Remy said:
Ydahs said:I spent the last half hour playing the new Fruit Ninja mode and I have a 2000 essay due in 24 hours which I haven't even started![]()
They generally gain praise for being, y'know, fun to play.Reese-015 said:Damn... I just got Revolt and Reckless Racing, two of the latest games that have a lot of buzz around em... Both need serious polish imo. Reckless Racing could benefit a lot from a better framerate, it's not horrible but it would be tons more fun if it would be really smooth. Revolt's performance is worse than that and needs a serious framerate boost and better sound design.
iPhone games are so hit and miss when held up to normal game standards. Even when, as has been posted before in this thread, they are 'well received'.
AgentWhiskersX said:They generally gain praise for being, y'know, fun to play.
Not mentioned in the update, but aside from the higher resolution, the game now runs at 60 fps (a huge improvement).Jonnyram said:Speaking of mind-bending updates, Space Invaders Infinity Gene just got a massive update.
1. Optimized for iPhone 4 and iPad (no more upscaling!)
2. Survival mode
3. Game Center compatibility
4. OpenFeint 3.7.4 compatible (shrugs)
5. Achievements
C-Jo said:Fruit Ninja arcade mode is fucking fantastic. Halfbrick is my favorite iPhone dev by FAR.
Tell me, exactly how awesome is your game?HalfbrickPhil said:Thanks! I can assure you that the positive comments mean a hell of a lot to the development team who have been working their butts off ever since April making sure Fruit Ninja continues to be awesome and receive kickass updates like Arcade Mode.
If anyone has any questions about it I'll be happy to answer![]()
Yeah, I do get this feeling sometimes too, that people are too lenient with iPhone games, especially because they are cheap. Though there are some games that held up very well even by "normal game" standards. Galaxy on Fire 2 is one example.Reese-015 said:iPhone games are so hit and miss when held up to normal game standards. Even when, as has been posted before in this thread, they are 'well received'.
HalfbrickPhil said:If anyone has any questions about it I'll be happy to answer![]()
HalfbrickPhil said:Thanks! I can assure you that the positive comments mean a hell of a lot to the development team who have been working their butts off ever since April making sure Fruit Ninja continues to be awesome and receive kickass updates like Arcade Mode.
If anyone has any questions about it I'll be happy to answer![]()
Some people could be cheating. I got close to 500 and thought it was good but maybe 1000 is possible. I do know hacks for JB users is done in other modes as well as in games like AB. It sucks for the non-hackers.Sean said:I'm a newbie to Fruit Ninja, love the arcade mode but really suck at it. I think I'm doing good getting 315 and then check the leaderboards and there's dudes with like 1,000+
I just don't understand how people are more than tripling my score within the same 60 seconds. Not like I ever have a chance of placing near the top of the global leaderboards but it would be nice to get the 350 score achievement.
Was this strategically released during this time of the year? I'm going to fail all my exams because you this! I've already played the damn thing over 100 times :lolHalfbrickPhil said:Thanks! I can assure you that the positive comments mean a hell of a lot to the development team who have been working their butts off ever since April making sure Fruit Ninja continues to be awesome and receive kickass updates like Arcade Mode.
If anyone has any questions about it I'll be happy to answer![]()
I think you have to switch guys between two games. They don't like to do the same thing for two straight games.blizeH said:Game Dev Story - someone talk me through it.
First of all I've obviously failed big time because I'm no where near affording the $15k or whatever it takes for the licenses. Also, what's a good combination for a game early on? Also, and perhaps my most important question - why do my guys always moan?
I hire a sound guy, and get him to work on sound, and he just goes "oh god, not sound again, okay I'll try my best" and repeat. The graphics need doing, the graphics guy moans, the programming? The programmer guy moans. Jeez!
blizeH said:Game Dev Story - someone talk me through it.
First of all I've obviously failed big time because I'm no where near affording the $15k or whatever it takes for the licenses. Also, what's a good combination for a game early on? Also, and perhaps my most important question - why do my guys always moan?
I hire a sound guy, and get him to work on sound, and he just goes "oh god, not sound again, okay I'll try my best" and repeat. The graphics need doing, the graphics guy moans, the programming? The programmer guy moans. Jeez!
blizeH said:Thanks! So if possible try and get two people for each job and switch between them? Also when doing the proposal, what kind of stats should I be going for? 100+ fun is insane, honestly I've hired someone really expensive and he barely gets me 30!
I'll try and hire some better staff, at the moment they're all my original guys pretty much, just levelled up or trained a lot. Only thing I'd say is that I looked for staff at the most expensive place available and they weren't *that* much of a jump over what I had? Just very expensive, who knows!
Cheers again!
radeonxt said:I've seen on appshopper there are a lot of Ea games at 99 cents... Not 0,79 for europe or what? :S
Just play it a second time through. First time I played I had $20,000 at year 20. On my second playthrough I'm at Year 18 and I have about $500,000, and 3 game of the year awards.blizeH said:Game Dev Story - someone talk me through it.
First of all I've obviously failed big time because I'm no where near affording the $15k or whatever it takes for the licenses. Also, what's a good combination for a game early on? Also, and perhaps my most important question - why do my guys always moan?
I hire a sound guy, and get him to work on sound, and he just goes "oh god, not sound again, okay I'll try my best" and repeat. The graphics need doing, the graphics guy moans, the programming? The programmer guy moans. Jeez!

HalfbrickPhil said:Thanks! I can assure you that the positive comments mean a hell of a lot to the development team who have been working their butts off ever since April making sure Fruit Ninja continues to be awesome and receive kickass updates like Arcade Mode.
If anyone has any questions about it I'll be happy to answer![]()
gkryhewy said:OMG, Space Invaders Infinity Gene has an update that makes it a universal app!
You know, I've actually been wondering why your studio doesn't build multitasking support into your games. It's not a big deal since your titles seem to save state just fine but it just seems a little strange considering how almost everything I've played since iOS 4 was released just remains in memory these days.
Was this strategically released during this time of the year? I'm going to fail all my exams because you this! I've already played the damn thing over 100 times
Not a question, but a request. I'd love it if there were a way to track my average score in Arcade mode. Absolutely loving it.
Some people could be cheating. I got close to 500 and thought it was good but maybe 1000 is possible. I do know hacks for JB users is done in other modes as well as in games like AB. It sucks for the non-hackers.
I'm sure many of us would like to know what's coming next from you guys, but you probably can't answer that. Have you guys thought about experimenting in the sports genre, particularly golf? (yes I'm dying for a good golf game )
I know you obviously can't officially support jailbroken iPhone 3G Game Center stuff, but is there any way you can get one of the programmers to modify the Game Center code to remove the phone model check and just do the Game Center API call?
Tell me, exactly how awesome is your game?