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The King Of Fighters XIII - Console version detailed

November delay like I called it before anyone else in this thread? I am SHOCKED!

oohru.jpg


I take it the Japan release date is also delayed the same. . . would've been cool if I could still get it early since retail PS3 games are region free right?

I guess we can ascertain that spectator mode is not a feature since they would've advertised it since a long time ago to build hype and redeem the delay. I would say it is near impossible that they would not mention it if they had it planned.
 
SAB CA said:
The Trailer is quite nice, too. Also, The Atlus Official Site has been updated.

Really wished they said "It's delayed, but we'll give you an online capable demo to tide you over!" XD Would have been totally worth it! And a great way to continue / grow the hype. Maybe a pipe dream, but the pipes look pretty nice in this dream...

Oh, you can watch replays in slo-mo and go frame by frame! Very nice.
 
They should just delay it till January of next year to be honest. Get Spectator mode in. Sell the game away from the high profile types. I hope the game sells well. I may still pick it up but with so much coming out...ehhhhhhh. This sucks. :(
 
Spectator mode better be included now, or I'll wait for the price cut :)

Shame, I was REALLY looking forward to this too.
 
Heck, at this rate, I'd hope UMvC get's pushed UP! Let it come out first, let everyone get it out of their system, and then be able to realize... they still want something fresh, with KoF XIII!

Being one who'se getting KoF XIII on Xbox360, I think KoF XIII, it's Pre-Order Soundtrack (Together for $50), and the 10 dollars saved compared to other $60 releases being free to spend on other things, sounds nicer than almost any other $60 purchase this holiday season, lol. Especially with that big sale XBL just started today...
 
I didn't want to read my inbox because I feared the delay would get confirmed. :(

Oh well. Still getting it day one since I skipped XII.
 
Not exactly what I wanted to hear, but hey, I'm a big boy.

And as long as they believe the game can sell to whatever expectations SNK and Atlus wanted it to? Fine. They both know the series caters to the deepest of the niche, anyway.
 
CcrooK said:
They should just delay it till January of next year to be honest. Get Spectator mode in. Sell the game away from the high profile types. I hope the game sells well. I may still pick it up but with so much coming out...ehhhhhhh. This sucks. :(
You may be onto something there. At the absolute worse it won't make a difference sales wise, but the consumers will get what they want.
 
CcrooK said:
They should just delay it till January of next year to be honest. Get Spectator mode in. Sell the game away from the high profile types. I hope the game sells well. I may still pick it up but with so much coming out...ehhhhhhh. This sucks. :(

I agree. Fighting games nowadays just feel naked without spectator mode
 
Y'all be celebrating my birthday with dat KOFXIII hype.

Couldn't ask for a better B'day gift.
Except this will be on the backburner till I get bored of Umvc3. Deal with it KOF-Gaf

Emperor Bohe said:
I agree. Fighting games nowadays just feel naked without spectator mode
Wait what? Spec. mode is not confirmed?
 
Noooooooo! *kicks in the air and starts crying*

I was hoping that it wouldn't get delayed this far. :(

Oh well.

Also, I'm kinda sad that, just when I finally might be able to see if there are 3+ player lobbies at 0:52 in the trailer, there's a giant "10 GAME MODES" right over the player match description. :(
 
sephi22 said:
Y'all be celebrating my birthday with dat KOFXIII hype.

Couldn't ask for a better B'day gift.
Except this will be on the backburner till I get bored of Umvc3. Deal with it KOF-Gaf


Wait what? Spec. mode is not confirmed?

It's confirmed to NOT be in. Reasoning: spectators add lag. They want online to be as good as possible.

I think fewer folks want spectator mode vs even a 1% improvement in the online.

If you want to see how bad spectators can get, boot up HDR. 1 vs 1 it's almost GGPO quality netcode (it is a homebrew GGPO), throw in 4 spectators it gets to be a little worse then SF4.

GGPO itself had a trick that made spectators only add 1 frame of lag no matter how many, but when GGPO was being made, they said it was impossible for spectators to not add lag. I don't know if that applies to non-emulated titles though.

I think it's more important to play a game then watch a game.

I understand folks being disappointed on the delay- but why the hell would that make you not buy this, if not immediately then in a month or two? It's like some of you guys are looking for reasons to hate on the game. Yeah, I'm disappointed also- but when Thanksgiving hits I'll be playing KOF- gotta be thankful for that. Most likely this was something completely out of SNK's control, and they get another 3-4 weeks to polish stuff up. Maybe they can give Billy some idle animation.
 
Beh, since I just saw trailer and I am going to not buy it in Nov.


They are stupid for sending it to death penalty in Nov, and I might buy it in Dec. If I didn't then it will push to Jan or Feb.


Why would they do it to their own last game in series if it fail.
 
IntelliHeath said:
Beh, since I just saw trailer and I am going to not buy it in Nov.


They are stupid for sending it to death penalty in Nov, and I might buy it in Dec. If I didn't then it will push to Jan or Feb.


Why would they do it to their own last game in series if it fail.

Would it be better to send it out in october and have issues with it? One would think the delay is for an actual development related reason instead of "we want this game to die". If the game came out in october and it was a buggy mess for a few weeks and everyone would shit on it. The game is delayed and everyone shits on it. What about Blazblue? Is everyone gonna bash that game cause its coming out even later than KOFXIII and saying its Bomb on Arrival?
 
CadetMahoney said:
You may be onto something there. At the absolute worse it won't make a difference sales wise, but the consumers will get what they want.

I think it could trickle in more sales if it were sold outside of the holiday season. Next year would be a great start with KOFXIII being released. The package as a whole right now as shown is a fantastic deal. And with other big hit titles next year like SFxT, VF5:R and TTT2, having KOFXIII start the year off for a fighting game would be fantastic. I think fighting fans should not pass this up. But the sole problem is the November release date.
 
patrickthehedgehog said:
Instead of being all negative about the delay I'm going to focus my hate on Capcom in hopes that UMvC3 will get delayed! Mwahahhaah!!
"Stay salty my friend" (TM)
 
Phoenixazure said:
Would it be better to send it out in october and have issues with it? One would think the delay is for an actual development related reason instead of "we want this game to die". If the game came out in october and it was a buggy mess for a few weeks and everyone would shit on it. The game is delayed and everyone shits on it. What about Blazblue? Is everyone gonna bash that game cause its coming out even later than KOFXIII and saying its Bomb on Arrival?

My point is that it should release in Dec or Jan to be safe.
 
Last trailer is great.

I don't care about the delay per se, I'll just sit down and wait... Seems to me a matter of very bad timing, that's all: I hope the game will do well anyway, because a bomba due to UMVC3 would sound so unfair to me.
 
Phoenixazure said:
Would it be better to send it out in october and have issues with it? One would think the delay is for an actual development related reason instead of "we want this game to die". If the game came out in october and it was a buggy mess for a few weeks and everyone would shit on it. The game is delayed and everyone shits on it. What about Blazblue? Is everyone gonna bash that game cause its coming out even later than KOFXIII and saying its Bomb on Arrival?

I am trying to think of a case where a month delay has resulted in an obvious improvement in the game...but I can't. So I really put no faith in snk saying that the delay is to help the game.

If you guys can think of examples from Japanese developers I'm welcome to it.

I have a sinking feeling this misses 2011 completely.
 
Kintaro said:
I am trying to think of a case where a month delay has resulted in an obvious improvement in the game...but I can't. So I really put no faith in snk saying that the delay is to help the game.

If you guys can think of examples from Japanese developers I'm welcome to it.

I have a sinking feeling this misses 2011 completely.
Perhaps they couldn't work out some glitches in time, or something?
 
Kintaro said:
I am trying to think of a case where a month delay has resulted in an obvious improvement in the game...but I can't. So I really put no faith in snk saying that the delay is to help the game.

If you guys can think of examples from Japanese developers I'm welcome to it.

I have a sinking feeling this misses 2011 completely.

I'm thinking it may be an unrelated reason, like lack of retail space. If we get a 2nd delay, then I'll think something is wrong. That said, since they have an extra 3-4 weeks, they can polish up a little more if needed.

If this misses 2011, then they're in serious trouble. SC5 comes out by March, and that one will get the anime crowd in a way Marvel doesn't, and that's a big chunk of the KOF fanbase.
You'd also have the SF4 upgrade, which I'd have to give a chance if there's no KOF.
 
Galdelico said:
I don't care about the delay per se, I'll just sit down and wait... Seems to me a matter of very bad timing, that's all: I hope the game will do well anyway, because a bomba due to UMVC3 would sound so unfair to me.

Pretty much the same for me too. Bummed that it will be overshadowed by UMvC3 for a lot of people. Hopefully the 1 month delay will make sure that the game is solid right out of the gate.
 
alstein said:
It's confirmed to NOT be in. Reasoning: spectators add lag. They want online to be as good as possible.

I think fewer folks want spectator mode vs even a 1% improvement in the online.

If you want to see how bad spectators can get, boot up HDR. 1 vs 1 it's almost GGPO quality netcode (it is a homebrew GGPO), throw in 4 spectators it gets to be a little worse then SF4.

GGPO itself had a trick that made spectators only add 1 frame of lag no matter how many, but when GGPO was being made, they said it was impossible for spectators to not add lag. I don't know if that applies to non-emulated titles though.

I think it's more important to play a game then watch a game.

I understand folks being disappointed on the delay- but why the hell would that make you not buy this, if not immediately then in a month or two? It's like some of you guys are looking for reasons to hate on the game. Yeah, I'm disappointed also- but when Thanksgiving hits I'll be playing KOF- gotta be thankful for that. Most likely this was something completely out of SNK's control, and they get another 3-4 weeks to polish stuff up. Maybe they can give Billy some idle animation.


I think more people are "canceling pre-orders" as a result of no news on the netcode front rather than the delay. And canceling pre-orders doesn't necessarily mean that they won't pick up the game a few months down the line.

Spectator mode is a must. Yes, playing is better than watching... but I don't get that argument. I've heard it used way too many times. The two aren't mutually exclusive. Spectator mode should always be an option available in fighting games now, with a heavy emphasis on stability of the players vs. spectators. Fighting games are social activities. And despite what a lot of people would like to believe, they're very much online dependent. Commentating and watching a match with buddies is a great time. The reason fighting games are back in full force are because of online netplay and features.

There's no spectating in ranked matches, so there's no issue there. Player matches either (that you can presumably invite friends into). Lobbies should always have spectator.
 
We're not going to get any news on netcode pre-release that I'd trust. I'm getting this regardless of netcode, but a crap netcode would mean I may quit quickly, since I don't have the ability to play offline that much.

I actually have faith SNK will pull something decent off. There's no logical reason to believe it- but I think Atlus/RSG wouldn't falsely advertise netcode as a selling point if they didn't know something was coming, and they've been pushing the netcode.

I hate spectating. I hate stream monstering. I don't hate the people who do it, but I'd rather actually be playing the game. Then again I'm not a very patient person when it comes to gaming.

Also more spectators= fewer lobbies= harder to find matches, which is what I want to do.
 
alstein said:
I hate spectating. I hate stream monstering. I don't hate the people who do it, but I'd rather actually be playing the game. Then again I'm not a very patient person when it comes to gaming.

Also more spectators= fewer lobbies= harder to find matches, which is what I want to do.

Again, some people are more social gamers (not to be confused with casual). Grew up with arcades and appreciate the arcade mentality when approaching a game. Watching doesn't mean you're not playing at all or learning. I hate it when people quit lobbies just because they lose and have to wait their turn. Everyone has their own preferences. That's why player matches exist vs lobbies.

I seriously doubt the introduction of lobbies has made it more difficult to find player matches. That's silly logic. People don't enter lobbies to spectate (except maybe in BlazBlue). They enter lobbies to play. But they can't be playing all the time in a lobby because they have to wait their turn against friends unless they dominate... in which case they've earned the right to continue playing. Generally speaking, most people have their lobbies set to a lower max anyway.

To be clear, I'm getting this game day one. But the lack of spectator mode is a huge strike against this game for me. And I can't convince a lot of my friends to pick this up simply because we generally play in lobbies. Hell, it's hard enough to get some of them to play Marvel 3 because of the lack of spectator mode. And when we can play 3SOE, SSFIVAE, MvC3, BlazBlueCSII, and with UMvC3, SSFIVAE2012, and Skullgirls around the corner... coupled with the overall unfamiliarity of the KOF brand, it's tough to sell the game.
 
You know what's awesome? Being able to watch somebody much better than you after you lost. You can see their strategies vs. other people, see their habits and tendencies, all while talking with your friends.

It's the current equivalent of what the Arcade used to be. I don't get the "it adds lag" argument. Several games this generation (and DoA2U LAST generation) had lobbies and great online play.

It's a bullshit excuse and there's no reason to not include the option for people who like it. I love spectator mode because of the social aspect. I love being in a room full of friends and watching one another play.

Maybe if I had faith that this game would have even decent online without spectator mode I wouldn't mind. But I'm pretty sure it's going to suck.

I'd love to be wrong.
 
Atlus Website updated with: Ikari Warriors and Psycho Soldier Teams stories, Mission Mode, Online Replays and... the new release date. lol
 
I could see spectating adding literally 1 frame of lag due to the fact that processing time is required to grab and time delay (by a few moments) the command inputs of the players actively playing, so that the clients of other players could then be sent those inputs that are operating the mirrored characters from their point of view. The same reason GGPO for instance requires 1 or 2 frames of delay to have space to calculate rollbacks before adjusting the next frame.

1 frame isn't bad of course and would be within most net connections' tolerance anyway.

Personally, I do agree spectator mode is important. It's understandable that you may sometimes want to play back to back matches as fast as possible. But being able to spectate before fighting someone gives you a valuable chance to understand what they are doing. It's no different than watching a replay of your own match and having time to think about your mistakes.

I've been playing in player rooms in Third Strike Online and due to the super fast nature of how that game exists, switches, and loads between matches, spectating doesn't waste much time, and it's quite useful to observe how other players in the room play various matchups. Sometimes I've reconsidered my character usage based on what I've seen, no different from a traditional offline arcade experience.
 
alstein said:
I hate spectating. I hate stream monstering. I don't hate the people who do it, but I'd rather actually be playing the game. Then again I'm not a very patient person when it comes to gaming.

Also more spectators= fewer lobbies= harder to find matches, which is what I want to do.

Spectator mode = more people to play i have friends that won't pick this up cause it missing that mode.
Stop playing MVC3 after 2 months because it lack this mode (also shit netcode ).
I grew up in the arcades and waiting to play is not a big deal , sometimes you don't feel like playing randoms whole night .
Some of the best times i had this gen in fighting games come from have a small SSF4 room with GAF playing whole night .
That would have not happen if not for Spectator mode , then you can also learn stuff and try out stuff while teaching each other .

Spectator mode is huge part of fighting games now and if this was not KOF i would have not buy it .
 
I'm not touching this without spectator at all. I read almost all of the pages in the first thread and I saw KoFXII as my way to get into the KoF franchise for the first time. Then the game came out and it was such a clusterfuck that it made MvC3 look somewhat acceptable.

I started following this thread and now Spectator mode can't even make it. It's like they are trying their hardest to make people not buy this game....

It wouldn't bother me at all if they delayed the game until January so they could work on getting spectator and the game ready for a launch then. I know it probably pisses off a lot of the main fanbase... but I would really like to get into into KoF and it ain't happening without spectator.
Skilletor said:
You know what's awesome? Being able to watch somebody much better than you after you lost. You can see their strategies vs. other people, see their habits and tendencies, all while talking with your friends.

It's the current equivalent of what the Arcade used to be. I don't get the "it adds lag" argument. Several games this generation (and DoA2U LAST generation) had lobbies and great online play.

It's a bullshit excuse and there's no reason to not include the option for people who like it. I love spectator mode because of the social aspect. I love being in a room full of friends and watching one another play.

Maybe if I had faith that this game would have even decent online without spectator mode I wouldn't mind. But I'm pretty sure it's going to suck.

I'd love to be wrong.
People pretending that Spectator mode is not relevant are living in the past and actively working against their favorite fighters.
gundamkyoukai said:
Spectator mode = more people to play i have friends that won't pick this up cause it missing that mode.
Stop playing MVC3 after 2 months because it lack this mode (also shit netcode ).
I grew up in the arcades and waiting to play is not a big deal , sometimes you don't feel like playing randoms whole night .
Some of the best times i had this gen in fighting games come from have a small SSF4 room with GAF playing whole night .
That would have not happen if not for Spectator mode , then you can also learn stuff and try out stuff while teaching each other .

Spectator mode is huge part of fighting games now and if this was not KOF i would have not buy it .
A lot of people in MahvelGAF defended the lack of Spectator mode for months and months, but now they're singing a different tune. Many people who defend it's absence have no idea how much they are really hurting the game here...
 
SolarPowered said:
It wouldn't bother me at all if they delayed the game until January so they could work on getting spectator and the game ready for a launch then. I know it probably pisses off a lot of the main fanbase... but I would really like to into into KoF and it ain't happening without spectator.

I would gladly wait until January. I think there are pissed off people are the delay, but the more outspoken posts here are about how setting a release date in such a busy month is like sending it to die.


SolarPowered said:
A lot of people in MahvelGAF defended the lack of Spectator mode for months and months, but now they're singing a different tune. Many people who defend it's absence have no idea how much they are really hurting the game here...

MarvelGAF is often openly hostile to reasonable criticism. I've decided to not bother pleading any cases, lest I be subject to troll posts. It's like my favorite game of this year, and I get bashed as a hater because I have something to complain about?
 
Now I'm not sure if this is the case at all. But could the reason that there is no spectator mode be because it doesn't work that well with the netcode?

I remember when I played XII with a couple of friends, then someone from USA joined the lobby and it started to lag even more.

EDIT:
Korigama said:
Drove me nuts to see him cancel after the first hit of her s. C every single time when the second hit also cancels into One Inch, but decent otherwise (if nothing really new to me).
I think it's because it's harder to hit with one inch punch if you use both hits from s.C. Especially from jump-ins.
 
Pablofsi from SRK, posted this last June.

I have confirmation from someone that collaborates closely with Atlus and the KOF XIII development team about the netcode, I can't say anything, -anything, but when I knew what KOF XIII will use as it's netcode, and I'm a huge skeptic, I became very happy and all I can say is that KOF XIII will have the best netcode of -all-, yes, and it's not an overstatement, ALL console fighting games released till now. News should be coming soon... at an important event somewhere. Sorry people, I can't clear up anything else.

He also posted this at Dream Cancel couple of days ago.

My grain of salt: like I said before, my information gave away as discounted that the netcode was finished and the game was ready for launch in that aspect, but I don't know about the rest of the game's areas.


I don't know if his info is reliable.
 
SolarPowered said:
People pretending that Spectator mode is not relevant are living in the past and actively working against their favorite fighters.

For real. I love Spectator mode and it'll make me play games I don't even care about just because of the social aspect. I HATE SF4, but that's alleviated by shooting the shit with a few friends in a room while we just chill and play.

It's a great way to get better, learn new characters, see shit you wouldn't have seen otherwise, learn matchups, and...it's just a great tool to have. If you don't like it, fine. Make rooms with only 1 open slot or only play ranked.

To me, though, its absence is unacceptable. DoA2U had these features and more on the original Xbox and it makes me laugh that current gen fighters can't match that game's feature set.
 
Terareflection said:
Pablofsi from SRK, posted this last June.



He also posted this at Dream Cancel couple of days ago.




I don't know if his info is reliable.

If that is true I'll still be there at the later launch.
 
Honestly, I know about the importance of spectator mode, and I won't deny that its exclusion is a bad thing, but I just personally can't see it as this huge deal breaker that others treat it as when everything else is so good.

Granted, I'm a little biased because most of my experience with XIII is wait in line for 10-15 minutes to play->get bodied->repeat, and I'm really tired of just watching others play by now.

Korigama said:
Drove me nuts to see him cancel after the first hit of her s. C every single time when the second hit also cancels into One Inch, but decent otherwise (if nothing really new to me).

Well, maybe it's better for his timing that way, also, there's the whole pushing them away farther thing.

I wish I could get f+A->qcf as easily as him, EVERY time I try I get a dp and it drives me nuts >___<
 
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