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The Official AMIGA "Rosetinted" Thread

laesperanzapaz said:
and what are the games' names, and release years?

this thread and ars articles and background research has revealed to me that even Amiga 500 was doing better-than-SNES graphics at a higher resolution, almost a decade beforehand.


Also..

how does Amiga compare with C64, in terms of:

- audio
- visuals
- resolution
- game selection
- overall reputation?


thanks.

- Audio. Superior. C64 used a 3 voice sound synth, Amiga had 4 channel 8-bit audio meaning better effects etc, but in theory a synth might have lower CPU requirements.
- Visuals. Vastly superior. Games usually had 32 colours plus various copper effects for shaded backdrops. More memory also meant more graphics. Blitter allowed games to move huge graphics around. C64 games usually used hardware sprites and was atrocious when it couldn't use them.
- Resolution. Most games were 320x200 or 320x256 (PAL) but the Amiga could do higher resolutions with less colours. Sedentary games often used a higher res with 4 colours. Amiga could also do overscan for full-screen effects. Even 320x200 resolution beats the C64 for colours and things that could happen with it.
- Game selection. Huge and generally high quality.
- Reputation. Godlike. The Amiga was an amazing machine in its day, vastly superior in most respects to contemporary Mac or the PC. How it fell from grace is a lesson in mismanagement and arrogance by Commodore.

It's well worth getting an emulator such as UAE and checking it out.
 
ymmv said:
xcopy_hi.jpg


Xcopy was the Amiga's killer application... Piracy was insane on the Amiga.

Piracy was more due to the number of cracked compilations that appeared for games. The copying tools like XCopy worked on some protection schemes but they were more or less useless by the end.

The ST also suffered from insane piracy too.
 
DrXym said:
- Audio. Superior. C64 used a 3 voice sound synth, Amiga had 4 channel 8-bit audio meaning better effects etc, but in theory a synth might have lower CPU requirements.
Maybe you've missed Vicious SID, a new sound routine for the Commodore 64 that was released last year.

A team of supertalented coders have managed to break the limits of C64 sound once again.

The Human Coding Machine from Germany and SounDemoN from Finland, have managed to create a music routine that allows you to have:

- 4 channels of 8-bit samplerate, digi playback
- 2 channels of SID synth sound
- You can filter both SID channels AND SAMPLES!
- And you have enough rastertime to not being forced to turn off the screen, and can actually do something with it ;)

Here are two videos of the demo that introduced the routine:

http://www.youtube.com/watch?v=ZMioAPZcays&fmt=18
http://www.youtube.com/watch?v=5CFCyQ7s2JQ&fmt=18

And don't miss this song using said routine:

http://oxyron-party.untergrund.net/fanta_in_space.mp3
 
Lee N said:
Maybe you've missed Vicious SID, a new sound routine for the Commodore 64 that was released last year.

..maybe you forgot that both computers pretty much were dead after 1990.
yes I know the Amiga was popular in Europe until who knows when. But..lol Europe.
 
Red Scarlet said:
..maybe you forgot that both computers pretty much were dead after 1990.
yes I know the Amiga was popular in Europe until who knows when. But..lol Europe.
What's with the hate? :lol
 
DrXym said:
Piracy was more due to the number of cracked compilations that appeared for games. The copying tools like XCopy worked on some protection schemes but they were more or less useless by the end.

The ST also suffered from insane piracy too.

And the loaders in those cracked games were part of the awesomeness, too! Didn't they pretty directly lead to the demoscene, which pretty directly lead to game devs like Remedy? Good times. [/JamesBurke]
 
I haven't seen or thought about XCopy for years, then you post that image and it stirs up all sorts of fond memories of copying games from the family friends and sharing our latest purchases with them.

Thank you :)
 
Lee N said:
Maybe you've missed Vicious SID, a new sound routine for the Commodore 64 that was released last year.



Here are two videos of the demo that introduced the routine:

http://www.youtube.com/watch?v=ZMioAPZcays&fmt=18
http://www.youtube.com/watch?v=5CFCyQ7s2JQ&fmt=18

And don't miss this song using said routine:

http://oxyron-party.untergrund.net/fanta_in_space.mp3
Well, for whatever reason that still sounds distinctly like C64 (nothing wrong with that mind you...) but Amiga could sound like anything with its sampled sounds. You could have commercial songs sampled on it in mod. files and you'd never be able to tell it was Amiga playing them, unless you paid attention to sample quality.

Besides, with special CPU based routines (like the Vicious SID you linked is) Amiga could play 8 channel sample music on A500 and 12 channel, 14 bit sample quality music on A1200. This was demonstrated in some games too, but also in mod. players.
 
ymmv said:
xcopy_hi.jpg


Xcopy was the Amiga's killer application... Piracy was insane on the Amiga.

:lol

Recall helping a game retailer friend of mine back in the days by farming copies of Amiga games right there, in the store, with the monitor facing the street like it was 100% cool to do copies. And it was, since there was no regulation on the matter back then. Even police officers and what not used to came in to buy warez. In packs!

Have to admit, wasn't for the rampant piracy back in those days, I'd never been exposed to videogames at all in my city. (Well, almost. There were a bunch of coin-ops here and there).

The only place I could "legally" purchase games for the Vic-20/C64 was at a newstand near my house. And guess what, those games complitations where NOT original at all, with fake names and all.
Like "Henry's House" was called "Casa dolce Casa" (Home Sweet Home). :lol

Crazy times.
 
Lee N said:
Are you telling me that this sounds like C64?

http://www.youtube.com/watch?v=5CFCyQ7s2JQ&fmt=18
I didn't listen to that one when I replied above, and yes that one for the most part doesn't sound like C64 indeed. Some sounds in it are C64 synth stuff, but it has a lot of samples that actually play well (as opposed to every other sampled sound I've heard from C64), and I'm not going to pretend that what those guys did is not incredibly impressive. Too bad youtube is destroying sound quality there so we can't hear what it really sounds like. I'll download that demo now and try running it on an emulator.

*edit* yeah, this is proving to be too much for the poor Vice. Sounds are not played correctly at all. I'll try the Hoxs emulator now, they suggest to use that one in the demo scroller message.

*edit2* On Hoxs emulator it sounds much better, but there's still lots of crackling and popping which is not there in the Youtube video - not to that degree anyways, so I'm assuming the emulation of this is still not perfect. In general though, these sound artifacts were the big problem with C64 sample player routines. On Amiga the sample playback would always be crystal clear though.
 
yes I know the Amiga was popular in Europe until who knows when. But..lol Europe.

lol at Europe for being right again? i don't get it.

Maybe those wilderness years stuck in 8-bit hell fried some of you peoples brains?
Europe - always one to get behind progress! ;)
 
TTP said:
:lol

Recall helping a game retailer friend of mine back in the days by farming copies of Amiga games right there, in the store, with the monitor facing the street like it was 100% cool to do copies. And it was, since there was no regulation on the matter back then. Even police officers and what not used to came in to buy warez. In packs!

Have to admit, wasn't for the rampant piracy back in those days, I'd never been exposed to videogames at all in my city. (Well, almost. There were a bunch of coin-ops here and there).

The only place I could "legally" purchase games for the Vic-20/C64 was at a newstand near my house. And guess what, those games complitations where NOT original at all, with fake names and all.
Like "Henry's House" was called "Casa dolce Casa" (Home Sweet Home). :lol

Crazy times.

Pretty much my experience too. Where I come from there was no retailer selling legal copies of Amiga games (or PC or any other games for that matter). I think I was like 18-20 years old when I saw my first original games in a store :lol

In those says we would get games from friends or buy them from a store that made copies right there in front of you. You could even bring your own diskettes for the copy, which would be correspondingly cheaper that way.

Those where my best days as a gamer. Piracy aside, no other generation brough me so many great moments as the Amiga days.
 
Red Scarlet said:
..maybe you forgot that both computers pretty much were dead after 1990. yes I know the Amiga was popular in Europe until who knows when. But..lol Europe.

In Australia the Amiga had a massive following which was strong until the mid 90s (1994 was when it started to tail off), it wasn't really until Commodore bit the dust that things fell apart here. The Amiga may not have had success in the US, but in countless other countries it was the system to own for gamers.
 
Zhuk said:
In Australia the Amiga had a massive following which was strong until the mid 90s (1994 was when it started to tail off), it wasn't really until Commodore bit the dust that things fell apart here. The Amiga may not have had success in the US, but in countless other countries it was the system to own for gamers.

The C64 and the Amiga were the main reason why console gaming wasn't popular in Europe. I didn't know anyone with a console in those days. The PSX was the first console for a lot of us.

Europe: C64/Spectrum/Amstrad/MSX -> Amiga/ST/PC -> PSX/N64
US: NES/SMS -> SNES/MegaDrive-> PSX/N64
 
ymmv said:
The C64 and the Amiga were the main reason why console gaming wasn't popular in Europe. I didn't know anyone with a console in those days. The PSX was the first console for a lot of us.

Europe: C64/Spectrum/Amstrad/MSX -> Amiga/ST/PC -> PSX/N64
US: NES/SMS -> SNES/MegaDrive-> PSX/N64
I had some friends who had an amiga or related, but most of my cousins and friends had a nes and sms, I live in the UK mind you.
 
Yup, very popular here too. The A1200 was very well recieved I think, here in Norway. A lot of the best Amiga games (albeit released on PC too) came out fairly late, and the best football game ever (imo) was released in '96 (SWOS 96/97). Pinball Illusions and Slamtilt was both released in '95, as well as Alien Breed 3D, a very atmospheric and good Doom clone (as we called them back then), and ran well on a slightly souped up A1200. That was the time when accelerator boards started really taking off. The A1200 also recieved a very good port of Colonization (and it was also possible to run in Workbench).

And one of my favourite Amiga games are OnEscapee, which came out in '97. So it took some time before good games stopped being made for the Amiga.
 
oh man I remember the huge piracy on Amiga.

I was living on the Canary Islands back them (8/10 years old) and remember that my parents take me all sundays to a kind of market where there was some guys (young guys, like 20 years old) that were just there with a huge floppy box selling games and apps for the Amiga.

They had this huge list of games that you could ask them to bring over for the next sunday with awesome descriptions of the games.

And after a few years I realized that they were just downloading the games and they weren't legal games. I felt so guilty after I finally saw a game shop (there were almost none back there) with some games on it that I spend all my money buying Guy Spy (I believe it was about 60€ back then, a fortune) to fel better. What a shitty game :lol
 
Lee N said:
Maybe you've missed Vicious SID, a new sound routine for the Commodore 64 that was released last year.



Here are two videos of the demo that introduced the routine:

http://www.youtube.com/watch?v=ZMioAPZcays&fmt=18
http://www.youtube.com/watch?v=5CFCyQ7s2JQ&fmt=18

And don't miss this song using said routine:

http://oxyron-party.untergrund.net/fanta_in_space.mp3

Impressive for even being possible (just years too late), but nothing compared to the Amiga. Apps like OctaMED on the Amiga pulled their own tricks to increase the number of channels and fidelity.
 
itxaka said:
oh man I remember the huge piracy on Amiga.

I was living on the Canary Islands back them (8/10 years old) and remember that my parents take me all sundays to a kind of market where there was some guys (young guys, like 20 years old) that were just there with a huge floppy box selling games and apps for the Amiga.


Reminds me of this old UK anti piracy ad.
1pwim8.jpg


More here:
http://worldofstuart.excellentcontent.com/antipiracy.htm
 
ymmv said:
The C64 and the Amiga were the main reason why console gaming wasn't popular in Europe. I didn't know anyone with a console in those days. The PSX was the first console for a lot of us.

Europe: C64/Spectrum/Amstrad/MSX -> Amiga/ST/PC -> PSX/N64
US: NES/SMS -> SNES/MegaDrive-> PSX/N64

True. In my country (Portugal, although I live in Finland now) it was more like Spectrum/Armstrad -> Amiga -> PC/PS1/PS2 -> PC/PS3/Wii/XB360

No one had a C64 or Atari ST. As for Nintendo consoles, no one had them either. I know in Spain consoles where more widespread; I remember going to Spain and seying consoles and thinking to my self "WTF is that shit?" :lol

The first console to hit the market successfully here was the Playstation 1 and from that point on it was all about PC and PS. The first Xbox I only saw it once on a store. Only with the 360 did MS get any ground here. As for Nintendo the first console I ever saw from them with my own eyes here was the Wii and the DS :lol
 
ymmv said:
xcopy_hi.jpg


Xcopy was the Amiga's killer application... Piracy was insane on the Amiga.

Fond memories, X-Copy helped expose me to many games that I would not have dreamt of buying (or did not have enough pocket money to buy), in the good old days before piracy started funding terrorism :D

Does anyone remember copying C64 cassettes? Press play on one deck, play and record on the other, then the agony of waiting 20 minutes to see if it loads and if you didn't have any blank cassettes take one from your parents music collection and cover the copy protection tabs with tape :lol
 
Bojanglez said:
Fond memories, X-Copy helped expose me to many games that I would not have dreamt of buying (or did not have enough pocket money to buy), in the good old days before piracy started funding terrorism :D

Does anyone remember copying C64 cassettes? Press play on one deck, play and record on the other, then the agony of waiting 20 minutes to see if it loads and if you didn't have any blank cassettes take one from your parents music collection and cover the copy protection tabs with tape :lol

Spectrum games were easier to copy since you could hook up any tape deck to load from. If neccessary you could even turn up the volume or mess with the base / treble to get it in. There were even hardware devices that let you push a button after the game loaded which dumped a memory snapshot back out to tape.

I remember some games started using copy prevention techniques such as asking you to type a code from a key card or a word from the manual. I also encountered possibly the most annoying fucked up copy protection ever - LensLok. You had to hold a clear plastic thing up to the screen with prisms that unjumbled a pattern and revealed a code to type in. The ZX Spectrum version of Elite used it and boy was it a pain in the arse. It was one of those instances where you would seek out the cracked version because the copy protection was so broken.
 
WhiteAce said:
lol at Europe for being right again? i don't get it.

Maybe those wilderness years stuck in 8-bit hell fried some of you peoples brains?
Europe - always one to get behind progress! ;)

? I played Amiga before NES..still have both.
 
SiegfriedFM said:
I'm pretty sure I tried to play Body Blows again later on and it's fairly awful. Mapping special moves to UF+P and UB+P is creative but shows how extremely limited by the Amiga controls they were. Also, Kossak is god tier times 1000 in that one.

Now Shadow Fighter, that was a pretty cool, playable Street Fighter copy that was mostly just plagued by horrible, horrible load times.

Body Blows was awful even back then. The press was constantly giving bodyblowjobs to Team 17, but with the omission of Alien Breed and Assassin, their games were very average (nope, never liked Super Frog) although very polished.
Art was a mixed bag (their artist was awesome at sci fi stuff and static backgrounds and absolutely sucked at drawing and animating people) Allister Brimble was always an average musician, technically speaking their games were competent but the impressive stuff was elsewhere (Mr Nutz, Lionheart, Kid Chaos etc) and some of their games are among the finest examples of a western developer trying to copy console games and miserably missing the point, showing they really don't get what it was that made console games so fun and attractive for amiga owners.

Oh, yes, Shadow Fighter on the other hand was a very good game. Fun and playable, but plagued by horrible load times and TERRIBLE art. Tech was very good; the game featured the same 'floor parallax scrolling' seen in SF2 and often 2 or 3 more layers for backgrounds, 60 fps and large sprites. Too bad it featured some of the ugliest characters ever, but you can't fault those guys for rushing graphics, considering the game featured like 20 of them and the team was very small (actually a bunch of italian guys). It's the same guys who did Gekido on Psx, Gekido Advance on GBA and then canned Gekido something on PSP, btw.
 
Yeah, can't say that I ever liked anything made by Team 17, other than Alien Breed games (Tower Assault in particular). Not even Worms ever made an impression on me, and Project X that was so valued back then was complete crap in my opinion.

Shadow Fighter was indeed one *ugly* game. Elfmania on the other hand is to this day on of the best looking 2D fighters. Too bad it wasn't all that fun to play, but they sure as hell knew how to make impressive looking stuff.
 
I remember Shadow Fighter having pretty cool characters... but maybe it was just the cute catgirl and the basketball player I remember.

Yeah, Team 17 (and Psygnosis, mostly) were good at graphics and had very, very polished productions but few of the games work today. I really liked Superfrog but it was mostly due to the "almost console" feeling of it. It's like all those PC shareware platformers, with a very loose control. Also, games like Agony had stunning art but the actual in-game stuff was extremely simple (aside from the animated backgrounds and the owl, all enemies were single-frame sprites).

There are some really forgotten gems though. I just recalled Saint Dragon, which was a horizontal shooter that had the cool mechanic of having to curl your body around - if you curled up you could protect your head but as soon as you had to move you'd be vulnerable again. Another quite early game I played had a clown jump around on isometric puzzle platforms... it was extremely, extremely hard. Can't remember the name right now.

Edit: I considered getting Elfmania on Ebay. I always wanted to try it but I have a feeling it wouldn't be worth the effort. Maybe if I get some bigger lot with it in.

Which brings up a problem with Amiga games. There are loads of games I want and there are loads of people selling lots with 5-10-20 games I'd want at once... only problem is, with the bulky boxes there really isn't any way to ship them safely in a cheap way, even if the games themselves are really cheap. A box big enough to hold 20 games is either extremely heavy or will be shipped alongside furniture and get crushed to pieces. Especially since most sellers are in the UK or Germany and not Sweden...

Edit 2:
Clown game is "Clown-O-Mania", very unknown game apparently.
 
Red Scarlet said:
..maybe you forgot that both computers pretty much were dead after 1990.
yes I know the Amiga was popular in Europe until who knows when. But..lol Europe.

Now why'd you have to say a silly thing like that Red Scarlet... And I really liked you as a poster too :(
 
Yesterday was a friend of mine's 21st, and I go into 'random troll mode' after stuff like that...so I went to bed after a couple posts.
 
amiga was an exotic beast back in my childhood so i never had one. but for me those pc ports were sufficient to make me realise what i was missing back then. games like:

another world (that youtube Zhuk posted earlier brought fond memories)
retaliator (ocean rock. i want ocean back)
numerous bitmap brothers gems (hallow be their name)
numerous psygnosis gems

and then the whole mod tracker movement on the pc scene.. a mod player is still one of the first pieces of software i seek out and install on every new platform i come in contact with - it's become a necessity for me.

apropos, a bit off-topic, but mentioning psygnosis, does anybody remember one of their pc-only titles - pyrotechnica?

that game blew my mind with its streamlined design - all levels (3d volums) were kept as bitmaps, in three projections. you could modify, or even create your own levels with minimal effort. and that was back in 1995!
 
magicalsoundshower said:
Not quite, the C64 was (technically) able to display 16 colors at all times, even in 320x200. [cut]
Eh, I apologize but my technical knowledge of the C64's inner working is not that good... well, I'm not saying I'm an Amiga HW Guru (:D) either, but surely I have a far deeper understanding of Jay Miner's beast.

An example of how this leads to pretty horrible-looking Genesis-to-Amiga ports is a certain game a certain someone posting on this page named themselves after. ;)
Ha!
Nice one indeed. ;-)

But honestly, I've always related this one in a way similar to the (not-so)good-old days when programmers made straight ports from the Atari ST, I guess that was the main reason the Amiga version was not as good as it could have been.

DrXym said:
- Audio. Superior. C64 used a 3 voice sound synth, Amiga had 4 channel 8-bit audio meaning better effects etc, but in theory a synth might have lower CPU requirements.
Hmm, wasn't the Amiga audio DMA-driven ( = 0% CPU required ) most of the times?
"Exotic" replayers excluded of course, like TFMX 7V routine for example.

TTP said:
The only place I could "legally" purchase games for the Vic-20/C64 was at a newstand near my house. And guess what, those games complitations where NOT original at all, with fake names and all.
Like "Henry's House" was called "Casa dolce Casa" (Home Sweet Home). :lol
Eh, during late 80's/early 90's here in Southern Italy we had a distributor who dared making C64 tapes with original titles left untouched: you could go to the newspaper agent and buy a compilation with Green Beret, Ghosts'n'Goblins, etc. (10 games per tape) with less than 5 euros (10.000 liras). :D

Crazy times indeed, but soooo many fond memories...
 
Oh man....I bought a used Amiga 1000 back in the day with a ton of games on floppy disk and I was immediately hooked. Prior to that I hadn't gamed on a computer since I played a weird star trek game on my Commodore 64.

Thank you Amiga.


F$(^@* YOU COMMODORE you dumb @$$ company. Ran the best computer out there right into the ground.

(Fricken hate stupid management)
:(
 
trinest said:
AMIGA was awesome but I also have fond memories of the c64 and Vetrix.
Vectrex was awesome :) It was technically my first gaming system that wasn't handheld.

I went Vectrex -> C64 -> C128 -> Amiga 500 -> Amiga 1000 -> Amiga 3000

I loved my Amiga. I felt so sad when I realized that I had to switch to PCs because I was being held back by performance.

One thing I could never figure out was how people could play crappy NES stuff when the Amiga games were so awesome. I guess people had phobias of computers back then.
 
Schrade said:
Vectrex was awesome :) It was technically my first gaming system that wasn't handheld.

I went Vectrex -> C64 -> C128 -> Amiga 500 -> Amiga 1000 -> Amiga 3000

I loved my Amiga. I felt so sad when I realized that I had to switch to PCs because I was being held back by performance.

One thing I could never figure out was how people could play crappy NES stuff when the Amiga games were so awesome. I guess people had phobias of computers back then.

My dad had a c64 and a few amigas as well as a Vectrex. Pretty much my first gaming experiences where on those, our current pc's at the time and my nintendo 64 we got later.
 
WinUAE just got a big update:

WinUAE 2.0.0 (13.12.2009)
========================

Main new features:

- Huge A500 cycle exact mode compatibility improvement.
- Improved unexpanded A1200/CD32 emulation compatibility.
Approximate cycle-exact 68EC020/68020 emulation implemented, includes
emulated 68020 instruction cache, approximate prefetch emulation.
- 68040 MMU emulation (from Aranym) For example Enforcer and M68K Linux
compatibility. Not compatible with JIT.
- A2065 Zorro II hardware ethernet card emulation.

Other updates:

- CD32 drive emulation compatibility improved, includes animation CD
streaming.
- Old game protection dongles emulated (Leaderboard, Robocop3, etc..)
- Built-in Vista/Windows 7 WASAPI sound API support.
- Real harddrive safetycheck only complains if drive is mounted
read-write and has mounted Windows partitions.
- Full NTSC timing implemented (long/short line toggle etc..)
- "AutoVSync" mode that change native refresh rates automatically.
- Basic CPU frequency/bus multiplier configuration option added.
- Gayle IDE emulation compatibility improved.
- Single sided PC/Atari ST disk images supported.
- AVI and wave sound recording improved.
- File paths support http, https and ftp protocols.
- Automatic split DMS support.
- File dialog file type setting is stored to registry/ini.
- Display width is not anymore restricted to values divisible by eight.
- Bsdsocket emulation MSG_WAITALL implemented, CVS compatibility fix.
- Uaescsi.device TD_REMOVE implemented.
- DMA cycle debugger implemented.
- RTG screen mode on-screen leds.
- "Add PC drives at startup" does not mount drives that are also
configured as real harddrives.

Bugs fixed:

- Programmed refresh (non-PAL or NTSC) rate modes had bad sound.
- Right border background color error in some programs.
- On the fly USB input device insert changed unrelated keyboard layout
settings.
- Non-DMA mode sprites work again (broke long time ago)
- 5.1 sound mode had wrong center and sub mixing ratio.
- CD32 pad default mapping green and yellow, RDW and FFW reversed.
- Uaescsi.device TD_GETGEOMETRY off by one error and no media status fixed.
- Directory filesystem ACTION_FH_FROM_LOCK notification bug fixed.
- Some types of serial ports were not detected.
- Randomly appearing single jumping black scanline finally fixed.
- Command line quote parsing was not compatible.
- Mouse didn't capture properly in mouse driver (tablet) mode.
- Directory harddrive duplication was possible in configuration file if
path included national characters.

and much more than ever before..
 
DrXym said:
Piracy was more due to the number of cracked compilations that appeared for games. The copying tools like XCopy worked on some protection schemes but they were more or less useless by the end.

The ST also suffered from insane piracy too.

ha i remember that program...also remember some of the early c64 hardware copies like snapshot and parallel copiers?

also im sure everyone remembers psygnosis and games like blood money, shadow of the beast and barbarian? one of the best game companies ever along with epyx...
 
Wasn't the 1000 kind of crappy compared to the 500? Didn't it always need that kickstart thing or something? I should grab mine and play through Ultima 4 again on it.
 
Red Scarlet said:
Wasn't the 1000 kind of crappy compared to the 500? Didn't it always need that kickstart thing or something? I should grab mine and play through Ultima 4 again on it.

The Amiga 500 was a newer version released in 1987 based on the same chipset as found in the original Amiga 1000. It had a home computer form factor unlike the original Amiga 1000 as released in June 1985. The newer kickstart (like firmware) disc was placed on a ROM in the Amiga 500 improving boot-up times and the Amiga 500 by default had 512 KB chipram while a default Amiga 1000 only had 256 KB without upgrades. Despite its form factor the Amiga 500 was better expandable (but its big brother, the Amiga 2000 was far more expandable and allowed additions such as sound cards, graphics cards and most noteworthy the video toaster for professional video productions).

Amga 1000, the most revolutionary home PC ever created:

2024587170095088590S425x425Q85.jpg
 
I went from the Atari 800 to the ST but in the end betrayed Atari and bought a Amiga 500 .
I loved the early racing sims. , played Formula one on the ST days on end and multi player stunt Car racer with two ST's linked with a null modem cable on 2 screens all the time but the main reason to buy the Amiga for me was Indy 500 .
I adored that game , played for the full 200 rounds on professional , had races where i crashed in the wall after almost 2 hours in the 175 lap or so .

Great times !!:D
 
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