jackissocool
Member
When the PSP launched, it was one of the first true multimedia devices. This is one of the most important factors in its success. Sure, compared to today, watching movies or listening to music or browsing the web on the PSP is a hassle, but back then it was incredible that you could do all that on a mobile device that was powerful and could play games really well. This impressive multimedia functionality - as well as some memory versatility - was a huge factor in its early success. It also had an appealing form factor and carried the then-monstrous PlayStation brand. The UMD may have had serious flaws in terms of power consumption and portability, but it could hold much more data than flash cartridges of the time and had a surprising amount of movies launched on it. It's probably the only instance ever of a popular physical format for non-games media. Eventually Sony put up an online store on the PSP itself, and it became a legitimate platform for digital delivery.
When the Vita launched, it was in denial of the trends of the day. Phones can already do everything, so the Vita had no purpose as a media device except for people without phones. For people without phones (kids), the Vita's games skewed too mature to have broad appeal. Everybody should have seen the writing on the wall with the slow death of dedicated handheld gaming, particularly outside of Nintendo. Sony was oblivious to this and launched an expensive dedicated gaming device without phone functionality. Hindsight is 20/20, of course, and it's clear now that at least the option of being a phone would've been a boon to the Vita. The Xperia Play had some great ideas and that type of device could've gone far if supported properly and at the right price. Sony, instead, stuck to their old-school guns - atypical behavior for them - and launched the Vita as is, dooming it to failure in a market that didn't want it.
I say all this as a long-time lover of Sony and their handhelds - Patapon 2 and Gravity Rush are easily in my top 5ish favorite games of all time. The Vita is my most played gaming device in normal situations (when inFamous came out and FTL got Advanced Edition my PS4 and PC took over respectively, but temporarily) and I am incredibly happy with how it serves me. But Sony could have done a better job with it and that would have resulted in an even better device for everyone.
When the Vita launched, it was in denial of the trends of the day. Phones can already do everything, so the Vita had no purpose as a media device except for people without phones. For people without phones (kids), the Vita's games skewed too mature to have broad appeal. Everybody should have seen the writing on the wall with the slow death of dedicated handheld gaming, particularly outside of Nintendo. Sony was oblivious to this and launched an expensive dedicated gaming device without phone functionality. Hindsight is 20/20, of course, and it's clear now that at least the option of being a phone would've been a boon to the Vita. The Xperia Play had some great ideas and that type of device could've gone far if supported properly and at the right price. Sony, instead, stuck to their old-school guns - atypical behavior for them - and launched the Vita as is, dooming it to failure in a market that didn't want it.
I say all this as a long-time lover of Sony and their handhelds - Patapon 2 and Gravity Rush are easily in my top 5ish favorite games of all time. The Vita is my most played gaming device in normal situations (when inFamous came out and FTL got Advanced Edition my PS4 and PC took over respectively, but temporarily) and I am incredibly happy with how it serves me. But Sony could have done a better job with it and that would have resulted in an even better device for everyone.