Snowbound on the other hand seems made for VIP. The shield doors make it a lot of fun and tactical and the VIP can never hide for too long since the map is small. There are lots of spike grenades too which take out the VIP in one stick so it doesn't feel unfair.
I don't know. I haven't run into people glitching yet in Valhalla in VIP. Of course, I haven't played VIP since the glitch became known to the general populous. But for Snowbound, all the VIP games I've played, the VIP camps inside the base with a shotgun or has a guy with a shotgun with him.

If you take your VIP with you to kill theirs, there's a chance he might die. So he stays back and you rush with two people who will get slaughtered by their VIP and shotgun carrier. If you send three guys, you might overwhelm their protectors and may or may not kill the VIP. THEN, the other team spawns right behind your VIP and all you hear is bloody murder as he gets killed by three guys and the inevitable teabag that goes along with it.

Snowbound may be made for VIP and it has the potential to be fun. But with the shield doors and the camping involved not to mention the horrific spawns on that map, it's broken and I veto it every time it comes up.

alisdair said:
Surely the point there is to get your team to work together, attacking the campers from both sides of the shield door at the same time. Wouldn't/doesn't that work?

(I suck at this game, so I'm probably wrong, please explain.)

In my experiences, there's usually two or three guys huddled in one of the tunnels that leads into the base from the cave. One has shotgun, one has ball and the other usually has dual spikers or something like that. You rush from one side, you'll get shotgunned and a decent shotgun guy can slaughter a team within seconds. If you rush from the other side, you'll get grenaded to death before you can get in there. If you somehow manage to get past the grenades, you still have the dual wielder and the ball and the shotgun. Say you take out the dual wielder, which is fairly simple with a well placed grenade, you also have to worry about the shotgun guy who will stay behind while the ball runs up into the base.

Say you miracuously kill both defenders and get into the base. It's like cat and mouse because you have to stay far enough back from the ball or he'll melee you with one hit. You get two guys chucking grenades, you could get an easy betrayal. By this time, his team has spawned on top of you while your team spawned on the other side of the map. The two or three guys who spawned overwhelm you and your buddy and you die.

I've had it happen to me and I have, shamelessly, done it to many teams myself.
 
JdFoX187 said:
Oddball on Snowbound with one-melee kills is garbage. Nothing worse than one team, whether it's mine or not, camping with two or three guys in the bottom near shield doors with a shotgun. It makes for a very boring game unlike Halo 2 oddball games which were much more exciting.
So it encourages you to use strategy and grenades. How awful.

Besides, Team Oddball is no where near as fun as Rumble Oddball.
 
the disgruntled gamer said:
So it encourages you to use strategy and grenades. How awful.

Besides, Team Oddball is no where near as fun as Rumble Oddball.
Read what I posted above. I've used every kind of trick in the book. It's near impossible if you're against a good team. And Rumble Oddball blows. Rumble Pit needs to be slayer-based games only. There should be an objective-based rumble pit playlist as well.
 
JdFoX187 said:
Read what I posted above. I've used every kind of trick in the book. It's near impossible if you're against a good team. And Rumble Oddball blows. Rumble Pit needs to be slayer-based games only. There should be an objective-based rumble pit playlist as well.
I disagree. Oddball is a really frantic gametype, and Rumble Oddball is great. When it's just you with everyone else coming to get you, you need to be pretty talented to get away. Of course, I can't actually argue effectively since you haven't actually presented any examples of WHY Oddball blows.

Also, you keep complaining non-stop about Snowbound's respawns, while you say nothing about high Ground's respawns, which are way, way worse. Now, I know that everyone is grossly in love with High Ground, but we all need to admit that the respawns on that map are TERRIBLE. I've not actually encountered any respawn troubles on Snowbound, but High Ground has terrible spawns in just about every game.
 
the disgruntled gamer said:
I disagree. Oddball is a really frantic gametype, and Rumble Oddball is great. When it's just you with everyone else coming to get you, you need to be pretty talented to get away. Of course, I can't actually argue effectively since you haven't actually presented any examples of WHY Oddball blows.

Also, you keep complaining non-stop about Snowbound's respawns, while you say nothing about high Ground's respawns, which are way, way worse. Now, I know that everyone is grossly in love with High Ground, but we all need to admit that the respawns on that map are TERRIBLE. I've not actually encountered any respawn troubles on Snowbound, but High Ground has terrible spawns in just about every game.
Also, you keep complaining non-stop about High Ground's respawns while you admit to nothing about Snowbound's respawns, which are way worse. We can go 'round in circles until the end of the Beta and Halo 3 comes out.

Snowbounds are much worse. I have never had an entire team spawn on top of me in High Ground, which happens all the time on Snowbound. I'm not even that in love with High Ground. I prefer Valhalla to it a lot more. The worst respawn I've ever had on High Ground was one time and I was spawned in the open area with a sniper down at the beach. But that happens in all maps.
 
Both maps have some pretty nasty respawn locations. On High Ground, the beach side is fatal if the other team has a power weapon on that side, and often I've spawned right into BR fire. Of course, in CTF, the back of the base might basically have a sign on the wall that says, "Hey, the goose is gone and they have the flag. Good luck with that."

Snowbound's spawns can be problematic too. Other players will spawn ten feet behind you, near the outer edges, which is not cool.

The thing about both these maps is that there are plenty of sheltered areas, out of harm's way that could be set up for spawns that offer easy access to a good supply of decent weapons, kinda like the bases on Valhalla.
 
Yeah, I don't have problems with HG respawns. I've only noticed one or two hiccups in slayer games.

The only complaint I have about Valhalla's respawns are respawning at the bottom of the base. They should just all be near the man cannons.
 
Snowbound has always given me the worst respawns whether it be for me or the other team. Like I said, I have had very few problems with High Ground, the worst being spawned in the open. But that wasn't the game's fault. The sniper was way outside the normal lethal area with anything other than a sniper rifle.

Valhalla is slowly climbing. Was playing last night in Team Slayer I believe it was. There are two rifles, a laser and a battle rifle in the middle. The game spawns me at the bottom of the huge rock in the water, just below everybody with the power weapons. If it wasn't for the loss of RP, I would have quit that shit.
 
JdFoX187 said:
Snowbounds are much worse. I have never had an entire team spawn on top of me in High Ground, which happens all the time on Snowbound.
...happens to me all the time in High Ground. The worst is spawning near the back by the trees and then as you're walking into the open, having 3 or 4 guys spawning behind you. No chance.

Snowbound has some horrible spawning too, though. You kill 2 guys and you're almost guaranteed to have them spawn right behind you. :P Maybe the system is based on revenge. ;)
 
I was in a really close AR fight outside one of the bases at Snowbound, both of us maneuvering with shields depleted, and from the corner of my eye I see one of his teammates wink into existence on top of the base, about twenty steps from my location where he promptly lent a few bullets to his buddy's cause. So lame. I was dead anyway though, immediately following, I saw the other two freshly spawned members of the team trudge over my corpse from behind.
 
The worst respawning problem for me was Snowbound, doing Land Grab. I was on a piece of land, and 3 guys come at me through the shield (almost one at a time, luckily), and in a complete act of luck I somehow killed them all (thank you shotty!). But then I actually see all three of them spawn together about 20 feet away from me.
 
dralla said:
exactly, why dont you spawn in the underground tunnels in Snowbound?
It's not a problem of the actual location you spawn in but that location relative to the other team. There can't be set respawns for any kind of game save for maybe objective games like Flag and Assault. But even then, I've played assault games on Valhalla where the team spawns literally on top of us when we're defending the bomb to detonate it.

There was one game in Valhalla, territories, where it was 2-4 and the other team all spawned in OUR base and we spawned in the middle. The only territory they needed was 4 which is just off the right mancannon. They all hit that mancannon and took the territory. We were going to lose anyway but that's literally the game giving the round to the other team.
 
JdFoX187 said:
Also, you keep complaining non-stop about High Ground's respawns while you admit to nothing about Snowbound's respawns, which are way worse. We can go 'round in circles until the end of the Beta and Halo 3 comes out.

Snowbounds are much worse. I have never had an entire team spawn on top of me in High Ground, which happens all the time on Snowbound. I'm not even that in love with High Ground. I prefer Valhalla to it a lot more. The worst respawn I've ever had on High Ground was one time and I was spawned in the open area with a sniper down at the beach. But that happens in all maps.
Okay, so you have no examples of Rumble Oddball being bad. Whatever, we'll move on.

I get a bad Snowbound respawn from time to time. I'm not sure what gametypes you're playing, but I rarely get spawned out in the middle of things. Most of the time, I spawn in an empty room with shield doors, or near one of the Carbines on the edge of the map. On High Ground however, I've been spawned right in the open many times, and been instantly killed by people with Carbines and BRs. As Ghaleon mentioned earlier, many times you'll spawn on High Ground and have a grenade blow up in your face.

I love High Ground, it's a great map, but it has the worst respawns in the beta.
 
Top Bottom