Jumping on heads to kill things. Never gets old.
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There's nothing more satisfying than a Zandatsu.
Dead Space's stomp
The Mario jump is pretty awesome
Jumping on heads to kill things. Never gets old.
I really like the active reload system in Gears of War and Mercenary Kings.
Also any kind of dodge/parry mechanic that awards you with something cool, like Bayonetta's Witch Time and the Metal Gear Rising's Parry.
I loved the criticals in Onimusha 2 where you can go from enemy to enemy across the screen.
Parrying in Dark Souls PvP.
Dark Souls parries are pretty satisfying.
Super Castlevania IV's multi-directional whip.