Sciz said:Dynablade's battle theme is now CASTLE LOLOLO, straight out of Air Ride. =D
Also, Gourmet Race has a title screen tune now. It's the unused race theme from KSS.
:OCow Mengde said:Gourmet Race theme is not unused. If you press the L button on the SNES version during the title screen, you'll get to see an intro movie (similar to the one in the DS version). Watch it entirely, and that theme plays at the title screen.
I knew you were one of my favorite posters for a reason.Aeana said:I love Jun Ishikawa's music so much.
You know the tracks from Kirby 64, "Quiet Forest" and "Factory Investigation"? If there was a VG music hall of fame I'd petition to include these.Aeana said:I love Jun Ishikawa's music so much.
Jiggy37 said:As compared to the original SNES version, I'm a bit stunned that they switched the controls from Y/B for attacking and jumping to B/A--took a bit for me to adjust.
Good, it isn't just me, on both counts.Jiggy37 said:As compared to the original SNES version, I'm a bit stunned that they switched the controls from Y/B for attacking and jumping to B/A--took a bit for me to adjust. Dashing feels slightly slower, but not significantly.
The bosses in general seem either normal, or slightly nerfed. The Combo Cannon in particular really is nerfed, as there aren't any platforms to raise you into the laser and the hand is a bit slower. Kracko also feels much too easy, but that could just be childhood memories of him beating me silly over and over speaking. Revenge of the King makes up for it, though.Jiggy37 said:The difficulty seems to have been tweaked a bit to me, as minibosses are even easier (I killed one of them in just three uses of Stone :/), but I thought the boss of Great Cave Offensive was significantly better at taking hits than he had been before.
No new powers at all, period. Infinite freeze is new though, yes. Jet charges faster now too. Beam's machine gun feels more spammable; I think it either activates faster or gives more hang time. Grab attacks and other tricky maneuvers (mostly Yo-Yo's Gazer Spiral) feel easier to pull off. Both of Hammer's aerial attacks are slower, and the hammer throw has a bit of a rise to it. Ninja's knives seem to throw a tad slower. And on the cosmetic side of things, Stone has a bunch of new transformations, and palette changes from abilities carry over to underwater, cannons, trolleys, and warp stars. Crash has a different visual, and Mike has rerecorded sound effects. And the star chariot can't shoot as quickly as it used to.Jiggy37 said:No new powers that I've seen, but I will say that I don't remember Ice Kirby being able to use his running attack and hold it indefinitely instead of just unleashing that one quick burst, so maybe that's one moveset change. It's the only one I saw, though, and I've already played the original 19 powers.
I've considered making an appreciation thread for the series' music before, but I'm missing most of the soundtracks for the spinoffs, and my knowledge of Kirby trivia just isn't that great anyway. I wouldn't object to a collaborative effort though.Jiggy37 said:But yeah, I'm always sad to see Kirby reviews that don't mention music. It really is one of the greatest aspects of the series and one of the reasons I always come back, but outside of forums it's totally underappreciated.
Not that I expect every reviewer to love and pay attention to game music as much as I do, but when something is this wonderful--one of the SNES greats along with other soundtracks like Chrono Trigger, Lufia II, Donkey Kong Country 2, and Final Fantasy VI--it should warrant mention more often than it does.
Rock Star is where it's at.woxel1 said:You know the tracks from Kirby 64, "Quiet Forest" and "Factory Investigation"? If there was a VG music hall of fame I'd petition to include these.
They're still pretty much identical, but yeah, you're out of luck.Munin said:1) Those CG cut scenes are horrible. Please don't tell me they replaced the beautiful endings of Dynablade (Kirby flying with Dynablade kids) and Meta Knight (Motorcycle) with them! If they really did, like they did in Spring Breeze...then this remake can go to hell.
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Hmm, I expected to not like the graphics much because I'm rather anti-change with my games and especially with my ports and remakes... But personally, I think nearly everything done here was phenomenal and a step above what had already been amazing visuals. Multiple backgrounds and foregrounds made me literally say wow. Most notably in any areas with water!Munin said:2) Some of the remade graphics are hideous. Just check out the first Dynablade stage. Robbed of all its charm and atmosphere, yet it's hard to put my finger on what exactly is the culprit. Some of the graphics are just off. Wondering how many more times I'm going to experience that in the other stages.
On the bright side for the Combo Cannon, the laser hurt me even while I was in invincibility frames.Sciz said:The bosses in general seem either normal, or slightly nerfed. The Combo Cannon in particular really is nerfed, as there aren't any platforms to raise you into the laser and the hand is a bit slower.
SpacePirate Ridley said:Awesome game, just finished Revenge of Metaknight last night.
However I have a question, does the incredible music sound too low?, even for the ds lite, in most games having a tv in the same room and playing the ds you could hear perfectly the game's music, but with kirby is nearly impossible, and even with headphones I think is too low.
Things are unlocked playing the great cave offensive? I unlocked Revenge of metaknight like that, but milkywishes, nor the new secret modes have been unlocked, and im more than half done in TGCO.
CoolS said:As someone said, try playing with the sound options. And for unlocking: maybe Mily Wisches will be unlocked after finishing TGCO? who knows ^^
Jiggy37 said:You know, at first I was really annoyed by the removal of, but it turns out I only had to unlock it. That takes the number of things the SNES version of Kirby Super Star holds over the DS remake down to about two, namely slightly more difficult bosses and the Y/B button setup instead of B/A, but those are very, very much outweighed by all the extras Kirby Super Star Ultra offers. At least for me.Megaton Punch
Still, if Nintendo puts KSS up on Virtual Console in November 2011 or so, when nobody's buying the remake anymore, I'll absolutely be there. Again.
Edit: Forgot a third thing: not needing to use the touch screen in Milky Way Wishes.
Also, my timing is immaculate. Just when I'd been saying that the MM9 challenges were spoiling me, I unlockand get a totally awesome feature that I'd somehow forgotten between hearing about it and actually playing the game. It's not quite the same thing, but still great stuff here.Helper to Hero
That reminds me. When I bought KSSU yesterday, the cashier saw the box and said something to the effect of "Wow, I didn't know they still made Kirby--crazy." I'm not sure whether I'm happy this means that somebody out there probably didn't have to suffer through Dreamland 3 and Kirby 64 or sad because Nintendo might have really dropped the ball with this series. (Though it's anecdotal, I know.)CoolS said:show Nintendo we want more Kirby like this!
Yes, ending theme to Revenge of Meta Knight is every bit as good, if not better, than Gourmet Race.woxel1 said:You know the tracks from Kirby 64, "Quiet Forest" and "Factory Investigation"? If there was a VG music hall of fame I'd petition to include these.
But as far as Super Star goes, can you get more classic than Gourmet Race?
The rebalancing they've done with KSSU is pretty minor, honestly. Most of it is unchanged, and the few instances that are slightly easier are hardly noticeable, even if you're one of us obsessives who've played through the original many times over. The Combo Cannon is the only really obvious nerf, and even then it's pretty much the same.Agent Unknown said:Very disappointing to see that Nintendo's internal policy of watering down their 2D releases so as not to hurt kids with poor skills and self esteem problems is still going strong.
When will Nintendo learn that using B and A is the least comfortable control scheme they could think of? The thumb positioning is so damn unnatural. It even keeps me from playing GBA games on my DS.Jiggy37 said:As compared to the original SNES version, I'm a bit stunned that they switched the controls from Y/B for attacking and jumping to B/A--took a bit for me to adjust.
Cobra84 said:When will Nintendo learn that using B and A is the least comfortable control scheme they could think of? The thumb positioning is so damn unnatural. It even keeps me from playing GBA games on my DS.
Giard said:Just beat The True Arena
This.Hero said:Sakurai was behind both games. Smash Bros 'evolved' from the KSS control scheme (as in direction + button = unique attack) and a lot of people had hopes that SSE would've been awesome as KSS was. Turns SSE was just boring.
The coolest thing is that I hadn't even reached the stuff that I really love now. ♥Firestorm said:Anxious to play to see what it was that Jiggy went crazy for yesterday.
It's in the thread title to show that Smash Bros. has everything to do with Kirby Super Star.sublime085 said:I'm curious, why is this game being compared to the Subspace Emissary in the thread title?
They don't really have anything to do with each other.
But how? I'm confused.Firestorm said:It's in the thread title to show that Smash Bros. has everything to do with Kirby Super Star.
Have you played Super Star and Smash Bros? Read Hero's post. Smash Bros. is just an evolution of Kirby Super Star's mechanics. Control scheme is the same. One button to jump. Direction + Attack button to do your moveset. Both games are a little floaty. Subspace Emissary is much like the Great Cave Offensive in Super Star. It's not a coincidence that Sakurai created both series.sublime085 said:But how? I'm confused.
Is it the jumping?
That's what I was looking for, but with a little less of a condescending tone.Firestorm said:Have you played Super Star and Smash Bros? Read Hero's post. Smash Bros. is just an evolution of Kirby Super Star's mechanics. Control scheme is the same. One button to jump. Direction + Attack button to do your moveset. Both games are a little floaty. Subspace Emissary is much like the Great Cave Offensive in Super Star. It's not a coincidence that Sakurai created both series.
whoops, I completely missed this post earlierHero said:Sakurai was behind both games. Smash Bros 'evolved' from the KSS control scheme (as in direction + button = unique attack) and a lot of people had hopes that SSE would've been awesome as KSS was. Turns SSE was just boring.
Sciz said:VICTORY
Hardest boss rush ever. Not just "hardest Kirby boss rush", hardest boss rush.
If you're anything like me, the reason SSE sucked for you (well, it was immensely disappointing to me, but it definitely didn't hit the realm of boring and I did play through it three times) is probably that it was just way too slow for an action platformer. The characters were designed to be used in the core fighting game, so various attacks had startup lag or ending lag, generally adjusted around based on how much damage they'd deal, in an attempt to create some semblance of balance. And the characters' movement speed also wasn't particularly fast.sublime085 said:And yes, SSE was boring as hell, although co-op made it bearable at least.
ANYWAY, Kirby Super Star is awesome, no?
Eternal_0 said::lolNow I just have to beat Helper to Hero with each character. Playing as Buggzy is going to suck so unbelievably hard.
Jiggy37 said:His throws actually do loads of damage between all his usual head stomping. You just have to grab the enemies' projectiles and throw them back into the boss.