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The iPad/iPhone/iPod Touch Gaming |OT2| Part II

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What surprised me most about Infinity Blade is that they really made it such a great fighting game, it made me not even think for a split second about wanting the free roaming that some people were hoping for. I just wanted to get to the next battle and slash these guys up asap :D.
 
FlyinJ said:
Puzzle Quest 2 is another programming travesty. It seems like Infinite Interactive will only deal with the most incompetent porting developers.

The loading times are absurd. 5-10 seconds when walking between screens on a 3GS. It's loading a bitmap and a few sprites for chrissakes... there is absolutely no excuse for it.

Also, there are 1-2 second pauses everywhere in the game. Cast a spell, pause. Use a weapon, you better believe there's a pause (up to 3-4 seconds). Match some gems? Yeap, a pause.

Completing a quest is also ridiculous. After the quest complete dialog, it puts you back to the navigation screen and tells you that you need to go somewhere else. But can you go there? Nope. You have to sit there and wait while it displays "300 gold acquired" for about 5 seconds. Then can you go? Nope, another line of text appears telling you how much experience you received for 5 seconds. You tap the screen to try to skip past this information that it took you .2 seconds to digest, and the game actually beeps in complaint. So they register that you want to advance the text, but instead of actually doing it, they make the game yell at you for having the nerve. After looking at these prompts for 10 seconds, they finally go away, and guess what? Another 1 second freeze as the game attempts to place the sprite arrow showing where you need to go to. I guess they couldn't use that 10 seconds of making you sit around to do the intensive sprite-placement algorithm.

It's seriously one of the shoddiest apps I've used on the iPhone. And I've played some pretty shoddy games on it. Did they program this thing in Visual Basic?

Spark Plug games should be ashamed of themselves.
Oh noes. I was really anticipating this game. :((
 
Infinity Blade is awesome. It kinda is like a "Fantasy Punch Out RPG". Onl the Achievements seem to be fucked up. I was not logged in at game center in the beginning and now I have for example the 50 hit combo one but not the one for perfoming your first combo.
 
FlyinJ said:
Puzzle Quest 2 is another programming travesty. It seems like Infinite Interactive will only deal with the most incompetent porting developers.

The loading times are absurd. 5-10 seconds when walking between screens on a 3GS. It's loading a bitmap and a few sprites for chrissakes... there is absolutely no excuse for it.

Also, there are 1-2 second pauses everywhere in the game. Cast a spell, pause. Use a weapon, you better believe there's a pause (up to 3-4 seconds). Match some gems? Yeap, a pause.

Completing a quest is also ridiculous. After the quest complete dialog, it puts you back to the navigation screen and tells you that you need to go somewhere else. But can you go there? Nope. You have to sit there and wait while it displays "300 gold acquired" for about 5 seconds. Then can you go? Nope, another line of text appears telling you how much experience you received for 5 seconds. You tap the screen to try to skip past this information that it took you .2 seconds to digest, and the game actually beeps in complaint. So they register that you want to advance the text, but instead of actually doing it, they make the game yell at you for having the nerve. After looking at these prompts for 10 seconds, they finally go away, and guess what? Another 1 second freeze as the game attempts to place the sprite arrow showing where you need to go to. I guess they couldn't use that 10 seconds of making you sit around to do the intensive sprite-placement algorithm.

It's seriously one of the shoddiest apps I've used on the iPhone. And I've played some pretty shoddy games on it. Did they program this thing in Visual Basic?

Spark Plug games should be ashamed of themselves.

Valid points. But personally I feel these issues aren't very major. They don't hamper my enjoyment of the game much. It think despite the points to raised, the game looks great on the iPad and also plays well.
 
Played exactly 1 hour and 10 minutes of ingame Eternal Legacy last night, it ate a good 65% of my 2g touch battery (which has always had a small shitty battery in it) so I am playing it without any AA, HD or extra visual effects, the game looks rather basic and "ok" but it's fully playable and smooth, no huge framerate drops at all.

The first 40 minutes or so felt like a prolouge, the area you were in was like somewhere in the sky so there was lots of white fog, not the best way to start off, the visuals are much nicer and cleaner in the second chapter, classic fields canyons and water.

First thing I did before starting a new game was change the combat to control all, otherwise I think the cpu will play as your team mates. Battles are like final fantasy's constant time in battles stuff as in the fight does not pause while you decide who or what to do next, it keeps on flowing so you need to keep up with the action.

I like it.

I do wish I had a next gen device for this game, screenshots look a ton nicer as half of the visuals are lost on older models, textures take a huge hit on older devices too.
 
Wooow Dead Rising is bad. Why did I buy this game? :lol
Oh well at the very least I also bought GameDev Story and it kept me up till six in the morning
 
Aaron said:
I looked it up. It's called Aralon: Sword and Shadow. It's essentially Morrowind for the iphone. Large freely explorable world, and all the RPG elements you expect from a full fledged RPG.

When is this out!
 
I know we're all very excited about Infinity Blade (spent a little more time with it, it's pretty awesome) and the ton of other games that came out last night. But let's take a minute to celebrate some fantastic news.

Broken Sword 2 – The Smoking Mirror: Remastered is coming to iOS "soon"!

Any adventure game fans need to grab this when it comes out, it may not be quite as good as the first game but that still makes it a very good game indeed.

And if you haven't played the first game yet, get to it! It's out on iPhone/iPod Touch and iPad and is a superb port/enhancement of the original (for the most part).
 
FlyinJ said:
Puzzle Quest 2 is another programming travesty. It seems like Infinite Interactive will only deal with the most incompetent porting developers.

The loading times are absurd. 5-10 seconds when walking between screens on a 3GS. It's loading a bitmap and a few sprites for chrissakes... there is absolutely no excuse for it.

Also, there are 1-2 second pauses everywhere in the game. Cast a spell, pause. Use a weapon, you better believe there's a pause (up to 3-4 seconds). Match some gems? Yeap, a pause.

Completing a quest is also ridiculous. After the quest complete dialog, it puts you back to the navigation screen and tells you that you need to go somewhere else. But can you go there? Nope. You have to sit there and wait while it displays "300 gold acquired" for about 5 seconds. Then can you go? Nope, another line of text appears telling you how much experience you received for 5 seconds. You tap the screen to try to skip past this information that it took you .2 seconds to digest, and the game actually beeps in complaint. So they register that you want to advance the text, but instead of actually doing it, they make the game yell at you for having the nerve. After looking at these prompts for 10 seconds, they finally go away, and guess what? Another 1 second freeze as the game attempts to place the sprite arrow showing where you need to go to. I guess they couldn't use that 10 seconds of making you sit around to do the intensive sprite-placement algorithm.

It's seriously one of the shoddiest apps I've used on the iPhone. And I've played some pretty shoddy games on it. Did they program this thing in Visual Basic?

Spark Plug games should be ashamed of themselves.

While most reviews I read so far were encouraging, and said it's nothing like the travesty of the first release (which despite updates and revisions still isn't great), that's a honest perspective you've given, and the loading times in such a game for mere text messages are pathetic.

Enough to make me wait it out for a .99c sale or an update that fixes the loading.
 
Minsc said:
While most reviews I read so far were encouraging, and said it's nothing like the travesty of the first release (which despite updates and revisions still isn't great), that's a honest perspective you've given, and the loading times in such a game for mere text messages are pathetic.

Enough to make me wait it out for a .99c sale or an update that fixes the loading.
I'll have to boot it up tonight and test, but what he described doesn't seem any worse to me then what I played on XBLA.

I payed the $10, so I'll run both and see.
 
2 Minute impression of Dead Rising: Terrible, just terrible. Clunky controls, rough graphics, very few zombies on screen, lots of pop-in etc.

It does have the proper Willamette Mall Theme though, so that's £2.99 well spent.
 
Spruchy said:
should i play infinity blade on my iphone or ipad?

I started it last night on my iPad, and then played some this morning on my iPhone. It's not as pretty on the iPad but IMO it's a ton easier to play.
 
felipepl said:
Actually I was able to play NOVA for 10 minutes, should be good enough to hold me like that :lol

On a side note, Infinity Blade is amazing. My god, why isn't this a big, vast, "not on rails" open world RPG? I'm starting to think that this isn't due to technical reasons anymore, but more likely:

a) developers think that iDevice games must have that "pick up and play" mantra all over it, thus, neglecting more complex games (and I mean original ones Gameloft).

b) the budget to develop a game like that is most likely way higher that what the current Infinity Blade is, and Chair (in this example) isn't willing to take the risk for now.

I'm really interested in sales figures concerning this one and Rage HD. If both sell really well, I can see the iDevices as a true competitor to the 3DS and the PSP2.


When was the last time a western third party made a game like Rage or Infinity Blade for the PSP or DS?

IMO the iOS platforms are already being taken more seriously over here.
 
I played about 45 minutes of Eternal Legacy so VERY early impressions:

-Nice Looking
-Music is there - at least so far, nothing great..or grating
-Voice acting is LOLbad. Also, characters stop speaking in the middle of lines sometimes. happened 3 times to me already. And when there is more than 1 page of text, they will keep talking past the 1st page and you have to manually move it to the next page to get the rest of the text...not sure why they couldn't have it auto-scroll or whatever all other games do.
-Battles seem alright so far. Enemies have a lot of HP I have noticed. "Ultimate" attacks are a little odd in that they are listed with the rest of your skills and have nothing I have seen to denote that it's an "Ultimate" attack. It lights up when you can use it, but even the names of them are boring (Double Slash...really? lol)

Jury is still out on the overall package - I hope the "story" gets better. Lots of cheese so far. That may just be the voice acting tarnishing my memory of it though.

More later.
 
Infinity Blade is pretty good. Not my iOS game of the year, but it's definitely among the best. I wish there was more to it and the framerate was a little better.

Anyone know if there's a particular advantage in using parry instead of dodging? I'm thinking it makes for a larger attack window, but I'm not sure.

Also, what does the "3x combo" does? And is it only horizontal swipes? I missed the tutorial panel.

On Eternal Legacy, I like some Gameloft games, but I have no faith in them to deliver a good JRPG. I mean, seriously, how could they? I'll buy Dungeon Hunter 2 as soon as I finish the first one though.
 
heringer said:
Infinity Blade....Anyone know if there's a particular advantage in using parry instead of dodging? I'm thinking it makes for a larger attack window, but I'm not sure.
Dunno chief, I'm struggling to get my 'dodge' timing down.

Also, what does the "3x combo" does? And is it only horizontal swipes? I missed the tutorial panel.
There are 3,4 & 5x combos. I think you just swipe in alternate directions (ie; Up, Down, Up or Down, Up, Down). The final hit is a 'big hit' and takes off more energy.
 
heringer said:
Anyone know if there's a particular advantage in using parry instead of dodging? I'm thinking it makes for a larger attack window, but I'm not sure.

When you parry you can stun your enemy for a larger attack window.
 
randomlyrossy said:
I know we're all very excited about Infinity Blade (spent a little more time with it, it's pretty awesome) and the ton of other games that came out last night. But let's take a minute to celebrate some fantastic news.

Broken Sword 2 – The Smoking Mirror: Remastered is coming to iOS "soon"!

Any adventure game fans need to grab this when it comes out, it may not be quite as good as the first game but that still makes it a very good game indeed.

And if you haven't played the first game yet, get to it! It's out on iPhone/iPod Touch and iPad and is a superb port/enhancement of the original (for the most part).
!!!

This is big news for me, I was just wondering if they'd get around to the second game.
 
I know it says iPad update coming to Dead Rising but is that to get it to run on iPad or is it true support?

I noticed it said it wouldn't work on iPad in the description.
 
Chorazin said:
I started it last night on my iPad, and then played some this morning on my iPhone. It's not as pretty on the iPad but IMO it's a ton easier to play.

Agreed, much easier to play on the iPad.

When are more universal games going to offer save import/export between ipad/iphone? If you own both devices, it's super annoying you can't pickup on one device after playing on another.

If Apple wants to get more serious about gaming, it needs to have a "seal of quality" type thing for games, where if you release a universal game, it MUST have features like save transfers and stuff.

I've just got Puzzle Quest 2 and Infinity blade, and it annoys the hell out of me I have to basically pick a platform and stick with it...
 
Aaron said:
The 16th. You can see preview pics on toucharcade. Looks really good to me, much better than Ravensword was.

Awesome say good bye to writing productivity... :(
 
Nihilistic Monk said:
Agreed, much easier to play on the iPad.

When are more universal games going to offer save import/export between ipad/iphone? If you own both devices, it's super annoying you can't pickup on one device after playing on another.

If Apple wants to get more serious about gaming, it needs to have a "seal of quality" type thing for games, where if you release a universal game, it MUST have features like save transfers and stuff.

I've just got Puzzle Quest 2 and Infinity blade, and it annoys the hell out of me I have to basically pick a platform and stick with it...

Yeah, I had similar problems with other games. Hell, even if it isnt' universal, I want to share saves between my iphone games and the iphone games I play at 2X on my ipad.
 
commish said:
Yeah, I had similar problems with other games. Hell, even if it isnt' universal, I want to share saves between my iphone games and the iphone games I play at 2X on my ipad.

it would be awesome if they could do this through game center somehow now that both devices have it.
 
came in here to post the exact same thing. it can't be that hard, surely?

it's really confusing in stuff like flick kick football where the high score counter in the corner is device-specific but doesn't jive with the leaderboards.
 
Nihilistic Monk said:
Agreed, much easier to play on the iPad.

When are more universal games going to offer save import/export between ipad/iphone? If you own both devices, it's super annoying you can't pickup on one device after playing on another.

If Apple wants to get more serious about gaming, it needs to have a "seal of quality" type thing for games, where if you release a universal game, it MUST have features like save transfers and stuff.

I've just got Puzzle Quest 2 and Infinity blade, and it annoys the hell out of me I have to basically pick a platform and stick with it...

I am in exactly the same situation, and it is very annoying to have to re-play games to get back to where you were. (Angry Birds was a pain in spots)

I am also not looking forward to losing all my game progress when I inevitably upgrade to a newer device.

I love that Galaxy on Fire 2 has an on-line save system.
 
Well Cut the Rope fans are getting a little present, along with everyone else. 25 new rope cutting levels will be delivered in a holiday themed standalone app, for free.

Incredibly festive looking, and even a little cute. Due out sometime before christmas, which should mean sometime next week due to the app-store lock-down coming up.
 
Minsc said:
Well Cut the Rope fans are getting a little present, along with everyone else. 25 new rope cutting levels will be delivered in a holiday themed standalone app, for free.

Incredibly festive looking, and even a little cute. Due out sometime before christmas, which should mean sometime next week due to the app-store lock-down coming up.
One of my favorite games so I'm excited about that. I'm still working my way on 3 starring the new DLC. They're a lot tougher than the rest of the game
 
Minsc said:
Well Cut the Rope fans are getting a little present, along with everyone else. 25 new rope cutting levels will be delivered in a holiday themed standalone app, for free.

Incredibly festive looking, and even a little cute. Due out sometime before christmas, which should mean sometime next week due to the app-store lock-down coming up.

Aww so cute. I love Cut the Rope. I like it way more than Angry Birds. That game did not click for me for some reason.
 
mandiller said:
Valid points. But personally I feel these issues aren't very major. They don't hamper my enjoyment of the game much. It think despite the points to raised, the game looks great on the iPad and also plays well.

They are complete game breakers for me.

I timed it, and it took 2 minutes to traverse from the front gate of the town to the entrance of the northern dungeon. That's -4 screens-. 4 bitmaps, 2 minutes to cross them. This is inexcusable.

I then tried to find some of the sub-quests, thinking they were in the first town. Because of the nature of how it's laid out, there are two places where the path branches. For me to traverse to all 6 screens of the town, it took me 5 minutes.

Completely unplayable.
 
Xater said:
Aww so cute. I love Cut the Rope. I like it way more than Angry Birds. That game did not click for me for some reason.

The semi-random feeling of physics in Angry Birds is what turned me off, where Cut the Rope has you doing a very set series of moves in order to grab all the stars.

I'm the same way, didn't care for Angry Birds but love CtR.
 
Has anyone been experiencing "error 2037" when attempting to purchase anything from the itunes store today? I'm trying to gift Infinity Blade to a friend, and it's been giving me this error across multiple platforms.
 
Infinity Blade is kind of sucky, so I've moved on to Dungeon Hunter 2, which seems largely identical to DH1 just with better graphics, much smoother performance, and MUUUUCH better controls. And more customization. And multiplayer. And multiple difficulty levels. And class specializations. So, not quite identical, I suppose. :)
 
Infinity Blade is alright. I think it is fun for what it is and the experience system has me hooked. Right now my diamond in the rough I've been playing is Gravity Guy. Fun little game. You use these gravity boots to manipulate high and low in the environment attempting to run for your safety. Some thought out level design only 99 cents right now I think it is worth a look!
 
Disappointed to report that already beat the God King in my third bloodline. Way too easy. :/

I'm hoping there's some kind of "twist", a new, stronger enemy, otherwise it's really disappointing.
 
Xater said:
Aww so cute. I love Cut the Rope. I like it way more than Angry Birds. That game did not click for me for some reason.

I'm the total opposite. Like Angry Birds but haven't really gotten bitten by the addiction bug yet with Cut the Rope.

Flick Golf has me bitten, though.
 
Anyone know how long Eternal Legacy is around?

I didn't see any sites mention length, I like the game so far but if it is over soon that would be bad.
 
Gamecocks625 said:
I'm the total opposite. Like Angry Birds but haven't really gotten bitten by the addiction bug yet with Cut the Rope.

Flick Golf has me bitten, though.
It's kinda hard to get truly "addicted" to a game that lasts a few hours. Very fun few hours though.
 
Quick Gamecenter question... is it region specific or account specific with the games? As I have both US accounts and Asian iTunes accounts.
 
AstroLad said:
It's kinda hard to get truly "addicted" to a game that lasts a few hours. Very fun few hours though.

Were you talking about Flick Golf? Yeah "addicted" is too strong of a word, but I'm certainly enjoying the heck out of it. Looking forward to the Gamecenter integration and new courses coming soon.

By the way, are you still rocking the 3rd gen Touch or did you upgrade?
 
Gamecocks625 said:
Were you talking about Flick Golf? Yeah "addicted" is too strong of a word, but I'm certainly enjoying the heck out of it. Looking forward to the Gamecenter integration and new courses coming soon.

By the way, are you still rocking the 3rd gen Touch or did you upgrade?
No sorry I meant Cut the Rope. Haven't played Flick Golf.
 
heringer said:
Disappointed to report that already beat the God King in my third bloodline. Way too easy. :/

I'm hoping there's some kind of "twist", a new, stronger enemy, otherwise it's really disappointing.
Yeah, nope. The game just pretends your character died (even though there's an ending and the credits roll) and the bloodline continues.

Oh well, I guess you really can't expect much from a $6 game that looks that pretty.
 
AstroLad said:
No sorry I meant Cut the Rope. Haven't played Flick Golf.

I don't know man, I've had cut the rope for over a month when I got my iPhone and still haven't beaten it yet. It's pretty hard later on and is perfect to play in short bursts. Can't really say I'm addicted to any iPhone games, but quite a few keep me coming back for more and more.
 
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