Great post, Brad.
The Switch is handheld... And a home console.
We can argue about it until we're blue in face, but those are the facts.
We are in complete agreement on this, don't get me wrong.People saying it should have way more memory are also saying it should cost a lot more, which would bring in all sorts of whining
It's not really about deflecting criticism, I think. I've wanted to write more on Gaf about the kinds of compromises that have clearly gone into making this product, but it's not worth it if I'm just going to be labeled a Nintendo fanboy or something just because I don't think that the decision to include 32GB of onboard storage makes all of Nintendo into anti-consumerist hobgoblins. The system isn't exactly a handheld in that it doesn't neatly fit within our preconceived notions of what a handheld gaming device is but it's still a mobile device, even if it's a "console for the home." Tablets and laptops are mobile devices and are, by and large, for the home too. They're a better analog.
Nintendo has been pushing the physicality of game cards as core to the Switch experience since the reveal. The system is designed to be used with them as its primary mode of play. If you want to go all-digital, you can, and there's a Micro SD slot that enables you to expand the memory further. Sure, it would be nicer if it had 64GB, or 128GB, or if it was $200 instead of $300, or if included a pro controller, or ... whatever. This isn't defense force bullshit, just a pragmatic view of what Nintendo is doing and why.
Talking about how this is going to limit AAA multi-platform titles doesn't matter that much since they are likely not going to come to this console in the first place. Nintendo building their product around megaton third-party support that is never going to manifest would be foolish.
It's easy to say that Nintendo could've just thrown in a few extra gigabytes, but this adds to the bill of materials. It's easy to say it's just a few extra bucks, but that's not how margins work. If Nintendo "threw in" every feature that's tossed out as some trivial cost or implementation detail, the system would be $400 USD.
Nintendo isn't Apple; the Switch is not an astronomically high-margin product like an iPhone, and it's just over-dramatic to accuse Nintendo of arrogance or anti-consumerism because they made a reasonable compromise to reach their target MSRP, while still leaving options open for people who want more space.
There are annoyances in the way that the SKUs have been divided (that charging grip not being included argh!) and I'm seriously worried about the lack of info on online and VC. The smart app nonsense sounds ridiculous. These are the areas where the Switch has glaring issues and also the areas where player feedback has the most opportunity to make an impact.
But there is a lot of intellectual dishonesty going on in this thread and others, a lot of ill-considered cynicism, and a lot of drive-by shit-posting. It makes it difficult to actually discuss the platform's rights-and-wrongs, and the true missteps made in the product's messaging.
Still say Nintendo needs to enable external storage.
They should, the logical option would be to let people store games on it but not play them off it (as doing so would screw up if the system removed from the dock)
More like an easy to access locker or something, would be quite nice imo. Just move the games you want to play to the internal storage and shift it around when you're done, not the most elegant but better than nothing. Considering you can't use external HDD for PS4 i'd say it would be fair.
You can't have a hard-drive in a tablet.
And they cost close to $1000... What's your point? :lolYet iPads and iPhones come with up to 256gb.
Yet another marketing fail for Nintendo. 32GB internal memory is fine...for an operating system. You don't advertise that.
Instead of SKUs for goofy neon colors, you do 3 SKUs with different memory sizes like a Smart Phone and like people are used to these days. 32GB, 64GB and 128GB and rather than it being internal, you just include SD cards.
Yet iPads and iPhones come with up to 256gb.
Yes. Up to. That's the maximum. And you pay for the storage upgrades. Allowing you to expand it yourself with Micro SD cards makes upgrading the storage capacity of the Switch cheaper than if they sold models with higher storage capacity built in. And this storage would have the disadvantage of being non-swappable.
I think that everyone understands the advantage of making expandable storage available, yes? But it also means that it doesn't make sense to include more than a reasonable minimum amount onboard, because adding more would increase the bill of materials and consequently the cost of the console for all consumers even if they wouldn't use more than the 32GB onboard.
There's nothing wrong with being absolutely dedicated to having an all-digital library, but like ... the means are there for you to do so. You can get a 200GB Micro SD card for under $70 USD. That's a solid price for a solid storage upgrade, and Nintendo won't get any of it.
It's an edge use case, not something Nintendo should be accountable to footing the bill for. It would be nice to have more onboard storage, just like it's always nice to have more of anything. But to frame this move as Nintendo fleecing their customers is unreasonable. It's something that's better for Nintendo and for consumers.
There's nothing wrong with being absolutely dedicated to having an all-digital library, but like ... the means are there for you to do so. You can get a 200GB Micro SD card for under $70 USD. That's a solid price for a solid storage upgrade, and Nintendo won't get any of it.
It's not really about deflecting criticism, I think. I've wanted to write more on Gaf about the kinds of compromises that have clearly gone into making this product, but it's not worth it if I'm just going to be labeled a Nintendo fanboy or something just because I don't think that the decision to include 32GB of onboard storage makes all of Nintendo into anti-consumerist hobgoblins. The system isn't exactly a handheld in that it doesn't neatly fit within our preconceived notions of what a handheld gaming device is but it's still a mobile device, even if it's a "console for the home." Tablets and laptops are mobile devices and are, by and large, for the home too. They're a better analog.
Nintendo has been pushing the physicality of game cards as core to the Switch experience since the reveal. The system is designed to be used with them as its primary mode of play. If you want to go all-digital, you can, and there's a Micro SD slot that enables you to expand the memory further. Sure, it would be nicer if it had 64GB, or 128GB, or if it was $200 instead of $300, or if included a pro controller, or ... whatever. This isn't defense force bullshit, just a pragmatic view of what Nintendo is doing and why.
Talking about how this is going to limit AAA multi-platform titles doesn't matter that much since they are likely not going to come to this console in the first place. Nintendo building their product around megaton third-party support that is never going to manifest would be foolish.
It's easy to say that Nintendo could've just thrown in a few extra gigabytes, but this adds to the bill of materials. It's easy to say it's just a few extra bucks, but that's not how margins work. If Nintendo "threw in" every feature that's tossed out as some trivial cost or implementation detail, the system would be $400 USD.
Nintendo isn't Apple; the Switch is not an astronomically high-margin product like an iPhone, and it's just over-dramatic to accuse Nintendo of arrogance or anti-consumerism because they made a reasonable compromise to reach their target MSRP, while still leaving options open for people who want more space.
There are annoyances in the way that the SKUs have been divided (that charging grip not being included argh!) and I'm seriously worried about the lack of info on online and VC. The smart app nonsense sounds ridiculous. These are the areas where the Switch has glaring issues and also the areas where player feedback has the most opportunity to make an impact.
But there is a lot of intellectual dishonesty going on in this thread and others, a lot of ill-considered cynicism, and a lot of drive-by shit-posting. It makes it difficult to actually discuss the platform's rights-and-wrongs, and the true missteps made in the product's messaging.
This is um a really strong point, but I just want to add that if we're to look at the Switch as a mobile device then why is it being pushed primarily as a home console?
More like investors would frown upon a handheld system when mobile has been killing it for so long.It's harder to sell 60 dollar games for a handheld with an hdmi out than it is for a home console that can be carried around.
Yeah because clearly Nintendo is giving a shit about investors.More like investors would frown upon a handheld system when mobile has been killing it for so long.
At least with the Wii U, they were upfront about supplementing storage with an external drive. This time though, it seems more like an afterthought and definitely limits expandability potential. Will we find out the Switch is neither a good handheld nor a good home console?
They've yet to say so.There is a USB 3.0 port in the dock as far as I know. Can you not use it for HDDs?
Because the majority of the console market is still physical and there is not sufficient evidence to suggest that this will change?You say this as if developers and publishers don't now live in a time where digital distribution is increasing at pace offering them higher margins as well as cutting out sold copies circulating second hand in shops
Why should publishers give more than token efforts to the Switch from the start when digital downloads are fairly dependent almost from day one on consumers buying more storage?
Well yes we might get consumer 2TB cards by the end of the year. Not sure if people would rather sell kidneys for them.Should be out within the year, pricing will be expensive.
Though it'll push the price of the other cards down.
512GB is about the same price as the system itself.![]()
It's not irrelevant because the majority of software sales will still be in carts. It's only a question of how big the Switch audience will be.Irrelevant because digital sales are what all the publishers are targeting, and what they're trying to encourage. The main goal isn't just distribution; it's a matter of larger profits and a more engaged audience.
This is um a really strong point, but I just want to add that if we're to look at the Switch as a mobile device then why is it being pushed primarily as a home console? even the software is designed as a home console experience. I remember a common critique of the PSP when compared to the DS was unlike the DS which emphasised mainly on quick pick up and play games, the PSP focused mainly on console experiences that weren't really all that suited for the on the go nature of a handheld, I mean why play GOW on the PSP for 6 hours when you can just sit down on your couch and play it on a Console which is easily the superior experience.
If someone was going to play a Zelda, Skyrim, or even a 3D Mario wouldn't you rather play it at home rather than a commute to work, or a lunch break I guarantee most people would play them at home because they're designed to be played on a couch rather than on the go.
I think the issue with the Switch is that if we're to address it as a handheld it brings forth a whole slew of issues that aren't really ideal to a handheld from the high price point, cumbersome design and console centric library.
And if we're to address it as a Console then you have to deal with the inferior specs, the lack of memory and again the high price point, the Hybrid nature of the system is ultimately it's greatest issue.
In your first paragraph you stated "...just a pragmatic view of what Nintendo is doing and why." But I don't think the question is as to why Nintendo is doing what they're doing rather than should they have done what they're doing.
It's a hidden cost to the Switch, but it's ultimately one that can be worked around for users. The bigger deal is going to be for publishers - most users aren't going to be upgrading the storage, so they'll have to design their games around the 32GB limit if they want to release them digitally (and they all want to release digitally). This is going to be a huge impediment for anything even approaching AAA development so the Switch is going to either see a dearth of AAA games, or the versions it gets will have to be pared down.
I can see why Nintendo made the design choice they did, but it's still a strong signal for AAA publishers to stay away.
Personally I like this. In an age where games are frequently over 40GB (some way higher) this might put some pressure on developers to take the space issues down a notch.
Maybe 10 years ago, but modern MicroSD cards top out at 85-100MB/s (far faster than any optical drive used by modern consoles) and have a read/write lifecycle that will outlive you during regular use.Micro SD cards are slow and break when you use them a lot. Is that true?
And yet the major publishers are all trying to convince people to go digital. Maybe they have an idea which way the wind is blowing? Or which way they'd like the wind to blow.Cart size will dictate how big games can actually be on Switch as well which is also worth considering. I don't think they have disclosed this at this point in time.
Because the majority of the console market is still physical and there is not sufficient evidence to suggest that this will change?
I mostly agree with you. I can see why Nintendo made the choices they did given the crappy situation they were in. However, I have a hard time trying to figure out what audience the Switch is supposed to address so it's hard to see it being much of a success. And with Nintendo putting all of their eggs in one basket, that's a recipe for disaster.Is the hybrid approach the right move? Many might claim to know the answer, but it's honestly impossible to know right now. Initial enthusiast reactions are not great predictors of mainstream, long-term success. It's obviously not going to be a huge hit right from the start, and Nintendo is obviously launching it with the intent of first capturing the enthusiast market and then building momentum and value going into the holiday.
I get why people might be frustrated in the ways this console is compromised as an at-home device compared to a PS4, but it's hard to imagine what other options Nintendo had both the Wii U and 3DS needed a successor, and Nintendo can't produce a box that competes with Sony on both specs and price. Furthermore, it's just not in Nintendo's DNA. It was never going to happen.
It's less that I'm expecting third-party support; it's more that Nintendo should be courting third-party support instead of shunning them. For the record, I'm only interested in this topic in the business sense. I don't really play AAA games and I don't play Nintendo games, so this is all academic to me.Silly you, expecting support from third-parties...
The Switch won't have AAA games that are not developed by Nintendo, forget all that BS about "porting to the platform will be easier because Tegra", it'll be like the WiiU all over again: some old ports, some "new games" with the old engine (FIFA) and then they'll forget about the console altogether
The only hope for the Switch will be handheld games, the DS/3DS market. But even that will suffer, because it's more expensive and too big to replace those.
That's about the dumbest way to convince publishers to slim down their games. Especially since they can just not release their games on the Switch, and that's what they're inclined to do in the first place.Personally I like this. In an age where games are frequently over 40GB (some way higher) this might put some pressure on developers to take the space issues down a notch.
When's the last tablet or smartphone or, any mobile device that has 128 or 256gb in it?
Maybe 10 years ago, but modern MicroSD cards top out at 85-100MB/s (far faster than any optical drive used by modern consoles) and have a read/write lifecycle that will outlive you during regular use.
Yes, but they aren't going to throw away sales now in order to advance their goals of an all digital future, which is why they still sell games at retail despite it not being so good for their long term business objectives. It doesn't mean much either way digital is available and consumers looking to switch will buy SD cards, publishers were always going to sell both.And yet the major publishers are all trying to convince people to go digital. Maybe they have an idea which way the wind is blowing? Or which way they'd like the wind to blow.
Not releasing a game on the Switch isn't much of a sacrifice for most publishers.Yes, but they aren't going to throw away sales now in order to advance their goals of an all digital future, which is why they still sell games at retail despite it not being so good for their long term business objectives. It doesn't mean much either way digital is available and consumers looking to switch will buy SD cards, publishers were always going to sell both.
Which is the actual problem, and having more storage space wouldn't have solved that.Not releasing a game on the Switch isn't much of a sacrifice for most publishers.
Maybe not, but not making your console actively hostile to what the AAA publishers need wouldn't hurt.Which is the actual problem, and having more storage space wouldn't have solved that.
Really! Large Class 10 cards are very fast, and very reliable. The larger the card, the faster and more reliable (it's read/write cycle lifespan) it gets (generally speaking). This is true of all big brands, San Disk, Samsung, etc. You might run into problems with cheap Chinese knock-offs, but then, that's kind of your fault. :lolReally? My source is Totalbiscuit by the way.
But, when he said Zelda is always 60fps and will be on Switch too, I guess I should have known he has no clue what he is talking about.
While 128gb is an option now for Smart Phones finally, don't get me wrong. I don't expect Nintendo to offer 128GB or 256GB of internal flash memory. I'm just saying that that is what a consumer needs in this age, to comfortably use a modern game system that has games that are often between 4-12gb each.
I can see Nintendo's Logic, they want to be as stingy as possible on internal memory, while giving consumers some good upgrade options, assuming they will have to upgrade anyways, since they will need at least 64GB+. I just think 64GB should have been the absolute bare minimum, seeing as how poor my user experience was on WiiU, with such a small amount of internal memory. Like, 4.5 years later, it's not as if Flash memory hasn't dropped in cost, I'm sure they could have easily afforded to put it in.