Macho Madness
Member
Add Mahjong Artifacts to that list as well.soldat7 said:
Random Mahjong and Mahjong Elements are great.
Add Mahjong Artifacts to that list as well.soldat7 said:
Random Mahjong and Mahjong Elements are great.
Porthos said:Btw, Soosiz is free right now. Don't get it
Are either of these real mahjong?soldat7 said:
Random Mahjong and Mahjong Elements are great.
ivedoneyourmom said:Are either of these real mahjong?
Psy-Phi said:Not sure, but I do know that Shanghai Mahjong is real mahjong, and it's got retina display support, and is combined iPad iPhone.
http://itunes.apple.com/us/app/shanghai-mahjong/id283619399?mt=8
Plays great, looks wonderful. 99cents.
There's a demo version under the name SketchBook MobileX, I use it here and there for random crap like drawing on top of pictures to label stuff. It might be enough for what you want to do, just try it out first to see if you even need the extra features in the full one.BarrenMind said:
Burger said:That's what I'm trying to say. If today's iPhone is similar in resolution to today's iPad, where is the justification for the 200% markup (should a game have Retina Display graphics on the iPhone version) ?
Unless there is a significant difference in feature set, it's a rort (or dishonest to non Antipodeans).
I don't like the idea of paying extra for my apps because it has an iPad version in it when I don't have any intention of getting an iPad.mrklaw said:No justification, developer just doesn't get it. All apps should be universal (thats my 60fps). Especially when gamecenter comes to ipad, if you have an ipad and iphone/touch (I'm guessing thats quite a lot of people) you'll want your gamecenter stuff to work across the same game, whether you're playing on ipad or iphone. With two separate games (normal and 'HD' version) that won't work.
Apple IMO should mandate universal apps. If you want HD/ipad native support you add it into the universal app. put the price up if you like. I don't see any iphone HD versions for retina display.
They could make it an in-app purchase. If Angry Birds is 99-cents for the iPhone, make the upgrade to a universal app optional by making it another 99-cents or $2 or whatever.OMG Aero said:I don't like the idea of paying extra for my apps because it has an iPad version in it when I don't have any intention of getting an iPad.
That's something developers need to deal with.OMG Aero said:I don't like the idea of paying extra for my apps because it has an iPad version in it when I don't have any intention of getting an iPad.
There was one game (I forget what it is), that actually did a similar thing for HD graphics, except the HD graphic pack is free anyway. They just wanted the base version to fit in the 20 MB limit, I think.WordAssassin said:They could make it an in-app purchase. If Angry Birds is 99-cents for the iPhone, make the upgrade to a universal app optional by making it another 99-cents or $2 or whatever.
Reese-015 said:Wow, Heroes Lore is out already! Looks great, (it's $5.99) putting it on my wishlist (Appshopper is soo good).
So we have our first game out on iphone at standard res. What would be the way to go?OMG Aero said:I don't like the idea of paying extra for my apps because it has an iPad version in it when I don't have any intention of getting an iPad.
WordAssassin said:They could make it an in-app purchase. If Angry Birds is 99-cents for the iPhone, make the upgrade to a universal app optional by making it another 99-cents or $2 or whatever.
What on earth would be the point of making the HD iPad app universal? Then nobody would buy the standard iPhone version of the app, they'd just buy the universal iPhone/iPad app and the stand-alone version would suffer a pointless, redundant existance.quetz67 said:So we have our first game out on iphone at standard res. What would be the way to go?
1. changing it to an universal app next version and charge extra price for hires content as InApp Purchase
2. Making an extra HD version (universal too) for iphone4/ipad
It is kind of a strange situation. many people seem to gladly pay 3-4 the price for a HD version, but they may find it strange just to pay $.99 extra just to get hires graphics.
universal, so both iphone 4 and ipad users can use the same version, while "classic" iphone users could still download the cheaper "lowres" version.WordAssassin said:What on earth would be the point of making the HD iPad app universal? Then nobody would buy the standard iPhone version of the app, they'd just buy the universal iPhone/iPad app and the stand-alone version would suffer a pointless, redundant existance.
McBacon said:You want to hear about fragmentation?
Across Age, Across Age DX, Across Age HD.
Three downloads - normal, retina, iPad. Three prices. Yuck.
Exclusive DX features:
➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠
✓ Pixel Perfect HD Graphics
++ first 2D JRPG with iPhone4 Retina support!
✓ New Dungeon, New Boss
++ more playtime, more fun!
✓ Much Improved Battle System
++ whole new gameplay experience!
✓ HD Anime Cut-Scenes
That some iPhone games with HD updates cost less than the iPad versions when both have the same content, is also annoying.OMG Aero said:I don't like the idea of paying extra for my apps because it has an iPad version in it when I don't have any intention of getting an iPad.
I guess, but.. that still seems like a waste to me. Especially since going forward, everything, I mean everything iPhone or iPod Touch is going to be Retina Display.quetz67 said:universal, so both iphone 4 and ipad users can use the same version, while "classic" iphone users could still download the cheaper "lowres" version.
Reese-015 said:Heroes Lore in the app store: http://itunes.apple.com/my/app/heroes-lore-stigmata-of-gaia/id380332135?mt=8 (someone asked for the link)
I have some promo codes for this. PM me if you want one, first come, first serve...all gone!quetz67 said:Our first game "Airbase Defender" just popped up on the App Store. Just a nice little time waster, hope you guys like it:
http://itunes.apple.com/app/airbase-defender/id395247063?mt=8
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We didnt go the "one life only" road, so you can play quite some time. Any feedback on that would be appreciated...and please be gentle![]()
Apesht Mcfckface said:So does anyone notice a huge battery decrease from Cut the Rope? I dropped 30% in a hour, and my phone wasn't even on. I had it running in the background, so I exited out of it and it still dropped quick. It wasn't until I turned my phone off then back on, did it seem to be normal again. I just mentioned the game because I installed it yesterday and thats the first time I noticed the problem. I have Peggle running in the background, no problem.
Games can't run in the background in iOS.Apesht Mcfckface said:So does anyone notice a huge battery decrease from Cut the Rope? I dropped 30% in a hour, and my phone wasn't even on. I had it running in the background, so I exited out of it and it still dropped quick. It wasn't until I turned my phone off then back on, did it seem to be normal again. I just mentioned the game because I installed it yesterday and thats the first time I noticed the problem. I have Peggle running in the background, no problem.
the background process where things pause until you return to them, takes up ram, which uses the battery. This was introduces with IOS4.Liu Kang Baking A Pie said:Games can't run in the background in iOS.
Apesht Mcfckface said:the background process where things pause until you return to them, takes up ram, which uses the battery. This was introduces with IOS4.
Tried out one of the light versions last night, kinda pulled the same impressions I did from the video. The game just feels really cheap, despite it running technically better than zenonia. The constant 2 frame walking animation really bugged me more than anything. I'm all for supporting 2D action RPGs on iOS, but I want to support the good quality efforts.Minsc said:Yea, I guess it has it quirks, but I mentioned it because it reviewed pretty well, and they said Zenonia had to improve to beat it. Zenonia's framerate is god awful, so if nothing else, AA has it beat there. But yea, there's some quirks, and combat is done differently, so you may not like it.
They can continue running for 10 minutes if they ask for it, or do something like declare themselves as background apps for audio or location (VoIP is the only other true background process) but I doubt that's happening.Liu Kang Baking A Pie said:Games can't run in the background in iOS.
All that usually doesn't get approved as well unless there's a specific reason for background operations. Apple is very picky with that stuff.japtor said:They can continue running for 10 minutes if they ask for it, or do something like declare themselves as background apps for audio or location (VoIP is the only other true background process) but I doubt that's happening.
This is the same as the Wii version? I didn't like it too much, but never gave it a good chance.RBH said:Bit.Trip Beat has dropped to $0.99 for this weekend:
http://itunes.apple.com/us/app/bit-trip-beat/id383791435?mt=8
Apesht Mcfckface said:This is the same as the Wii version? I didn't like it too much, but never gave it a good chance.
Essentially, but it has exclusive content available as an in-app purchase. It has both touch and waggle controls, and includes the 3 stages of the Wii version as well as 3 new ones (aforementioned DLC) based on music from other Bit.Trip games. Void, I think.Apesht Mcfckface said:This is the same as the Wii version? I didn't like it too much, but never gave it a good chance.