I know this is a stereotypical dickish Souls-fan thing to say but if you are playing Bloodborne and wanting more checkpoints the game probably isn't for you. Besides, there are quite a few shortcuts you can unlock in the first area.
I don't understand how making the game more difficult would be more respectful of your time. Wouldn't you just die a lot more which would balance out the more liberal checkpoints? Also, Bloodborne being punitive is kind of tied with its difficulty so I don't think you can separate the two that easily. As an example, the game is punitive in that it doesn't have liberal checkpoints but you only experience this because of the difficulty (which is what kills you in the first place).
As an aside, I hate how liberally the phrase "not respectful of my time" is tossed around these days. That phrase should be reserved for stuff like f2p games that give you no option but to grind for hours on end or pay money to bypass the grinding. In Bloodborne you don't have to replay the areas over and over unless you keep dying which is at least somewhat a function of skill. To be honest, I think it's remarkable how little filler Bloodborne actually has, everything feels incredibly well crafted and worth experiencing, and massive chunks of the content are completely optional.