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The Halo 3 Beta Thread

waaay too many achievements focused on single player :( The multiplayer has so much depth I'd hoped we'd see some multi achievements tied to specific gametypes (take over a total of 50 territories, or cap 25 flags, or whatever).
 
GhaleonEB said:
That's what I like about them - different things motivate different people. There's an ample supply of "just beat the game" Achievements, and a bunch of MP-related ones of varying difficulty. Then there's a class of Achievements for doing "extra" stuff - finding and collecting. Something for everyone.

i hope that finding the skulls unlocks the ability to use them at any time during the campaign once found :)
 
GDJustin said:
waaay too many achievements focused on single player :( The multiplayer has so much depth I'd hoped we'd see some multi achievements tied to specific gametypes (take over a total of 50 territories, or cap 25 flags, or whatever).
Those are exactly the kind of Achievements they deliberately avoided. You would be shot to death repeatedly by your own teammates every time you got near a flag cap point. That's the kind of stuff that hurt Gears of War MP. All of the MP Achievements are for either reaching certain experience ranks - which discourages quitting since you lose RP for doing so - or for FFA games where you're supposed to be killing guys. I love objective games, but Achievements like those would ruin them utterly. They are very well thought out.
 
Mr Vociferous said:
Nah, welcome to splazerville. Population: me. :)
I did find it ironic that the major proponent of "the lazor is over-powered" in our group was the same guy sprinting for it every game. Taking you out on High Ground, snagging your laser and then shooting you with it when you tried to take it back - charging through the gate - had me whooping so loud my daughter came to see what the fuss is about.

One day, I will whoop again. And again. And AGAIN. :p
 
GhaleonEB said:
Those are exactly the kind of Achievements they deliberately avoided. You would be shot to death repeatedly by your own teammates every time you got near a flag cap point. That's the kind of stuff that hurt Gears of War MP. All of the MP Achievements are for either reaching certain experience ranks - which discourages quitting since you lose RP for doing so - or for FFA games where you're supposed to be killing guys. I love objective games, but Achievements like those would ruin them utterly. They are very well thought out.
I agree. I think they learned from what Epic did with Gears of War. At first glance it seems like a cool idea, but you have so many dorks hellbent on getting the achievement they'll just do that and break the fun for everyone involved. You don't want to encourage that behaviour. Achievements should be used to discourage annoying behaviour as much as possible by rewarding the opposite.
 
The achievements look really good, but as someone who's a big fan of team games, I'd much rather have the multiplayer ones apply to all ranked playlists instead of just ranked FFA.
 
Tieno said:
I agree. I think they learned from what Epic did with Gears of War. At first glance it seems like a cool idea, but you have so many dorks hellbent on getting the achievement they'll just do that and break the fun for everyone involved. You don't want to encourage that behaviour. Achievements should be used to discourage annoying behaviour as much as possible by rewarding the opposite.

QFT. If Halo 3's online community is anywhere near the level of doucheiness of Halo 2's (which, mostly likely it will be =( ), the less multiplayer achievements there are, the better.
 
Mojovonio said:
BTW, since the beta is over, can we change the title to The Halo 3 Thread?

Ghaleon will be starting an Official Halo 3 thread two weeks before Sept. 25.

Until then, I guess we can lerk here on the Largest Thread on GAF. Bring this puppy to 20000
 
Great achievement list......very happy.

The multiplayer achievements are all designed not to break the game. I think the hardest one for me personally is the
10 head shots in one game
achievement. I like how a few multiplayer achievements
are also achievable in the single player
. I also kinda figured that the
terminals would further flesh out the story
. I do kina wish they would have put in a
reaching the rank of General achievement
and something like a
15000 kill achievement
.

On a side note, we need to start being mighty careful about the spoiler tags. I feel like we almost need to nominate someone as an interim mod just to clean up some of the posts that have spoilers (however minor they are).
 
Speaking of head shots, I hope Bungie rolls out a Team Hardcore playlist quicker this time. I have a feeling AR starts will start getting on my nerves.
 
siamesedreamer said:
I feel like we almost need to nominate someone as an interim mod just to clean up some of the posts that have spoilers (however minor they are).

Only problem: None of us are Mods. I dont think I've ever seen a mod in this thread before
 
siamesedreamer said:
Great achievement list......very happy.

The multiplayer achievements are all designed not to break the game. I think the hardest one for me personally is the
10 head shots in one game
achievement. I like how a few multiplayer achievements
are also achievable in the single player
. I also kinda figured that the
terminals would further flesh out the story
. I do kina wish they would have put in a
reaching the rank of General achievement
and something like a
15000 kill achievement
.

On a side note, we need to start being mighty careful about the spoiler tags. I feel like we almost need to nominate someone as an interim mod just to clean up some of the posts that have spoilers (however minor they are).

I wouldn't be surprised if the bonus 250 achievement points are the hardcorest hardcore achievements ever to hard a core.
 
Cornballer said:
A good mix put together by Bungie. Some of those icons would make cool avatars, too.

Yeah nothing on there that seems unattainable.
10 headshots in a FFA is actually pretty easy with BR or Carbine.
 
GhaleonEB said:
Those are exactly the kind of Achievements they deliberately avoided. You would be shot to death repeatedly by your own teammates every time you got near a flag cap point. That's the kind of stuff that hurt Gears of War MP. All of the MP Achievements are for either reaching certain experience ranks - which discourages quitting since you lose RP for doing so - or for FFA games where you're supposed to be killing guys. I love objective games, but Achievements like those would ruin them utterly. They are very well thought out.


*rolls eyes* Please.

Those were just examples. The point is Halo 3 is going to be the most-played online multiplayer videogame for years and years, and yet the game's achievements are "beat level 1. Beat level 2. Beat level 3. Beat level 1, AND find this hidden doodad" etc etc.

Given how rich H3's mutliplayer is going to be, I'm just really disappointed by the achievements. I was hoping the SP achievements would be 1 for beating the game on each difficulty, and maybe 3-5 other misc. SP achievements.

No achievement for sharing a film? What about having a shared film become downloaded X number of times? What about an achievement for creating a popular custom gametype (since they can be shared as well)?
 
GDJustin said:
*rolls eyes* Please.

Those were just examples. The point is Halo 3 is going to be the most-played online multiplayer videogame for years and years, and yet the game's achievements are "beat level 1. Beat level 2. Beat level 3. Beat level 1, AND find this hidden doodad" etc etc.

Given how rich H3's mutliplayer is going to be, I'm just really disappointed by the achievements. I was hoping the SP achievements would be 1 for beating the game on each difficulty, and maybe 3-5 other misc. SP achievements.

No achievement for sharing a film? What about having a shared film become downloaded X number of times? What about an achievement for creating a popular custom gametype (since they can be shared as well)?
People would be spamming xbox live inbox with their movies and gametypes.
 
GDJustin said:
*rolls eyes* Please.

Those were just examples. The point is Halo 3 is going to be the most-played online multiplayer videogame for years and years, and yet the game's achievements are "beat level 1. Beat level 2. Beat level 3. Beat level 1, AND find this hidden doodad" etc etc.

Given how rich H3's mutliplayer is going to be, I'm just really disappointed by the achievements. I was hoping the SP achievements would be 1 for beating the game on each difficulty, and maybe 3-5 other misc. SP achievements.
Perhaps Bungie is so proud of their rich Campaign that they figured it deserved half of the achievements.
 
I don't doubt that the campaign will be stuffed with riches ;)

But people won't put millions upon millions of cumulative game-hours into it like they will the multi.
 
GDJustin said:
I don't doubt that the campaign will be stuffed with riches ;)

But people won't put millions upon millions of cumulative game-hours into it like they will the multi.
What if it has four player co-op?
 
GDJustin said:
I don't doubt that the campaign will be stuffed with riches ;)

But people won't put millions upon millions of cumulative game-hours into it like they will the multi.
Halo 3 campaign is probably going to be just that.

This whole dispute about multiplayer achievements is kind of voided out by the fact that Bungie is going to have it's own "achievement" system just for multiplayer, as it has with every Halo game, but this time it'll be trackable on Bungie.net. The medals for a large variety of multiplayer-only things will be just as highly touted as the achievements, the only difference is that they have no impact on your gamerscore.

This is a good thing. You guys already look like super loosers with your scores crossing the 10,000 range. You don't want to look like uber super loosers as well, right?

Ghaleon, regarding the laser and my rushes for it:

I don't go for underpowered weapons. I know what the ladies like? :lol
 
I wonder if the "meta-game" is like the surival mode the kids on the bungie.net forums have been clamoring to receive?

A 4-player xbox live enabled survival mode with limited or no respawns for each level would be pretty fun.
 
NJ x Falkor said:
Ghaleon will be starting an Official Halo 3 thread two weeks before Sept. 25.
One week (a mod-enforced requirement). Two weeks before release I'll start a thread to complete the gamertag listing started in this one. Then one week before release I'll start the official thread that includes those tags.

Stinkles said:
Mods don't care about Halo people. /Kanye
Truth. The success of Halo burns their very flesh.
GDJustin said:
*rolls eyes* Please.

Those were just examples. The point is Halo 3 is going to be the most-played online multiplayer videogame for years and years, and yet the game's achievements are "beat level 1. Beat level 2. Beat level 3. Beat level 1, AND find this hidden doodad" etc etc.
Those are the single-player goals. Beat the levels, then beat the campaign on Normal, Heroic, and Legendary. Then find all the
skulls.
Then find all the
terminals
. Then do well with the
meta-game
on all the levels. That's plenty to do for single-player.

Given how rich H3's mutliplayer is going to be, I'm just really disappointed by the achievements. I was hoping the SP achievements would be 1 for beating the game on each difficulty, and maybe 3-5 other misc. SP achievements.
Many of the weapon and other achievements can be completed in FFA MP or campaign.

No achievement for sharing a film? What about having a shared film become downloaded X number of times? What about an achievement for creating a popular custom gametype (since they can be shared as well)?
That just turns things into a popularity contest. Bungie wants to reward participation, not attention whoring.
Uno Ill Nino said:
Pipe Dream. We'll be lucky to have 2-player co-op online this time.
Now taking bets.
 
"Single-player" is such an archaic and old fashioned term. As far as I'm concerned, there are NO "single-player" achievements anywhere there. They're all multiplayer as far as I'm concerned. Whether campaign or competitive multiplayer, we can play with friends in either...
 
"Meta-Game"

Google definition: The game beyond the game. This term is usually used to describe player interactions and what goes on between games.

That doesn't help much, but here's what I thinking:

Tomb Raider Legend had achievements for completing each level under a certain time. I think the meta-game will be similar, only its point based. You get X points for each Brute you kill, X points for each flood form you kill, etc. and points are given for the amount of time it takes you to complete the level (obviously, the faster the more points). So, you could zoom through the level in 10 minutes without killing much of anything, but you won't get enough points for the achievement with a quick time. Or you could take your time by killing everything, but get zero points for taking an hour to complete the level. So, you have to find the right balance. And you could maybe do it online with a buddy.
 
siamesedreamer said:
"Meta-Game"

Google definition: The game beyond the game. This term is usually used to describe player interactions and what goes on between games.

That doesn't help much, but here's what I thinking:

Tomb Raider Legend had achievements for completing each level under a certain time. I think the meta-game will be similar, only its point based. You get X points for each Brute you kill, X points for each flood form you kill, etc. and points are given for the amount of time it takes you to complete the level (obviously, the faster the more points). So, you could zoom through the level in 10 minutes without killing much of anything, but you won't get enough points for the achievement with a quick time. Or you could take your time by killing everything, but get zero points for taking an hour to complete the level. So, you have to find the right balance. And you could maybe do it online with a buddy.

This is most likely the correct answer.

Well done, yon Pumpkins fan.
 
siamesedreamer said:
"Meta-Game"

Google definition: The game beyond the game. This term is usually used to describe player interactions and what goes on between games.

That doesn't help much, but here's what I thinking:

Tomb Raider Legend had achievements for completing each level under a certain time. I think the meta-game will be similar, only its point based. You get X points for each Brute you kill, X points for each flood form you kill, etc. and points are given for the amount of time it takes you to complete the level (obviously, the faster the more points). So, you could zoom through the level in 10 minutes without killing much of anything, but you won't get enough points for the achievement with a quick time. Or you could take your time by killing everything, but get zero points for taking an hour to complete the level. So, you have to find the right balance. And you could maybe do it online with a buddy.
That's a good theory. Here's what Frank said in a recent update:

Frank The Shiny said:
Achievements and other, yet-to-be-revealed activities, options and features are going to make Campaign in Halo 3 have much more replay value than ever before. This is vital for folks who don’t have Live (yep, there’s a few out there) and a great boon to folks who just don’t like multiplayer.
http://www.bungie.net/News/content.aspx?type=topnews&cid=12531

I just refer to multiplayer and campaign with respect to Halo now. It seems more accurate than singleplayer, as Voc said.
 
The lack of even a single achievement relating to co-op play makes me very sad. Has Bungie done the unthinkable and removed even the meager offline co-op mode found in the earlier games?

Say it isn't so.

No. Really. Say it.
 
Ding said:
The lack of even a single achievement relating to co-op play makes me very sad. Has Bungie done the unthinkable and removed even the meager offline co-op mode found in the earlier games?

Say it isn't so.

No. Really. Say it.
I see no reason they would remove the offline/local co-op.

I want co-op over Live, though, featuring two players. I don't for using four.
 
siamesedreamer said:
"Meta-Game"

Google definition: The game beyond the game. This term is usually used to describe player interactions and what goes on between games.

That doesn't help much, but here's what I thinking:

Tomb Raider Legend had achievements for completing each level under a certain time. I think the meta-game will be similar, only its point based. You get X points for each Brute you kill, X points for each flood form you kill, etc. and points are given for the amount of time it takes you to complete the level (obviously, the faster the more points). So, you could zoom through the level in 10 minutes without killing much of anything, but you won't get enough points for the achievement with a quick time. Or you could take your time by killing everything, but get zero points for taking an hour to complete the level. So, you have to find the right balance. And you could maybe do it online with a buddy.

Good theory, if it's true it would be awesome. You could things like chain kills or combos for killing a certain amount of enemies in "X" laps of time.
 
Ding said:
The lack of even a single achievement relating to co-op play makes me very sad. Has Bungie done the unthinkable and removed even the meager offline co-op mode found in the earlier games?

Say it isn't so.

No. Really. Say it.
:lol
 
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