DeaconKnowledge
Member
plagiarize said:i bolded the part that undoes your whole argument. the score is the games perceived worth to the reviewer. not to me. not to you. to them and them only.
review scores are dumb.
and skip... i suppose for the sake of disclosure i should admit that i write the occasional game review for dreadcentral.com. never suffered any backlash from it though, but then i don't really read the forums over there anymore
i have to give scores there and i wish i didn't, but its something our readers request.
i have no problem admitting what i'm about to say either. some games you just can't give a score. i mean, take a game like F1CE that isn't for everyone... that you know the average gamer is going to hate, but the F1 fan is going to love? how do you distill that down to a single score out of 10? when i'm struggling putting a number to the text of my review, i go look at gamerankings, see how i feel about the average, and then go with that, or push it up or down a bit if it feels too low or high.
That's why I think the whole 1-10 system is archaic and stupid. Humans don't think in a number scale.
Everybody in this thread wants to know if they should:
Buy this game
Rent/Wait for a price drop
Not Buy this game.
And I think review scores should reflect that. That's why the review comes before the score in the first place - to denote specifically why a game should or shouldn't be purchased. A simple yes/no/maybe scale is the best approach as far as i'm concerned.
Just my two cents, didn't want to hijack the thread, but that's always been something that got to me.