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The Official Okami Thread of Awesome

MoxManiac said:
Disgaea 2 will probably own my soul for the next few weeks following it's release, so I won't have time for Okami :/

Don't blame me, blame NISA's timing!
No! I blame you for playing yet another NIS SRPG! BUY OKAMI! PLAY OKAMI! LOVE OKAMI!
 
Reilly said:
Anyone know if the soundtrack is worth $50?

This is one thing that people usually compliment... according to Bebpo, Trin, etc... the soundtrack is truly amazing.

1up had some music from the game in their article located here.

But for quicker access, just pop these URLs into windows media player or something:

mms://zdmedia.wmod.llnwd.net/a111/o1/Cover_Story/Okami/Ryoshima_Coast.mp3
mms://zdmedia.wmod.llnwd.net/a111/o1/Cover_Story/Okami/Sei-an_City_Aristocratic_Quarter.mp3
mms://zdmedia.wmod.llnwd.net/a111/o1/Cover_Story/Okami/Shinshu_Field.mp3
 
Reilly said:
Anyone know if the soundtrack is worth $50?

Right now, it's my main contender for Soundtrack of The Year. The Okami OST is insanely beautiful in every sense of the word, from composition, instrumentation quality, and even packaging. With 218 tracks spanning over five discs housed in a gorgeous box set, it's probably safe to assume that this is as complete as an original soundtrack is going to get, as evidenced by even the presence of the many seconds-long ditty tracks peppered throughout I mean, they even have the "Okami!" title voice at the beginning, not to mention all of the lengthy wonderful promotional trailer show pieces, such as from TGS and E3. Incredible.

Composers are Capcom/Clover Studios' Masami Ueda and Hiroshi Yamaguchi, T Music's Rei Kondoh, and one Akari Groves. The score, as a whole, is heavily drenched in traditional Japanese, with lots of koto, taiko drums, shamisens, Kabuki chants, and wind instruments akin to panflutes and the shinobue. The "First Bite" playable demo gave the impression of something fairly placid, calming, and soothing, but the final score shows that the style of compositions throws out a far wider net than that, ranging from the serene and mystical, to war-torn pulsing battling, doofy and playful, dark and brooding, and epic and adventurous. The mixing and editing feels precise and nicely represented; I like how they handled "Kamiki Village," for instance, by splitting the two musical parts into two separate tracks that bleed into each other. The various other village locations share the same sense of editing, such as Shinshuu Plains, Kusanagi Village, and Ryoshima Plains. And Ayaka Hirahara's vocal song, "Reset" -- it feels perfectly apt for the score's theme, and is a perfect partner to the "Thank You Version" toward the end.

Yes, it's a bit hefty on the price, but you get what you pay for. I'm absolutely delighted with the music, and it makes waiting for the game all the more painful. It's a rare occasion when a musical score can stand so readily on its own, but it can only get better when accompanied by its contextual meaning. September's domestic release can't come soon enough.
 
I really want to play this game and I've avoided nearly all media of it so I can witness it's glory firsthand without advance knowledge of anything.
 
Quick question for those who've played the import; how does the framerate hold up? I've only played the demo from E3 from a year or two ago, and being an early build, the hic-ups in the framerate was noticeable but understandable. Is the final product more polished?
 
The ost is worth $50 for the packaging alone. Nicest looking CD set I've ever owned.

Music is pretty goo too and you get like 300 tracks over 5 discs, which will take weeks to even get through ^^;
 
Angela Liu said:
Right now, it's my main contender for Soundtrack of The Year. The Okami OST is insanely beautiful in every sense of the word, from composition, instrumentation quality, and even packaging. With 218 tracks spanning over five discs housed in a gorgeous box set, it's probably safe to assume that this is as complete as an original soundtrack is going to get, as evidenced by even the presence of the many seconds-long ditty tracks peppered throughout I mean, they even have the "Okami!" title voice at the beginning, not to mention all of the lengthy wonderful promotional trailer show pieces, such as from TGS and E3. Incredible.

Composers are Capcom/Clover Studios' Masami Ueda and Hiroshi Yamaguchi, T Music's Rei Kondoh, and one Akari Groves. The score, as a whole, is heavily drenched in traditional Japanese, with lots of koto, taiko drums, shamisens, Kabuki chants, and wind instruments akin to panflutes and the shinobue. The "First Bite" playable demo gave the impression of something fairly placid, calming, and soothing, but the final score shows that the style of compositions throws out a far wider net than that, ranging from the serene and mystical, to war-torn pulsing battling, doofy and playful, dark and brooding, and epic and adventurous. The mixing and editing feels precise and nicely represented; I like how they handled "Kamiki Village," for instance, by splitting the two musical parts into two separate tracks that bleed into each other. The various other village locations share the same sense of editing, such as Shinshuu Plains, Kusanagi Village, and Ryoshima Plains. And Ayaka Hirahara's vocal song, "Reset" -- it feels perfectly apt for the score's theme, and is a perfect partner to the "Thank You Version" toward the end.

Yes, it's a bit hefty on the price, but you get what you pay for. I'm absolutely delighted with the music, and it makes waiting for the game all the more painful. It's a rare occasion when a musical score can stand so readily on its own, but it can only get better when accompanied by its contextual meaning. September's domestic release can't come soon enough.

Wow, great review. Hopefully you're not a Junior member much longer.
 
DigitalSoul said:
Awesome music. That Ryoshima Coast track I like.

"Shachimaru's Theme" is one of the most beautiful game music pieces I've ever heard. Give it a listen:

http://rapidshare.de/files/29673169/Okami_-_Shachimaru_s_Theme.mp3.html

---

One more thing, has anyone picked up the following books:

Okami - The Official Guide Book:
http://www.amazon.co.jp/gp/product/4757728484/

Okami - Capture Book:
http://www.amazon.co.jp/gp/product/4862330487/

I'm thinking of picking them up, if just for potential art work. Is art work plentiful in these books?
 
Anyone have a good site to buy the OST on? As soon as I can spare the cash, I plan on purchasing it, but play-asia has 5-15 days listed for shipping. If you happen to know of any place that has it in stock, I'd be grateful :)
 
Amir0x said:
This is one thing that people usually compliment... according to Bebpo, Trin, etc... the soundtrack is truly amazing.

1up had some music from the game in their article located here.

But for quicker access, just pop these URLs into windows media player or something:

mms://zdmedia.wmod.llnwd.net/a111/o1/Cover_Story/Okami/Ryoshima_Coast.mp3
mms://zdmedia.wmod.llnwd.net/a111/o1/Cover_Story/Okami/Sei-an_City_Aristocratic_Quarter.mp3
mms://zdmedia.wmod.llnwd.net/a111/o1/Cover_Story/Okami/Shinshu_Field.mp3

Is there any way to download those urls?
 
unifin said:
Is there any way to download those urls?

Not really sure how to download them and keep 'em, sorry. Someone else may know :(

Anyway, IGN PS2 just put up a new Okami English preview...

okami-20060816114840657-000.jpg

okami-20060814001009476-000.jpg


[url=http://ps2.ign.com/articles/725/725493p1.html]IGN PS2[/url] said:
We've written about the game a rather incredible number of times already, but in almost every case it was either with the Japanese version or a quick run-through of a specific section. That is, we hadn't had the chance to start from the very beginning and pick up on all of the little things that round out the experience. We just received the final English version of the game however and after running through the first five hours of the game, all of the pieces started coming together.

...

The game's progression is somewhat Zelda-esque in that you'll travel from town to town while cleaning up the land and will be presented with new goals, some of which directly tie into the game's storyline and some of which are sort of side missions that allow you to gain additional powers. Each time you help someone out, or even small creatures by feeding them, you'll earn Praise, which essentially acts as the game's experience point system. You can then spend the Praise you earn to increase your health, expand your ink supply or fill up your Astral Pouch, a life reserve of sorts that'll revive you when dead if it's full. You'll also fill this pouch slowly over time by eating foods you find hidden in bushes or vases.

One early and simple example of one of these side missions involves a mother, her son and his dog. The mother watches over her turnip patch, but her son's dog is able to dig up nine of the ten turnips before getting caught by the woman. If you're able to outdo the mutt and dig up all ten, you'll impress the boy and earn praise. Another very quick and simple example is that you'll come across a woman washing her clothes in a river, but someone stole her drying pole. If you simply use your Celestial Brush to create a new pole for her, you'll earn a bit of Praise.

At the start of the game, you're equipped with a basic set of attacks. When you come across a dojo, you're able to pay the master inside to teach you new moves. Early on, you're able to pick up a dodge dash and a four-hit combo to enhance your offensive and defensive prowess.

We're a good five hours into the game so far, and even at that point it's pretty clear that we're nowhere near the end. In fact, it feels like we've only scratched the surface. While we've already acquired five of the 13 Celestial Brush styles, it still feels like we haven't gotten all that far yet. This appears to be quite a lengthy game indeed, and as Capcom has said in the past that it would take a good 50 to 60 hours in order to find and do everything in Okami, we're starting to believe it.

More at the link, but beware: Some story spoilers within.
 
I'm trying my hardest not to read anything to do with Okami though ign has already spoiled what happens in the intro sequence thing at the start of the game.
 
the ost is ok, the songs are too short imo. most of them are 1 minute long that's too short for me.
 
Angela Liu said:
Right now, it's my main contender for Soundtrack of The Year. The Okami OST is insanely beautiful in every sense of the word, from composition, instrumentation quality, and even packaging. With 218 tracks spanning over five discs housed in a gorgeous box set, it's probably safe to assume that this is as complete as an original soundtrack is going to get, as evidenced by even the presence of the many seconds-long ditty tracks peppered throughout I mean, they even have the "Okami!" title voice at the beginning, not to mention all of the lengthy wonderful promotional trailer show pieces, such as from TGS and E3. Incredible.

Composers are Capcom/Clover Studios' Masami Ueda and Hiroshi Yamaguchi, T Music's Rei Kondoh, and one Akari Groves. The score, as a whole, is heavily drenched in traditional Japanese, with lots of koto, taiko drums, shamisens, Kabuki chants, and wind instruments akin to panflutes and the shinobue. The "First Bite" playable demo gave the impression of something fairly placid, calming, and soothing, but the final score shows that the style of compositions throws out a far wider net than that, ranging from the serene and mystical, to war-torn pulsing battling, doofy and playful, dark and brooding, and epic and adventurous. The mixing and editing feels precise and nicely represented; I like how they handled "Kamiki Village," for instance, by splitting the two musical parts into two separate tracks that bleed into each other. The various other village locations share the same sense of editing, such as Shinshuu Plains, Kusanagi Village, and Ryoshima Plains. And Ayaka Hirahara's vocal song, "Reset" -- it feels perfectly apt for the score's theme, and is a perfect partner to the "Thank You Version" toward the end.

Yes, it's a bit hefty on the price, but you get what you pay for. I'm absolutely delighted with the music, and it makes waiting for the game all the more painful. It's a rare occasion when a musical score can stand so readily on its own, but it can only get better when accompanied by its contextual meaning. September's domestic release can't come soon enough.
Everything in this post is absolutely true. Every single word.

The boxart just has to be posted in full:
okamiost6fl.jpg
 
Well... I'd kinda forgotten about the game, but this thread made me remember.... SICK music. I will buy this soon.
 
Aft Dread Pressure said:
More like February 2007 IIRC.
Which is why I'm importing.

Same here.

At least I wouldn't have to import Yakuza.

And the OST is beautiful, but I kinda agree with Error the tracks are too short, short but sweet.
 
Can someone host those last two music samples on something OTHER than rapidshare? It keeps telling me I've "reached the download limit for a free user, please purchase a Premium Account" . . . uhhhhh, no thanks.
 
Anyone read Day 4 of 1up's Okami cover story? The translation seems to be turning out pretty well, and by not purchasing this game, you really ARE part of the problem.
 
Jcgamer60 said:
Anyone read Day 4 of 1up's Okami cover story? The translation seems to be turning out pretty well, and by not purchasing this game, you really ARE part of the problem.

Yup. This is the true game deserving of money to save the industry :D
 
Sugarman said:
Might've been posted but you get some drawing board thing called a Buddha Board when you pre-order.

WHAT WHAT WHAT

**** YOU'RE RIGHT

Crap I gotta call ebgames and get my buddha board, I already have it pre-ordered

B281438Ab.jpg
 
I really have to pick up the OST next time I'm in Den Den Town. I keep forgetting to.
 
Amir0x said:
I hate when the pre-order bonus comes AFTER i pre-order. They're still supposed to give it to you, right?

Crap, sorry I didn't specify. Yeah, you'll get it when you pick the game up...provided of course they send them. I work at a EB, sometimes we get them really early, sometimes at the same day as the game, sometimes a bit late (the katamari psp bags), and on rare occasion not at all (the extra maps for LOTR for 360, **** YOU EA!). More than likely you'll get it by the time it comes out.
 
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