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Why not listen to it and then comment on it? Seems like you're going in the reverse order.
I will, I just dread hearing about certain topics.
Why not listen to it and then comment on it? Seems like you're going in the reverse order.
I'm honestly surprised how much I've heard about that MK dlc thing on podcasts this week. All this time Mortal Kombat was some respected and revered franchise and I had no idea...
Mass Effect 3 multiplayer was a perfect example of a terrible system. They clearly designed the progression in that game to favor microtransactions.
It's bull that they are releasing packs of easy fatalities, it's not a good system for them to release and they are trying to nickle and dime some people.Ugh, I dread listening to them talk about it.
It's real simple - sometimes you buy a game that night and want to play with your friends in the house and nobody wants to look up fatalities or unlock shit. Sometimes, SOMETIMES it's worth the $20 to just open it all up so you have a fun night. It's not a big deal.
Hope the convo in the show isn't some overwrought "and then...you can buy these easy button inputs! That's crazy!" because it really isn't. It isn't setting a precedent. It isn't anything except something most people will ignore.
It's bull that they are releasing packs of easy fatalities, it's not a good system for them to release and they are trying to nickle and dime some people.
I don't get how you can defend them for this.
You deserved to be called out on this, Mass Effect system was perfect for the type of game, DLC for the multiplayer was free for everyone and you didn't have to buy packs with money. you could still unlock everything by playing it.
While I don't care about the MK thing, I would ask Greg a hypothetical about a game he likes. What if Forza 6 added microtranscations so that you had to buy rewinds to use during races? Instead of letting you rewind for free, you have to earn rewind tokens in the game and choose when to use them. Or you could buy a pack of 30 rewind tokens for 5 bucks.
In MKX there's another factor which is that fatalities are part of the competitive aspect of that game. I didn't play a lot of MK9 online, but when I did the fatality at the end of a match was definitely part of it. It felt a little worse than losing when your opponent ended it in a fatality; likewise, it was always nice to execute a fatality at the end of a match and completely "finish" the other player. That aspect of competition and community is largely and negatively affected by this move imo, it's shortsighted to say it only affects those who pay for it.
You are not missing anything.Sorry, but you're making it sound like the affect it has on others is hurt feelings.
Am I missing something? Do you lose something tangible if your opponent performs a fatality on you? If not, I stand by my original point
Sorry, but you're making it sound like the affect it has on others is hurt feelings.
Am I missing something? Do you lose something tangible if your opponent performs a fatality on you? If not, I stand by my original point
It's bull that they are releasing packs of easy fatalities, it's not a good system for them to release and they are trying to nickle and dime some people.
I don't get how you can defend them for this.
I think you're missing my point entirely, yes.
Having a fatality performed on you or vice versa was something that was part of the competitive element of the game. Winning was even better when you performed one, same with losing. Now that it's a paid unlock that doesn't apply anymore. Got a fatality on you? Big deal, I guess they have $20.
You may think it's a minor element of the game, but the competitive aspect of these games is very much tied to psychological things like that. It's why I don't play them anymore.
Forza 5 was riddled with microtransactions. I believe mostly in the form of in-game currency and boosts so you could buy cars faster, rather than earning said currency at the regular speed. And, again, it didn't bother me one bit. I didn't use it, but I could see why some people would.
Forza also locks content behind a pay wall. There are certain cars you just can't have without buying them outright.
How is it anything like rewinds.I think the fatality microtransactions is more in line with f2p mechanics - like paying for rewinds - rather than paying for cars or more characters. The consumable nature of it is what makes it sound more scummy anyway, since the whole point of those types of transactions is to exploit as much as possible from the player.
This is the difference based on the character I like the best:But, I don't get the Mortal Kombat complaints. If someone can't pull of a fatality by pressing or memorizing a complex series of buttons, I don't see how that takes away from someone who can other than a weird snobbish attitude of "I can do it and you can't. I'm better than you!". I would think being able to win the fight is the real competition, but I also don't get fighting games and especially the community that surrounds them.
I think the fatality microtransactions is more in line with f2p mechanics - like paying for rewinds - rather than paying for cars or more characters. The consumable nature of it is what makes it sound more scummy anyway, since the whole point of those types of transactions is to exploit as much as possible from the player.
First 10 minutes and I never want to vacation with CJ ever. Not that I would be in that position but...
On the bright side, at least Mike didn't give his nephew Modnation Racers. What a steaming pile of shit.
There's no way Phil misses the next show. No way, no how.
The universe may collapse if Phil doesn't appear on an episode that will be recorded for Monday May 4th.
PS- I wish the three other hosts infinite patience and well-wishes for surviving the experience.
Under the notice-and-notice system, copyright owners are entitled to send infringement notices to Internet providers, who are legally required to forward the notifications to their subscribers. The notices must include details on the sender, the copyright works and the alleged infringement. If the Internet provider fails to forward the notification, it must explain why or face the prospect of damages that run as high as $10,000. Internet providers must also retain information on the subscriber for six months (or 12 months if court proceedings are launched).
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ISPs do not have the right to pass along personal information connected to the IP address where the notice was sent, meaning that copyright holders are still required to obtain a warrant for this information before pursuing a case against an individual or group.
Lies. Dirty, stinky lies from a dirty, stinky liar.My young Obi-Wan voice is primed and ready to go.
Regarding the hard drive situation - couldn't you just move your game saves to the cloud or a small usb key and then re-download the titles already purchased through PSN? It would be annoying to do all that re-downloading, but at least you wouldn't need a 3rd hard drive.
Regarding the hard drive situation - couldn't you just move your game saves to the cloud or a small usb key and then re-download the titles already purchased through PSN? It would be annoying to do all that re-downloading, but at least you wouldn't need a 3rd hard drive.