The game is American Truck Simulator.
I was impressed with the details in this game as well and I don't even like American trucks. The fully working dashboards are much cool.
The game is American Truck Simulator.
somebody please, for the love of all that is holy, post the moment when drake starts the engine in the jeep in uc4 and his warm hand leaves a condensation mark on the metal near the ignition key!!!!
oh and when you're in the attic, light behind you makes your ears translucent, just like in real life!
The absurd amount of detail in a car in Forza. I think it's totally unrivaled in the fact that you can open the car up and explore (other games have detailed engines on cars where the engine is visible through glass, but not many have a "car explorer" AFAIK) and see so much detail in its components.
The PBR on them is amazing too. You can really see that the "M Power" engine cover is a plastic-y material while the rest are various metals.
How is that possible? I probably got at least 15-20 :0I didn't get a single buddy takedown the whole game
That does not look good at all. Looks fake and cheap. I have the same car and it looks nothing like that lol. Detailed and realistic I would say GT series for racing games.
When I played Skyrim, I was on some quest and had to go talk to somebody in their home. On the way out, I was grabbing some items and accidentally STOLE a cup or something. Later on, I finished clearing a cave, weak as hell, overloaded with loot, and when I entered the overworld, three dudes accosted me and tried to kill me. I got the best of them and searched their bodies. There was a note from the lady whose cup I accidentally stole that basically put a hit out on me for taking her property. That wasn't nice.
So I went back to her town. I found any and everybody who had the same last name as her and I murdered them in the coldest of bloods. I collected each body and left them near her front door. Then I waited for her to find them. Unfortunately, she never noticed them, because she never left her house for whatever reason. So I snuck into her house late at night, murdered her husband or brother and threw him into the burning hearth. When she woke up, she looked at the hearth but didn't really react. I don't know if the AI glitched or she lost her mind, but after she saw it I just walked out confident in knowing that she knew that I ended her bloodline.
I liked Skyrim.
I remember being blown away when I realized in Max Payne 1 that every single bullet was actually a rendered projectile, which is what allowed you to dodge them. Thankfully it's something every entry in the trilogy has kept.
Speaking pf Max Payne, MP3 probably has the best weapon details/animations of any shooter I've ever played.
I remember being blown away when I realized in Max Payne 1 that every single bullet was actually a rendered projectile, which is what allowed you to dodge them. Thankfully it's something every entry in the trilogy has kept.
Speaking pf Max Payne, MP3 probably has the best weapon details/animations of any shooter I've ever played.
What's the insane detail? Vegetation clipping through tree's geometry?
In Smash the Metroid trophy has a reflection in it that is the title screen of Super Metroid
So essentially the trophy itself is of the Metroid looking out of the tube from the title screen of Super Metroid.
Source
What's the insane detail? Vegetation clipping through tree's geometry?jk
Oh, and the goddamn robot arm assist for the fat player models in Titanfall 2:
https://youtu.be/lbS0eJWxZTs
Ragdoll? Insane detail?
Loot in Zelda must be blowing people's mind as well.
The star constellations in the sky in Driveclub are actually the ones you'd see in real life at the same location.
I mean it's not out yet, but all the physics stuff in the new zelda, including lightning being attracted by metal and stuff..
In Smash the Metroid trophy has a reflection in it that is the title screen of Super Metroid
So essentially the trophy itself is of the Metroid looking out of the tube from the title screen of Super Metroid.
Source
Well, except that game mags dissected the crap out of the tanker demo. Revealing all those little details.This is a pretty good choice just because of how completely uninvolved with the gameplay it is. Stuff like Geralt's beard growing in Witcher III, or the Metroid visor effects.... everyone who plays is going to see that, and most players will in some way take notice.
But like.... ice cubes. I would venture to say that less than 1% of players even shot that bucket of ice and probably even less stood around after to watch the ice melt. It's just so totally pointless, but that's what makes the game so special.
That's really cool. I want to go check them out now.The one I really love is that Kojima hand designed every single desk in MGS individually rather than use a bunch of templates to complete the immersion.
In fact, this is an MGS thread. There are way too many things in the MGS games to list here.
That's really cool. I want to go check them out now.
This is great and super unsettling at the same time.XV death spell deforming polygon meshes / shrinking enemies out of existence.
ffvx.gif
Post the best thing that took time and effort for the developer to make, despite knowing that most people will probably never notice.
Here's an example:
In Metroid Prime, the different weapons are presented on the visor by different hand gesture icons. Apparently, Samus changes the weapons of her hand canon using different hand gestures.
Well, she does indeed. If you use the X-Ray visor and aim at a dark spot, not only you can see her hand inside the cannon, you can even see her move her fingers and doing different gestures as you change weapons.
Good luck beating the above example.
Melting ice cubes in Metal Gear Solid 2
That does not look good at all. Looks fake and cheap. I have the same car and it looks nothing like that lol. Detailed and realistic I would say GT series for racing games.
are those condoms?
In Uncharted 4, there are a few times where you're moving from location to location via a jeep. The area is a giant playground and you can get out of the jeep at any point. During this part of the game, Sam and Sully will talk about their past. If you jump out of the jeep mid-conversation, the characters will notice this and stop talking. Whenever you get back, they'll say something like. "So what was I saying? Oh yeah: when I was younger..."
It's a pretty cool way to prevent players from missing dialogue, and it sounds natural, too. I thought it was pretty cool. Another cool detail in this area are the moving clouds, which cast shadows on the environment.
In Uncharted 4, there are a few times where you're moving from location to location via a jeep. The area is a giant playground and you can get out of the jeep at any point. During this part of the game, Sam and Sully will talk about their past. If you jump out of the jeep mid-conversation, the characters will notice this and stop talking. Whenever you get back, they'll say something like. "So what was I saying? Oh yeah: when I was younger..."
It's a pretty cool way to prevent players from missing dialogue, and it sounds natural, too. I thought it was pretty cool. Another cool detail in this area are the moving clouds, which cast shadows on the environment.
In Uncharted 4, there are a few times where you're moving from location to location via a jeep. The area is a giant playground and you can get out of the jeep at any point. During this part of the game, Sam and Sully will talk about their past. If you jump out of the jeep mid-conversation, the characters will notice this and stop talking. Whenever you get back, they'll say something like. "So what was I saying? Oh yeah: when I was younger..."
It's a pretty cool way to prevent players from missing dialogue, and it sounds natural, too. I thought it was pretty cool. Another cool detail in this area are the moving clouds, which cast shadows on the environment.
One that's always stuck in the memory: In Ultima VII, you can bake bread.
OOT was one of the most detailed games when it was released. If not the most detailed.Legend of Zelda Ocarina of Time felt really detailed for its time, loved the little things like the giant pissed off skeletons that spawned at night if you killed enough of the small ones. Or the fishing mini-game where you could catch the owners toupee or get called out for gaming the system.