John117
Member
Are the exclusives dead?
Over time, the concept of exclusivity has been downsized to the point of being totally questioned. Yes, it has gone from making it a big workhorse to evaluating it almost as a totally negative thing and to be undermined in the Videogame industry.
This transition took place among gamers but also among publishers. Recently Microsoft is the company that has caused the most hype due to its decisions regarding the concept of exclusivity.
I think it is not totally correct to hate exclusives, of course it is bad to be deprived of some titles when we choose one console rather than another.
In some situations, however, the exclusives carry a halo of magic, for example in the moments in which a new exclusive is presented that will fully exploit the hardware of the reference console. Almost unleashing a certain mechanism in the heads of some gamers, then making them become fond of the console that hosts the exclusive.
Videogame history has taught us, however, that exclusivity has played a fundamental role for the various houses.
For example Sega used Sonic to show the potential of the MegaDrive.
Microsoft acquired Bungie and made Halo the backbone of the first Xbox.
The examples could go on and on.
Honestly, I don't feel like giving a Black or White judgment on the concept of exclusivity. I think it is not totally correct to do this. But I am sure of one thing: we will hardly see the concept of exclusivity die in a total way, probably over time we will have a transition from "exclusive platform" to "exclusive for the service".
Over time, the concept of exclusivity has been downsized to the point of being totally questioned. Yes, it has gone from making it a big workhorse to evaluating it almost as a totally negative thing and to be undermined in the Videogame industry.
This transition took place among gamers but also among publishers. Recently Microsoft is the company that has caused the most hype due to its decisions regarding the concept of exclusivity.
I think it is not totally correct to hate exclusives, of course it is bad to be deprived of some titles when we choose one console rather than another.
In some situations, however, the exclusives carry a halo of magic, for example in the moments in which a new exclusive is presented that will fully exploit the hardware of the reference console. Almost unleashing a certain mechanism in the heads of some gamers, then making them become fond of the console that hosts the exclusive.
Videogame history has taught us, however, that exclusivity has played a fundamental role for the various houses.
For example Sega used Sonic to show the potential of the MegaDrive.
Microsoft acquired Bungie and made Halo the backbone of the first Xbox.
The examples could go on and on.
Honestly, I don't feel like giving a Black or White judgment on the concept of exclusivity. I think it is not totally correct to do this. But I am sure of one thing: we will hardly see the concept of exclusivity die in a total way, probably over time we will have a transition from "exclusive platform" to "exclusive for the service".