Ghost said:Machine guns cant attack...is that the problem?
Teknopathetic said:Well, this was really just a "quickie" game that me and Danj tossed together out of the blue.
Victrix said:I've got fucked up skipping/glitching video on my gf6800 with the latest drivers
less annoying than not working at all, but the world map is covered by horizontal orange streaks (this seems to get worse as the game goes on, and shows up really badly in the history replay at game end), and all of the civ videos have about a 10% chance of actually displaying correctly. The rest of the time, they hitch and skip, or don't display
Mashing said:I'm have the same exact problem with the minimap and history replay. Did anyone ever fix this issue?
When I realized how World editor worked I started playing with it, and I made many ICBMs and launched them one by one on enemy cities. Then I realized that you can stack these missiles, and THE ANIMATION WILL CHANGE!! First I launched 4 ICBMs at once on Paris, and the animation was significantly larger, and louder. Then I guess I got a bit crazy, and made about 40 ICMBs and launched all of them at once on Shanghai. Man, that was crazy!!!! It was extremely loud, and the animation was half of the continent, I play on 1280*1024, and literally the explosion didn't fit on the screen, I think it must have been some 15-20 squares explosion. WOW. Now I am trying with some 200 ICBMs at once.
Hello everyone!
I've heard from many of you via the Firaxis website Contact Us form (many thanks for all the dxdiag files and savegames) and wanted to say thanks for all the feedback and detailed bug reports that were sent up.
I just wanted to let everyone know that as of Monday afternoon, the patch was sent to 2K for final testing, so barring any problems in QA, we will be releasing it shortly.
Some of the highlights include multiple AI improvements and tweaks, worker behavior tweaks, MANY game play improvements (ex Animal Husbandry reveals horses), promotion tweaks, a softer pillage sound (requested by many, many people), fixed diplomatic exploits (gold for gold, peace treaty exploit), multiplayer tweaks (Hot seat, Lobby, etc.), memory, caching and performance improvements, etc. There were also a number of video card specific fixes.
To those of you having problems, thanks for your patience. Our guys were working around the clock with your detailed feedback to produce this patch. For those of you having no problems, it's only going to get better. =)
Dennis Shirk
Firaxis Games
Monk said:It seems that the game is skewed towards democracy than anything else though, ie the first to democracy wins.