Duderz said:Those aren't necessarily tear marks - I've seen animals, especially dogs, with dark marks like that along their eyes, but they aren't crying.
They're definitely not tear marks, yeah.
Duderz said:Those aren't necessarily tear marks - I've seen animals, especially dogs, with dark marks like that along their eyes, but they aren't crying.
That's a bit of a misnomer though. It's just about what the decision makers believe the general population will eat up faster. Like for instance, God of War, a new IP at that point, was developed for ages. Sony let that happen because they knew that type of game appealed to a large enough populace for it to be economically feasible for them to make, not only a short term profit on it as a single game, but to make it a franchise and capitalize on it for future installments. As far as I remember ICO sold like shit, so it's pretty obvious why other publishers didn't pick up on any of it's cues at that point. Shadow of the Colossus, on the other hand, was a large success in terms of sales (I think...?), but it's also not that old of a game, so hopefully we'll be seeing some influence coming from Team ICO in the coming years, especially when TLG hits and every critic's pants simultaneously erupt in joy.Ether_Snake said:Because higher ups don't want to make these games, and they want the games done very quickly. Basically, they want us devs to rush the games out to sell a lot of copies.
That's why.
Stillmatic said:Team ICO really have some of the best animators in the industry. They must put a lot of time and effort into the study of animals and how they move, even the subtlest of movements.
This .gif i just threw together so it might be a bit choppy, but notice the hesitation when the boy lifts up the barrel? The creature flinches as he's doing it like a real animal would.
U K Narayan said:Has anyone called dibs on making the official thread?
If not, I'm calling it.
Speevy said:Why can't any developers create games that are anywhere near this level of quality or at least of similar themes and environments?
I don't understand how a relatively small Sony team keeps embarrassing every other developer out there with better art, more focused tech., and all around more cinematic, epic gameplay packages.
It's like you'd think someone would take a few hints like Ubsoft did in Prince of Persia: The Sands of Time, but I've never been playing a game and thought "That reminds me of Shadow of the Colossus."
It's not only that Fumito Ueda and his team are this talented. It's that no other developer seems to believe this is in any way a fundamentally interesting and worthwhile way to create games. Few enemies, gorgeous and well-designed environments, open worlds, and epic, poetic, meaningful adventures. There are so many practical applications for what Team ICO does, yet executing hundreds of foes with the cleverest open world scenarios is what gets made, and what sells.
Duderz said:Those aren't necessarily tear marks - I've seen animals, especially dogs, with dark marks like that along their eyes, but they aren't crying.
I'm sure part of SotC's success was the immense PS2 install base. It was also done with a very small team(~30iirc) so it was probably very profitable even if it took twice as long to make.Brobzoid said:That's a bit of a misnomer though. It's just about what the decision makers believe the general population will eat up faster. Like for instance, God of War, a new IP at that point, was developed for ages. Sony let that happen because they knew that type of game appealed to a large enough populace for it to be economically feasible for them to make, not only a short term profit on it as a single game, but to make it a franchise and capitalize on it for future installments. As far as I remember ICO sold like shit, so it's pretty obvious why other publishers didn't pick up on any of it's cues at that point. Shadow of the Colossus, on the other hand, was a large success in terms of sales (I think...?), but it's also not that old of a game, so hopefully we'll be seeing some influence coming from Team ICO in the coming years, especially when TLG hits and every critic's pants simultaneously erupt in joy.
IDLE THUMBS' TRAIL TO TEARS FALL '10
BELIEVE!
yeah, it all factors in. Sony pushed it much better after having Ico be loved by critics and bombing in sales too.God's Beard said:I'm sure part of SotC's success was the immense PS2 install base. It was also done with a very small team(~30iirc) so it was probably very profitable even if it took twice as long to make.
Lion Heart said:God, could you imagine if this was the first time we seen this? We would STILL have 500's.
I agree I like the old Griffin better, it was a lot cuter. This looks beat down and broken, kinda sadder though, maybe thats their objective.
You... EVIL... motherf*cker....Keyser Soze said:This game is too much for me. I already like the Guardian too much, and because I like him so much I know he is going to die.
But not only will they kill the Guardian at the end of the game, they will instead have him fatally hurt saving the boy from death. They will then give you control of the boy on an epic climb to where the Guardian is dying - with him letting out little whimpers as you climb, before letting out one last roar as you finally reach him.
This brings you to the final scene of the game, giving you a chance to walk up to him and give him a pat him on the head as he closes his eyes forever.
*Credits Roll*
FtsH said:how could they motion captured a thing that does not exist? how?
Brobzoid said:That's a bit of a misnomer though. It's just about what the decision makers believe the general population will eat up faster. Like for instance, God of War, a new IP at that point, was developed for ages. Sony let that happen because they knew that type of game appealed to a large enough populace for it to be economically feasible for them to make, not only a short term profit on it as a single game, but to make it a franchise and capitalize on it for future installments. As far as I remember ICO sold like shit, so it's pretty obvious why other publishers didn't pick up on any of it's cues at that point. Shadow of the Colossus, on the other hand, was a large success in terms of sales (I think...?), but it's also not that old of a game, so hopefully we'll be seeing some influence coming from Team ICO in the coming years, especially when TLG hits and every critic's pants simultaneously erupt in joy.
IDLE THUMBS' TRAIL TO TEARS FALL '10
BELIEVE!
Kittonwy said:Griffonwy existz. It's out there.
Ether_Snake said:All the giant bosses are because of SotC.
Kittonwy said:Griffonwy existz. It's out there.
hukasmokincaterpillar said:Well, there were big scale set pieces in games before SotC hit. Whats kinda remarkable though is that even on the next gen systems, every 'giant encounter' has yet to approximate the same level of deforming collision detection where you can scale virtually every inch of a moving character. Of all the cool tech stuff SotC pulled off, thats probably the most impressive.
AltogetherAndrews said:It looks like an animal, as opposed to just another fantastic video game creature.
Good.Lion Heart said:Is that good or bad? I cant tell.
Lion Heart said:Is that good or bad? I cant tell.
AltogetherAndrews said:Uh, good? Fantastic video game creatures are just dorky, and only reflect dork emotion. Animals, on the other hand, are cool.
Ether_Snake said:Errr didn't they say the title was not confirmed? Like, it's just a random name they gave it for now.
Schrade said:I still need to play both ICO and Shadow of the Colossus
Tell that to my head. I'm too scared to play it these days.Tabris said:Minor details do not concern the best game of last generation
ninj4junpei said:I don't know about calling it the best of last generation. The frame rate really held it back. Last time I tried to play it, I got a really bad headache and I don't even have motion sickness.