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The official Civilization IV thread

snaildog

Member
They've got some awesome artwork for the land. I love the edges especially - they almost look like real countries that aren't just made of squares.
 

Victrix

*beard*
Spent some time playing multiplayer. Surprisingly stable and smooth. No crashes, bugs, or other weirdness. Very comfortable to play on voicecom. Run it in a window, alt tab and do other stuff till you hear the chime for your turn, then go manage your empire - and turns are all simultaneous.

You can easily discuss what techs to research (tech tree is shared for your team, and you can each research whatever you want!), what to build, where to attack, how to develop, and how to expand. Lot of fun.

I could see 2v2v2 games being very enjoyable.

Pace wasn't bad on normal, on Quick, you could probably complete a game in a few hours with dedicated players.

Conversely, the save system works well, so there's nothing stopping a massive multiplayer brawl on a huge map with Epic time scale.
 

Danj

Member
Teknopathetic said:
Well, this was really just a "quickie" game that me and Danj tossed together out of the blue.

We finally got around to finishing this game yesterday evening (which he won on points; I had been in the lead for most of the time but he snuck past me towards the end by building the Internet and the United Nations). Impressions: Civ4 is very crashy in multiplayer. There were lots of times that one or other of us would crash out to the desktop and have to reconnect. Also, despite the fact that I checked I'd got my Gamespy login correct on gamespyid.com, Civ4 wouldn't accept it, so I had to make a "new" one (which is identical to my "old" one). The in-game browser is pretty poor, it's constantly scrolling as games appear and disappear from the list, making it a bit difficult to scroll down to a particular game name. There doesn't seem to be any sort of "filter" or "search" feature which could be used to narrow down the list and eliminate the scrolling, though you can sort the columns. As far as the game itself went, it was pretty good, though it did get pretty slow towards the end game. Achieving victories other than a time-based victory seems to require much more forward planning now: cultural victories are extremely difficult, requiring three cities with "Legendary Culture" (which as it turns out is 50000 culture points) and it seems to get any particular type of victory you really need to plan out your research path almost from the start. I still haven't quite got the hang of which technologies are the key ones - Alphabet has been elevated to this status now, because it enables technology trading, but I'm going to have to study the tech tree a bit more to work out the others.
 

Mashing

Member
Victrix said:
I've got fucked up skipping/glitching video on my gf6800 with the latest drivers

less annoying than not working at all, but the world map is covered by horizontal orange streaks (this seems to get worse as the game goes on, and shows up really badly in the history replay at game end), and all of the civ videos have about a 10% chance of actually displaying correctly. The rest of the time, they hitch and skip, or don't display

I'm have the same exact problem with the minimap and history replay. Did anyone ever fix this issue?
 

Victrix

*beard*
Alt tabbing seems to cause it/trigger it/make it worse

No fixes yet, but they are (of course) working on the inevitable patch

Needs more baking
 

Kon Tiki

Banned
Anyone else experience this bug/glitch?

I goto load a game save while an advisor window or civ contact window , when the save loads, the window will still be on screen, dispite not exsisting in that save.

Also, sometimes the rollover captions do not appear for units/tech/wonders/buildings.
 

Deku

Banned
Mashing said:
I'm have the same exact problem with the minimap and history replay. Did anyone ever fix this issue?

I have the wonder movie problem as well. The developers are aware of this problem.
 

DEO3

Member
So my girlfriend was just finishing up a game, when she asked me how she should end it. I usualy play for the peacefull win (Diplomatic/Space Race/Time), and she likes to conquest. Since everyone already hated her from her endless wars, I suggested she should try out the nukes. She qued one up, and I asked her to let me know when it was ready to go - a few turns later she called me over and we launched it into the heart of London. There was a cool animation, but it didn't really do any damage. Before the attack there were two longbowmen defending the city, and after the attack there were still two longbowmen defending the city. They had only been half damaged! We couldn't believe how lame the nukes in Civ4, and I walked away a bit sad (nothing like wanton nuclear annhialation to brighten one's day).

So I head over to civfanatcs to see how others felt about the nukes, and found this after running a quick forum search:

When I realized how World editor worked I started playing with it, and I made many ICBMs and launched them one by one on enemy cities. Then I realized that you can stack these missiles, and THE ANIMATION WILL CHANGE!! First I launched 4 ICBMs at once on Paris, and the animation was significantly larger, and louder. Then I guess I got a bit crazy, and made about 40 ICMBs and launched all of them at once on Shanghai. Man, that was crazy!!!! It was extremely loud, and the animation was half of the continent, I play on 1280*1024, and literally the explosion didn't fit on the screen, I think it must have been some 15-20 squares explosion. WOW. Now I am trying with some 200 ICBMs at once.

NUKETHEM_original.jpg


Whoa!

So I guess nukes aren't worthless after all, you just need to up thier megaton-age a bit if you really want to do some damage.
 

Razoric

Banned
got the game a couple days ago, its pretty fucking fun. (never played a civ game before :X)

my only problem is... wtf is with all the glitches? fuck the battles are a lagged, glitched up mess (and I'm using a brand new computer that can play BF2 flawless)

control glitches, animation glitches, sound glitches, random crashing... yay for PC gaming! :\
 

Deku

Banned
Take2 just bought Firaxis

http://www.gamespot.com/pc/strategy/civilizationiv/news.html?sid=6139318

As for the game, i'm having lots of fun. My only problem right now is learning the tech tree and not making stupid mistakes when it comes to my research.

The game is HARDER than Civ3. Lots of the tech trading loopholes that allowed players on Diety to leapfrog the AI and destroy them playing with only 1 city has been closed. I'm having to adjust to that too.
 

siege

Banned
The patch is coming and it sounds great.

Hello everyone!

I've heard from many of you via the Firaxis website Contact Us form (many thanks for all the dxdiag files and savegames) and wanted to say thanks for all the feedback and detailed bug reports that were sent up.

I just wanted to let everyone know that as of Monday afternoon, the patch was sent to 2K for final testing, so barring any problems in QA, we will be releasing it shortly.

Some of the highlights include multiple AI improvements and tweaks, worker behavior tweaks, MANY game play improvements (ex Animal Husbandry reveals horses), promotion tweaks, a softer pillage sound (requested by many, many people), fixed diplomatic exploits (gold for gold, peace treaty exploit), multiplayer tweaks (Hot seat, Lobby, etc.), memory, caching and performance improvements, etc. There were also a number of video card specific fixes.

To those of you having problems, thanks for your patience. Our guys were working around the clock with your detailed feedback to produce this patch. For those of you having no problems, it's only going to get better. =)

Dennis Shirk
Firaxis Games
 

siege

Banned
Patch is out via the auto updater....


Changes:
- increased cost of Apollo Program...
- increased SS parts cost...
- Animal Husbandry reveals Horses
- tweaked Rifling, Chemistry, Steel, and Railroad tech costs...
- increased late-game tech costs...
- can now add two specialists in size 1 city with Mercantilism...
- final score is now modified by difficulty level...
- Speed up load times
- Global performance enhancements

Added:
- Include WB map size in the description field
- Save login name
- Added password encryption
- Added regenerate Map Button to World builder Map Mode...
- checkbox for using low resolution textures
- more logging for init failure
- minspec / video memory checking
- Added ability to change to and from fullscreen while in-game
- holding during startup will clean out the cache
- improved bink playback, added ini options

Fixes:
- ATI issue Failed to Init Renderer Fixed
- Multiplayer Lobby list jump problem and lobby crash fixed
- fixed war weariness calculation bug...
- units maintain their name when upgraded
- fixed Gold-for-Gold diplo exploit...
- fixed no research choice overflow exploit...
- Fix for voice initialization crash
- Fix addressing takeover AI and retirement OOS.
- Fixed issue with diplomacy text being always used in its first form in the translator.
- Popups, screens, and diplomacy properly cleared when exiting from main menu.
- Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save
- Fixed bug where player could not offer any deal to other human in PBEM/Hotseat
- Sorting by date on domestic advisor now works.
- fixed bug where settlers could not move if the strategy layer was selected
- fixed Ironworks...
- fixed AI units not obeying open borders rules on declaration of war...
- fixed bug that prevent placing of units in world-builder
- fixed bug that prevented gifting of units to a human player
- stack attack infinite loop fixed
- Civic screen update fix (wasn’t showing the right maintenance and anarchy values)
- ctrl-g crash fix, optimized city bar art
- fixed right-click menu crash
- Intro movie crashing problems
 

syllogism

Member
"Due to a bug that slipped through, Firaxis has put the patch on hold. If you installed it, you can uninstall the patch by using the uninstall option from the Civ4 CD's startup program."

vvvvvvvvvv
Well, communism is somewhat overpowered as well
 

Monk

Banned
Man this game rocks. Most of the time Moses gets born in one of my cities ^^. I never got any Jesus :(

It seems that the game is skewed towards democracy than anything else though, ie the first to democracy wins.
 

Ghost

Chili Con Carnage!
For any londoners, Sid Meier is gonna be in HMV on Oxford Street signing copies of Civ4 tomorrow.
 
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