You are way LTT(Hype)P!Oh, WOW. Divinity: Original Sin looks amazing! The whole part in the official walk through where he teleports the crab, incinerates it to cause a cloud of steam in that area to damage the mini-crabs, and then are electrocuted but using lighting on the water they were standing in was AWESOME.
The latest information is that you can either do that, or have some personality assigned to the second character. Of course, in 2 player coop each player chooses his responses, and the one with better dialogue stats for a given situation wins the argument!I am curious and a bit concerned about the part where he talked to the companion character and he had to choose dialogue options for both of them. That's not how it's going to work in the final game, right?
Edit: Reposting this for the new page.
Clearly, TB skills are important in 2014. I'd like more RTwP games, but otherwise the distribution seems fine.
Looking more closely at the battle position types (in TB games, all action and RTwP titles use free positioning), we see an overabundance of square-based combat, which is just unimaginative. I'd like to see more hex-based and free movement TB games. Also, a surprising number of games with "row" positioning, partially due to the revival of first person blobbers.