FloweryMarston
Member
don't developers remove choice from players a lot of the times?
But that's you. The game isn't telling your story as a player, it's telling Joel's story. It never pretends to give you core story decisions. They establish that Joel wouldn't make the choice that you're saying that you'd make. That was established the second that Joel told Tommy that he would take Ellie to see the Fireflies. Because that's the first time he really showed that he cared about her and didn't view her as cargo (as Tess once referred to her).
Maybe that's it - so many games are "avatar focused" then "character focused". We need more character-driven games.
But that's you. The game isn't telling your story as a player, it's telling Joel's story. It never pretends to give you core story decisions. They establish that Joel wouldn't make the choice that you're saying that you'd make. That was established the second that Joel told Tommy that he would take Ellie to see the Fireflies. Because that's the first time he really showed that he cared about her and didn't view her as cargo (as Tess once referred to her).
don't developers remove choice from players a lot of the times?
Would you really call that "removing" choice? The only one you've really got from the moment you boot up the game is "I can turn this off or I can keep playing it".
I understand that, I just think that it would have been great if we were given the option. There already have many debates and discussions on what Joel did. Imagine if there was a choice there for the player.
But the game never gave you choice, it never once presented you with options.
I made a thread about this, and I still believe it to be true. Games that let the player "choose" the ending are one of the reasons I find that this opinion exists. Even when this game never hinted at a choice, or even remotely presented Joel as an extension of the actual player, their are still those who feel they, the player, should have had a say in Joel's actions at the end, and where the story was going to go.
One ending follows the character arc and progression of Joel, which harkens back to the beginning of the game when he had his daughters life taken from him by force for the betterment of the many.
The other negates the previous 14 hours of gameplay and character building to throw it all away so you can have a separate ending, one which doesn't fit narratively with the entire setup.
I understand that, I just think that it would have been great if we were given the option. There already have many debates and discussions on what Joel did. Imagine if there was a choice there for the player.
I'm not saying the game should have given me the option, all I'm saying is that I personally, would have liked to be given the option to do it.
Me making the action to kill Ellie wouldn't have made an interesting debate, cause I just took the decision away from Joel for my own personal view. At that point we're not talking about Joel's actions and thought or personal justifications for his actions, we're talking about the players.
I disagree. Like I said I think it would have made the game that much better. In my first playthrough when I reached the operating room I stood for 30-60 seconds because I didn't want to kill the doctor, until I realized that I had to kill at least one of them. If I was given the option to kill him or not, it would have culminated the entire game for me there, all that I, as the player, went through with Ellie would be ultimately be my decision, and that I think, like I've already mentioned, would have made the game that much better.
The last of us is one of the few exceptions where I wish I was given an option. I'm content with the ending as it is, but I think the game would be that much greater if the player was given the option tosacrifice Ellie or not.
I understand that, I just think that it would have been great if we were given the option. There already have many debates and discussions on what Joel did. Imagine if there was a choice there for the player.
But that's not Joel. The only way to have the second ending work is to have Joel have gone through different decisions and actions throughout the game.
Me making the action to kill Ellie wouldn't have made an interesting debate, cause I just took the decision away from Joel for my own personal view. At that point we're not talking about Joel's actions and thought or personal justifications for his actions, we're talking about the players.
But on game that relies heavily on emotional connection, don't you think the player should have some say in what happened? I do.
Again, I'm perfectly fine with the ending, I just would have made different choices.
But on game that relies heavily on emotional connection, don't you think the player should have some say in what happened? I do.
Possible sequel would be ruined
Well first of all, he didn't realize it would mean her death. That's not revealed until they get to the hospital. You predicted that?
The game also presents this very subtle commentary that Joel may actually be a "bad man" but you're so absorbed in his "noble quest". It seems like he's becoming less selfish through out but it's actually the opposite. His final choice is one of pure selfishness. Playing again you start noticing the comments like "I've been on both sides" or Tommy commenting on "The things you did scarred me" a lot more. Once again, predicted all of that?
But that's you. The game isn't telling your story as a player, it's telling Joel's story. It never pretends to give you core story decisions. They establish that Joel wouldn't make the choice that you're saying that you'd make. That was established the second that Joel told Tommy that he would take Ellie to see the Fireflies. Because that's the first time he really showed that he cared about her and didn't view her as cargo.
But Joel would never, EVER, have sacrificed Ellie. You may have, but the character you were playing would never even have considered it -- to the point he'd go on a murdering rampage to prevent it.
Disagree. Both endings could be written fantastically. Choice puts you in the drivers seat and provides ultimate immersion
But on game that relies heavily on emotional connection, don't you think the player should have some say in what happened? I do.
Again, I'm perfectly fine with the ending, I just would have made different choices.
You should play more (good) RPGs. Lol (If you don't)
But on game that relies heavily on emotional connection, don't you think the player should have some say in what happened? I do.
Again, I'm perfectly fine with the ending, I just would have made different choices.
See why is that? Because you don't have that in movies or tv shows - are those not engaging for you? The avatar focused story telling should be an option (because it can be effective), not the industry default.
I say removing choice, not the fact it had choice in the first place, but because the industry standard would have been to have a choice there.
Traditional storytelling and good game design are antithetical to one another.
More mechanics less high budget machinima please.
ending was predictable.
why go there in the first place when joel's not going to go all the way through? doesn't make sense at all.
from the earliest moment that ellie was revealed to be something important to the world i.e. when they first got outside the wall, there was only one ending from thereon out.
But on game that relies heavily on emotional connection, don't you think the player should have some say in what happened? I do.
Again, I'm perfectly fine with the ending, I just would have made different choices.
That's a load of crap. There are plenty of different ways they could have taken the story. A lot of people expected Joel or Ellie to die. That in and of itself proves you wrong.
But Joel would never, EVER, have sacrificed Ellie. You may have, but the character you were playing would never even have considered it -- to the point he'd go on a murdering rampage to prevent it.
load of crap? i am talking about the ending where joel chose to save ellie.
does the overwhelming majority thought joel was going to do otherwise? please.
they should have made a movie.
Because gaming is an interactive medium. I play games to become engrossed and temporarily lost in their worlds, and that happens at a much deeper level for me in games with choice and consequence than most TV and cinema. It's especially powerful when you have to actually think critically about the decisions you make.
By selectively quoting my post, you missed the part where I didn't think it should be by default. Some games like TLOU want to take a different angle and that's fine, they're just not games for me and I accept that.