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The iPad/iPhone/iPod Touch Gaming |OT2| Part II

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Ydahs said:
I spent the last half hour playing the new Fruit Ninja mode and I have a 2000 essay due in 24 hours which I haven't even started :(

I miss my iPhone a little bit especially if I read all of you guys impressions but I sure don't miss the procrastination :D
 
I'm a newbie to Fruit Ninja, love the arcade mode but really suck at it. I think I'm doing good getting 315 and then check the leaderboards and there's dudes with like 1,000+

I just don't understand how people are more than tripling my score within the same 60 seconds. Not like I ever have a chance of placing near the top of the global leaderboards but it would be nice to get the 350 score achievement.
 
Damn... I just got Revolt and Reckless Racing, two of the latest games that have a lot of buzz around em... Both need serious polish imo. Reckless Racing could benefit a lot from a better framerate, it's not horrible but it would be tons more fun if it would be really smooth. Revolt's performance is worse than that and needs a serious framerate boost and better sound design.

iPhone games are so hit and miss when held up to normal game standards. Even when, as has been posted before in this thread, they are 'well received'.
 
Yeah, I'll agree on Reckless Racing. Runs like absolute shit on the GS and has some fairly sticky/laggy controls, too. Shame there's not a low-detail option.
 
Reckless Racing controls are perfect. Best for a top-down racer EVER. I play it on a 4th gen device though so I don't know how it is on older versions.
 
Reese-015 said:
Damn... I just got Revolt and Reckless Racing, two of the latest games that have a lot of buzz around em... Both need serious polish imo. Reckless Racing could benefit a lot from a better framerate, it's not horrible but it would be tons more fun if it would be really smooth. Revolt's performance is worse than that and needs a serious framerate boost and better sound design.

iPhone games are so hit and miss when held up to normal game standards. Even when, as has been posted before in this thread, they are 'well received'.
They generally gain praise for being, y'know, fun to play.
 
AgentWhiskersX said:
They generally gain praise for being, y'know, fun to play.

Of course, and I completely understand that since they're reviewed in relation to other app store offerings. And for such low prices, we can't expect them to rival AAA console or even PSP titles, but some polish and good performance go a long way in making things more fun and it does not seem like too much to ask for me.
 
Jonnyram said:
Speaking of mind-bending updates, Space Invaders Infinity Gene just got a massive update.

1. Optimized for iPhone 4 and iPad (no more upscaling!)
2. Survival mode
3. Game Center compatibility
4. OpenFeint 3.7.4 compatible (shrugs)
5. Achievements
Not mentioned in the update, but aside from the higher resolution, the game now runs at 60 fps (a huge improvement).
 
Taito on a roll today. Bubble Bobble Double also got an update.
It's now a universal app and it has retina support added.
They've also increased the screen size for classic mode somehow.
 
C-Jo said:
Fruit Ninja arcade mode is fucking fantastic. Halfbrick is my favorite iPhone dev by FAR.

Thanks! I can assure you that the positive comments mean a hell of a lot to the development team who have been working their butts off ever since April making sure Fruit Ninja continues to be awesome and receive kickass updates like Arcade Mode.

If anyone has any questions about it I'll be happy to answer :)
 
HalfbrickPhil said:
Thanks! I can assure you that the positive comments mean a hell of a lot to the development team who have been working their butts off ever since April making sure Fruit Ninja continues to be awesome and receive kickass updates like Arcade Mode.

If anyone has any questions about it I'll be happy to answer :)
Tell me, exactly how awesome is your game?
 
Bought Age of Zombies on day one but never got around playing it. That's how much I love Halfbrick. I don't even think twice anymore.

Still aching for Retina support for the past titles, though :[
 
Reese-015 said:
iPhone games are so hit and miss when held up to normal game standards. Even when, as has been posted before in this thread, they are 'well received'.
Yeah, I do get this feeling sometimes too, that people are too lenient with iPhone games, especially because they are cheap. Though there are some games that held up very well even by "normal game" standards. Galaxy on Fire 2 is one example.
 
HalfbrickPhil said:
If anyone has any questions about it I'll be happy to answer :)

This is a really weird question / request that has to do with your Game Center implementation.

I have a jailbroken iPhone 3G. As you know, the 3G does not have Game Center support. I have added Game Center support to my 3G. Yay! Most Game Center games work fine because they just make an API call to Game Center and the API call succeeds and the game boots.

Fruit Ninja and a few other games do things differently. Before running the API call, they check the model of the phone. As a result, even though my phone has Game Center, I can't use it with Fruit Ninja. I found a jailbroken app that can patch out the phone model check, but that's getting a bit high maintenance.

I know you obviously can't officially support jailbroken iPhone 3G Game Center stuff, but is there any way you can get one of the programmers to modify the Game Center code to remove the phone model check and just do the Game Center API call?
 
Does anyone else not get on very well with these virtual on-screen control games? (the ones where you have a dpad etc. on screen).

I just find them very hard to control. Maybe it's because they have no feedback, I don't know.

Which while I'm on the subject, how is Bomberman Touch?
 
HalfbrickPhil said:
Thanks! I can assure you that the positive comments mean a hell of a lot to the development team who have been working their butts off ever since April making sure Fruit Ninja continues to be awesome and receive kickass updates like Arcade Mode.

If anyone has any questions about it I'll be happy to answer :)

I'm sure many of us would like to know what's coming next from you guys, but you probably can't answer that. Have you guys thought about experimenting in the sports genre, particularly golf? (yes I'm dying for a good golf game :lol )
 
Sean said:
I'm a newbie to Fruit Ninja, love the arcade mode but really suck at it. I think I'm doing good getting 315 and then check the leaderboards and there's dudes with like 1,000+

I just don't understand how people are more than tripling my score within the same 60 seconds. Not like I ever have a chance of placing near the top of the global leaderboards but it would be nice to get the 350 score achievement.
Some people could be cheating. I got close to 500 and thought it was good but maybe 1000 is possible. I do know hacks for JB users is done in other modes as well as in games like AB. It sucks for the non-hackers.
 
Age of Zombies is a really fun game. I'm loving it.
Gun Bros reminds me of something. I can't really point out what, though.
 
HalfbrickPhil said:
Thanks! I can assure you that the positive comments mean a hell of a lot to the development team who have been working their butts off ever since April making sure Fruit Ninja continues to be awesome and receive kickass updates like Arcade Mode.

If anyone has any questions about it I'll be happy to answer :)
Was this strategically released during this time of the year? I'm going to fail all my exams because you this! I've already played the damn thing over 100 times :lol

Not a question, but a request. I'd love it if there were a way to track my average score in Arcade mode. Absolutely loving it.
 
Game Dev Story - someone talk me through it.

First of all I've obviously failed big time because I'm no where near affording the $15k or whatever it takes for the licenses. Also, what's a good combination for a game early on? Also, and perhaps my most important question - why do my guys always moan?

I hire a sound guy, and get him to work on sound, and he just goes "oh god, not sound again, okay I'll try my best" and repeat. The graphics need doing, the graphics guy moans, the programming? The programmer guy moans. Jeez!
 
blizeH said:
Game Dev Story - someone talk me through it.

First of all I've obviously failed big time because I'm no where near affording the $15k or whatever it takes for the licenses. Also, what's a good combination for a game early on? Also, and perhaps my most important question - why do my guys always moan?

I hire a sound guy, and get him to work on sound, and he just goes "oh god, not sound again, okay I'll try my best" and repeat. The graphics need doing, the graphics guy moans, the programming? The programmer guy moans. Jeez!
I think you have to switch guys between two games. They don't like to do the same thing for two straight games.
You can also take a contractor if you don't have two employees that have good stats for graphics or sound to be able to switch them between game developments.

At the beginning one of the best combinations were puzzle game and animals if I remember correctly!
 
blizeH said:
Game Dev Story - someone talk me through it.

First of all I've obviously failed big time because I'm no where near affording the $15k or whatever it takes for the licenses. Also, what's a good combination for a game early on? Also, and perhaps my most important question - why do my guys always moan?

I hire a sound guy, and get him to work on sound, and he just goes "oh god, not sound again, okay I'll try my best" and repeat. The graphics need doing, the graphics guy moans, the programming? The programmer guy moans. Jeez!

As Otmane said, switch up people between games.

The most important thing that I've found is firing & hiring. The moment you can upgrade your recruitment method (word of mouth -> job posting etc.) do it. As soon as you can afford a Holywood Agent to hire staff, try and replace as many people as you can. You'll eventually get your pre-production (the guy who writes the game proposals) staff spitting out 100+ fun before development even begins.
 
Thanks! So if possible try and get two people for each job and switch between them? Also when doing the proposal, what kind of stats should I be going for? 100+ fun is insane, honestly I've hired someone really expensive and he barely gets me 30!

I'll try and hire some better staff, at the moment they're all my original guys pretty much, just levelled up or trained a lot. Only thing I'd say is that I looked for staff at the most expensive place available and they weren't *that* much of a jump over what I had? Just very expensive, who knows!

Cheers again!
 
blizeH said:
Thanks! So if possible try and get two people for each job and switch between them? Also when doing the proposal, what kind of stats should I be going for? 100+ fun is insane, honestly I've hired someone really expensive and he barely gets me 30!

I'll try and hire some better staff, at the moment they're all my original guys pretty much, just levelled up or trained a lot. Only thing I'd say is that I looked for staff at the most expensive place available and they weren't *that* much of a jump over what I had? Just very expensive, who knows!

Cheers again!

100+ fun takes a while to get to! Just keep hiring better and better people, yeah. Some jobs can perform multiple tasks so you may not need to hire two sound engineers, for example.
 
radeonxt said:
I've seen on appshopper there are a lot of Ea games at 99 cents... Not 0,79 for europe or what? :S

Europe already had a big EA sale a week or so back... which was not available in the US. The US one will probably not be available in Europe
 
(Fruit Ninja) Arcade Mode is fun - hadn't had much time to play it though. My highscore would be 422 - got it on the second try, I think. :lol
 
blizeH said:
Game Dev Story - someone talk me through it.

First of all I've obviously failed big time because I'm no where near affording the $15k or whatever it takes for the licenses. Also, what's a good combination for a game early on? Also, and perhaps my most important question - why do my guys always moan?

I hire a sound guy, and get him to work on sound, and he just goes "oh god, not sound again, okay I'll try my best" and repeat. The graphics need doing, the graphics guy moans, the programming? The programmer guy moans. Jeez!
Just play it a second time through. First time I played I had $20,000 at year 20. On my second playthrough I'm at Year 18 and I have about $500,000, and 3 game of the year awards.
 
Hey Guys,
A game I worked a little bit in released on the app store last week, Its called Wackylands Boss. It's about making your own Boss and wrecking havoc; It's published by Chillingo, so if anyone wants to check it out here's the appstore link and some of the app store images.

http://itunes.apple.com/app/wackylands-boss/id382217068?mt=8

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Not sure if it's been mentioned, but 100 Rogues is on a temporary, and allegedly accidental, $.99 sale today. I bought it and put in an hour or so earlier and it's been completely stable and really quite enjoyable. Lovely pixel art, funny writing and some kitsch tunes. It's also about to be updated with a new level, bug fixes and other additions. Definitely check it out if you enjoy Roguelikes.
 
Great job with Wackylands Boss, DaHokage. :) Absolutely love the art direction!


Anyway, if anyone is interested in helping us test out Wispin tonight and tomorrow, we're still accepting last minute beta signups! (just email your name, device type, and UDID to betas@grumpyfacestudios.com . Here's info on where to find the UDID in itunes: http://bit.ly/cjAO22 )

Anyway, just wanted to throw one more heads-up GAF's way, because I'd love to have more GAF pre-release opinions and feedback. :)

 
So, how's The Sims 3? I checked and they have 3 different versions on the store. Are they all standalone or expansion packs?

Also, is the game worth it? It's kinda pricey.
 
they are all standalone but the newer ones have more features.

there's the one where you can travel to other countrys and in the newest one you can have babys and you can create your own house which isn't possible in the other sims apps.

it's possible to import your character to the other sims apps so you could get the cheapest one and if you like it you could import your character to a newer one later.
 
HalfbrickPhil said:
Thanks! I can assure you that the positive comments mean a hell of a lot to the development team who have been working their butts off ever since April making sure Fruit Ninja continues to be awesome and receive kickass updates like Arcade Mode.

If anyone has any questions about it I'll be happy to answer :)

You know, I've actually been wondering why your studio doesn't build multitasking support into your games. It's not a big deal since your titles seem to save state just fine but it just seems a little strange considering how almost everything I've played since iOS 4 was released just remains in memory these days.
 
Lots of questions, rad!

You know, I've actually been wondering why your studio doesn't build multitasking support into your games. It's not a big deal since your titles seem to save state just fine but it just seems a little strange considering how almost everything I've played since iOS 4 was released just remains in memory these days.

People call us names and insult our values when talking about multi-tasking :) We are lazy, and don't care about our customers. Or, it oculd be that we're 100% flat-out all the time getting things up to speed, and some things simply can't be accommodated at X particular time. I'm not going to list the various tech stuff we've added or had to support over the last few months, it really is staggering.

You're definitely one of the nice guys in this situation though, so thanks! It is coming, we ran into some pretty major compatibility issues with some tech we were using (even I don't understand it all) but we will get everything running sometime soon.

Was this strategically released during this time of the year? I'm going to fail all my exams because you this! I've already played the damn thing over 100 times

Not a question, but a request. I'd love it if there were a way to track my average score in Arcade mode. Absolutely loving it.

Not strategically released during this time of year per se, but everything we do at Halfbrick has a purpose to it. I'm in charge of marketing, and have to analyse the market and the stores to try and figure out the best day/week/month to release in. We have new games and updates coming otu pretty frequently now so it's a big task!

Thanks for your score suggestion too, not to diminish its value but we have added it to the pile :) Lots of great stuff to work through!

Some people could be cheating. I got close to 500 and thought it was good but maybe 1000 is possible. I do know hacks for JB users is done in other modes as well as in games like AB. It sucks for the non-hackers.

We have had plenty of hackers over the months and messed up leaderboards - but this is legit, 1000 is definitely possible. Make the best use of those bananas as you can and keep the combos rolling!

For those who don't know, the game speed does increase the better you perform. More combos, more bananas, more fruit, more score. There is a luck factor but you simply can't get massive scores without knowing how to take advantage of every situation and of course, being a ninja with your finger :)

I'm sure many of us would like to know what's coming next from you guys, but you probably can't answer that. Have you guys thought about experimenting in the sports genre, particularly golf? (yes I'm dying for a good golf game )

Where to start? Lots of great stuff coming from us on a variety of platforms - don't forget about Raskulls on XBLA, coming this winter! It's been a long time coming but we promise, no more delays :)

I know you obviously can't officially support jailbroken iPhone 3G Game Center stuff, but is there any way you can get one of the programmers to modify the Game Center code to remove the phone model check and just do the Game Center API call?

Afraid not unfortunately. Any code changes we make affect all kinds of things, and the particular situation you are in is not something we have the time or inclination to support. I totally get that this stuff happens and people use their devices all kinds of ways, but we need to make sure we keep everything standard and the normal users are key.

Tell me, exactly how awesome is your game?

So awesome I just crapped my pants.

Love the questions guys, any more just ask away!
 
anyone have an opinion on bubble bobble double, if its worth getting?

supposedly they updated the app today to fix the crashing/classing mode
 
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