Has anyone counted the pixels from the treehouse stream yet? That version was apparently version 1.0, which would likely be the retail version (barring a possible day 1 patch).
You can't, because that stream is only 720p.
Has anyone counted the pixels from the treehouse stream yet? That version was apparently version 1.0, which would likely be the retail version (barring a possible day 1 patch).
You can't, because that stream was (on Twitch) and is (on YouTube) only 720p.
No. I got invited to a Nintendo Switch event and played Breath of the Wild for 20 minutes. I was told that the game is 720p docked, 900p on screen and at 60FPS.
HOWEVER!!!
At the Nintendo Switch event, they were running the Wii U version on the Nintendo Switch. They were not supposed to be telling people this but some of the staff did let it slip.
Yes, sub 30FPS, severe frame drops and really awkward draw distance. Feel free to ask anything else I noticed while playing.
While still YouTube the direct feed videos people have posted like GameXplain, Polygon and such should be the same version as the Treehouse event and they are 1080p, but I'm not sure how viable that is given youtube's compression mucking things up.
You can't, because that stream is only 720p.
No. I got invited to a Nintendo Switch event and played Breath of the Wild for 20 minutes. I was told that the game is 720p docked, 900p on screen and at 60FPS.
HOWEVER!!!
At the Nintendo Switch event, they were running the Wii U version on the Nintendo Switch. They were not supposed to be telling people this but some of the staff did let it slip.
Yes, sub 30FPS, severe frame drops and really awkward draw distance. Feel free to ask anything else I noticed while playing.
No. I got invited to a Nintendo Switch event and played Breath of the Wild for 20 minutes. I was told that the game is 720p docked, 900p on screen and at 60FPS.
HOWEVER!!!
At the Nintendo Switch event, they were running the Wii U version on the Nintendo Switch. They were not supposed to be telling people this but some of the staff did let it slip.
Yes, sub 30FPS, severe frame drops and really awkward draw distance. Feel free to ask anything else I noticed while playing.
that's not how any of this works. at all.
the switch cannot run wii u software natively. even if it could run it via emulation or wrapping of some kind it would not be representative of the way a wii u would run it.
also we have direct captures from digital foundry showing it running at 900p30 with very few drops.
No. I got invited to a Nintendo Switch event and played Breath of the Wild for 20 minutes. I was told that the game is 720p docked, 900p on screen and at 60FPS.
HOWEVER!!!
At the Nintendo Switch event, they were running the Wii U version on the Nintendo Switch. They were not supposed to be telling people this but some of the staff did let it slip.
Yes, sub 30FPS, severe frame drops and really awkward draw distance. Feel free to ask anything else I noticed while playing.
Why would they have the 1.0.0 (Treehouse) version?
This suggests that the demo version was a quick port of the Wii U E3 demo, rather than something completely optimized for the Switch. This doesn't mean version 1.0 is 1080p or anything but it could mean there will be differences between that version and the demo version.
Yes, this.
And we do know for a fact that there are differences between the two.
Has anyone counted pixels on the Treehouse stream yet? That's probably the one we're getting at retail. Who knows if they'll hit 1080 or not. But it does appear to run way better at whatever the resolution.
https://www.youtube.com/watch?v=310PF8ctRTM&t=24sYes, this.
And we do know for a fact that there are differences between the two.
Has anyone counted pixels on the Treehouse stream yet? That's probably the one we're getting at retail. Who knows if they'll hit 1080 or not. But it does appear to run way better at whatever the resolution.
The fuck is this? Is your 4K TV 32 inches or something?
Attendees didn't actually play the off Plateau segments they were just allowed to watch reps play it and several were told it was the full game. GameXplain even mentions that at one point they saw the quest screen right when the stopped capturing and said it included some quests that seemed pretty late game and big and they, the Nintendo Reps, and he all acknowledged he wasn't supposed to see that.
Sure enough, this Polygon video has the weather forecast: https://www.youtube.com/watch?v=310PF8ctRTM
But I don't see the title screen for definitive proof of the version number.
Anyway, I'm not good at pixel counting, but there it is.
Sure enough, this Polygon video has the weather forecast: https://www.youtube.com/watch?v=310PF8ctRTM
But I don't see the title screen for definitive proof of the version number.
Anyway, I'm not good at pixel counting, but there it is.
Didnt the producer of BoTW state that the game will launch at 1080p?
Mistake by IGN, nothing has been confirmed on that front.Didnt the producer of BoTW state that the game will launch at 1080p?
For what it's worth, I played the demo in London on Saturday. The rep at my station also said the final game would be 720p60 portable and 1080p60 docked, but that the demo I was playing was an older version - effectively the same as the E3 demo, but obviously a Switch build. I forget what he said my demo was running at in terms of resolution, but the frame rate was definitely 30.
I honestly don't know how much faith we should put in these statements, but it seems clear they were told these stats by somebody...
For what it's worth, I played the demo in London on Saturday. The rep at my station also said the final game would be 720p60 portable and 1080p60 docked, but that the demo I was playing was an older version - effectively the same as the E3 demo, but obviously a Switch build. I forget what he said my demo was running at in terms of resolution, but the frame rate was definitely 30.
I honestly don't know how much faith we should put in these statements, but it seems clear they were told these stats by somebody...
For what it's worth, I played the demo in London on Saturday. The rep at my station also said the final game would be 720p60 portable and 1080p60 docked, but that the demo I was playing was an older version - effectively the same as the E3 demo, but obviously a Switch build. I forget what he said my demo was running at in terms of resolution, but the frame rate was definitely 30.
I honestly don't know how much faith we should put in these statements, but it seems clear they were told these stats by somebody...
Mistake by IGN, nothing has been confirmed on that front.
He may not have phrased it correctly- the discrepancy is that the demo version that DF captured is labeled as version 12S, whereas the Treehouse version is 1.0.
This suggests that the demo version was a quick port of the Wii U E3 demo, rather than something completely optimized for the Switch. This doesn't mean version 1.0 is 1080p or anything but it could mean there will be differences between that version and the demo version.
For what it's worth, I played the demo in London on Saturday. The rep at my station also said the final game would be 720p60 portable and 1080p60 docked, but that the demo I was playing was an older version - effectively the same as the E3 demo, but obviously a Switch build. I forget what he said my demo was running at in terms of resolution, but the frame rate was definitely 30.
I honestly don't know how much faith we should put in these statements, but it seems clear they were told these stats by somebody...
Sorry I misquoted you.First of all, that entire comment you quoted was in response to a post that said the best looking PS4 Bone game were cross gen which was untrue. It had nothing to do with Zelda and you had zero reason to discuss what you did with me.
While it doesn't have physics based gameplay nor is it open world, if it comes to sheer amount of moving objects that interact with the player and the density of said objects then Uncharted 4 is the undisputed king
I do not see anything in Zelda that I didn't see in a decade old game like Farcry 2 in terms of physics, density and emergent gameplay. For reference, Farcry 2 had fire propagation, wind and weather physics, abundant destructible objects, soft body physics for almost all the foliage with close to zero clipping
I'm sure people have actually heard that, but I think the nintendo reps just don't know what they're talking about. In this eurogamer video the journalist says that the rep said it was 1080/60 on the tv and 720/60 on the handheld.Where did the report of 1080/60 even come from? That seems crazy to go from 720/900 sub 30fps to 1080/60. The difference to do that is massive.
yep. literally no chanceplease dont expect it to be 1080p/60fps, it wont..
I guess you can say by now that both IGN and Eurogamer couldn't debunk what the rep told me, even with IGN talking with Aonuma-san.
My two cents: This is easy. In a parallel universe Nintendo should be clear about these issues and post/publish an official statement. I'm sure they could do it at some point. But then again, that's so Un-Nintendo. Back to this universe it doesn't fucking matter. Zelda is a gorgeous game, looks incredible both in handheld mode and dock mode. Period.
For anyone who's still having issues with the fact that the game runs at x resolutions and that's not enough for your 2017-cyborg-pixel-counting-eyes just go get a high-end PC and make it bleed colors on some random generic FPS game. There's nothing wrong with that. Just be real and understand who Nintendo is and why this doesn't matter.
One more thing: the rep told me he worked at the Nintendo Tokyo office. I guess you can call that a reliable source since he was not a part time staff person just hired to work at the event. And of course, I have to remind you that my eyes are not as advanced as many cyborgs over here, so clearly I couldn't corroborate that what he said was in fact true. I just posted what he told me and so far, it seems that he was right.
I'm starting to think people in this thread are disappointed that the Switch isn't made of pixie dust and if you clap it would perform miracles. Is it really appropriate to compare something the size of a 3Ds XL to a slab and a cinder block?
It has a nice variety, but traveling between places flying through the sky feels like a going through boring world hub. It kind of breaks the immersion of a single world. It is much worse than WW's sea.What is the widespread consensus for Skyward Sword? That game slipped past my radar because I was never enamored with the Wii's motion control. In terms of world building, was it on the level of Ocarina of Time, or was it just as reductive as Wind Waker was, with little variety int he locales?