Bisnic said:Gamespot is not Gamepro. D:
Gamespots is bound to be worse :lol
Bisnic said:Gamespot is not Gamepro. D:
sdizzy said:I think in general, this is what reviewers think of the Wii. Gamepro's review is how they feel about it, not the PS360 or PC and they don't delve into the game, they skim over it and not give games merit within its context. It's an article that is damn near a console war flamebait. I thought this was a professional magazine. Anyway the game is solid effort FPS game on the Wii. Buy it if you enjoy what it offers plain and simple.
markatisu said:Ironically enough thats along the lines of what Peter Moore said last week, many reviewers do not care or take the time to play through the game because they assume its all waggle and simplistic. While I do not agree with Moore's stance that more accurate reviews come from "mommy bloggers", professional reviewers have often laid a fat turd when it comes to accurately reviewing Wii games in general.
minus_273 said:it is interesting that the gamepro review would complain about the controls when they are completely customizable. It is almost as if he decided to ignore a feature that would negate his complaints so that he would have something to be negative about other than the usual wii graphics and FPS story complaints. If you can customize the controls to your liking and you dont like the controls, who's fault is that? I can already see the scribblenauts review from this guy:
"scribblenauts has the potential for compelling gameplay, but the general lack of focus results in wasted potential"
Most won't until tomorrow.PusherT said:So does anyone have the game yet? I'm still pissed that EBGames won't have it in today.
I suppose that would be reasonable if changing that setting took more than ten seconds. But since it almost never does your comparison just looks ridiculously childish.dyls said:By that logic, I guess you would have no problem with a reviewer docking points for a dual-analog shooter because the y-axis wasn't inverted as the default and that happens to be his preference. Why should he have to go into the options menu to change something that, as it stands, makes aiming incredibly unwieldy for him?
The first of many 7s and under to come. :loljoetachi said:This Gamepro review delivered the lulz. Read it and spot how many things are off its like a fun game.
http://www.gamepro.com/article/reviews/210916/the-conduit/
dyls said:By that logic, I guess you would have no problem with a reviewer docking points for a dual-analog shooter because the y-axis wasn't inverted as the default and that happens to be his preference. Why should he have to go into the options menu to change something that, as it stands, makes aiming incredibly unwieldy for him?
ascully said:I wasnt expecting to get it today, walked in Walmart at lunchtime and there it was.
dammitmattt said:There's a huge difference between toggling something on/off as it is to setting up bounding boxes and all of the complex stuff you can do to configure The Conduit. That's why you need to give the gamer some great default controls if you're going to give them a ton of configurable options.
And for the record, you only have to change this one time on the 360 in your system settings, and then every game knows your setting![]()
Honestly it sounds more like he didn't have time to try any customization. The review states pretty forthrightly that he raced through the game as fast as he could, skipping multiplayer entirely.minus_273 said:it is interesting that the gamepro review would complain about the controls when they are completely customizable. It is almost as if he decided to ignore a feature that would negate his complaints so that he would have something to be negative about other than the usual wii graphics and FPS story complaints. If you can customize the controls to your liking and you dont like the controls, who's fault is that? I can already see the scribblenauts review from this guy:
"scribblenauts has the potential for compelling gameplay, but the general lack of focus results in wasted potential"
DeaconKnowledge said:I await the PC games that get bad reviews for this then.
Okay, there's no problems with noting that at all. It is dumb if HVS doesn't give good settings in the beginning, but then going on to say that the motion controls are "terrible" is really stupid in my opinion.dammitmattt said:There's a huge difference between toggling something on/off as it is to setting up bounding boxes and all of the complex stuff you can do to configure The Conduit. That's why you need to give the gamer some great default controls if you're going to give them a ton of configurable options.
poppabk said:The review states pretty forthrightly that he raced through the game as fast as he could, skipping multiplayer entirely.
No6 said:I suppose that would be reasonable if changing that setting took more than ten seconds. But since it almost never does your comparison just looks ridiculously childish.
Nice Videos. Seems like every time I see a video the person playing is using different control sensitivity. Kind of makes me feel like I can't trust when a reviewer says the controls aren't good because they could have just played with the defaults or just screwed up their settings.EmCeeGramr said:To get away from OMGZDEYHATEDAWII-chat, here's three new videos from GameTrailers.
http://www.gametrailers.com/video/urban-gameplay-the-conduit/51854
http://www.gametrailers.com/video/urban-gameplay-the-conduit/51853
http://www.gametrailers.com/video/institutional-mp-the-conduit/51850
EmCeeGramr said:To get away from OMGZDEYHATEDAWII-chat, here's three new videos from GameTrailers.
http://www.gametrailers.com/video/urban-gameplay-the-conduit/51854
http://www.gametrailers.com/video/urban-gameplay-the-conduit/51853
http://www.gametrailers.com/video/institutional-mp-the-conduit/51850
dammitmattt said:Core PC gamers are much more knowledgeable and patient than your average console owner. Even then, I don't think you could find a PC FPS with more configuration options just for viewing/aiming than The Conduit.
donny2112 said:"Get me out of this Wii game, now!" :lol
dyls said:I do think this game will throw into sharp relief just how bad the piracy problem is on Wii. There seems to be almost an understanding in the hardcore community that you buy 360 games and steal Wii games. Both because of the incredible ease of piracy on the Wii as well as a sort of perceived lack of value of Wii games, a sort of "they're not next-gen, they're not really worth my money."
Something like this with a rather advanced online system could make it pretty clear if more people are playing online than actually bought the game. Who's going to follow the number of downloads on the torrent sites?
Huh? I think you're exaggerating quite a bit.dyls said:There seems to be almost an understanding in the hardcore community that you buy 360 games and steal Wii games.
DeaconKnowledge said:Popular consoles get pirated. The only reason it would be disproportionate to wii is because of its popularity.
Danthrax said:So this is his main beef. Motion controls for meleeing and grenade throwing.
I assume this guy, if ever caught in a real gunfight, will be super pissed he has to stop aiming at enemies in order to throw the butt of his gun into someone.
Also, he'll suck at throwing grenades since, you know, it requires more finesse than pressing a button.
Amir0x said:Let me take some time away from Conduit to single out your post for a pet peeve of mine.
When people say "WELL THAT'S JUST LIKE THE WAY IT IS IN REAL LIFE", they kinda miss the point of games. In games, most things are not like real life at all. Even in the most fucking gritty, balls-to-the-wall reality simulation you can think of, most shit is never, ever going to be done precisely like it is in real life.
Can you imagine why that is, Danthrax?
Because a lot of regular shit in real life does not make for good gameplay. When people often talk up the benefits of 1:1 motion controls, the hope is that it transfers things in life which are fun. Not that it can accurately recreate terribly tedious every day activities, or the lame parts of gunplay.
This has nothing to do with the review. Gamepro sucks and they can suck my dick. I just thought I should point out that saying "THAT'S LIKE REAL LIFE" is a poor defense of anything in games in regards to quality gameplay.
A Twisty Fluken said:holy shit, i agree with amirox
except for the fact that i actually think whacking someone with the butt of a gun would be rather fun
A Twisty Fluken said:except for the fact that i actually think whacking someone with the butt of a gun would be rather fun
Amir0x said:Because a lot of regular shit in real life does not make for good gameplay. When people often talk up the benefits of 1:1 motion controls, the hope is that it transfers things in life which are fun. Not that it can accurately recreate terribly tedious every day activities, or the lame parts of gunplay.
Cow Mengde said:You know, why hasn't anyone made a first person butt of gun whacker? With all the shooters, it would be refreshing to have one based around whacking someone with the butt of your gun instead. You get a gun, but no bullets. All you do is whack people with the butt of the gun.
Cow Mengde said:You know, why hasn't anyone made a first person butt of gun whacker? With all the shooters, it would be refreshing to have one based around whacking someone with the butt of your gun instead. You get a gun, but no bullets. All you do is whack people with the butt of the gun.
Amir0x said:well then why would this hypothetical lead character be so dumb to carry an empty gun to pistol whip people with? If he just wanted to hit people, maybe he should carry around a baseball bat?
Cow Mengde said:Lack of ammo.
DeaconKnowledge said:Cut the bullshit dm. The reviewer didn't want to bother, and trashed the game for something that was easily customizable and fixable, but chose not to. Hell, he didn't even MENTION it.
I grant you that the average console owner doesn't have the presence of mind as in the know PC gamers, but that's what a review is for; to inform of quality. Hard to do when the reviewer can barely be bothered to tinker with the game for a few minutes, or even read the blurbs that are all over the damn net and assuredly in the press kits Gamepro received.
ksamedi said:Seems like the game is sold out at Amazon. Looks like the game will be pretty popular.