Night Angel
Member
At it again, eh?Sony's Ryse Filmic demo clearly not getting much Love, did you not understand it was going for Filmic vibes?
Joeki11a's shitty joke, 10th post edition.
Give it a fucking rest already.
At it again, eh?Sony's Ryse Filmic demo clearly not getting much Love, did you not understand it was going for Filmic vibes?
What are you talking about you quoted a poster and said that monster gamplay looked horrible that is a reply. This argument is getting stupid.
This game keeps looking worse and worse. It's almost like Ubisoft was publishing it.
What are you even talking about? Read the impressions from the multiple gaffers and outlets saying the game is fun before shit posting please.
LOL
Read the past couple pages. People have played it and they're saying great things.
Eh? From what I've seen people are saying it looks nice and the shooting mechanics work well. Nothing new or surprising.
Huh funny I remember someone saying "It keeps looking worse and worse". What you described as a nice looking game with mechanics that work well sounds terrible doesn't it. Almost like ubisoft developed it right? Dem goalposts they be moving.
The new 'gameplay' trailer with the monster looked absolutely horrible.
So many trolls in here.
Just ignore them. There is no point quoting their posts.
Anyway, the game looks amazing. It's sad it has been delayed.
Also, thank you for the impressions being left in this thread, good/bad, or anything in between.
More than a few gaffers have introduced themselves to me while waiting in line to play our demo. Thanks again to all those that have come by so far, and I'll be in the booth pretty much all day tomorrow. If you want to ask some questions, just look for the sideburns.
Also, thank you for the impressions being left in this thread, good/bad, or anything in between. It's great to hear from each user playing the demo, and I try to stop a bunch on the way out to find out what they thought, or just to talk about what everyone saw and enjoyed outside of our booth.
Hope to see some more of you tomorrow.
Most games contain scenes that are heavily scripted. Uncharted, Gears of War, Call of Duty, Tomb Raider. I'm not sure what your point is. All of those games listed should have gotten as much shit for their scripted scenes, but they don't, because they are actually good games with a good single player experience even with the scripted events.
It was a small short section. That whole e3 Lycan scene could have just been a regular cutscene instead of mixing in short gameplay interactive parts, but that's the point. If it was just a cutscenes people would probably be like no way that's in-game, it has to be pre-rendered. But no, they're interactive, it's real-time. I think the big draw in for the interactive cinematics in The Order is that it proves these are real time graphics that are benchmark for future games. They've barely shown much of the game anyway.
Context how does it work? I'm going to quote the posts and explain it to you.
Talking about monster trailer here.
Talking about the gameplay impressions here. Same demo that was streamed earlier.
This guy refers to my first post again, and I say the new monster stuff looked bad. THe gameplay demo stuff was old. Boom.
Both RAD and Sony have talked a few times about making this a franchise, even a couple mentions of shows/movies and not just games. Granted, I assume the first game's success and receptiom factors into that but it sounds like they have some big plans.Thanks for not treating our criticism(s) as troll posts.
I have been meaning to ask for a while. This will be a franchise right? Or will that depend how well the first game sells?
Sony's Ryse Filmic demo clearly not getting much Love, did you not understand it was going for Filmic vibes?
Even watching videos of the game I get the impression the aiming is wonky. It's the only serious fear I have for the game. You've got to nail the gameplay mechanics first in my book.
Thankfully the game has a good six months left in development, so I'm optimistic it'll get there.
The feedback of the guns, in my opinion, was really well done. Granted, I was only able to use the pistol and the thermite gun, but the recoil after firing each shot was refreshing; each shot causes you to recollect your aim, which is a serious departure from no recoil shooters like COD and Titanfall.
Even watching videos of the game I get the impression the aiming is wonky. It's the only serious fear I have for the game. You've got to nail the gameplay mechanics first in my book.
Thankfully the game has a good six months left in development, so I'm optimistic it'll get there.
When I played the E3 demo, aiming felt good. I think the recoil from shooting the weapon is the thing that's causing that weird feel when spectating the game. It's different from most games in that the recoil affects the aim horizontally as well as vertically.
When I played the E3 demo, aiming felt good. I think the recoil from shooting the weapon is the thing that's causing that weird feel when spectating the game. It's different from most games in that the recoil affects the aim horizontally as well as vertically.
Could you really feel the soft-body physics on the enemies like shooting them in the legs actually affecting them?
A lot of the stage demos were hard to tell since they just kept setting them on fire.
When I played the E3 demo, aiming felt good. I think the recoil from shooting the weapon is the thing that's causing that weird feel when spectating the game. It's different from most games in that the recoil affects the aim horizontally as well as vertically.
Most of the demo had you using the thermite gun. However, during that segment where you're dragging the injured friend into safety, I did shoot the enemy in the knee once; they did react accordingly. Also, when using the blackwater, I shot an enemy in the shoulder, and they spun around and fell from the force of the shot. I'm not sure if that's what you were hoping for, but the enemies react like you would expect from getting shot.
The Thermite Rifle felt fine to me. It was the pistol that I took issue with, as the bullets really just didn't go where I was aiming, even when I carefully took aim, turned the crosshair red, and pulled the trigger. The Thermite Rifle was great. Really enjoyed using that. Overall, I was very impressed with what I played.
Yeah, I do agree that the thermite gun was much easier to handle from the pistol. But from what I recall, there was still that horizontal/vertical recoil, if ever so slightly with the thermite.
The pistol definitely had a larger kick and it was immediately more noticeable. But, I didn't think the initial shot was inaccurate for me at all. It just took a lot longer for me to recollect my aim.
That sounds really good for me, especially the bit about the recoil.
http://www.youtube.com/watch?v=1k--82Lnm7w
That's the E3 reveal for Uncharted. Hopefully you can see the difference. I'm sure a lot of the scenes in that trailer were scripted but it didn't seem like it. The clip for The Order looked scripted and frankly very boring. A scene I'd normally hope to be able to push start to skip.
I would not for a second assume those graphics were prerendered.
I thought so too, I personally thought it gave the pistol a unique feel. I'm really looking forward to trying out all of the other weapons after playing the demo. I can tell that they put a lot of effort into giving each one an identity. I just hope that we'll be able to use them in equally unique levels.
Most games contain scenes that are heavily scripted. Uncharted, Gears of War, Call of Duty, Tomb Raider. I'm not sure what your point is. All of those games listed should have gotten as much shit for their scripted scenes, but they don't, because they are actually good games with a good single player experience even with the scripted events.
It was a small short section. That whole e3 Lycan scene could have just been a regular cutscene instead of mixing in short gameplay interactive parts, but that's the point. If it was just a cutscenes people would probably be like no way that's in-game, it has to be pre-rendered. But no, they're interactive, it's real-time. I think the big draw in for the interactive cinematics in The Order is that it proves these are real time graphics that are benchmark for future games. They've barely shown much of the game anyway.
Alternatively, that whole Lycan section could've had a lot more actual gameplay, or been completely gameplay instead of a parade of cutscenes with short bursts of gameplay. That's why it's hard for me to buy into any of the positive impressions because they don't seem to care about what's bothering me. Max Payne 3 has some of the best gunplay in the industry and was butchered by it's cutscene focused design, and I'm seeing eerily similar pacing here, even despite the short clips of gameplay we've been shown.
That trailer doesn't convey the scripting in the games at all. There wasn't even any gameplay script moments, it's just a bunch of short scenes cut to the music like a trailer for every other game. It seems your beef is with scripting in general (not what was boring or how interesting it looked), so I really don't see how that trailer proves anything. Personally I thought the Lycan Order demo was very well scripted, the problem is the lack of gameplay control. But the point is, it was a cutscene that you can interact with.
Here's the opening act for Uncharted 2 and it isn't all that different from what we're seeing in The Order. Move some distance, get the controls taken away from you for scripted scene to occur, move some more, another script shows up, do a couple more platform jumps, bam cutscene time. And this is from a very beloved game from last gen.
https://www.youtube.com/watch?v=s7BAelqlxwI&t=2m20s
Thanks Benzy!
We did a ton of research on the timing and intermixing cinematics and gameplay in many games (like Uncharted 2) and it's that sort of pacing that we are striving for.
That trailer doesn't convey the scripting in the games at all. There wasn't even any gameplay script moments, it's just a bunch of short scenes cut to the music like a trailer for every other game. It seems your beef is with scripting in general (not what was boring or how interesting it looked), so I really don't see how that trailer proves anything. Personally I thought the Lycan Order demo was very well scripted, the problem is the lack of gameplay control. But the point is, it was a cutscene that you can interact with.
Here's the opening act for Uncharted 2 and it isn't all that different from what we're seeing in The Order. Move some distance, get the controls taken away from you for scripted scene to occur, move some more, another script shows up, do a couple more platform jumps, bam cutscene time. And this is from a very beloved game from last gen.
https://www.youtube.com/watch?v=s7BAelqlxwI&t=2m20s
Hahaha.. Well the E3 reveal was about as exciting as one of the most boring youtube clips I found of a guy silently playing some part of game that a lot of people ended up liking. I can't imagine that's what you're going for, but that's the gist I'm getting from your post.
Here's the E3 gameplay reveal for Uncharted 2: http://www.youtube.com/watch?v=oQlPa_a-_Q8
And The Order's gameplay reveal: http://www.youtube.com/watch?v=7ZPDfD4_rIM
You don't think that's a more reasonable comparison? The Uncharted 2 reveal was also loaded with scripting.
Originally Posted by Dire
The scene appears heavily scripted. In other words you are shooting at the were-zombie thing but it's impossible to win or otherwise meaningfully change the scene. It's just a sequence where instead of pressing A, you press right trigger.
Originally Posted by Dire
I think a big thing here is that the game is being marketed as a mass market type title - not another Heavy Rain or whatever. It was being pushed as a cover based third person shooter which makes it sound like something like Gears of War - not a QTE game.
Your complaints was that the Order is heavily scripted. You just basically argued against yourself at this point, since you've changed your argument from "too scripted" to "scripts are ok as long as they're enjoyable like Uncharted". My point was, scripted games can be fun and entertaining like Uncharted, which it seems you just agreed to?
Personally I found Lycan scene interesting and not boring in the slightest, from the initial exploration, to the suspense of the supposed zombie eating flesh, to its transformation into the Lycan, the characterization of the Lycan and it's speech, and eventually attempting to get away from the creature. And as we've seen in other demos, there are more actual gameplay moments than Heavy Rain. It was known from the beginning it would be a cinematic shooter, with an emphasis on cinematic.
No problem Really looking forward to seeing more of your game. It seems many of these guys' concern is how much shooting gunplay they'll actually get to do. If there are longer sections of gunplay moments where you can fight cool monsters without interruption they'll be happy.
I'd also like to see longer gameplay battle moments as well, especially with the half-breeds, but I also think too much just straight-up shooting, go into cover, then shoot some more for very long periods of time can get very tedious and boring in itself, which is why I could never get into Gears of War. You were basically going into cover and shooting sponges for most of the game. The cutscenes and plot were never interesting to me because they really weren't a huge priority, just a way to advance the player to go shoot more sponges.
If the cinematic aspect of the game is very well done, with good writing and a great story to tell, then it could provide for a very nice experience, which is what I see you guys are trying to achieve, and I think you are doing an excellent job at it. I like that Lycan gameplay/cutscene mix a lot more than that Uncharted 2 intro gameplay/cutscenes mix.
Gameplay-wise, I hope we get to have a longer exhilarating battle with the half-breeds later in the game.
A witch burning for not liking a game? you guys are awesome, enjoy you're "game"
Peace.
Sony's Ryse Filmic demo clearly not getting much Love, did you not understand it was going for Filmic vibes?
Hmm impressions seem to all be really positive. I wasn't expecting that
Did you guys really expect any different with nothing but mostly QTE PSP games under their belt??? C'mon.
Did you guys really expect any different with nothing but mostly QTE PSP games under their belt??? C'mon.
Did you play those games? The GoW PSP games were great. RoD knows what they're doing.
I am sort of baffled by the ire The Order conjures in discussion, it's very very bizarre.
http://www.nerdacy.com/2014/06/11/t...4-it-is-the-most-linear-game-ive-ever-played/At E3 2014 I was given a 10-minute gameplay demo, and Im saying gameplay in quotation marks because out of the 10 minutes I was playing I maybe had approximately 3 minutes of actual playtime. That is playtime in which I was simply taking out enemies, not really using my own brain. Most of the time I am essentially guided like a tutorial to go in a particular direction, even when I am in a closed off room! Seriously.
At one point in the demo I was in a room listening to the other people in my order talk. I could not interact with anything in the room or anyone I am with. Then, suddenly, I am allowed to interact with a piece of parchment. It shows me the direction I need to take to reach my destination, then suddenly (again) I am allowed to interact with a metal object that I wasnt able to interact with just 30 seconds ago. I had to explode the metal object, which I knew before I was told to do so. My point isthis is by far the most linear game I have ever played. There is hardly any form of freedom in the game; but from what I was told, that is the point.
I actually think that is a positive for the pistol.The Thermite Rifle felt fine to me. It was the pistol that I took issue with, as the bullets really just didn't go where I was aiming, even when I carefully took aim, turned the crosshair red, and pulled the trigger. The Thermite Rifle was great. Really enjoyed using that. Overall, I was very impressed with what I played.
I really hope you don't take me criticizing cutscenes to mean I just want to shoot the whole time, because, at least for me, it's not about that at all. I simply feel that the game should have the player in control for the vast majority of the time. Whether that be exploration, combat, investigation, puzzles, or whatever. And when I say "control," I mean full control, not arbitrarily pressing buttons to interact with cutscenes. The more I'm interrupted from the base control mechanics, the more disconnected I feel from the whole experience. The sense of being in a cohesive game world can be ruined and, most importantly, pacing can become annoyingly start-and-stop. My issue with the footage we've gotten from The Order isn't the lack of shooting gameplay (though i'd love to get an extended look at combat), it's that the balance has felt tipped heavily in a direction I'm not a fan of.
http://www.nerdacy.com/2014/06/11/t...4-it-is-the-most-linear-game-ive-ever-played/
i love linear games, but everything they've shown and said about the game so far makes it sound like an interactive movie.
People on GAF loves to make assumptions based on the very little they see or given. You will also find people who will hate on metacritic and reviews in general calling them useless, but then preorder games based on how enjoyable they will think it will be based off what they see prior to the launch day. I will laugh if this game ends up being better than Sunset OD and Drive Club in terms of overall quality and review scores.