Icyflamez96
Member
We need an anticipation/discussion thread for No Man's Sky imo. Like a Pre-OT or something. Who's gonna do it?
Yes I've been wanting something like this forever. Is that against any rules?
We need an anticipation/discussion thread for No Man's Sky imo. Like a Pre-OT or something. Who's gonna do it?
Yes I've been wanting something like this forever. Is that against any rules?
Which is why I explained -- There's nothing wrong with a game not being ready yet. But it feels odd that it's been this hyped for this long and we still haven't, in my opinion, really seen it. You can argue that carefully choreographed scenes are "showing gameplay", but I just don't agree. The extent to which I care about cutscenes in any upcoming game is virtually zero. I had a similar reaction to the Battlefront 3 "unveiling", which was, again, a cutscene.
The previous builds of No Mans Sky that he had publicly shownthe ones that had generated so much excitementcontained choreographed elements. Features that might have been light-years apart were pressed closer together; animals were invisibly corralled so that they could be reliably encountered. Shifts in the weather that would normally follow the rhythm of atmospheric change were cued to insure that they happened during a demo.
Thought this could be interesting, here are some objects created using the Superformula Murray is talking about:
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onys marketing strategy for No Mans Sky suggests that it expects the game to make hundreds of millions of dollars
"WE ARE PUTTING THE FULL WEIGHT OF PLAYSTATION BEHIND NO MAN'S SKY"
layStations UK boss Fergal Gara says that some of the biggest budget indie games on PS4 will receive the same sort of support as its internally-developed projects.
Picking out No Mans Sky as an example, Gara says these games have the potential to go beyond the usual expectations of an indie title.
No Mans Sky has been treated as if it was from one of our internal studios, he says. We have been working very closely with the developers and bringing it into our release programme as if we had made it. We are not going to treat it any differently and we are going to put the full weight of PlayStation behind it. If it all comes together as well as expected, it will be treated like a first-party release; it is not a self-published small indie title on the platform.
Murray stopped at a star cluster and admired its density. Finally, overcoming his hesitancy, he picked a destination. I cant promise if this is going to be interesting, he said. The map vanished. He was back in his cockpit. His hyperdrive kicked on. Then all of space blurred, and the ship hurtled into the unknown.
When I first met with Murray, at his studio, earlier this year, he had just flown back from the North American headquarters of Sony PlayStation, in California. He had a long relationship with Sony. A few days before he unveiled the No Mans Sky trailer, in 2013, he had distributed versions of it to people in the industry, and Sony had been immediately interested. I sent Sean a barrage of texts, Shahid Ahmad, a director of strategic content at Sony PlayStation, told me. I said, We need to get this on PlayStation. Tell me what you need.
http://www.mcvuk.com/news/read/play...odborne-no-man-s-sky-and-black-friday/0149460
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The same guy who did that brilliant New Yorker article posted an update today. This article isn't as meaty or insightful as the other, but it gives a sample of some of the creature sounds generated by the engine
http://www.newyorker.com/tech/elements/what-a-dragons-mating-scream-sounds-like
https://soundcloud.com/newyorker/no-mans-sky-creatures
What exactly do you feel they are promising that is unlikely?It looks cool, but I'm still surprised that so many people are so caught up in this supposedly crazy open world game thats made by the fucking Joe Danger people. Sure Joe Danger was fine, but come the fuck on they are promising the world with NMS.
I'm surprised you don't know these developers were former AAA developers. This isn't their first merry go round on a big game.It looks cool, but I'm still surprised that so many people are so caught up in this supposedly crazy open world game thats made by the fucking Joe Danger people. Sure Joe Danger was fine, but come the fuck on they are promising the world with NMS.
Police tracking your violence hehe
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http://www.reddit.com/r/iama/commen..._to_explore_a_vast_digital_cosmos_ama/cr8wgsg
Whenever people ask "what do you do in this game?" this screenshot should be posted. From what I understand and from what I've experienced recently with the old Elite games, it seems like NMS is basically Grand Theft Space Ship, just without any structured missions.
I'm so excited for this game. I really hope it delivers. Sean Murrary's dreams are much like mine and this kind of game is something I have wished to exist for years. So here's hoping!
Hopefully we get a release date at E3![]()
http://www.mcvuk.com/news/read/play...odborne-no-man-s-sky-and-black-friday/0149460
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The same guy who did that brilliant New Yorker article posted an update today. This article isn't as meaty or insightful as the other, but it gives a sample of some of the creature sounds generated by the engine
http://www.newyorker.com/tech/elements/what-a-dragons-mating-scream-sounds-like
https://soundcloud.com/newyorker/no-mans-sky-creatures
Police tracking your violence hehe
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http://www.reddit.com/r/iama/commen..._to_explore_a_vast_digital_cosmos_ama/cr8wgsg
Why would he be excited about police GTA'ing him after shooting at neutrals. To be that excited over something so basic makes me wonder how basic this whole thing is.
Holy shit at those sounds, some of them are disturbingly convincing. So apart from seeing relatively weird creatures we might be even more shocked and surprised by the sounds they're making, something that hadn't even crossed my mind until now. Imagine landing on a dense jungle planet at night an hearing that almost human scream, not knowing where it's coming from.
The same guy who did that brilliant New Yorker article posted an update today. This article isn't as meaty or insightful as the other, but it gives a sample of some of the creature sounds generated by the engine
http://www.newyorker.com/tech/elements/what-a-dragons-mating-scream-sounds-like
https://soundcloud.com/newyorker/no-mans-sky-creatures
Holy crap that'd be freakin scary man
Looking at the system they designed for it, that is practically what they got-
https://soundcloud.com/newyorker/no-mans-sky-creature-vocal#t=0:00
Holy shit lower the volume though.
Looking at the system they designed for it, that is practically what they got-
https://soundcloud.com/newyorker/no-mans-sky-creature-vocal#t=0:00
Holy shit lower the volume though.
There's a cool new No Man's Sky forum that got put up recently, if anyone is interested.
It's gonna be poppin when the game releases. I love all of the different sections for documenting things.
I've got to say, just one thing....
No Man's Sky is my kind of Destiny!
People at Sony wanted to issue a companion book, and, once he realized that it might be inevitable, he decided to get involved. One afternoon, he met with Dave Gibbons, the co-creator of the Watchmen comic series, to discuss his possible role as editor. In the upstairs lounge, they talked excitedly about Philip K. Dick, and about Terran Trade Authority, an old sci-fi series that Murray had loved. Then Murray turned toward the flat-screen TV and brought Gibbons onto a snowy mountainous planet, from a build that had been created after E3. A living, breathing universe, he said. I can walk in any direction for days and days, and I will eventually walk the entire planet and come back to where I started.
So you could really explore one planet and map it, Gibbons said.
For some people, that will be all they do, and theyll be able to have quite a nice game, Murray said. He climbed into a ship, and flew through an asteroid belt. The thing that we havent really shown publicly, but I think is really cool, is that if I press a button I can pop out to a galactic map, he said. He pressed a button, and all of space shrank into a pinpoint of light, representing that solar system.
The galactic mapas bright and compelling as an image from a Carl Sagan documentarygave the ships location by framing its proximate sun in a white square. A panel of text noted the solar systems computer-generated name, Ethaedair; a diagram of vectors indicated stars that were reachable with the ships hyperdrive. This has been in games before, but it has always been a fake, Murray said, gesturing to the map. Normally, it would be a painting that somebody has made, and there would be two little levels that you can go between, or ten levels, each set on a pretend solar system. Like a magician working toward a showstopper, he added, offhandedly, But it is quite nice to just pull around . . . He manipulated his controller, and all of space rotated around Ethaedairs sun. Stars and plumes of luminous cosmic matter arced past; what had seemed like a two-dimensional representation suddenly revealed itself to be full of depth. Gibbons gasped, and Murray began to speak more softly: If I pull back a bit, you start to get a sense of the size of what we are building. Millions of stars drifted by. Gibbons laughed softly. Its like a huge box of chocolates! he said.
Maybe I should just go a little faster, Murray said. Light-years of space unfolded at a terrific rate. It may not have been the universe as it actually was, but there was nonetheless an awesome reality on display: the systems vast mathematics. Murray turned toward a phosphorescent glowing orb. Thats the center, he said. This version of the game allowed Murray to leap to any solar system he wanted, but, drawing out the suspense, he moved deeper into the galactic maps three-dimensional space. This build was brought together so I could do a demo onstage. I chickened out, because when I press this button, basically, I dont know what were going to seeand it can be a really weird way to end a demo. Something might go terribly wrong. Or we might find a planet that is quite boring. But I can see now that I should have gone with it, because even when it is boring it still is something new.
GAF... has anyone heard anything about NMS lately?. Is it safe to assume that it will be shown again at E3? Is it realistic to expect it this year?
The radio silence is killing me. I'm becoming borderline obsessed with this game. I don't remember being so excited by a game in such a long time. I think I've already watched most of the important media that its related to the game.. but I need more...![]()
GAF... has anyone heard anything about NMS lately?. Is it safe to assume that it will be shown again at E3? Is it realistic to expect it this year?
The radio silence is killing me. I'm becoming borderline obsessed with this game. I don't remember being so excited by a game in such a long time. I think I've already watched most of the important media that its related to the game.. but I need more...![]()