Media-wise the PSP's mistake was Sony thinking it needed to introduce another disc format when it had a console that clearly proved digital was the future. Maybe internet connections and the market weren't ready for digital when the PSP launched, but I think Sony should have at least gone with game cards for its physical media like the Vita.
When the PSP launched, it was one of the first true multimedia devices. This is one of the most important factors in its success. Sure, compared to today, watching movies or listening to music or browsing the web on the PSP is a hassle, but back then it was incredible that you could do all that on a mobile device that was powerful and could play games really well. This impressive multimedia functionality - as well as some memory versatility - was a huge factor in its early success. It also had an appealing form factor and carried the then-monstrous PlayStation brand. The UMD may have had serious flaws in terms of power consumption and portability, but it could hold much more data than flash cartridges of the time and had a surprising amount of movies launched on it. It's probably the only instance ever of a popular physical format for non-games media. Eventually Sony put up an online store on the PSP itself, and it became a legitimate platform for digital delivery.
When the Vita launched, it was in denial of the trends of the day. Phones can already do everything, so the Vita had no purpose as a media device except for people without phones. For people without phones (kids), the Vita's games skewed too mature to have broad appeal. Everybody should have seen the writing on the wall with the slow death of dedicated handheld gaming, particularly outside of Nintendo. Sony was oblivious to this and launched an expensive dedicated gaming device without phone functionality. Hindsight is 20/20, of course, and it's clear now that at least the option of being a phone would've been a boon to the Vita. The Xperia Play had some great ideas and that type of device could've gone far if supported properly and at the right price. Sony, instead, stuck to their old-school guns - atypical behavior for them - and launched the Vita as is, dooming it to failure in a market that didn't want it.
I say all this as a long-time lover of Sony and their handhelds - Patapon 2 and Gravity Rush are easily in my top 5ish favorite games of all time. The Vita is my most played gaming device in normal situations (when inFamous came out and FTL got Advanced Edition my PS4 and PC took over respectively, but temporarily) and I am incredibly happy with how it serves me. But Sony could have done a better job with it and that would have resulted in an even better device for everyone.
Yeah, but the PSP was poor for media. Crappy interface and storage was severely limited in the beginning.
Having a narrow market and appeal doesn't make it "behind the times."
I just don't see how they could have made it better? Adding 3D like gimmick?
VITA phone.
I kinda hope that their split with Ericsson means that this will eventually happen.
The PSP was amazing, I agree.
But the only thing I hated on the PSP was the rampant PIRACY!
Every kid I knew asked if I could root they're console, it was disgusting.
They have and failed, many many many times. And Vita is doing bad in the west becuase of marketing/awareness imo.It doesn't matter what games I'm interested in. That's just an opportunity for you to listwar me with Vita games in those genres that I already own or am not interested in for whatever reason.
If Sony is making good efforts to entice the handheld gamer, why are so few people buying the system? I primarily game on handhelds, I have owned a Vita for years, but I am not impressed with the amount or the quality of software that it has available for my tastes. I'm not looking to argue my tastes and I'm not looking for recommendations, I'm just presenting a possible theory, in conjunction with the OP's opinion of the Vita being "behind the times."
You yourself are the one who said handheld gamers only like Pokemon and Mario. My answer is that, if that is true, you agree that Sony isn't trying to appeal to the handheld gamer. Maybe in light of their sales, they ought to have been. Naturally they can't provide those exact titles, but they could make an effort to appeal to the same audience. Or, they could make an effort to appeal to people like me. People who don't care about Mario, aren't crazy about Pokemon, but still spend hundreds of dollars every year on handheld systems and software.
True, we can't really define the handheld gamer. All I can say is that I buy a lot of handheld games and primarily play on handhelds. I don't have the data to make a generalization, but we can follow how many people are buying which handhelds and make some assumptions from there.
Gonna have to disagree OP. Vita still feels very fresh and modern to me, definitely not outdated in any way at all. Then again, I also have a 3DS, so compared to that it looks like it comes from the future lol.
I think Vita's problem is essentially that the dedicated handheld space is dying all around. I'm not really sure what Sony could have done differently, since I think it's an incredible piece of hardware.
512MB actually.This has been covered before in other PSP/Vita threads... The UMD disc could hold 1.5GB of data and costed, at most, 1-2 dollars to produce.
The DS at the time of the PSP launch could hold "up to 1 gigabit" or 128MB with the majority of games being 1/10th that (128mbit, or 16MB). These cards cost between $5-15 to make (depending on the size). Yes, later on the size of DS carts increased and the price went down (I think 256MB was the largest DS cart, though I could be mistaken), but they were still never on par with the cost of UMDs.
Agree all the way.Gonna have to disagree OP. Vita still feels very fresh and modern to me, definitely not outdated in any way at all. Then again, I also have a 3DS, so compared to that it looks like it comes from the future lol.
I think Vita's problem is essentially that the dedicated handheld space is dying all around. I'm not really sure what Sony could have done differently, since I think it's an incredible piece of hardware.
This has been covered before in other PSP/Vita threads... The UMD disc could hold 1.5GB of data and costed, at most, 1-2 dollars to produce.
The DS at the time of the PSP launch could hold "up to 1 gigabit" or 128MB with the majority of games being 1/10th that (128mbit, or 16MB). These cards cost between $5-15 to make (depending on the size). Yes, later on the size of DS carts increased and the price went down (I think 256MB was the largest DS cart, though I could be mistaken), but they were still never on par with the cost of UMDs.
512MB actually.
UMDs problem is that a mechanical drive on a portable device (in a era of flash memory) is simply a stupid idea.
Slower, bigger in size, prone to fault and energy inefficient.
I see this from people all the time. Do you really think there is a market for a phone with physical controls?
Because the market appears to have rejected pretty much any phone that isn't a slate design.
Gonna have to disagree OP. Vita still feels very fresh and modern to me, definitely not outdated in any way at all. Then again, I also have a 3DS, so compared to that it looks like it comes from the future lol.
I think Vita's problem is essentially that the dedicated handheld space is dying all around. I'm not really sure what Sony could have done differently, since I think it's an incredible piece of hardware.
512MB actually.
UMDs problem is that a mechanical drive on a portable device (in a era of flash memory) is simply a stupid idea.
Slower, bigger in size, prone to fault and energy inefficient.
Why on earth do people keep trying to cling to the phone idea? Why would you want a gaming device on a contract? Not to mention contracts for phones typically run 2 years and you wouldn't be able to even buy one if you just renewed. They've already tried it and it doesn't work.
Why on earth do people keep trying to cling to the phone idea? Why would you want a gaming device on a contract? Not to mention contracts for phones typically run 2 years and you wouldn't be able to even buy one if you just renewed. They've already tried it and it doesn't work.
It seems at the moment SCE's strategy in the West is sell Vitas with the minimum outlay as possible to basically make whatever money they can off their niche audience.Also the major lack of advertisement and marketing.
Indie's pretty much for THE most hardcore, or at least the most dedicated to following gaming IE the crowd that'd come to sites like these. So yeah, that kind of makes sense, along with a huge chunk of Japanese gaming that can operate on a similarly small base. A lot of major American publishers/developers either aim too big or are completely apathetic to handhelds, even before phones hit it big it was mainly for kids licensed games, shovelware, and the odd smaller game a publisher actually took on.The irony being that it's quickly becoming the home of Indie titles that are too complex for most "mobile" platforms. I guess you could be hardcore about the indie scene too.
What? The Vita is behind the times?
The PSP was too big to be used as an MP3 player when it released, everyone had smaller Ipods/minis by then.
UMD Video was a failure and shortsighted. People were already putting divx, mp4 videos on portable players, for free.
Me too.