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The most disappointing hyped AAA game this generation?

We have had many big games hyped to the clouds and back only to be bitterly angry and disappointed at the final product.

So from 2013 until now, what game had you hyped or you saw the hype that surrounded the title affect other people, and then when the game final released reality set in that it was all for nothing?

For me it was Anthem:

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Not only ws it going to be a major title showing off PC and Xbox One X graphics, but the trailers and boss fights were were shown were simply lies that weren't in the game. The game was launched unfinished and everything they showed off either did not exist or were much more limited.

The trailers and gameplay, supposed gameplay, before launch had people really excited for a whole year after it's E3 presentations which turned out to be fake. Then more information came out and you know the rest.
 
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Resident evil 2 was good but nothing special. game had little to no challenge, bosses sucked, zombies were bullet sponges. as long as you knew the basics for survival horror games you were always safe. Evil within was the much better horror game for me.
 
For me Death Stranding.

I gotta admit I kinda feel that way too. But I just didn't care to play it anymore after the first few hours. So I'll reserve that my opinion could change if I play it for more than 5 hours but ... I'm not going to. Deleted it pretty quickly.

Pretty sure Afro a Republican didn't even play Anthem tho. Reads like it.

And yea Anthem is a huge disappointment. 7 years of dev time to create a game that's 1/3rd the size of Vanilla Destiny 1 and no endgame, shit loot and builds.

I did enjoy it for a solid 20 hours tho... but the issue is that's where it ends. And still somehow manages to be a better game that the abomination that is the Halo 5 campaign.

Halo 5 is easily the worst AAA budgeted shooter campaign of all time. The Conduit on the Wii was better.
 
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Anthem, but then again I could read the writing on the wall and knew it'd be garbage.

Personally, probably The Division 2 just because they abandoned everything they learned from the first game and basically started all over again, bugs and all.
 
Destiny is the first that comes to mind. From the creators of one of my favorite franchises is this empty shell of a borderlands clone. Practically no story, no direction, and the gameplay was just CoD with super powers. And dont even get me started on the dlc on-disc shit from D1

destiny 2 however was decent and improved some of my complaints but on the whole: still ranks way below my favorite shooters.

anthem would've been my pick if i actually had expectations of it. But i didnt so to me it was shit from a mile away.
 
Personally, probably The Division 2 just because they abandoned everything they learned from the first game and basically started all over again, bugs and all.

I still don't understand why the sequel didn't launch with features from the first game that completely revitalized the community after being added through updates/DLCs

put in 400+ hours in The Division

hit about 45 hours in Division 2 and noped out
 
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Anthem doesn't count since it looked like trash since the beginning aside from the pre-render stuff which tells you basically nothing. I mean, it was your own fault if you built up hype based on pre-rendered cutscenes because the gameplay they showed was exactly as bland and boring as the final release.

I think my biggest disappointment was the bait-and-switch when it comes to the Star Wars Battlefront 2 campaign. It was supposed to be about the "story from the other side" but it was a fucking lie. The first 2 missions were great but then you just went "lol I guess I'll be the rebels now". Pathetic! At least the multiplayer right now is fantastic.

Anthem is legit one of the worst games I've ever played... Halo 5 is just an average shooter but not in any way actually bad.

The story is bad, characters are bad, the aiming reticle is in the wrong place, the missions are bland, the bosses are actually just one boss recycled. It is a bad game.
 
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I still don't understand why the sequel didn't launch with features from the first game that completely revitalized the community after being added through updates/DLCs

put in 400+ hours in The Division

hit about 45 hours in Division 2 and noped out

The Division 2 falling off a cliff with its playerbase is still shocking to me.

Fucking Fallout 76 is more successful... it is successful. Yet Ubisoft tanked their most successful new IP while having 3 different studios dedicated to it.

Division 2, Anthem and Fallout 76 all came out within weeks of each other and fucking Fallout came out the victor.
 
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Destiny. The prospect of Bungie finally making its own shooter -- and it's a co-op looter shooter! -- without the Halo brand was pretty hyped up. The music, visual design, sound effects, and the gunplay were all great, even at launch.

But the story was nonsensical and the mission structure was more appropriate for a match-3 mobile game.
 
I still love watching people say the same shit about Destiny 6 years later while it continues to be one of the most popular games across the entire industry. It never grows old.
 
Division 2, Anthem and Fallout 76 all came out within weeks of each other and fucking Fallout came out the victor.
Lol, never thought about it this way, and funnily enough, I think Fallout 76 is objectively the worst game out of these 3. But I guess the feeling of exploring the Fallout world with other people is just too appealing for some.

I would say Evolve. The game died just a few weeks after launch.

No, it didn't. Well kind of. It was just too complex for the average player. They re-released it and it was quite popular for a year or so after they made the system a lot less complex. I played the re-release a ton. Even thought they turned off the servers the game is still playable in single player with bots with everything unlocked.
 
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I agree with the people arguing for Destiny. Nobody really expected much from Anthem after ME: Andromeda.
 
Lol, never thought about it this way, and funnily enough, I think Fallout 76 is objectively the worst game out of these 3. But I guess the feeling of exploring the Fallout world with other people is just too appealing for some.

76 launched horribly and completely broken. I still gotta commend the Austin studio for cleaning it up and trying to fix that godawful engine and actually supporting it with content (unlike Anthem). It'll be interesting to see what happens when the campaign DLC launches within the next two months. People may end up being surprised with what it turns into.
 
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The story is bad, characters are bad, the aiming reticle is in the wrong place, the missions are bland, the bosses are actually just one boss recycled. It is a bad game.

if Halo 5 is a bad game then 90% of this generations FPS games are bad games... because it is better than 90% of them, easily... including every single Call of Duty released this generation... except maybe Modern Warfare reboot, which is alright.
and the reticle not being 2/3 down is by far the least of Halo 5's issues lol.

Halo 5 is a bad Halo game, just like Halo 4 was... but better compared to almost any shooter on the market, except for Titanfall 2, Doom 2016 and maybe Wolfenstein
 
MGSV for me

I've never been much into stealth games and yet I love MGS1-4 so I was super hyped for what Kojima was going to do on "next gen".
But despite the fact the actual stealth gameplay was better than ever, the game just lost much of what made me enjoy the franchise. Snake is mute now, iconic and charismatic people like Ocelot got turned into a boring tutorial guys, most of the new characters sucked, the story didn't grab me at all and lost the cheesy convoluted melodrama that made the previous ones enjoyable, the bosses were underwhelming and I personally just liked the more straightforward design of the previous games and didn't care at all for the mission structure or the boring open world.
The base building sucked in Peace Walker and it sucked again here, if I want game mechanics from 2005 Facebook games I'll go play those thx.
 
That campaign is the definition of bad. Call of Duty Modern Warfare has a better campaign.

it does, but again... most shooters have worse campaigns and multiplayer than Halo 5. so all of those then logically all have to be bad games aswell.

I think a lot of people overstate how bad Halo 5 is because it is Halo.
just like when people say Skyward Sword is a bad game, it is not... it is bad compared to any other 3D Zelda game but not bad as a game in general.

so Halo 5 is bad compared to... say Halo 3, but not bad in the grand scheme of things.
 
Kh3, I only like the first 2 worlds in the whole game. I didn't like much about it. Took a day off work to play that shit.
 
it does, but again... most shooters have worse campaigns and multiplayer than Halo 5. so all of those then logically all have to be bad games aswell.

I think a lot of people overstate how bad Halo 5 is because it is Halo.
just like when people say Skyward Sword is a bad game, it is not... it is bad compared to any other 3D Zelda game but not bad as a game in general.

so Halo 5 is bad compared to... say Halo 3, but not bad in the grand scheme of things.
Yea, there's a reason a lot of FPSs started releasing without campaigns like the first Titanfall, Black ops 4, Quake, Overwatch, Lawbreakers, etc without much backlash. Because campaigns in FPSs were generally seen as bad with a few standouts and people didn't care. Then games like Doom, Titanfall 2, and Wolfenstein come out and remind people the potential the campaign has if done right.

Also I'm only referring to the campaign since you said Halo 5 isn't actually bad in any way.
 
All of them

Years of constant baiting for mediocre titles over and over, and it will never end. Coming soon to an unnecessary awards or games show near you.
 
Final Fantasy XV
Crackdown 3
Sea of Thieves
Heroes of Might & Magic VII

Final Fantasy XV, arguargbly the most expensive ambitious project at Square Enix of the last decade and the one i truly hated which made me uninterested in FF. Camera controls and boring/underwhelming second half of the game were my biggest complaints. Thankfully Square then gave us more traditional and more polished RPGs like Dragon Quest XI. (i think i can safely say i'm more interested in Dragon Quest than Final Fantasy now)

Crackdown 3, while i'm not the biggest Xbox fan, i liked the first Crackdown (and Realtime Worlds), it was that dumb fun type of game, so i was curious about this. Originally Microsoft announced it as a huge deal, with that Azure tech demo. Then after years of troubled development they essentially threw everything in the garbage and asked Sumo to make a game as quickly as possible, and it came out something that in many ways is technologically inferior to the first Crackdown, and not particularly interesting or fun to play.

With Sea of Thieves i had expectations because of Rare: i wanted them to have a big hit after so many years. The game looked promising but then launched essentially as an early access with not enough contents, which then they added with post launch updates. Still felt a bit pretentious to charge 60 bucks for something that often felt like free to play.

Heroes of Might & Magic VII was perhaps the most surprising, cause Ubisoft is generally a good publisher, they care about their IPs, they saved IPs that originally weren't as interesting like Watch Dogs. With Heroes it has been a steady decline since the day they acquired it, and it got significantly worse with 6 and 7 Ubisoft half-rebooted the series by creating a new lore and universe that is pathetic. AI is laughably bad and there is not enough strategy in these combats: besides visuals everything felt shallow in that game.
 
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You still feel that way even after all the updates?

It's a better game (i don't think it's all that phenomenal now as others claimed) but I won't forget what Sony, Sean Murray and the journalists did there.

For those who don't remember the pre-launch was like Sony hyping the game as the best thing ever created by a human being, journalists essentially kissing their ass because if "Sony says so it means it's true" even though they kept playing the same scripted demo over and over, and Sean Murray for promising dozens of features through fake demos that weren't available in the game at launch, and some of them maybe still aren't.

Some of the same happened with Death Stranding too: insane hype created over nothing for years, then the game came out and of course many people didn't enjoy it.

The disappointment for me on those examples, came more from people of this industry drinking the Kool-Aid and being so confident for something they hadn't really seen or played extensively. I think you can find a lesson there on how to value those opinions.

I think many publishers in these industry should be grateful that gamers are in general very loyal to their brands, cause many of these instances are worthy of lawsuits for misleading advertising.
 
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I still don't understand why the sequel didn't launch with features from the first game that completely revitalized the community after being added through updates/DLCs

put in 400+ hours in The Division

hit about 45 hours in Division 2 and noped out


Destiny 2 did the exact same thing. I played D1 every day for 3 years. D2 comes out and they drop the ball. It is mind boggling that they forgot all the lessons over the course of 3 years.

Although I will give credit where credit is due. Out of all the Destiny like games (anthem, division,etc) Destiny is still the only relevant franchise within this genre. Everything else has failed.
 
The Division was one I was real excited for. I love post-apocalypses! But man, when that beta showed me what they were really going for, I just lost all interest.

But far above that, No Man's Sky. Gee. So many promises. I haven't played the current version of the game, and maybe it's great, but is it really like the game I was hoping to play?
 
I'd say anthem but by the time I played it I knew how bad it was. I just got it for 2..99 out of a bin on black Friday. I played it 3 or 4 hours and threw the disc and artwork and just kept the case as a replacement.

It was just a clone of destiny but with flying, and destiny sucked but at least the actual part where you shoot and run around was fun. Anthem was just a fucking turd. After mass effect 3, then dragon age 3, then ass effect andromeda and then anthem I'm done with bioware.

Resident evil 2 was good but nothing special. game had little to no challenge, bosses sucked, zombies were bullet sponges. as long as you knew the basics for survival horror games you were always safe. Evil within was the much better horror game for me.

I can agree with that. I bought it in and beat it easily with leon in 4 or 5 days of game time in the morning before work, and then blew through it with Claire's run in half the time. Like after a week I was done and I wasn't even trying to go fast. It looked nice and played well but after all the talk about how amazing it was from everyone I found it dissapointing.
 
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