balls of snow
Member
Yeah should be a miles morales situation where you get part 2 for 70 dollars. Hell make it a preorder incentive just because.
Last edited:
He looks older in the remake than his future TLOU2 self.Not keen on how much older everyone seems to look in this remake, including Ellie.
I was watching a comparison vid the othe day and Tess honestly looks 20 years older than the orig game, and Joel looks like a 70yo man now lol.
They changed assets, not the engine,which for sure, is not optimized for ps5.60 fps mode is 1440p locked at all times. No dynamic res unlike what the menu says.
Basically the same as TLOU2's BC patch. I am not sure how a game that looks pretty much identical to TLOU2 with smaller levels, is built on the PS5 SDK is only able to double the PS4 Pro's framerate. The PS5's 10.2 tflops is more like 13 polaris tflops. It has a much better CPU than the Pro. Way higher ram bandwidth. Cerny's super secret magic sauce. I dont even know what to say anymore.
John will never call out a developer the way he should. He always finds a way to sugar coat something or frame it in a way that doesn't make the dev look bad. Plus if there are no real improvements there's not much worth comparing.
Ps5 exclusive and this is what ND is proud of this? They've lost it man.
Yep. Tess sounds way too young and it simply doesnt match her new face. Id say at least 10 years older than her voice suggests.Not keen on how much older everyone seems to look in this remake, including Ellie.
I was watching a comparison vid the othe day and Tess honestly looks 20 years older than the orig game, and Joel looks like a 70yo man now lol.
You can bet your ass they are in contact with DF for this game.Just watched the video. Great work from John, objectively putting to rest all this recent conjecture. I hope the devs see this video.
Jason actually goes into a bit more detail about the project when it was in VSG's hands. Sony refused to give them a bigger budget/more resources and kept the team small. Almost the entire studio was tasked to work on helping ND finish TLOU2 after it got delayed. So the director of this game simply didnt have any resources to achieve his true vision. Whatever that was, we will never know.I think the theory that this project by the VA group or whoever they were was going nowhere and that ND were drafted in to quickly salvage something has to be close to the truth.
I'm guessing they're stretched pretty thin developing this new multiplayer game and whatever big new project Druckmann is doing next.
Unless Schreier is completely wrong - which is unlikely - then we know it was originally started by an external developer. And that it had a large budget due to the development of a new next gen engine specifically for it, and that Hulst wasn't too keen on that idea. And now we know that it obviously didn't end up using a new engine.
So yeah, reading between the lines, the original development was in trouble, scope was reduced and ND brought in to get something half decent out and fairly quickly and cheaply.
Nearly all PS5 games have near instantaneous loading. Even if the PS4 loading times were improved, the PS5 loading times should be way better thanks to the PS5 CPU, IO and SSD. Locking resolution at TLOU2 PS4 Pro's 1440p for performance mode, not being able to reduce file size, and now this? Not a good look. This is supposed to be built from the ground up on PS5. Kojima was able to double the resolution of the PS4 Pro from 4kcb to native 4k while doubling the framerate to 60 fps when he used the PS5 SKU. A 4x increase in pixel budget while ND is settling for 2x. He was also able to add higher LODs, PC quality ultra textures and other PC graphics upgrades and still managed to reduce load times to virtually nothing.
I think it's time for Cerny to call up ND and find out just wtf is going on. Third party devs have been able to do a better job with Cerny's IO than ND. Uncharted 4's remaster was also just 1440p 60 fps. Are they running these games in BC modes? or in a PS4 emulator container? Is that why the load times are the same and file sizes are so large? I have no idea what they are upto.
Agreed.Yes but as has been stated this is not a next gen game, it would happily run on the PS4. Its obviously TLOU2 engine brought over with no real meaningful improvements. However it is a massive improvement over TLOU remaster which is great.
Dont worry, Sony knows that this will sell millions even with 70$ pricetag and why dont take maximum if you can.70USD is just wrong. Watching this analysis...oh boy max 30 USD it should be free if you bought the PS4 remastered.
To Sony:
Millions? How many? 1-2 or even 5 would be a massive flop.Dont worry, Sony knows that this will sell millions even with 70$ pricetag and why dont take maximum if you can.
Cant imagine pc port, probably million + more
Trust me, they wouldn't go with so high price tag with ''flop'' in mind.Millions? How many? 1-2 or even 5 would be a massive flop.
At which point the director at VSG quit along with other leads in protest over ND's meddling and then the project simply fell into ND's lap.
It should be profitable because is basically a scam.Trust me, they wouldn't go with so high price tag with ''flop'' in mind.
It will be profitable, and probably more than we think
Excited for this one, much more than I ever was for the PS3 release.
loooks horribly grainy and oversharpened btwAgreed. No meaningful improvements over TLOU2.
I remember 10 year old threads on here trying to point that out getting savaged. Funny to see it acknowledged finally.That AI comparasion at 39:50
Holy shit, the orginal's AI was fucking BAD. This is almost worth the $70 alone.
15 seconds load time with the magical SSD, oof. That's 105GB with their 7GB SSD. Did they download more RAM?
Chief- Are you not a little disappointed in this game after DF's tech review? You know it confirmed that I was right all along ...not trying to rub it in but I got nothing but vitriol from some of the defenders including how "baseless" my thoughts were. No improvement to lighting, assets, etc over LoU2 according to DF
It really makes no logical sense at all. Unless this is at its core a PS4 game that just happens to be PS5 exclusive.
Yeah Slimy, completely ignore the increased asset and texture size gap between the different apps. And your DS comparison makes no sense. Output resolution and framerate has zero to do with load times, and the DS asset variety and quality do not compare to this remake, no matter what PC quality label you want to apply.
Several PS4 games like HFW, GT7, Death Stranding and Kena have much faster loading times compared to the PS4 versions.It really makes no logical sense at all. Unless this is at its core a PS4 game that just happens to be PS5 exclusive.
Several PS4 games like HFW, GT7 and Kena have much faster loading times compared to the PS4 versions.
But you are right, it makes no logical sense at all. If only DF had the integrity to go get some answers.
It’s not a remake. It’s the same game.I think nobody warchting this comparison will have any doubts its proper remake, huge difference
It’s not a remake. It’s the same game.
I know 4k 60 is asking alot, but why not 1800p 60, or 4k 40fps like spiderman and ratchet have. The head room is there.
Flight sim is rad, too much sodium is bad for youFuck Flight Sim, that's not a fucking game. Nobody with a console wants that bollocks. I'd have as much fun just walking in circles round the Matrix tech demo city.
Sony hasn't been great, it's true - that's exactly why I'm pissed with them!
BUT... there has been Ratchet, which looks incredible. Horizon for the most part also looks amazing, despite the cross gen. GOW is coming in a couple of months, too.
Then stuff like Demon's Souls, Deathloop, and Returnal - while imo all being slightly underwhelming as next gen games - all still look way better than anything from last gen.
As far as I can see, Xbox just has FH5 - which is itself cross gen.
Nah, i find it to be blurry looking on my oled. I think 1800p 60 is the sweet spotWhat is wrong with 1440p? That's the sweet spot for games, imo.
I guess you didnt see my edit. Why would ND use those new APIs for their Uncharted remaster but not for the REMAKE built from the ground up on PS5?Those games probably do use the new storage APIs etc.
Actual PS4 games usually load faster on PS5 than on PS4, simply because of the faster storage and CPU, but nowhere near as fast as a proper PS5 game. This game seems to belong in the former category.
Y'all are really hurt by this game lolyou got to be a fucking idiot to buy this.
I have a 65" oled LG CX. At that size, 1440p looks too blurry to feel it as next gen. 4k is the sweet spot for thar TV size.What is wrong with 1440p? That's the sweet spot for games, imo.
horribly you sayloooks horribly grainy and oversharpened btw
I have a 65" oled LG CX. At that size, 1440p looks too blurry to feel it as next gen. 4k is the sweet spot for thar TV size.
It looks so good. I see another 5 more playthroughs at the minimum. All of the other improvements will be nice as well. The original was already almost flawless and now it looks way betterLol not at all! No review is going to change the perceived visual improvements I noticed between the remake and TLOU2. Besides, the DF tech review was very surface level, perhaps Ollie's follow up video will go into further detail. I'm sure some outlet landed an exclusive developer interview. Otherwise maybe we have to wait for next GDC.
There IS a 4k 40 fps mode.I know 4k 60 is asking alot, but why not 1800p 60, or 4k 40fps like spiderman and ratchet have. The head room is there. 1440p just looks so blurry to me now on my 4k oled