Acquiescence
Member
The demo available to play at E3 consists of the very first 45 minutes of the game, so SPOILER warnings for those of you who want to go in completely blind.
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Easy Allies' Daniel Bloodworth talks about his playtime with the demo to Brandon Jones. Skip ahead to ~01:07:30 in the video to get there.
Kotaku - The Last Guardian is a real video game and we've played it
Engaget - Udea: "Yes, I worry. All I can do at this moment really is pray."
Eurogamer - It's real, it has a release date, and we've played it.
The Verge - I played The Last Guardian, and now I'm in love with a big friendly cat-dog-bird
Gamespot - The Last Guardian has the makings of a bittersweet masterpiece
USGamer - With The Last Guardian, Fumito Ueda's Worldview Remains Unique After All This Time
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I'll add more previews if people post them.
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Easy Allies' Daniel Bloodworth talks about his playtime with the demo to Brandon Jones. Skip ahead to ~01:07:30 in the video to get there.
Kotaku - The Last Guardian is a real video game and we've played it
Given that it’s the early moments of the game, the puzzles are ridiculously simple, and likely not indicative of what you’ll get up to a few hours into the game. What I found myself focusing on was the interactions between the boy and Trico. Like Ico, their bond gives this adventure weight, and while it’s too early to say whether The Last Guardian succeeds in making you care about the two of them, I can say that it was a joy to watch them playfully interact.
There are two examples that stand out in particular.
One, when you’re trying to feed Trico for the first time, if you approach the beast with food in-hand, he unleashes a terrifying scream in protest. Instead, you need to drop the food near him, walk away, and give him space to calm.
Two, as you’re leaving the opening area, an underground lake appears. It seems Trico is afraid of water (possibly because of his electric tail?), and won’t follow you any further. Fortunately for the boy, there’s a stash of food hidden away, and if you toss one of them in the water, Trico will spend a hilariously uncomfortable amount of time wondering if they should jump in the water. Trico will put one of their feet forward, feel some rocks fall into the water, then back off. Then, they’ll notice the food bobbing up and down and reconsider their decision. Eventually, hunger trumps all, and Trico dives down, gets soaked, and lumbers over to the food barrel. One hopes the game is full of such moments.
Engaget - Udea: "Yes, I worry. All I can do at this moment really is pray."
That said, I have some concerns about The Last Guardian being ready by October. The game should be in the "refine for release" phase, but I noticed plenty of graphical glitches, awkward camera angles and even one instance where a jump that should've barely lifted me into the air propelled me 10 feet high.
To be clear, none of the issues detracted enough from the experience to make this anything other than the most memorable 30 minutes of my gaming year, but it's still a worrying sign when we are this close to the release of a title that is so anticipated. Although Ueda and his team at genDESIGN remain the creative force behind the project, since the switch to PlayStation 4, Sony's Japan Studio has been handling the technical side of the game. Perhaps the full force of that 400-strong team working to the deadline will be enough to give The Last Guardian the polish that fans are expecting.
Eurogamer - It's real, it has a release date, and we've played it.
40 minutes of play time isn't enough to judge The Last Guardian, of course. Yes, I'm worried about the controls and camera and framerate, but the more I think about my time with the game, the more confident I am of its soul. Still, The Last Guardian faces the perhaps insurmountable task of meeting expectations set by Sony almost a decade ago. Perhaps that's okay. Perhaps it isn't.
Trico, though. I can still hear his heavy breathing, the rumble of his movement somewhere off camera, the fear in his anguish. There's something haunting about Trico's design, his fur dancing in the dark, his eyes burning bright with strange colours one second, menacing pitch black the next - and that black seems to pour down onto his cheeks, as if he's crying.
I suspect if The Last Guardian realises Fumito Ueda's vision, the game will leave some players crying, too.
The Verge - I played The Last Guardian, and now I'm in love with a big friendly cat-dog-bird
What really surprised me was how, in this sampling of an origin story, I made an instant connection. If I was running ahead, I moved the camera in an awkward way to watch Trico try to catch up. I dreaded leaving Trico’s side — not because I sensed danger that only a giant bird-cat could face, but because I just felt lonely. At one point, I missed Trico making a big splash into water because I was off foraging to find it food.
Gamespot - The Last Guardian has the makings of a bittersweet masterpiece
The Last Guardian is going to make me cry. I can already tell. I've only played the first 45 minutes of Fumito Ueda's latest adventure, but that was long enough to glimpse the emotional undercurrent softly smoldering beneath the surface. Like Ueda's earlier games Ico and Shadow of the Colossus, Last Guardian delivers whimsy and wonder through its stirring soundtrack, fantastical world, and simple yet sympathetic characters. In this case, it's an unnamed boy and a creature called Trico, a feathered pastiche of mythical beasts that still manages to be emotive and adorable.
While the platforming and puzzle solving made intelligent use of the minimal mechanics, certain aspects of the game still need some work. I noticed several objects clipping through each other--like Trico's collar clipping through his feathers--and occasionally had to fight to get the camera to cooperate. I also found the climbing controls to be somewhat awkward, though the aforementioned camera may have been partially responsible. And while it's not necessarily a problem, it's odd that the boy automatically crouches when facing small openings yet doesn't contextually grab ledges unless you press the grasp button. Why remove a fairly standard option like crouching only to complicate another relatively common mechanic like climbing?
These issues are minor, though, especially compared to the heartwarming innocence and empathy of the characters. The somber, almost mystical tone The Last Guardian established in less than an hour of play has me hopeful the final product will be well worth the more than seven year wait when it launches later this year.
USGamer - With The Last Guardian, Fumito Ueda's Worldview Remains Unique After All This Time
I don't know if The Last Guardian's ideas and mechanics will hold up for the length of an entire adventure. I certainly don't know if it will prove to have been worth the long wait. But Ueda's games are always about trust — trust between a boy and a girl, a man and his horse, and now a child and a crippled, mournful, carnivorous dragon-beast — and it seems only fair to trust in return that the game will deliver on its potential and its legacy when it finally launches this October.
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I'll add more previews if people post them.