cooljeanius
Member
I got a copy of Airbase Defender. Haven't tried it yet though.
Wild guess is that it's doing something similar to FullForce or whatever did before, where it basically marks the app as having support for whatever screen/device. For some stuff where it's obvious the dev is just flipping a switch to render at higher resolution for their HD versions, this may work to provide the same effect. For other stuff it may be buggy as hell.Mejilan said:That said, I bumped into this while browsing Cydia:
http://forums.toucharcade.com/showthread.php?t=68035
It wen free sometime this last summer. Best free game I've gotten so far.catapult37 said:Man, I kept hoping Tilt to Live would go on sale for the release of the iPad version. I just knew it would, but no. Boo!
RBH said:Bit.Trip Beat has dropped to $0.99 for this weekend:
http://itunes.apple.com/us/app/bit-trip-beat/id383791435?mt=8
Yeah, I'm a bit annoyed since I'm one of the people who bought it for $1.99 last week. :/seady said:lol this is like saying "F You" to the people that they just mass advertised this game to for $1.99 last week. Can't they at least wait a little bit to drop again? know it's only $1 difference, but still.
What's FullForce?japtor said:Wild guess is that it's doing something similar to FullForce or whatever did before, where it basically marks the app as having support for whatever screen/device. For some stuff where it's obvious the dev is just flipping a switch to render at higher resolution for their HD versions, this may work to provide the same effect. For other stuff it may be buggy as hell.
seady said:lol this is like saying "F You" to the people that they just mass advertised this game to for $1.99 last week. Can't they at least wait a little bit to drop again? I know it's only $1 difference, but still.
All you really have to do is make a good game and price it correctly and it sells itself. Get that conspiracy theory crap out of here. Games come and go on the charts all the time.seady said:I always wonder what strategy they use to make a totally unknown game like Angry Birds and Cut the Rope suddenly explode in popularity. There are no marketing, no ads, no nothing. Then suddenly one day, it hits #1 in the chart and everyone is playing and talking about it. I wonder if it has something to do with Apple manipulating the chart to get people's attention and to recommend games.
It's called word of mouth.seady said:I always wonder what strategy they use to make a totally unknown game like Angry Birds and Cut the Rope suddenly explode in popularity. There are no marketing, no ads, no nothing. Then suddenly one day, it hits #1 in the chart and everyone is playing and talking about it. I wonder if it has something to do with Apple manipulating the chart to get people's attention and to recommend games.
cjelly said:It's called Top 25.
Mejilan said:Apple's 'multitasking' is stupidly crippled to the point where it barely deserves the name. Except for a couple of less-than-useful exceptions, their idea of multitasking is the equivalent of picking up your DVD remote, hitting pause, putting the remote down, picking up the bowl of popcorn, grabbing a few mouthfuls, putting the bowl down, picking the remote back up, and hitting play to resume the movie. And repeating this sad exercise every time you want more num-nums.
cjelly said:It's called word of mouth.
Keyser Soze said:It is the same base game, but touch control most certainly improves things. Much more useable than the tilt on the Wii.
This this this this thistetrisgrammaton said:How can you see what's going when using touch controls? This game is just too intense to have any portion of the screen covered up. There should've been a strip behind the paddle to place your finger on.
No it doesn't.Apesht Mcfckface said:the background process where things pause until you return to them, takes up ram, which uses the battery. This was introduces with IOS4.
Liu Kang Baking A Pie said:No it doesn't.
When all computers hibernate and put the contents of active programs into RAM, do they use battery? I'll give you one guess.
It was to run iPhone apps on iPad as native iPad apps. So stuff would display at native size (rather than pixel doubled), just with a lot more space. Granted it leads to vast wastes of space interface wise, but if the only other option is pixel doubling it's not too bad. Doesn't work with everything since some stuff wasn't designed with screen flexibility in mind (or uses custom controls and stuff).Mejilan said:What's FullForce?
I think I might wait until this cooks in the oven a bit longer.
I really want more and easier control over when it comes into play.
Right now it seems like the only options are to either uninstall the app, or manually edit a .PLIST file in the app's folder.
I think it had a preview a while back on Touch Arcade, being on there is probably worth a lot. And it's published by Chillingo which may help to get the word out (...although from what I've heard from another developer, Chillingo doesn't seem to do that much). Combine that with a polished decent game and more awareness from word of mouth and 99 cents and you tend to get some success, if that's enough to get you to the top apps list then you're probably raking in some dough.seady said:But usually these 'word of mouth' starts AFTER the game hits the top spots of the chart. No one was talking about Cut the Rope before it was already very high in the chart.
Active programs should be in RAM in the first place, and hibernate copies the contents of RAM to the HD. Sleep shuts down everything but the RAM...which does use the battery to keep the contents there.Liu Kang Baking A Pie said:When all computers hibernate and put the contents of active programs into RAM, do they use battery? I'll give you one guess.
japtor said:It was to run iPhone apps on iPad as native iPad apps. So stuff would display at native size (rather than pixel doubled), just with a lot more space. Granted it leads to vast wastes of space interface wise, but if the only other option is pixel doubling it's not too bad. Doesn't work with everything since some stuff wasn't designed with screen flexibility in mind (or uses custom controls and stuff).
Minsc said:Except it works great. I can be playing Chaos Rings, and get a notification for a move in Carcassonne, instantly switch to that (no loading), make my move, and then double-tap back to Chaos Rings exactly where I left off, again without a split second of loading.
What competition? Android has the same multitasking implementation.Mejilan said:Yes, it works great in a very limited fashion. It's still a horribly crippled implementation. It's got to be the worst major feature addition in a big-name device since Nintendo's online infrastructure for the Wii. It works. Its viable in some cases. But it still blows in comparison to the competition (and basic consumer expectation, I'd add).
Mejilan said:blah blah multitasking jailbreak works better blah blah
Bought. Too bad I can't play it on my 3G. Oh well. It'll be nice to play when they put out the White iPhone 4.RBH said:Bit.Trip Beat has dropped to $0.99 for this weekend:
http://itunes.apple.com/us/app/bit-trip-beat/id383791435?mt=8
Mejilan said:Yes, it works great in a very limited fashion. It's still a horribly crippled implementation. It's got to be the worst major feature addition in a big-name device since Nintendo's online infrastructure for the Wii. It works. Its viable in some cases. But it still blows in comparison to the competition (and basic consumer expectation, I'd add).
Backgrounder destroys iOS multitasking in every possible sense, and was around long before iOS hit that 4.0 milestone. Marry it with something like Multifl0w (Expose-like app switching) and Remove Recents (keep the multitasking bar clear of icons not currently running in the fore- or background), and you've got a sweet multitasking implementation that rivals the Palm Pre, Android, what-have-you.
On top of that, not long after iOS 4.0 hit, Backgrounder was updated to fully support native iOS multitasking as well, just in case there's an app out there that doesn't play nice with its own backgrounding. So not only does Backgrounder effectively replace iOS multitasking, it also incorporates it. You can set global rules for all apps (backgrounding, native iOS multitasking, close app when switching), and throw in override exceptions on a per-app basis. Best of both worlds. Dead easy to set up.
And if I use my phone like an actual phone and put the thing down for more than 10 minutes, I don't have to worry about what apps I was juggling (and which timed out and closed) before I got distracted by something more important. Everything will be waiting for me exactly how I left it. Particulary excellent for those poorly developed games and apps that don't properly save states when app switching, as well. Way too many of those, sadly.
thewesker said:All you really have to do is make a good game and price it correctly and it sells itself. Get that conspiracy theory crap out of here. Games come and go on the charts all the time.
japtor said:I think it had a preview a while back on Touch Arcade, being on there is probably worth a lot. And it's published by Chillingo which may help to get the word out (...although from what I've heard from another developer, Chillingo doesn't seem to do that much). Combine that with a polished decent game and more awareness from word of mouth and 99 cents and you tend to get some success, if that's enough to get you to the top apps list then you're probably raking in some dough.
Other than having a decent game, awareness is probably the main thing. A good publisher will help out a lot there, or just working hard on your own to submit to app sites, post around on forums, and perhaps buy ad space here and there.
To stay up there it seems like one trick is to always update the app with extra crap to keep the awareness up, Pocket God and Angry Birds both did this.
Jesus Fucking Christ.seady said:Games like Angry Birds and Cut the Rope definitely got some help somewhere from Apple to shoot it up to #1 immediately. Cut the Rope was released on October 5 (if the iTunes store's date is correct). For an unknown quantity like this to shoot up to #1 in just 2 days (it was #1 since Oct 7th) - when there are soooo many games released every day on the Apps store and games being previewed at sites like Touch Arcade / Slide to Play - is just impossible. Even word of mouth can't travel that fast. It's not like it's a highly anticipated blockbuster like Halo or Call of Duty where everyone can't wait to buy it Day 1.
Call me suspicious of whatever, I just don't buy into this.
And this has nothing to do with the quality of those games, because I enjoy those games A LOT. I just think this is shady, but genius set up by Apple to promote iPhone games that have potential. Without manually 'putting' those games onto the #1 of the chart, barely anyone would ever notice them. One one hand it helps a selected few publishers, but on the other hand, it helps Apple too because these are the new IPs that will help the iDevices to establish a 'Game Machine" image.
Dude, there are featured sections for every category in the app store. Apple picks the games that are featured. :lolseady said:Games like Angry Birds and Cut the Rope definitely got some help somewhere from Apple to shoot it up to #1 immediately. Cut the Rope was released on October 5 (if the iTunes store's date is correct). For an unknown quantity like this to shoot up to #1 in just 2 days (it was #1 since Oct 7th) - when there are soooo many games released every day on the Apps store and games being previewed at sites like Touch Arcade / Slide to Play - is just impossible. Even word of mouth can't travel that fast. It's not like it's a highly anticipated blockbuster like Halo or Call of Duty where everyone can't wait to buy it Day 1.
Call me suspicious of whatever, I just don't buy into this.
And this has nothing to do with the quality of those games, because I enjoy those games A LOT. I just think this is shady, but genius set up by Apple to promote iPhone games that have potential. Without manually 'putting' those games onto the #1 of the chart, barely anyone would ever notice them. I believe in word of mouth, but not as fast as this. When you consider this is a new IP, and then the time for the first group of people to play it, then the time it takes to spread the words, etc etc.. all in two days?
I think it is a smart move though. On one hand it helps a selected few publishers, but on the other hand, it helps Apple too because these are the new IPs that will help the iDevices to establish a 'Game Machine" image.
Xater said:Are there any good Missile Command games for the iPhone? That game concept should work pretty good and would be a nice time waster.
CHeck out the thread in the online section, lots of peopleSynless said:I bought a new touch today and was looking for some game center friends. GC = Synless.
What the fuck.seady said:Games like Angry Birds and Cut the Rope definitely got some help somewhere from Apple to shoot it up to #1 immediately. Cut the Rope was released on October 5 (if the iTunes store's date is correct). For an unknown quantity like this to shoot up to #1 in just 2 days (it was #1 since Oct 7th) - when there are soooo many games released every day on the Apps store and games being previewed at sites like Touch Arcade / Slide to Play - is just impossible. Even word of mouth can't travel that fast. It's not like it's a highly anticipated blockbuster like Halo or Call of Duty where everyone can't wait to buy it Day 1.
Call me suspicious of whatever, I just don't buy into this.
And this has nothing to do with the quality of those games, because I enjoy those games A LOT. I just think this is shady, but genius set up by Apple to promote iPhone games that have potential. Without manually 'putting' those games onto the #1 of the chart, barely anyone would ever notice them. I believe in word of mouth, but not as fast as this. When you consider this is a new IP, and then the time for the first group of people to play it, then the time it takes to spread the words, etc etc.. all in two days?
I think it is a smart move though. On one hand it helps a selected few publishers, but on the other hand, it helps Apple too because these are the new IPs that will help the iDevices to establish a 'Game Machine" image.
Xater said:Are there any good Missile Command games for the iPhone? That game concept should work pretty good and would be a nice time waster.
seady said:I believe in word of mouth, but not as fast as this. When you consider this is a new IP, and then the time for the first group of people to play it, then the time it takes to spread the words, etc etc.. all in two days?
seady said:Games like Angry Birds and Cut the Rope definitely got some help somewhere from Apple to shoot it up to #1 immediately. Cut the Rope was released on October 5 (if the iTunes store's date is correct). For an unknown quantity like this to shoot up to #1 in just 2 days (it was #1 since Oct 7th) - when there are soooo many games released every day on the Apps store and games being previewed at sites like Touch Arcade / Slide to Play - is just impossible. Even word of mouth can't travel that fast. It's not like it's a highly anticipated blockbuster like Halo or Call of Duty where everyone can't wait to buy it Day 1.
Call me suspicious of whatever, I just don't buy into this.
And this has nothing to do with the quality of those games, because I enjoy those games A LOT. I just think this is shady, but genius set up by Apple to promote iPhone games that have potential. Without manually 'putting' those games onto the #1 of the chart, barely anyone would ever notice them. I believe in word of mouth, but not as fast as this. When you consider this is a new IP, and then the time for the first group of people to play it, then the time it takes to spread the words, etc etc.. all in two days?
I think it is a smart move though. On one hand it helps a selected few publishers, but on the other hand, it helps Apple too because these are the new IPs that will help the iDevices to establish a 'Game Machine" image.
Sean said:I don't see what's so hard to believe. Cut the Rope is kinda short/easy and you can tell within the first few levels that it's a good game (music, artwork, etc). And at 99c (with a lite version) it's easy to convince your buddies to try it out. Word of mouth spread quickly.
If Apple were to fuck around with the top charts, developers would no doubt notice and make a big shit storm about it. Apple has other ways to promote iOS apps (iTunes newsletters, featured apps/app of the week/staff favorites lists on the app store homepage, etc) rather than doing shady shit like manipulating the top 10 list.
Espgaluda II and Dodonpachi Resurrection, both $9, and both have demos (here and here). There are many more of varying styles of course, but if you like manics those two are the ones to get.Synless said:What are some good top down shooters? I know I've seen pics of them in this thread before.
My two favorite iPhone games, at that! These are just awesome. Thumb controls work surprisingly well.japtor said: