I did NOT say Open world.
NOT once!!!
Never said Ubi towers! Never said more crafting and collectibles!!
Don't assume things when you didn't read.
More games, and not just TLoU Part Two, need to tone down the killing and give us more options to proceed through an area without killing things. On second thought, maybe they need to get more vicious with the kills and allow us to kill everything.
The Last of Us has the potential to be amazing ,but being a strict gallery shooter/stealth game doesn't do its writers justice.
Roll a D20 to see if you shoot the Clicker in the face.
...
You rolled a 1. You shoot Ellie in the face instead.
How is the gameplay severely disconnected from the tone and story? Brutal murdering people is the way these interactions would go.
I would be completely content if the gameplay didn't change at all and the story just continued.
That's not all the game is. The exploration phases are crucial in setting the atmosphere and establishing connections between characters.
Also like ModestMouseTrap said the combat/stealth sections are a great representation of the constant dangers and violence in this world.
It only works because it's so simple in it's mechanics. Adding stuff that takes you of the atmosphere, breaks the pacing and just makes things more gamey is a terrible idea.
Just don't come and tell me TLoU revolutionized anything.
I never said open world or more crafting.
I said it needs to stop being a deeply emotional movie broken up by severely disconnected gameplay arenas that offer little in the way of interaction other than shooting faceless goons.
More ways to interact with the narrative ,more ways to be cohesive.
Another game that it did it better,that isn't an RPG : Silent Hill 2.
This is like saying most everyone else wouldn't be roaming band of cannibal killers in The Road because the father and son met some nice people, or any apocalyptic game/move/book/show with antagonistic gangs/bandits for that matterNo it isn't.
I don't find it believable that people,20 years after the breakout, refuse to reason or do anything other than kill on sight.
The game doesn't doesn't believe it either, you have characters like Sam and Henry for a reason.
Even David and Marlene(the big baddies) don't aggress and engage you the moment they spot you.
But every other goon outside of cutscenes does.Huge disconnect between cutscenes and gameplay.
Its simply far from a convincing world.Its not inhabited,its not alive. There are two things in TLoU : Enemies and resources to take them down.Oh yeah there were planks and ladders.
No it isn't.
I don't find it believable that people,20 years after the breakout, refuse to reason or do anything other than kill on sight.
The game doesn't doesn't believe it either, you have characters like Sam and Henry for a reason.
Even David and Marlene(the big baddies) don't aggress and engage you the moment they spot you.
But every other goon outside of cutscenes does.Huge disconnect between cutscenes and gameplay.