PhoenixDark
Banned
I agree with Littlewig, I think. How about someone else tell me what to think?
I don't understand the logic that weaker hardware automatically means cheaper games either. It's like people think all developers will spend $10-15+ million on PS3 / X360 games just because the hardware forces them to.littlewig said:Revolution is weaker, so it cost more to make games for it?
Love that logic.
DrGAKMAN said:I'm sorry
:lol :lol :lolCosmozone said:I can't stay awake long enough for the (preliminary) specs to arrive, alas. :-( Call me weak.
Here's something for the rest of the wait:
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Lionheart said:I don't understand the logic that weaker hardware automatically means cheaper games either. It's like people think all developers will spend $10-15+ million on PS3 / X360 games just because the hardware forces them to.
I'd say that the more powerful the hardware is (with the right tools), the easier it is to get games look good. Because the same engine (with the same time spent on textures and stuff) will always run better on the more powerful hardware and you can enable effects / AA that would not be possible on the other system.
soundwave05 said:Ubi Soft is already working on an FPS for the machine apparently ... what FPS exclusive did the GCN ever get?
You'll see fewer third party titles as a whole, but more third party exclusives, which to me is better.
soundwave05 said:I didn't buy a sinlge third party port on the GameCube though.
To be honest the more radically different the Revolution is, the better chance is has of getting more interesting exclusives IMO.
Ubi Soft is already working on an FPS for the machine apparently ... what FPS exclusive did the GCN ever get?
As a publisher/developer you had no reason to give the GameCube an exclusive ... the biggest difference really between the GCN and PS2/XBox was the fact that it had digital click shoulder buttons.
You'll see fewer third party titles as a whole, but more third party exclusives, which to me is better.
Lionheart said:I don't understand the logic that weaker hardware automatically means cheaper games either. It's like people think all developers will spend $10-15+ million on PS3 / X360 games just because the hardware forces them to.
I'd say that the more powerful the hardware is (with the right tools), the easier it is to get games look good. Because the same engine (with the same time spent on textures and stuff) will always run better on the more powerful hardware and you can enable effects / AA that would not be possible on the other system.
what FPS exclusive did the GCN ever get?
Mrbob said:The return of the Nintendo Dream Team?![]()
Mrbob said:The return of the Nintendo Dream Team?![]()
soundwave05 said:To be dead honest, I think I actually preferred the N64 days over the GCN.
DrGAKMAN said:![]()
There it is!
Broadway:
-under 2GHz
-90nm MPU fabrication process
-under 10watts
-does NES, SNES & N64 emulation on it's own (saves on power in emulation mode)
-upgrades NES, SNES & N64 ROM's
-lots of embedded cache (8MB?)
-performance improved by easier single-thread developement, existing GCN API, the added PPU & well-balanced speed/power for top-notch 480p visuals
Hollywood:
-about 500Mhz
-manufactured by NEC in GCN's fabrication plants
-about 25watts
-latest dolby, direct X and shader capabilities
-Revolution exclussive feature effects like "cube-mapping"
-lot's of embedded cache (4MB?)
-performance equal to competing hardware while running full effects, AA, 60fps @ 480p
PPU:
-offsets heat by doing alot of the # crunching for Broadway
-physics calculation handled for 3D spacial movement in each player's interface
-free's up Broadway to handle more AI, gameplay engines & overall system performance
Main Memory:
-128MB 1T-SRAM
-split into 32MB "chunks" to offset heat
-very low latency, very fast...creating no memory speed bottlenecks
-no slower secondary memory in the system
Disc Drive:
-over 8GB capacity discs based on DVD-ROM
-very slim, slot-loading drive for taking GCN, Revolution & DVD discs
-4X speed, direct streaming to system memory for low load times
Built-in Flash Memory:
-for game saves, settings & storing downloadable ROM's
-in emulation mode, can be used as "scratch pad" storage to save on power
-expandable through SD card slot
Overall performance will be that of the other systems *running on SDTV* resolutions. Since less "power" is required for good SDTV visuals, hardware (and software) development costs are but a ~fraction~ of competing next-generation systems/games running at HDTV resolutions.
got ported too...ocelittle said:Die Hard: Vandetta
Sho Nuff said:12 pages, wtf is the matter with you people?
soundwave05 said:To be dead honest, I think I actually preferred the N64 days over the GCN.
And its funny, the "Nintendo Dream Team" or a large part of it is basically now a little company called Rockstar (DMA Design + Angel Studios).
soundwave05 said:To be dead honest, I think I actually preferred the N64 days over the GCN.
Mrbob said:DMA around long before the Dream Team was formed.
Just curious what your reasoning is behind that. There are plenty of ports that make to GC that are just as good as the the PS2 and Xbox. BG&E, PoP:SoT, Metal Arms:Glitch in the System and Freedom Fighters are a few.soundwave05 said:I didn't buy a sinlge third party port on the GameCube though.
To be honest the more radically different the Revolution is, the better chance is has of getting more interesting exclusives IMO.
Ubi Soft is already working on an FPS for the machine apparently ... what FPS exclusive did the GCN ever get?
As a publisher/developer you had no reason to give the GameCube an exclusive ... the biggest difference really between the GCN and PS2/XBox was the fact that it had digital click shoulder buttons.
You'll see fewer third party titles as a whole, but more third party exclusives, which to me is better.
Blackcherry said:Guys, the specs, if true, are posted already
hadareud said:OMG, how did we miss that
soundwave05 said:Yeah I know but back then people used to laugh at DMA and say they didn't deserve to be in a "Dream Team".
:lol Oh how times have changed.
we missed it because it reads nothing like a professionally-written spec sheet.hadareud said:OMG, how did we miss that
Mrbob said:Just the console kiddies.
The Dream Team is still laughable though. Out of 13 publishers at least one diamond in the rough is found.
GaimeGuy said:we missed it because it reads nothing like a professionally-written spec sheet.
Plus Gackman makes a new list of what he thinks the specs will be every week or so.![]()
LiquidMamba said:I believed you DrGAKMAN, I believed you.
Nightbringer said:Modafucars.
He copies my Revolution specs and completed it and you are going to give to him all the credit if it is true.
Oh well...
Unless it runs on bio-diesel I think Gakman has covered every possibly configuration, so one has to be right.hadareud said:It's not all bad, maybe he'll also get the "credit" if it is wrong ...
lmao,what'd he say?Mrbob said:Heh, did no one post the Fran damage control from the IGN boards here? Probably did but I skimmed through most of this thread and probably missed it!
The guy has always been a hardcore Nbot (especially in his GAF posting days) so I'm not surprised. Going down with the ship!
FranIGN said:Please excuse the aggressive headline. I just wanted an attention grabber here. I figured I couldn't not post some feedback on Revolution the night we launch our official channel. I am still a Nintendo nerd at heart, heir to the IGN64 and IGNcube sites.
Anyway, people are really getting hooked on the whole idea that Revolution is 1.5x GameCube, or slightly better than Xbox, etc. Okay, I can understand the concern: we're talking about a system that will potentially have 25% the main RAM as a system like Xbox 360 or PS3. It's going to have some graphical drawbacks. But, at the same time, developers don't have a chipset in their hands yet. Until they do, you can't start talking about who kind of specific tricks IBM, ATI, and Nintendo have hardwired in there. It's unlikely that ATI has worked with Nintendo for years to create the exact same chipset as GameCube, only with a little more clockspeed. No, it's likely there will be some of the latest shader tricks, etc.
Aside from all that, the main point I wanted to put out there is that in Nintendo's mind, I'm sure Revolution is PlayStation 3.5 -- it's supposed to offer all the entertainment of games you're used to playing now, plus something completely new. If the company can provide enough software that truly takes advantage of the new control system to create new experiences, then you have something that the other consoles don't.
I've played with the Revolution controller, and I think it's just way too early to make any kind of judgement. There's a lot of potential, but there's also plenty of things that could go wrong (whether it just be the main functionality or something like software support). Nonetheless, I do know that as much as I love my HD gaming, or just high-end visuals, I wouldn't mind if Revolution games found themselves graphically on-par with something like Kameo in standard definition. That's not a level that I think is too far from achieving when you consider how much developers learn to pull off over the generation of a console's life.
So, while it's pretty easy to dog on the potential graphical performance, I think it's ultimately going to come down to just how intuitive/precise the controller is and what developers really can achieve with it. I believe E3 2006 will be the first real chance we'll have for answers to that.
And let's not forget how backwards compatability and other subtleties like that add to the experience...
littlewig said:Posted at the top of the fifth thread.
Fran-IGN said:Don't get me wrong, though, I believe I'm still the most skeptical of those who've used the Revolution controller. But I know at this point that it's all going to come down to the controller. I won't be wanting to play the next Splinter Cell on Revolution for its graphics. Or any franchise that might come to it.
I'll get those on Xbox 360 for Live. Or on the PS3 if they look better, or for 1080p, or whatever.
But the appeal to buy games on Revolution are going to have to come solely from how unique games might be due to the controller or peripherals. I think all of us who've played Guitar Hero know how far a peripheral can go. Likewise, if I can get a sweet backlog of classic games like Super Mario World and Pokemon Puzzle League, there will be other value there. Again, though, I'm waiting on Nintendo to prove that they've got the muscle to really push this, and not just have it be another idea that goes too long without serious support.
Zerodoppler said:6 pages of nothing. This is extreme even for us.
I think more RAM will be in the Hologram Processing Unit !!!!!11!!!Tony HoTT said:Saturo Itawa hasn't mentioned the 3d glasses yet. I think more RAMs will be held in the glasses so don't freak out guys!
Tony HoTT said:Saturo Itawa hasn't mentioned the 3d glasses yet. I think more RAMs will be held in the glasses so don't freak out guys!
M3wThr33 said:I mean like AB for Alberta. I don't mean like T4R-2CR, which is the one of her old house in Calgary.
I mean like AB for Alberta. I don't mean like T4R-2CR, which is the one of her old house in Calgary.
They haven't revealed the "headband" either. The Rev will find all the extra memory it needs in your brain.Tony HoTT said:Saturo Itawa hasn't mentioned the 3d glasses yet. I think more RAMs will be held in the glasses so don't freak out guys!
I hear that the controllers could actually detect brain wave !!!Sunski said:Wasn't it already announced though that the controllers each have their very own CPU? It wirelessly interacts with the onboard CPU for lower wattage. So with the reverse gyro and built in CPU, the controller really IS the key.