Terareflection
Member
And america gets nothing as usual, not that there would be a playable demo anywhere near where I live, but dammit, I wish Atlus weren't so insular with their games.
corkscrewblow said:So is the PS3 version gonna have that atrocious loading from the video above of the 360 version? That would be hilarious. Pretty much everyone I know is on the "if there's that loading in between characters in the final version I'm not buying this shit" fence.
corkscrewblow said:So is the PS3 version gonna have that atrocious loading from the video above of the 360 version? That would be hilarious. Pretty much everyone I know is on the "if there's that loading in between characters in the final version I'm not buying this shit" fence.
No May Lee, no pay thee!Douche McBaggins The 3rd said:No mai? No bai! No K'? No pay Kash! No Kula? NO MULA! No Vice? No Dice!
corkscrewblow said:dude it's like 6-7 seconds after each character dies, that's abysmal.
Like Gundam said, the game isn't installed.branny said:Did it really have to take ten seconds to get to the win screen? I like how Kula was so amazing that her loading even caused the music to stop, unless that was a recording error. (fake edit: Nvm, happened with Kyo, too.)
No May Lee, no pay thee!
corkscrewblow said:Hopefully there's a forced install on the PS3 version. Don't wanna play randoms and have it take 7 seconds between rounds.
Terareflection said:Like Gundam said, the game isn't installed.
Also here is the console intro.
corkscrewblow said:dude it's like 6-7 seconds after each character dies, that's abysmal.
Douche McBaggins The 3rd said:Shit 6-7 seconds and your're complaining? The Playstation ports were like 20-40 seconds for each ROUND. 6-7 seconds is NOTHING. The Neo Geo CD was 60-90 seconds of loading. You don't know pain until you know Neo Geo CD.
It's now 2011 though.Douche McBaggins The 3rd said:Shit 6-7 seconds and your're complaining? The Playstation ports were like 20-40 seconds for each ROUND. 6-7 seconds is NOTHING. The Neo Geo CD was 60-90 seconds of loading. You don't know pain until you know Neo Geo CD.
Times change. Seven seconds in between rounds is not acceptable in 2011.Douche McBaggins The 3rd said:Shit 6-7 seconds and your're complaining? The Playstation ports were like 20-40 seconds for each ROUND. 6-7 seconds is NOTHING. The Neo Geo CD was 60-90 seconds of loading. You don't know pain until you know Neo Geo CD.
_dementia said:It's now 2011 though.
haunts said:the same people who arent getting the game because of a few seconds of loading time between rounds are the same people who wont be playing it after jerking it to mai for a week or two. they wont be missed.
seriously tho, even at PAX isnt wasnt really that bad. I was personally surprised to see "now loading" and am just going to assume it will be better in the final build but at the end of the day it wasnt nearly bad enough for it to take away from the enjoyment of the game.
gundamkyoukai said:Man 98 for dreamcast still has the best KOF opening of all time.
Then really close behind would be KOF '94 Re-Bout Intro .
Douche McBaggins The 3rd said:Shit 6-7 seconds and your're complaining? The Playstation ports were like 20-40 seconds for each ROUND. 6-7 seconds is NOTHING. The Neo Geo CD was 60-90 seconds of loading. You don't know pain until you know Neo Geo CD.
How is her face messed up?Douche McBaggins The 3rd said:But Mai? Her face is too messed up in this iteration. If anything it's going to be all about Vice and Mature. Now that's hot.
Douche McBaggins The 3rd said:But Mai? Her face is too messed up in this iteration. If anything it's going to be all about Vice and Mature. Now that's hot.
Choppasmith said:GG/BB sprites are like theatrical-quality anime in comparison.
Choppasmith said:Ugh, those intros are HORRIBLE. I can't believe people would rate those so high. "BUT GUYZ IT'S FULLY ANNIE-MAY-TED!"
Yeah animated piss-poorly.
Sure, the intro for 98 on the DC had cool music and an okay fight between Iori and Kyo, but the actual character designs look awful and flat.
94 Rebout is the exact opposite. The characters LOOK great (they really nailed Shinkiro's old artwork) but the animation is so laughably bad. GG/BB sprites are like theatrical-quality anime in comparison.
Well those load times are hard to handle. Six more seconds until they get to see Mai again? Let's be reasonable here!haunts said:the same people who arent getting the game because of a few seconds of loading time between rounds are the same people who wont be playing it after jerking it to mai for a week or two. they wont be missed.
.
gundamkyoukai said:Man as poor as the animation\art is in both it was awesome back in DC\PS2 days plus nostalgia factor .
They have not done any better to me since then so the bar not that high .
Then again I always wonder why SNK never bother to do a KOF anime other than those 4 shorts .
They have some much they could work with and loads of awesome chars .
Also SNK so poor it makes me cry , BB gets anime stuff , BandaiNamco does CG for there games , Capcom does all sort of stuff now.
What does KOF get nothing .
Mature said:Well those load times are hard to handle. Six more seconds until they get to see Mai again? Let's be reasonable here!
Fersis said:Dat EX Yamibarai
His EX Yamibarai seems to replace his old KOF97 / 98 Eight Sake Glasses DM.alstein said:EX Iori looks overpowered at first glance, but I'd need to see him in action, and it's very easy for chars to look overpowered in KOF.
corkscrewblow said:Times change. Seven seconds in between rounds is not acceptable in 2011.
It's the size of her forehead mainly (at least from my perspective).Finaika said:How is her face messed up?
Fersis said:His EX Yamibarai seems to replace his old KOF97 / 98 Eight Sake Glasses DM.
Totally useless. I never understood why they put the 'mash buttons to escape' thing. =/BadWolf said:That was useless though.
alstein said:EX Iori looks overpowered at first glance, but I'd need to see him in action, and it's very easy for chars to look overpowered in KOF.
Isn't anime displayed at 15 frames per second?Choppasmith said:GG/BB sprites are like theatrical-quality anime in comparison.
European publisher Rising Star Games product manager Yen Hau has done a Q & A session with Spanish KOF community SpekSNK, and there's a bit of new info there. The full text can be read from the link, below is a quick summary.
http://www.speksnk.org/foro/viewtopic.php?p=573616#p573616
-European release date is November 25. Japan is the same. (Japan is probably 24th in this case due to time zone difference. US is 22nd.)
-Netcode will be optimised for broadband and fibre optic connections, SNKP are still working on it. (Don't know when the interview was conducted, but it sounds rather recent)
-No demo before release.
-European version is slated to have a reversable sleeve. Aside on 4-disc preorder bonus, there's a reversable poster (art on one side, command list on the other) and art disc (includes artwork, wallpapers, videos and a visual story of the Ash Saga)
Also, I'll take the initiative to do the Blog translation this time around, give Toxico some breathing time from his usual hard chore.
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http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_45.html
About Flame Iori
Good day everyone.
...Eh actually, it's pretty late already so it's more like "Good evening". (sweats)
Putting that aside, we've been doing a lot of explanations on the game modes so far. So for a change of pace, we're going to do something we haven't done in a while-- we'll talk about another additional character for the home console.
As people may already know from the PVs [Promo Videos], the third additional character [to the home console] is Iori with the power of flames, AKA flame Iori. He joining into the fight with his costume he wore back when he had his flames! In this article, we'll refer to the normal Iori as "Claw Iori" and the Iori with the power of flames as "Flame Iori" to make things easier to understand.
So let's get started and ask Producer Yama' about the charasteristics of Flame Iori.
Producer Yamamoto: To start off, in terms of direction attacks, he can't use the Geshiki Kui [3+C] that Claw Iori has, but he's regained his Geshiki Goufu In Shinigami [6+B], and he can use it instead.
Ah, so even his direction attack is different from Claw Iori.
Producer Yamamoto: Exactly. As for his specials, he has his old attacks such as Yamibarai, Oniyaki, and Kuzukaze. He also has his good old Aoibana as well, which can be used in the same way like before. Some of the EX specials have unique behaviors. For example, his EX Yamibarai stops the opponent for a limited time like his old Yasakazuki, and his EX Kototsuki is a different attack than his normal one. There might be other uses aside from hitting it regularly...
So that'll be something for us to find out when we use him. So next, let's hear about his supers!
Producer Yamamoto: In terms of his supers, he has his usual Yaotome and the Saika after-attack, and aside from that, he's also got back his Yamisogi. His Yaotome can be done as an EX attack, but it's important to take note that you can't do a Saika afterwards in that case. Also, the visual effects on his HomuraHotogi Neomax is really dynamic, so please try using it.
All the users are probably wondering whether "he's stronger" than Claw Iori. So what about that?
Producer Yamamoto: To be honest, neither of them is really stronger than the other. They both have different fighting styles so we hope people will pick them according to which style they prefer.
For example,
Claw Iori's normal Yaotome doesn't allow opponent to recovery roll / Flame Iori's normal Yaotome can be recovery rolled after it hits
Claw Iori's EX Yaotome can go through a Psycho Ball / Flame Iori's Yaotome will get hit by a Psycho Ball
So even if it's the same move, it can have a different attribute, and it should be interesting to check them out.
Alright. Are there any other noteworthy points regarding Flame Iori?
Yamamoto: Flame Iori has his own stage, and it's a remake of the rival team stage from KOF95, which was Iori's debut KOF title. And in the background, "those three guys" are trying to find their chance to get back into KOF. Also, there's some tidbits that might make old Iori fans react like "Oh?", so please look forward to the game's release.
"Those three guys" sounds interesting, and so does that little tidbit. Can't wait to play the game.
To wrap things up, here are the usual character introduction footages!
And that's all for now. Please try playing with Flame Iori.
See you next update!
Terareflection said:Netcode will be optimised for broadband and fibre optic connections
alstein said:I'd love to see "those three guys" back in KOF period.
alstein said:I'd love to see "those three guys" back in KOF period.
robut said:How about Orochi Brian where you turns into J. Max?
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