Darth Smurf X
Member
Can someone start a No Man's Sky: Hype Ship that we can all board?
I wonder when we'll eventually get to see what the game actually looks like to play. I've been skeptical of this game ever since PSX. Just more hype, more promises, more impossibly lofty goals from a small studio with no real pedigree, and nothing to show but what are essentially mockups -- Choreographed scenes.
Can someone start a No Man's Sky: Hype Ship that we can all board?
With NMS we can all have our own unique hype ship, mate
The part about stuff being orchestrated for the demo makes this game seem like the ultimate Day-Z clone, a sandbox where cool things CAN happen if you have weeks of real time to fritter away gathering resources and cataloging bullshit.
I'll take a four hour CoD campaign over that, because at least that ends and some thought was put into its design.
I wonder if this thing will be at the center of the universe. This game makes me very giddy.
I think it will be some kind of cross-reality device or anomaly at the centre which is corrupting the balance of the universe.
Sean Murray right now:
It's not every day you see a video game developer and his video game featured in The New Yorker and yet here we have a fantastic 4500 word piece on Sean Murray, his studio and his upcoming game.
Could this game have the potential to capture the curiosity of those who, in the past, regarded video games with hardly more than incredulity and disdain? I certainly can't recall any other game getting such universal attention and praise from so many avenues of non enthusiast media. What is it about this game that is captivating such a wide variety of audiences? Much of the coverage focuses on its ambitious scale and the technology that populates it but the breadth of coverage both the game and its creator have received is absolutely staggering. Here's hoping all this leads to significant mindshare and notable success. This is easily my most anticipated game and one that I foresee myself inhabiting for a very very long time. I can not wait.
It's baffling to me that people still don't understand that exploration is the core gameplay mechanic in the game. It's what drives you as a player. If you have no desire to explore an unknown galaxy then yes of course you would find the idea of playing a game built around exploration boring.
That penchant for exploration is the essence of who we are as a species. In a sense it's our soul. That desire to learn, discover and explore is the very ineffable spark which defines us as human beings. If we have no curiosity, no desire to solve the mysteries and dimensions of our existence then what separates us from the countless other animals that accept their lot in the universe without thought or question? I don't understand how anyone could not be at least somewhat enticed at the thought of a literal galaxy waiting for you to discover.
The game does seem to get hyped and presumed to have things it doesn't though. For example, I was under the assumption you could gather resources like in Minecraft, but that isnt exactly the case. Hopefully people have a clear idea of what the game does and doesn't do
But you can, in fact, Sean has made that exact comparison when talking about resource gathering. Where did you get that we couldn't?
Sorry, to emphasize, when people compare it to Minecraft, they think:
Breaking the environment, moulding the environment (and therefore building actual things from "resources")... From what I understand the world is static? You can't actually change anything.
But if someone were to say "resource gathering like Minecraft" people take certain things away from that, which wont necessarily be true. I can see a lot of people being let down like that.
Here:It may take a game like this to truly tell us how small we really are.
Billions of stars in our galaxy
Billions of galaxies in space.
Hundreds and thousands of planets in each one.
Stars 5x as big as our Sun
Dwarf Planets
Dying Stars
What's out there man!
mindblown.gif.
This guy, he has to deliver.
Murray stopped at a star cluster and admired its density. Finally, overcoming his hesitancy, he picked a destination. I cant promise if this is going to be interesting, he said. The map vanished. He was back in his cockpit. His hyperdrive kicked on. Then all of space blurred, and the ship hurtled into the unknown.
Nice to see even small indies are getting into the AAA style of smoke and mirrors these days.
Worrying.
There's a bit of a demonstration purposes cop out at the end, but it confirms what I suspected all along. They've yet to show any footage of this game to the public that hasn't been doctored in some fashion. To which I must again ask, why? Do they think we couldn't handle it?
Given that you are essentially a one-man show for what is turning out to be a gorgeous game in its own right, I'm surprised you aren't a bit more forgiving on what a small studio (14 people credited on their site) is capable of.
I didn't headline the PSX event and get my own concert while still not showing gameplay. If you want to see the game, you can see it, you can even play it. I'm not making promises about something that is still behind curtains. Which is why I explained -- There's nothing wrong with a game not being ready yet. But it feels odd that it's been this hyped for this long and we still haven't, in my opinion, really seen it. You can argue that carefully choreographed scenes are "showing gameplay", but I just don't agree. The extent to which I care about cutscenes in any upcoming game is virtually zero. I had a similar reaction to the Battlefront 3 "unveiling", which was, again, a cutscene. My reaction to that event was fairly vicious even though I'm rooting for Battlefront 3 to be great.
Anyway, back to No Man's Sky -- Often people seem to mistake my skepticism for haterism. I think the game sounds great, and I'd love for it to deliver. I'll be first in line to buy it if it does. That said, I'd be lying if I said their unrolling of this game hasn't turned me off a bit. The PSX event felt like a celebration of a game that is still unproven and, in my mind, still unseen. Make and deliver a great game, THEN bask in glory. Not the other way around.
I didn't headline the PSX event and get my own concert while still not showing gameplay. If you want to see the game, you can see it, you can even play it. I'm not making promises about something that is still behind curtains.
Which is why I explained -- There's nothing wrong with a game not being ready yet. But it feels odd that it's been this hyped for this long and we still haven't, in my opinion, really seen it.... it's always been in my MO to really encourage the showing of the game if you are going to "go big", whether that's massive PR and having your own No Man's Sky concert, or whether that's a Kickstarter campaign.
edit: and thank you for your kind compliment!
A couple of things by me.
First the fact that planets are ''true'' planets it's the best thing i've read about nms.
Two, the thrill of the exploration doesn't lie only on finding new wowsome vistas, but also in the potential dangers you can face abruptly, aggressive beats, poisonuos plants or air, or simply hazardous ground conformations.
Don't reduce exploration to a trivial experience, my hearth has to pump, my hands have to sweat, those are alien planets i need suspense together with great landscapes.
Don't fail me guys!
Wow, a New Yorker profile long before the game has been released or even widely tested. This is unprecedented, right? I know that they wrote epic articles about Dwarf Fortress and Minecraft, but both games were well received as released games at the point when the articles were written. I can't wait to play No Man's Sky, but the fall from grace will be epic if the grand ideas espoused by Sean Murray don't translate into an exceptional game in the end.
http://www.newyorker.com/tech/elements/faraway-the-making-of-a-universe
The New Yorker has fantastic games writing, can't wait to give this a read.
sooo... end of year release maybe?They are scheduled to finish at the end of this year; at that time, they will invite millions of people to explore their creation, as a video game, packaged under the title No Mans Sky.
I've always took it that the multiplayer would work similarly to Journey - you'd meet people randomly if they were in a nearby location. Just my assumption of course.
I read this to mean, unless you are intentionally playing with someone, the chance of running into another user would be rare.
Add morpheus support and you've got a system seller easily
for how often people seem to complain about games being just about shooting people, they sure do like to complain about not shooting people too.
No Man's Sky |OT| Massive Cosmic Scale, Itty Bitty Gameplay Space
might as well have fun with the bullshit
Reposting for the new page
The only way expectations can be missed is for people who have done no reading into what the game actually is. We have been told many times that the game is basically:
Explore a planet, gather resources, hunt animals and continue to explore other planets while using gathered resources to upgrade your tools and ship. If you resource gather too much in a system the machine droids will attack you to try and protect the ecosystem.
Why this game deserved so much bullshit questions from people I will never know. The vertical slice trailer might have made it seem like everything was happening in close proximity but it would be a pretty terrible trailer if it either took ages between action or kept cutting to different sections. In fact, the whole trailer was needed to try and get across the whole point of the game, you explore and go on your space adventures with random shit happening along the way.
I found a good canditate for the hypeship we can line up for boarding, but I can't photoshop anything. If someone with the skills wants to start one, I want a spot at the top of the line.