Have said it before, will say it again: Kirby Super Star is different from 3D GTA games in literally every way except that both of them give players so, so, so many options and abilities to accomplish the same goal that anyone who appreciates the basic gameplay concept can't get bored of it.
I missed out on Kirby when I was younger... but I love platformers. Should I get this game? I've been dying for a new DS game (been playing Mario Kart since I finished Professor Layton). What made the original version of this game so much fun?
I missed out on Kirby when I was younger... but I love platformers. Should I get this game? I've been dying for a new DS game (been playing Mario Kart since I finished Professor Layton). What made the original version of this game so much fun?
Seemingly endless abilities to learn and master, amazing cooperative in every game, infectious soundtrack, variety between the different games, easy controls, and great humor. Great graphics too and lots of secrets.
Yes. Kirby Super Star is the greatest imaginable litmus test to find out whether you like Kirby, because it combines very nearly every element of every other (traditional) Kirby game that anyone could appreciate while also doing things that no Kirby before it had done prior and that no Kirby after it did later. And it's not even really a debated thing, either. People argue about what the best 2D Mario is, or the best 3D Mario, or the best Final Fantasy, or what-have-you, but when it comes to (traditional) Kirby, it's accepted to be Super Star by a wide margin.
The only thing that could possibly go wrong from buying Kirby Super Star Ultra (assuming it's a quality remake that didn't lose anything from the SNES version, and going by Nintendo's hsitory with remakes I feel safe about that), would be that if you played that first and loved it, you'd have to be aware that you can't hold any other game in the series to the same standard.
What made the original version of this game so much fun?
19 powers with a total of 90+ moves, really fast gameplay, responsive controls, fantastic music, crisp and colorful graphics, and an amazing range of diversity.
That last point is a little hard to explain, but basically each "game" of Kirby Super Star--Spring Breeze, Dyna Blade, Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes--plays out with a different gameplay focus. Spring Breeze is a very basic, straightforward run; Dyna Blade has small elements of exploration; Great Cave Offensive is full exploration without a linear level structure; Revenge of Meta Knight is a fast action game that keeps a quick pace; Milky Way Wishes uses a system of exploring to acquire powers permanently and select them from a menu instead of Kirby's usual eating mechanic.
If you will, imagine that you had five game worlds, but that instead of being separated by theme of design, they're separated by theme of gameplay style. Kirby Super Star has five sky levels, for example, but instead of playing them all consecutively (like in most platformers) they're distributed between those five "games" and broken up by theme.
That's about as good an explanation as I can give--it's kind of hard to describe without playing it for yourself.
I remember renting this game so many times as a kid (every other Thursday my family go and rent movies and games). This game was my childhood. I could never afford the full game though, so I had to keep renting it. Then one day they sold all their SNES games and I have never played it since. And now that it's on DS, and I still can't afford it. :lol
Here's hoping I can muster enough money to eventually buy it.
Yes. Kirby Super Star is the greatest imaginable litmus test to find out whether you like Kirby, because it combines very nearly every element of every other (traditional) Kirby game that anyone could appreciate while also doing things that no Kirby before it had done prior and that no Kirby after it did later. And it's not even really a debated thing, either. People argue about what the best 2D Mario is, or the best 3D Mario, or the best Final Fantasy, or what-have-you, but when it comes to (traditional) Kirby, it's accepted to be Super Star by a wide margin.
The only thing that could possibly go wrong from buying Kirby Super Star Ultra (assuming it's a quality remake that didn't lose anything from the SNES version, and going by Nintendo's hsitory with remakes I feel safe about that), would be that if you played that first and loved it, you'd have to be aware that you can't hold any other game in the series to the same standard.
19 powers with a total of 90+ moves, really fast gameplay, responsive controls, fantastic music, crisp and colorful graphics, and an amazing range of diversity.
That last point is a little hard to explain, but basically each "game" of Kirby Super Star--Spring Breeze, Dyna Blade, Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes--plays out with a different gameplay focus. Spring Breeze is a very basic, straightforward run; Dyna Blade has small elements of exploration; Great Cave Offensive is full exploration without a linear level structure; Revenge of Meta Knight is a fast action game that keeps a quick pace; Milky Way Wishes uses a system of exploring to acquire powers permanently and select them from a menu instead of Kirby's usual eating mechanic.
If you will, imagine that you had five game worlds, but that instead of being separated by theme of design, they're separated by theme of gameplay style. Kirby Super Star has five sky levels, for example, but instead of playing them all consecutively (like in most platformers) they're distributed between those five "games" and broken up by theme.
That's about as good an explanation as I can give--it's kind of hard to describe without playing it for yourself.
augh! too many good games coming out at the SAME FUCKING TIME.
I still need to pick up Contra 4, the latest Ace Attorney, and FFTA2/FFXIIRW/TWEWY (and Planet Puzzle League wouldn't hurt either). That's not even counting the console stuff coming out this fall, either, that's just my backlog of DS games to get
augh! too many good games coming out at the SAME FUCKING TIME.
I still need to pick up Contra 4, the latest Ace Attorney, and FFTA2/FFXIIRW/TWEWY (and Planet Puzzle League wouldn't hurt either). That's not even counting the console stuff coming out this fall, either, that's just my backlog of DS games to get
What? This is the first time I've seen anyone prefer Adventure to this one. Why would you like it more anyway?
This game offers everything that Adventure did and more. I'm not a fan of the pre-rendered graphics used in the game (especially noticeable in Metaknight's Revenge) but everything else was great for a platformer.
And the fighting is traditional, meaning you won't be bouncing all over the place.
I had completely forgotten about that part. It's not a big problem right now, after getting used to the pattern of the enemies, but, initially, it was the biggest annoyance in SSE. That said, I had always thought that Kirby focused too much on battling for a platformer, that's one of the reasons I prefer SSE, the engine just has more options for battles.
Then I think you're approaching Kirby the wrong way, because I don't think it is a platformer. To me, Kirby resembles a 2D action game like something Treasure would make (though much easier, of course) than a platformer, as the focus of the game is usually on fighting legions of cute, cuddly enemies with frequent mini-boss fights thrown in for good measure. In all honesty, I think the real fun of Kirby is defeating the enemies with the myriad abilities Kirby has at his disposal.
NeonZ said:
that's one of the reasons I prefer SSE, the engine just has more options for battles.
Kirby Super Star has dozens of different abilities, most of which that possess multiple attacks, and you can obtain any number of different abilities in any given stage. (In Milky Way Wishes, you have every ability you've found to choose from at will.) In SSE, you generally get around four or five characters - tops - and can't switch between them at will.
Personally, I think Kirby: Canvas Curse is a bit overrated around here. It's definitely a good game, but when it comes to Kirby games, I'll take Kirby Super Star or Kirby's Adventure.
Personally, I think Kirby: Canvas Curse is a bit overrated around here. It's definitely a good game, but when it comes to Kirby games, I'll take Kirby Super Star or Kirby's Adventure.
Yes. Kirby Super Star is the greatest imaginable litmus test to find out whether you like Kirby, because it combines very nearly every element of every other (traditional) Kirby game that anyone could appreciate while also doing things that no Kirby before it had done prior and that no Kirby after it did later. And it's not even really a debated thing, either. People argue about what the best 2D Mario is, or the best 3D Mario, or the best Final Fantasy, or what-have-you, but when it comes to (traditional) Kirby, it's accepted to be Super Star by a wide margin.
The only thing that could possibly go wrong from buying Kirby Super Star Ultra (assuming it's a quality remake that didn't lose anything from the SNES version, and going by Nintendo's hsitory with remakes I feel safe about that), would be that if you played that first and loved it, you'd have to be aware that you can't hold any other game in the series to the same standard.
That's a pretty compelling argument. I've always considered Kirby a sort of 2nd tier Nintendo franchise, and never really understood the attraction, but I'm slowly considering picking up this title. I've only ever played Kirby's Dreamland, Dreamland 2 and Canvas Curse. Kirby's Dreamland felt much too simplistic, Dreamland 2 added ridable animals and was a much better game, but still felt like a B tier title and after playing that one I never really tried any Kirby games since, excepting Canvas Curse, which I feel was excellent.
Then I think you're approaching Kirby the wrong way, because I don't think it is a platformer. To me, Kirby resembles a 2D action game like something Treasure would make (though much easier, of course) than a platformer, as the focus of the game is usually on fighting legions of cute, cuddly enemies with frequent mini-boss fights thrown in for good measure. In all honesty, I think the real fun of Kirby is defeating the enemies with the myriad abilities Kirby has at his disposal.
Well, I don't disagree with you there. That wasn't meant to be a negative by itself.
Besides, compared to SSE, it clearly is closer to a traditional platformer, just look at the enemies: most enemies are obstacles that block the path of the level, staying in predetermined paths or stationary positions(besides sub-bosses and battles in closed areas), but, in SSE, almost every enemy is an adversary that aims to offensively defeat the player, running after him without trying to keep any kind of position. Touching them doesn't even hurt. Of course, there are exceptions in both games...
Kirby Super Star has dozens of different abilities, most of which that possess multiple attacks, and you can obtain any number of different abilities in any given stage. (In Milky Way Wishes, you have every ability you've found to choose from at will.) In SSE, you generally get around four or five characters - tops - and can't switch between them at will.
SSB's engine just has more basic movements, like dodging, blocking and grabbing, and bigger movesets, making it much more adequate for a battle focus.
It's true that, in Kirby, "abilities" are switched much more often than "characters" in SSE, but, in the later, there are bigger movesets and the "characters" also change even movement speed and gravity force, unlike most of Kirby's abilities, besides some level specific ones and the roader.
That's a pretty compelling argument. I've always considered Kirby a sort of 2nd tier Nintendo franchise, and never really understood the attraction, but I'm slowly considering picking up this title. I've only ever played Kirby's Dreamland, Dreamland 2 and Canvas Curse. Kirby's Dreamland felt much too simplistic, Dreamland 2 added ridable animals and was a much better game, but still felt like a B tier title and after playing that one I never really tried any Kirby games since, excepting Canvas Curse, which I feel was excellent.
That's a pretty compelling argument. I've always considered Kirby a sort of 2nd tier Nintendo franchise, and never really understood the attraction, but I'm slowly considering picking up this title. I've only ever played Kirby's Dreamland, Dreamland 2 and Canvas Curse. Kirby's Dreamland felt much too simplistic, Dreamland 2 added ridable animals and was a much better game, but still felt like a B tier title and after playing that one I never really tried any Kirby games since, excepting Canvas Curse, which I feel was excellent.
Pick it up. Do it. You know you want to. $25 on Amazon.ca! Just add $15 worth of other stuff you need for free shipping and the $10 off coupon to make yourself feel better
That's a pretty compelling argument. I've always considered Kirby a sort of 2nd tier Nintendo franchise, and never really understood the attraction, but I'm slowly considering picking up this title. I've only ever played Kirby's Dreamland, Dreamland 2 and Canvas Curse. Kirby's Dreamland felt much too simplistic, Dreamland 2 added ridable animals and was a much better game, but still felt like a B tier title and after playing that one I never really tried any Kirby games since, excepting Canvas Curse, which I feel was excellent.
Im in the same boat as you. At first i was rather unimpressed and uninterested in Kirby. I played Nightmare in Dreamland on GBA, and beat most of it in a couple hrs. I felt it was too easy and it didnt really hold my attention. Then around Wii launch I got Kirby's Adventure on VC, and dispite being mostly the same game, i really enjoyed it this time. Fun game!
Then i got Canvas Curse on DS. LOVE IT. Love the level design and the way it uses the touch screen for control. Not a traditional Kirby game by any means, but one of the best DS games in my eyes.
Congrats, Jiggy. I was sorta on the fence but you convinced me to buy it. The variety of gameplay types and all the powers/abilities sounds awesome, and Kirby's usually pretty fun to begin with. If Superstar really is the SMB3 of Kirby games, im excited.
The Kirby clouds is a pretty cool idea, but im getting annoyed by Nintendos marketting to the lowest possible denominator- the very unskilled in gaming and very young. I guess it makes sense, but seasoned gamers should know of Kirbys greatness as well.
Huh. On one hand I'm a bit disappointed that there aren't any truly new levels. On the other hand, Spring Breeze hard mode with tougher bosses is nice, and running Meta Knight through the entire game was great fun in NiDL. At least this time all of the games are presumably unlocked from the start with him.
Helper to Hero sounds neat, since it's basically a solo, one-power Arena run without having to worry about losing the power, which was always a pain in vanilla KSS. And a longer, harder Arena is always welcome too.
My own analogy for playing Dreamland, Dreamland 2, and Canvas Curse would be like playing SMB2 (Lost Levels), SMB1, and SMB2 (Doki Doki Panic).
Dreamland to Lost Levels - Good mechanics, albeit really basic ones, but totally ruined by difficulty--Dreamland is too easy, Lost Levels is too cheap. Dreamland is also too ridiculously short, but that's another story.
Dreamland 2 to SMB1 - Again, good mechanics, just really basic ones. For a person who valued simplicity above everything else, these two games might still be the favorites of some people (Adventure would probably beat Dreamland 2, though), but most others would rather play the later entries in the series.
Canvas Curse to Doki Doki Panic - Very good games that earned the respect they get. They just don't resemble anything else in the series, other than using the same characters.
[Edit: Ah, news popped up while I was writing the next section.
Helper to Hero
is exactly what I wanted and my only lament is
that it can't be done anywhere else in the game
.
Meta Knight Ultra
is another thing I wanted.
<3
Revenge of the King would probably
make me complain if not for the fact that I've never played a Nintendo remake or level remix that I didn't like, which I can't even say about their original titles. I doubt they'd mess anything up, and it'll be nice to have a version of Spring Breeze that I'll want to replay--it's not a weak link in Super Star or anything, but it's just that the others are lengthier and don't feel like they're over before they've begun. I do still wish we had gotten a mode to play as King Dedede, though, which is what I had initially thought the title meant. Oh well--two out of three isn't bad
!]
NeonZ said:
SSB's engine just has more basic movements, like dodging, blocking and grabbing, and bigger movesets, making it much more adequate for a battle focus.
It's true that, in Kirby, "abilities" are switched much more often than "characters" in SSE, but, in the later, there are bigger movesets and the "characters" also change even movement speed and gravity force, unlike most of Kirby's abilities, besides some level specific ones and the roader.
Kirby Super Star has blocking too, and several of the powers have grabs. Ninja, Jet, Yo-Yo, Wing, Beam, and Bomb can grab, and of course Suplex. I think Parasol could also, but I don't remember.
I don't want to go any further with comparisons to Smash Bros. in a thread about Kirby Super Star, but KSS is a very diverse game I never felt redundancy or anything less than a great amount of freedom in the different powers. You said most of the powers don't change movement speed or air momentum, but even if that were true, it would only be by a small margin of majority.
Fire has its fireball rush attacks for greater horizontal speed than most of the other powers. Wheel totally changes horizontal ground speed, and Wing totally changes horizontal air speed. Jet twists Kirby's vertical air speed so that the initial burst isn't as effective, but it then leads to a faster ascent afterward, and also gives him (basically) the ability to air dash horizontally. Parasol, Cutter, Ninja, Suplex, and Sword all have diving kicks or stabs that get back to the ground faster than other powers (so does Stone, but Stone is for people who like being cheap ), while Fighter is the opposite with its rising uppercut that gets into the air faster than everything else. And maybe it's just me, but Mirror and Ice have different running animations from the other powers and I always thought they were slightly slower. Plus Mirror has the unique ability to freeze its position in the air (albeit only very briefly) with that attack where Kirby splits in two.
This attack is why Mirror is my second favorite power right after Yo-yo.
You're right, too. I'd never really thought about it before, but most of the powers do have at least one attack that toys with Kirby's movement and momentum in a unique way. Such splendid moveset design. <3
Damn. To get this game or not? Super Star is awesome. But I know this because I already own it on SNES. It has extras. But not $35 worth of extras. Mutiplayer completely rocks. But my friends are busy and flaky.
BTW, how was Amazing Mirror? I missed out on that one, but I heard it focused on multiplayer and had Great Cave Offensive style design. Those are two of the better aspects of the sweet, sweet layer cake that is Super Star. It sounds like it should be awesome.
Some people love KatAM. I am not one of those people. It's ok, but the level design irks me, the new tunes aren't as good as those of previous games, and most abilities lack any degree of versatility. Notable exceptions being Smash (the only good new power), which is versatile and has great utility but is miniboss-only, and Fighter, which is so overpowered and broken that it supersedes just about everything else anyway.