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The Official AMIGA "Rosetinted" Thread

and what are the games' names, and release years?

this thread and ars articles and background research has revealed to me that even Amiga 500 was doing better-than-SNES graphics at a higher resolution, almost a decade beforehand.


Also..

how does Amiga compare with C64, in terms of:

- audio
- visuals
- resolution
- game selection
- overall reputation?


thanks.
 
Been a while but I hope this is a worthy bump of this thread. Someone has started making enclosures for the Minimig motherboard. (Amiga clone with an MMC card, PS/2 Mouse and Keyboard ports, etc.)

Here's the enclosure site: http://www.loriano.pwp.blueyonder.co.uk/enclosure.htm

Here's the video: http://www.youtube.com/watch?v=7yNsIaeQ4rQ&fmt=18

And here's some pics:

9krx37.jpg

xd5qvc.jpg
 
laesperanzapaz said:
how does Amiga compare with C64, in terms of:

- audio
- visuals
- resolution
- game selection
- overall reputation?
Hmm, interesting question.

Audio
C64's SID was revolutionary when the C64 launched, but Amiga's Paula was FAR more powerful. We're talking about 4 channels stereo 8-bit (but DAC's were actually 12 or 14 bit IIRC) sound, with a maximum sampling rate of about 28/56 KHz (the latter only in VGA-like video modes: due to the peculiar architecture, DMA audio was coupled to video frequency so in 31KHz modes you got free double sampling playback rate :D)

Visuals and resolution
Again, VERY unfair comparison. In 1985 the Amiga could display a lowres ( = 320 pixel horizontal resolution ) non-interlaced or laced screen with 4096 colors onscreen with some limitations (HAM mode, actually there were other "tricks" possible, like Dynamic HAM and the likes, but they came later), or 640x480/512 with 16 colors. IIRC C64 could handle 320x200 with 4 colors, or something like that.

Game selection and overall reputation
Now things are getting more difficult. I believe C64 library has more titles, and more so-called killer applications. The Amiga IMHO had less of them, but still a VERY significant number; its biggest problem was the demise of Commodore, which left the HW basically unchanged for too many years, during an era where PC's were gaining more and more powerful CPU and graphic cards. Add to that the enormous amount of piracy, and you'll understand why at the end of its commercial lifecycle, there were games ported to Genesis (which was comparable to an A500) but not to the Amiga: simply the market wasn't there anymore.

The overall reputation of the Amiga is quite good: it was a powerful game machine and an excellent computer, which thanks to some nice graphics applications was even used for movies, tv shows and so on. USA-folks may have heard about Lightwave (a powerful 3D modelling/rendering tool) and/or the Video Toaster, both of which played an important role in making the Amiga a relatively successful "serious" computer in North America.

Europe was a totally different story, here we got the Amiga marketed mainly as a game machine, professional uses were far less common (but still, there was an Amiga in practically every TV studio at the time, because it was the most cost-effective titling machine available, and there were lots of people who made 3D graphics with it, too).

I think it is due to this two different commercial results in the two main Commodore business areas that C64 has a better reputation: IMHO there wasn't such a massive gap between USA and Europe, the glorious Commodore64 looked like a game machine AND a professional (or semiprofessional) computer on both sides of the Ocean, the Amiga didn't.

But it is still my favourite computer of all time (the Amiga I mean :D).
 
Schrade said:
Been a while but I hope this is a worthy bump of this thread. Someone has started making enclosures for the Minimig motherboard. (Amiga clone with an MMC card, PS/2 Mouse and Keyboard ports, etc.)

Here's the enclosure site: http://www.loriano.pwp.blueyonder.co.uk/enclosure.htm

Here's the video: http://www.youtube.com/watch?v=7yNsIaeQ4rQ&fmt=18

And here's some pics:

http://i34.tinypic.com/9krx37.jpg[/]
[IMG]http://i37.tinypic.com/xd5qvc.jpg[/][/QUOTE]

do want.

But 67 pounds is a lot for a case :(
 
Bump for some games I found at my parents' place. I'm considering getting rid of a few golden oldies and I'm wondering what the going prices for these are. Ebay isn't much help since it's mostly the PC versions that are getting sold at all, but maybe there's even someone around here who'd take them off my hands for a reasonable price?

All games are in good condition with some wear. Disks are untested but worked last time I tried (X years ago).

Benefactor
Street Fighter II (disks stickered up)
Monkey Island 2
Wizardry: Bane of the Cosmic Forge (with guide book)
Lost Treasures of Infocom
Killing Game Show

The stuff is in Sweden and (especially Infocom) is a bit bulky to send.

There's also loads of junk like Interphase, Elf and Arabian Nights that I doubt someone else would want.
 
I had Amiga 500 then my mum bought me an Amiga 1200 also. Was strange being a kid when all my friends had SNES and Mega Drive's and I had an Amiga.. :)

The hours spend on SWOS, Championship Manager was crazy. The Chaos Engine was sick! Monkey Island II and the 13 discs was mental.. :)

Formula one Grand Prix was amazing for its day. A brilliant game.

Not sure how it would play now but at the time Body Blows seemed amazing. I played it with a mega drive pad and it was so nice. Much better than the awful SFII port.

bodyblows-a.gif

bodyblows-c.png
 
I'm pretty sure I tried to play Body Blows again later on and it's fairly awful. Mapping special moves to UF+P and UB+P is creative but shows how extremely limited by the Amiga controls they were. Also, Kossak is god tier times 1000 in that one.

Now Shadow Fighter, that was a pretty cool, playable Street Fighter copy that was mostly just plagued by horrible, horrible load times.
 
Could anybody here educate me a tad on the finer points of the Graphical port of Moria that, as I understand it, was released on the Amiga? I recently saw some glowing praise for it and wonder how it stacks up to whatever in the world the PC line of Moria/Umoria is at nowadays since sometime the passage of time doesn't result in overall substantial improvements---hell some stuff can be outright lost!
 
Schrade said:
Minimig Awesomeness

Wowsers, this is a nice bit of kit. Now I don't know wether to keep on waiting for the Pandora for a portable Amiga buzz or take this hardware and build a nice little iMacesque machine:

imac.jpg


Has anyone got one? I've checked out the compatibility and it seems pretty good (what, no Supercars II?) and I'm a sucker for tech like this.
 
Agreed. I loved my Amiga 1000 and often wish I still had it today. My favorite games had to be Speedball, King of Chicago (loved the Boss shooting stage), Defender of the Crown, and da-da-da ...

The Great Giana Sisters

Platforming at its best...
 
Turrican3 said:
Hmm, interesting question.

Audio
IIRC C64 could handle 320x200 with 4 colors, or something like that.
Not quite, the C64 was (technically) able to display 16 colors at all times, even in 320x200. There were a few catches, though: in 320x200, it was only capable in displaying 1 color out of 16 plus transparency per tile which is referred to as monochrome mode. Most games used a 40x25 tile mode which meant that you could theoretically use all 16 colors on screen, just not everywhere you wanted.

In multicolor mode (3 colors out of 16 plus transparency per tile) the C64 was restricted to a resolution of 160x200 pixels, which meant horizontal pixels were twice as big. Most games mixed both modes for the best of both worlds. For example, in in Giana Sisters, the HUD, the clouds and the gems Giana collects are monochrome tiles while the rest of the game is multicolor, I think the game is still quite pretty today. There are also multicolor and monochrome sprites where similar rules apply. Multicolor sprites can have up to three colors but yet again, their horizontal pixels are twice the size than the ones of their monochrome "brethren".

As for the Amiga: I'd like to add that besides the PC, the Amiga's main competitors were the SNES and Genesis -- while the Amiga was pretty well-suited for the platform and action games that were popular at the time, the consoles from that era simply were a tad better at games like that. After all, their hardware that was specifically geared towards fast scrolling and lots of sprites while the Amiga was designed to be something like a Jack of all trades. Being outclassed by PCs when it came to adventure games, sims and 3D games and consoles when it came to action games and being faced with insane piracy rates, the Amiga was in a pretty difficult position in the early 90s.

There are a few pretty awful Amiga to Genesis ports, though. Amiga programmers liked to use gradient overlays to make their games look more colorful. This effect couldn't be pulled off on the Genesis due to its lack of transparency support and small color palette which is why the ports of games such as James Pond looked really drab on Genesis. Another major problem was the Genesis's sound chip which was vastly inferior to the Amiga's.

Of course, when programmers tried to port their games the other way, the results were often awful as well. The superiority of the Genesis couldn't be denied when it came to fast, multilayered scrolling. Plus, while the Genesis couldn't display the Amiga's fancy gradient effects and had a smaller overall palette, it was still able to display more actual colors on screen than the Amiga which gave it an edge for more realistically-styled graphics. An example of how this leads to pretty horrible-looking Genesis-to-Amiga ports is a certain game a certain someone posting on this page named themselves after. ;)
 
Although I didnt have nearly as many games on my Amiga vs. C64 it was an awesome computer, ahead of its time.
 
Jumping in to express my Amiga love, my gaming started on the Amiga 500 and if it wasn't for the Amiga I wouldn't be a gamer.

My favourite games:

Kings Quest I, II, III & V
Monkey Island I & II
F-15 Strike Eagle II
Soldier 2000
Another World
It Came From the Desert
F-18 Interceptor
F-19 Stealth Fighter
F1 Grand Prix
 
magicalsoundshower said:
Not quite, the C64 was (technically) able to display 16 colors at all times, even in 320x200. There were a few catches, though: in 320x200, it was only capable in displaying 1 color out of 16 plus transparency per tile which is referred to as monochrome mode. Most games used a 40x25 tile mode which meant that you could theoretically use all 16 colors on screen, just not everywhere you wanted.

In multicolor mode (3 colors out of 16 plus transparency per tile) the C64 was restricted to a resolution of 160x200 pixels, which meant horizontal pixels were twice as big. Most games mixed both modes for the best of both worlds. For example, in in Giana Sisters, the HUD, the clouds and the gems Giana collects are monochrome tiles while the rest of the game is multicolor, I think the game is still quite pretty today. There are also multicolor and monochrome sprites where similar rules apply. Multicolor sprites can have up to three colors but yet again, their horizontal pixels are twice the size than the ones of their monochrome "brethren".

As for the Amiga: I'd like to add that besides the PC, the Amiga's main competitors were the SNES and Genesis -- while the Amiga was pretty well-suited for the platform and action games that were popular at the time, the consoles from that era simply were a tad better at games like that. After all, their hardware that was specifically geared towards fast scrolling and lots of sprites while the Amiga was designed to be something like a Jack of all trades. Being outclassed by PCs when it came to adventure games, sims and 3D games and consoles when it came to action games and being faced with insane piracy rates, the Amiga was in a pretty difficult position in the early 90s.

There are a few pretty awful Amiga to Genesis ports, though. Amiga programmers liked to use gradient overlays to make their games look more colorful. This effect couldn't be pulled off on the Genesis due to its lack of transparency support and small color palette which is why the ports of games such as James Pond looked really drab on Genesis. Another major problem was the Genesis's sound chip which was vastly inferior to the Amiga's.

Of course, when programmers tried to port their games the other way, the results were often awful as well. The superiority of the Genesis couldn't be denied when it came to fast, multilayered scrolling. Plus, while the Genesis couldn't display the Amiga's fancy gradient effects and had a smaller overall palette, it was still able to display more actual colors on screen than the Amiga which gave it an edge for more realistically-styled graphics. An example of how this leads to pretty horrible-looking Genesis-to-Amiga ports is a certain game a certain someone posting on this page named themselves after. ;)
a pretty good post, sir. welcome to gaf!

i never got to play mega turrican :(
 
My friend had one, I used to love playing New Zealand Story, IK+, Ikari Warriors, Kick Off, Barbarian, Rick Dangerous, Kid Gloves, Silk Worm, too many games to mention

& one of the best football games of all time (& I'm a massive Pro Evo Fan) Sensible World of Soccer!

I wish Sensible Software would release a new version of Sensible World of Soccer on the DS or the PSP, it would be perfect :)
 
I'm a major Amiga fanboy, even though I sold my Amigas a decade ago I still want to get an Amiga 1200 just to play my old games again with the Hard Drive installer. A cool thing you could do if you hated the lame joysticks is connecting a regular 3 button Mega Drive gamepad, it works great give it a try! (oops beaten, sorry!)

BTW anyone ever finished Wings? That game was epic, the dogfights were brilliant specially on a A1200 since it was faster and with a smoother framerate.
 
I've actually been on an Amiga high lately. I've begun filling in the blanks in my collection by scouring Ebay. Lately I've scored Another World, Premiere and SWIV, all excellent games. There's still a bunch to get and the great ones (like Turrican 2) are quite expensive.

I brought it out last week and played through a bunch of games. Turrican 2 still rocks as ever, First Samurai is quite decent, but Chuck Rock has aged very badly. Also, I played Lionheart for the first time and the graphics are unbelievable. In places it looks like a PSone 2D game!

I agree with the above posters: it was an aging piece of hardware. But still, some late exclusive games like Shadow of the Beast 3, Brian the Lion and Mr Nutz showed that it could do pretty much all of the fancy effects the consoles had, with a lot of effort. Brian the Lion may have been crappy but it did the tilting AND cylinder Mode 7 effects that Castlevania IV used, at the same time, and Mr Nutz was just as fast and colorful as Sonic.
 
blu said:
a pretty good post, sir. welcome to gaf!

i never got to play mega turrican :(
Thanks, try the game on an emulator or something, it has some neat effects (and a really tinny-sounding soundtrack). I really wish they'd made a Turrican 3 designed for the Amiga from the ground up, the couple levels of T3 that are partly monochrome because the designers wanted to keep the multi-layer parallax are simply horrid to look at. But worst of all, the level design of the entire thing is pretty dang uninspired, it didn't really feel that much like a Turrican game to me. :/

Another game to check out that's kind of gimped on the Amiga compared to the Genesis is Chuck Rock 2. The Genesis version (it's pretty clear that this was the lead version) has impressive scaling/rotation effects out of the ass (the Amiga version is missing most of them) and while the Genesis has multiple layers of parallax, the Amiga port has only one. Man, I love writing about this kind of stuff for some reason. ;)

SiegfriedFM said:
I brought it out last week and played through a bunch of games. Turrican 2 still rocks as ever, First Samurai is quite decent, but Chuck Rock has aged very badly. Also, I played Lionheart for the first time and the graphics are unbelievable. In places it looks like a PSone 2D game!
Lionheart makes really clever use of copper effects (the gradient overlays I mentioned earlier) which indeed allows for some really stunning visuals. But like in some levels of Turrican 3, the foreground layer of the stunning swamp level is basically monochrome, with another gradient overlay adding a dash of color. It works, though, after all swamps aren't the most colorful places imaginable. I've watched a longplay of the game and not all levels look as good as the first one, though.
 
Nice to see interest for Amiga and C64 among new people! Those computers were pretty much the best thing ever, and I'm thankful I went the C64 -> Amiga route, instead of typical gaming NES -> Genesis / SNES route.

There's somethign to be said about the quality of many of Amiga games when on this very day I'm counting down hours to the Iphone Pinball Fantasies port, and Pinball Dreams is my by far most played game on that device.

SiegfriedFM said:
I agree with the above posters: it was an aging piece of hardware. But still, some late exclusive games like Shadow of the Beast 3, Brian the Lion and Mr Nutz showed that it could do pretty much all of the fancy effects the consoles had, with a lot of effort. Brian the Lion may have been crappy but it did the tilting AND cylinder Mode 7 effects that Castlevania IV used, at the same time, and Mr Nutz was just as fast and colorful as Sonic.
It was all done on regular A500 also. A1200 could do a lot more with colors, and with better CPU of course.
 
I have a couple of 500s along with my 2000HD. As soon as my home office is finished, all that stuff is coming back out of storage and taking center stage alongside the Commodore 64. Nothing like pulling Xenon 2 or Batman out for the kids and watching their eyes bug out.
 
Ones I particularly remember from my A1000 days:

Tass Times in Tonetown
Marble Madness
Arctic Fox
StarGlider
Ultima IV
Dungeon Master
The Bard's Tale
Archon/Archon II
Emerald Mines
Hacker / Hacker II

Good times.
 
bishoptl said:
I have a couple of 500s along with my 2000HD. As soon as my home office is finished, all that stuff is coming back out of storage and taking center stage alongside the Commodore 64. Nothing like pulling Xenon 2 or Batman out for the kids and watching their eyes bug out.


can i haz one?

Seriously, it's becoming pretty dificult to find an amiga 500 to buy here in spain. There is hundreds of them on Germany but I am always getting surpassed on ebay and the few I can find on here are reaaaally expensive (like 200€ expensive with not even the 1Mb expansion)

Anyone knows any other place to find cheap Amiga 500 on good state?
 
It makes me feel like such an idiot thinking about how we gave away the Amiga 500 when we bought our 486 DX-2, especially now as they are collectors items there's nothing like the feeling of playing an Amiga :)
 
jonabbey said:
Ones I particularly remember from my A1000 days:

Tass Times in Tonetown
Marble Madness
Arctic Fox
StarGlider
Ultima IV
Dungeon Master
The Bard's Tale
Archon/Archon II
Emerald Mines
Hacker / Hacker II

Good times.

I thought "The Bard's Tale" looked absolutely wonderful on the Amiga, as did "Tass Times..." and Marble Madness.

"Dungeon Master" was the best.

Time to scour E-Bay for a good deal on an Amiga! :)
 
Zhuk said:
It makes me feel like such an idiot thinking about how we gave away the Amiga 500 when we bought our 486 DX-2, especially now as they are collectors items there's nothing like the feeling of playing an Amiga :)
The day I sold my A1200 to buy some shitty Pentium is the day I knew I lost part of my soul forever. But the 50MHz(!!) CPU accel. card seemed to be dying, and it looked like the only viable course of action at the time. In hindsight, I really should have never done it, on principle alone.
 
bishoptl said:
I have a couple of 500s along with my 2000HD. As soon as my home office is finished, all that stuff is coming back out of storage and taking center stage alongside the Commodore 64. Nothing like pulling Xenon 2 or Batman out for the kids and watching their eyes bug out.

My A500 suffered from the infamous GSOD (green screen o' death) but it happened a couple years after I had stopped using it, I took it out of the closet one day to fire it up and it happened, Luckily Amiga emulation is rather good these days lol.
 
My all-time favorite Amiga game:

gridiron.png


Gridiron, from Bethesda. Great, strategic football game that controlled really well with a mouse.
 
we had an amiga 2000, 3000, and a 4000. those things were WAY ahead of their time, and if Commodore had any idea what piracy or marketing was they could have been the big player for awhile at the very least.

between lightwave and the video toaster we made some high quality shit back in the day!

having my friends over to see Dragons Lair 2 was EPIC. the looks on their faces when they saw me pop another floppy in every 45 seconds was awesome!
 
ahh i used to watch those little light bulbs at X-COPY and hoping all would light without any errors when copying games lol..
 
2expsh3.jpg


One of the less memorable screens on the amiga :p

Edit: Anyone remember Ruff'n'Tumble? One of the later games, but imo - one of the best platformers on the amiga - ever.
 
desverger said:
2expsh3.jpg


One of the less memorable screens on the amiga :p

Edit: Anyone remember Ruff'n'Tumble? One of the later games, but imo - one of the best platformers on the amiga - ever.
Damn, a week ago, playing 1vs100 beta, I thought how cool would be question what does Guru Meditation stands for :)

I guess 1% would know correct answer, not counting lucky shot answers.
 
Icomeinpeace said:
BTW anyone ever finished Wings? That game was epic, the dogfights were brilliant specially on a A1200 since it was faster and with a smoother framerate.

I didn't, but my sister did! :lol

I still remember that game to this day. One of my favourites. Cinemaware ruled.
 
desverger said:
On my first week at work I was testing a game on the PS2 and this screen popped up when the game crashed.

That's when I decided it was a cool place to work.

And this is the second best thread on GAF (the C64 one is the best ;) )
 
magicalsoundshower said:
Thanks, try the game on an emulator or something, it has some neat effects (and a really tinny-sounding soundtrack). I really wish they'd made a Turrican 3 designed for the Amiga from the ground up, the couple levels of T3 that are partly monochrome because the designers wanted to keep the multi-layer parallax are simply horrid to look at. But worst of all, the level design of the entire thing is pretty dang uninspired, it didn't really feel that much like a Turrican game to me. :/

Because it wasn't a Manfred Trenz Turrican. Unfortunately, they turned the franchise into more of a scrolling shooter than what it was originally. Which was very much like an adventure game with its exploration in all directions and hidden areas all over the place. Instead, T3 and after, you pretty much walked right and pressed the fire button.

If you've only played Turrican 1 and 2 (the commonly known Trenz Turricans), I'd suggest giving Super Turrican on the NES a go. Some people don't know that Trenz made this game himself. As in, everything himself. Game, music, art, everything. It was entirely a one man game.

As a huge Trenz Turrican fan, I have to ashamedly admit that I haven't played Super Turrican yet...

I also should track down an Amiga one day. Never owned one :(
 
Hmm, true that, as far as I know, Trenz wasn't involved in T3/Mega Turrican at all. As for Super Turrican: I rented it back then and the first couple levels in particular indeed felt pretty close to T2 when it came to level design. Overall, I felt the game was pretty good although it was really noticeable that Factor 5 didn't have a whole lot of cartridge space to work with. The bosses were kind of lame and it felt weird to play a Turrican game that ended after the obligatory alien world. The graphics and the sound sure were pretty, though -- no wonder they reused so many songs/graphical assets from it in Mega Turrican/T3.

Did you play Super Turrican 2, by the way? I tried and it just didn't feel right to me. It's nice that they tried to combine all sorts of different gameplay styles but most of it felt way too much like a clumsy Contra rip off to me and there was this weird underwater stage with a really annoying time limit which I couldn't figure out. Besides, Turrican's new sprite was just strange.
 
Gazunta said:
On my first week at work I was testing a game on the PS2 and this screen popped up when the game crashed.

That's when I decided it was a cool place to work.

And this is the second best thread on GAF (the C64 one is the best ;) )

Them's fightin' words!

I remembered a game I used to play all the time on our Amiga back in the day. It was a 3d (polygons? I dunno) spaceship game only you were flying around inside a mainframe computer shooting out grid defenders and relay points etc. Im pretty certain it was called Simulcra. It looked a bit like the Starfox snes game from memory, only it wasnt a space shooter on paths.

Anyone else know what Im talking about?
 
RandomVince said:
I remembered a game I used to play all the time on our Amiga back in the day. It was a 3d (polygons? I dunno) spaceship game only you were flying around inside a mainframe computer shooting out grid defenders and relay points etc. Im pretty certain it was called Simulcra. It looked a bit like the Starfox snes game from memory, only it wasnt a space shooter on paths.

Anyone else know what Im talking about?


If it's this game: http://hol.abime.net/1944
Then, yes, you got the name right, and I played it too. I was fascinated that you could basically drive around the grid, and just pull the joystick back to make it into a flying spacecraft. Good for taking shortcuts.
 
StarEye said:
If it's this game: http://hol.abime.net/1944
Then, yes, you got the name right, and I played it too. I was fascinated that you could basically drive around the grid, and just pull the joystick back to make it into a flying spacecraft. Good for taking shortcuts.

Bingo, thats it. I had lots of fun playing it.
 
There's a similar game called Interphase...

i loved Interphase - it's sort of what i thought a Max Headroom game should have been like (the one we got was horrible)

it had a sample of FYC's "She drives me crazy" too for some reason.
 
magicalsoundshower said:
Hmm, true that, as far as I know, Trenz wasn't involved in T3/Mega Turrican at all. As for Super Turrican: I rented it back then and the first couple levels in particular indeed felt pretty close to T2 when it came to level design. Overall, I felt the game was pretty good although it was really noticeable that Factor 5 didn't have a whole lot of cartridge space to work with. The bosses were kind of lame and it felt weird to play a Turrican game that ended after the obligatory alien world. The graphics and the sound sure were pretty, though -- no wonder they reused so many songs/graphical assets from it in Mega Turrican/T3.

Did you play Super Turrican 2, by the way? I tried and it just didn't feel right to me. It's nice that they tried to combine all sorts of different gameplay styles but most of it felt way too much like a clumsy Contra rip off to me and there was this weird underwater stage with a really annoying time limit which I couldn't figure out. Besides, Turrican's new sprite was just strange.

I believe he was talking about Super Turrican for the NES, which was a separate game from the SNES one. It was pretty much the first Turrican game done NES style but had completely different music (and not nearly as good) and some other minor changes. It was ok but the Amiga version is vastly prefered.

As for Super Turrican SNES. I have my problems with it (like everything feeling so big and cramped) but it does try to go back to the vast stages of the first two games and has a killer soundtrack (mostly because the best tunes are taken from the first three games). Super Turrican 2 would've been cool if they hadn't called it Turrican.

I highly recommend the fan made Hurrican game that came out several years ago. It's the closest thing we'll receive to a Turrican sequel.
 
Eccocid said:
ahh i used to watch those little light bulbs at X-COPY and hoping all would light without any errors when copying games lol..

xcopy_hi.jpg


Xcopy was the Amiga's killer application... Piracy was insane on the Amiga.
 
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