:lolJiggy37 said:In case anybody else in the world can appreciate the brilliant idea of live, competitive speedrunning through a single game of Kirby Super Star, I invite you to #gaf_wfc. (Not my idea, but Iam Canadian's. It took us just over 20 minutes to blast through Revenge of Meta Knight on a no-power run!)
And it's not just about speedruns. Feel free to join us to talk about Mega Man 9 too, since right now KSSU and MM9 are pretty much the extent of what we discuss in there, though obviously we change as new major releases hit. Like we'll probably talk about Chrono Trigger when it comes time for that, or Castlevania: Order of Ecclesia, or what-have-you. It's mostly active at nights when everyone's done with school or work, though, so don't expect it to always be full or anything.
And no spoilers, please, as some people are still waiting for their KSSU copies in the mail. D: (Hi, Halycon and Firestorm.)
Information about #gaf_wfc copied from Nabster's post in one of the Brawl threads:
Nabster92 said:We made an irc channel for us gaffers playing nintendo wi-fi stuff.
server: irc.globalgamers.net
channel #gaf_wfc
One web based method of getting on:
http://www.globalgamers.net/?p=webchat
use gaf_wfc as the channel name.
Chatzilla seems to work as well in which to get to us you would type "/server irc.globalgamers.net" and then "/join #gaf_wfc".
And this is another link to a web based version:
http://irc.netsplit.de/webchat/?net=...oom=#GAF_WFC
just type in your nick.
Pretty sure you can get on through pidgin as well if you happen to use that already.
Makes things a lot more convenient to set up games and stuff.
Come to us new gaf smashers, Lot more convenient to find someone to play.
I also assure you that absolutely nobody in there could possibly be considered creepy except for Halycon, Rotanibor_Eht, Volcynika, Iam Canadian, ruffles, and especially that dodgy Jiggy person.
Given what I've watched, I'm almost dead convinced I'm going to not like it much--unless of course they fixed all the loading issues from the Japanese version with the extra five months they've been taking, but I don't have much hope there.Firestorm said:Hm. I'm now wondering if pre-ordering Tales of Symphonia: DotNW on Amazon was the right choice.
Munin said:Just finished Revenge of Meta Knight. Probably the most enjoyable and exciting burst of 30 minutes platforming action ever made. Probably my favourite KSS game - as some others have mentioned, the "story" plays a good part in this as well, and the way the dialogue is delivered - although, is it just me, or have they changed a good part of it out of "appears while playing" into "must click through it first"? Or was it always weighted like that?
Hero said:While I love the sprites for the Kirby games, I would kill to see a quality 2D Kirby game on Wii that uses the same techniques that Wario Land Shake Dimension or what not. Paper Kirby maybe? That'd be awesome.
Ugh, my ears. People who don't know how to adjust volume shouldn't rip soundtracks.Drkirby said:Love some of the new music. Spoiers of course, blah blah blah.
http://www.youtube.com/watch?v=ey4JY8aox4E&fmt=18The song for the fight with masked Dedede. And while your name is good Jiggly, I think a name like "The King's final battle" would fit much better.
[spoiler]Knuckle Joe[/spoiler]: 9:13:69
[spoiler]Parasol Waddle Dee[/spoiler]: 8:14:97
[spoiler]Chilly[/spoiler]: 7:57:35
[spoiler]Blade Knight[/spoiler]: 8:23:97
[spoiler]Simirror[/spoiler]: 8:45:59
[spoiler]Sir Kibble[/spoiler]: 10:48:92
[spoiler]Plasma Wisp[/spoiler]: 8:12:92
[spoiler]Waddle Doo[/spoiler]: 7:44:67
[spoiler]Poppy Bro Jr.[/spoiler]: 8:48:14
[spoiler]Gim[/spoiler]: 8:22:62
[spoiler]Birdon[/spoiler]: 8:10:74
[spoiler]Bio Spark[/spoiler]: 7:23:65
[spoiler]Bonkers[/spoiler]: 5:10:97
[spoiler]Burning Leo[/spoiler]: 8:50:30
[spoiler]Capsule J2[/spoiler]: 7:50:65
[spoiler]Bugzzy[/spoiler]: 7:16:40 (seven runs)
[spoiler]TAC[/spoiler]: 7:42:79 (three runs)
[spoiler]Wheelie[/spoiler]: 10:12:85
[spoiler]Rocky[/spoiler]: 6:55:14
[spoiler]Sword Knight[/spoiler]: 8:41:47
Just wait until you--Konig94 said:I just picked this game up and fell instantly in love with the first mode because of how similar it is to dreamland on Gameboy, which I beat countless times. I can't wait to start some of the other modes.
Okay, good point.Iam Canadian said:[stuff that was in spoiler tags]
Jiggy37 said:And I don't use helpers, by the way.
My first run was like 49 minutes or something--what I posted was the result of my second playthrough after getting acquainted with all the abilities. Don't feel too bad.Iam Canadian said::Meta Knightmare Ultra
Best Time: 0:50:59:13 (absolutely awful, I need to do another run of this.)
That must be so awesome. :O I'd like to not remember everything. ;_; I can 60/60 Great Cave Offensive without even thinking about what I'm doing, as I hadn't seen KSS in like six years and still remembered everything. D:dragonlife29 said:Just started playing the game.
One thing I really like is that I know I love this Kirby game since I played it on the SNES with a friend, but that I don't remember much of it, so it's like a whole new experience
Anyway, I came in here to ask a question: how do I make an A.I. helper hold on to me in the air? There's a chest that eludes me at the moment because of a strong air current, and even the plane/jet and bird power-ups can't get past; I suspect that by making him grab me I can get through the current...
Jiggy37 said:You getby getting 100% on literally everything in the game. Not 100% according to what the menu says--but 100% on literally everything.the last video
If that's too vague, then here's the clearest explanation:.beat Helper to Hero with everyone
Jiggy37 said:The more I play is--and I've played it for probably at least a hundred hours between the SNES game and this--the more I appreciate its layout. If I could compare games to books for a moment, then most games would be a novel, or a single unified and cohesive experience. The games we call minigame collections, such as WarioWare or any number of track and field games, would be more like collections of poetry, with each minigame being a brief blurb.
But KSS shoots for a route very rarely repeated, which is the game equivalent of a collection of short stories. And I have the highest respect for the fact that they not only made minigames of 4-8 levels feel reasonably complete in and of themselves, but did this several times consecutively in a single title. It's so well-executed and so rarely-done and I'd love to see more companies try it. For as much as I love and extol Kirby Super Star all the time, I don't think it's lightning in a bottle to the degree that nothing like it could ever be repeated again--and I'd like to see people try, because there's legitimately not much else quite like it.
True, it's not like every character has the ability to fly infinitely for free or switch between more than a dozen and a half powers. These kinds of things really change the dynamics of what can be done.Iam Canadian said:Kirby is a versatile enough character to take all the different approaches to action platforming that Kirby Super Star does, but I'm not sure how many other series could attempt this same kind of variation without losing the essence of its gameplay. But Kirby does it spectacularly.
Munin said:Is it just me and my faulty, overly critical memory again, or did they gimp the shmup level in Milkyway Wishes? I remember controlling the last part, where it speeds up, myself, instead of the instant fade to the boss section.
Munin said:Then played Revenge of the King...at first I thought it was a whole new game, turns out it's just a Spring Breeze palette switch with some higher difficulty. Couldn't they have made a a few new levels, considering they already did new art? Oh well. But I like what they did with the final Dedede Stage (even though it apes Revenge of Meta Knight too obviously).
Jiggy37 said:Well, certainly anyone looking for difficulty isn't going to find it anywhere here except for the last thing that's unlocked, that much is true. And the design is more centered around the action than the platforming--I think that a game like, say, Mega Man could be called a platformer a lot sooner than KSS since the terrain plays a significantly greater role in how players get hurt or die.
So, yeah, it's definitely not going to blow away everybody.
But as for me personally, I tend to not look for difficulty. I'm a huge, huge fan of replaying games (if a game isn't replayable to me, then a B+ is the upper limit of what I'd ever consider it to be) and almost anything becomes easy if I go through it enough, so whether a game is rough the first time doesn't matter to me much.
It means everything to me, though, whether a game is mostly the same experience on my second playthrough as on my first, though. And in KSS I never do feel like it's the same thing no matter how many times I blast through. The powers are so freely distributed and so numerous and have so many moves each that inevitably I'll be doing lots of different maneuvers than whatever I did on my last time through. (Assuming I'm using the powers at all... I may not be, or I may just be sticking to one of them.)
If I had to boil it down, I'd say that I simply find a certain beauty in a game that tosses enough moves at me to almost make it a build-your-own sort of experience, a game that tends to be whatever I make of it. (And probably not coincidentally, most of my favorite games of any kind feature at least one of these features: dozens of moves, great numbers of playable characters, extensive gameplay customization, create-a-character, or tons of multiplayer settings.)
I kind of was, but then I thought about it and I'm not sure I would haveA Link to the Snitch said:Am I the only one disappointed in thatthere are no truly new modes? I would have liked to see ANOTHER twist in the game's mechanics (ie standard, then world map, then non-linear, then timed, then collect-a-thon), like if they based it on KDL2 and 3).
I don't think anything unique comes from getting all the treasures, but I already knew where they all were and picked them up, so admittedly I'm not entirely sure... But it probably just changes the completion percent on the main menu.Bebpo said:Does anything happen if you get all the treasures in the great cave game? Also are there more than 1 boss for each section depending on the route? There were multiple doors everywhere in that mode and it was too confusing to follow where they all went without taking out a piece of paper and drawing a map (I need my auto-mapping )
Well, those are the two new adventure modes anyway. That still leavesFirestorm said:The two new game modes are Revenge of the King and Meta Knight Ultra.
Firestorm said:Yes but for some odd reason you all call those modes spoilers >.>
Teknoman said:I fully support the creation of a Kirby series soundtrack appreciation topic. The entirety of the Revenge of Metaknight section soundtrack is too awesome. The action that takes place during the stage as well.
I'd still happily collaborate with someone on one, but I don't have the resources or series knowledge necessary to pull off something like my Sonic thread singlehandedly.Teknoman said:I fully support the creation of a Kirby series soundtrack appreciation topic. The entirety of the Revenge of Metaknight section soundtrack is too awesome. The action that takes place during the stage as well.
Jiggy said:That sounds like it would take a while, but I'll contribute if anyone else is up for it. And considering that Canadian and Drkirby both hang around #gaf_wfc all the time, I'll see what I can wrangle them into.