jman2050 said:With a little bit of research and reading comprehension, one would understand that this is the case and think twice before responding as if it were false.
They'd have to take out Conker and Banjo anyway.Slavik81 said:Nintendo, you fool. I wanted the full version of Diddy Kong Racing on VC.
Not if Rare gave them the right to release it in full.I AM JOHN! said:They'd have to take out Conker and Banjo anyway.
But they wouldn't, and Nintendo wouldn't want to do that anyway, since they changed their policy on Conker to pretending that the character never existed once Conker's Bad Fur Day got announced.Slavik81 said:Not if Rare gave them the right to release it in full.
Slavik81 said:Not if Rare gave them the right to release it in full.
Fuck, I forgot about that.Rlan said:If they port Banjo Tooie to XBLA, I believe they'd have to remove Tiptup from the game as well.
I AM JOHN! said:Fuck, I forgot about that.
Fuck, Tiptup's in Banjo-Kazooie, too.
Fuck!
xsarien said:the code, contractually, probably does as well.
Gigglepoo said:The key word there. It seems logical to think Nintendo owns the game code since they published the game, but because it shares a lot of the technology with the Rare owned Perfect Dark, it isn't as simple as it originally appeared.
Gigglepoo said:If Nintendo doesn't have to worry about MS or Rare at all, why don't they just have Activision publish the game on the Virtual Console? There's no reason for Activision to protest, they would make money for no work.
Dodging questions is awesome!!!xsarien said:Hang around more lawyers. It's entirely within the realm of possibility that Nintendo can own the chunk of code marked "Goldeneye 007" and not anything in the chunk of code marked "Perfect Dark." That distinction, in fact, was probably necessary to allow Rare to leave Nintendo with Perfect Dark.
xsarien said:It's entirely within the realm of possibility that Nintendo can own the chunk of code marked "Goldeneye 007" and not anything in the chunk of code marked "Perfect Dark."
Gigglepoo said:My point is that a lot of the code overlaps, making ownership nearly impossible to sort out.
If Nintendo owns the entirety of Goldeneye 007 - save the Bond license - shouldn't we see it on the VC at some point?
and it's the best game you'll never play
There is no GE on XBLA/VC and Oddjaw is a false prophet
xsarien said:It's Nintendo. They know what the fans want, and make sure that they either wait unreasonable amounts of time for it or make it available in Japan only.
Out of spite.
Gigglepoo said:So either way this is Nintendo's fault?
Why does MS or Rare not share any blame?Gigglepoo said:So either way this is Nintendo's fault?
Staccat0 said:Why does MS or Rare not share any blame?
I don't remember if GoldenEye was a 12 MB or 16 MB game, but either way there's plenty of leeway for going crazy relative to the original.Mojo said:Well they'd probably need to keep it under 150MB, they can't go too crazy with it.
That wasn't too far from when Nintendo had given out Ocarina of Time/Master Quest as a preorder bonus for Wind Waker, so I thought EA would try something similar with GoldenEye.Gigglepoo said:EA had their own Goldeneye. Why would they want a competing, more popular Goldeneye out there?
And in every single other scenario the situation is too complex to explain in a blurb...Gigglepoo said:In one scenario, Rare remakes Goldeneye for the Wii and XBLA and lets Nintendo release their back catalog on the VC.
In the other scenario, Rare doesn't have any claim to Goldeneye. Nintendo has full rights (save the license) and has decided not to release it for some reason.
Sure, Activision is in the middle of all this, but I highly doubt they are the ones holding the release back.
Banjo Kazooie was work for hire for Nintendo. Perfect Dark was work for hire through a dummy corporation. The only reason it's obvious that Rare owns the IP and code to those titles is because... it's obvious that Rare owns the IP and code to those titles. Goldeneye might not have been obvious... yet... because of the hoops involved with getting their hands on the Bond license again.xsarien said:You people actually believe this?
Seriously?
We'll probably never know exactly how far along this project was after all the PR folks are done spinning and controlling the damage and massaging what Rare is allowed to say publically about it all, but at the end of the day there are a couple of indisputable facts:
1) The license, at the time, was acquired by Nintendo
2) Nintendo contracted Rare to make the game
3) Nintendo published the game
Learn the term "work for hire." The physical game belongs to Nintendo, the code, contractually, probably does as well. The license belongs to Activision and the owner is Sony. Rare's role in this? They're simply best suited to port the game, but it's not within their right to do it without the explicit, unwavering permission of Nintendo and Activision. It wouldn't surprise me at all if Sony wanted to put their two cents in as well.
The only properties Rare left that relationship with are fairly well-documented and all share a common theme: They're mostly Rare-developed, from beginning to end, from characters to code. Oh, and what they did leave with was only with Nintendo's blessing. They could've been complete dicks and left them bone dry in terms of intellectual property.
As you say, Nintendo could've been dicks and screwed Rare during the split, but they didn't
Gigglepoo said:In one scenario, Rare remakes Goldeneye for the Wii and XBLA and lets Nintendo release their back catalog on the VC.
StevieP said:Wrong. XBLA gets the remake, VC gets the orignal in this made-up scenario. It isn't as win-win as you make it out to be.
Rare's offer to port the game to Wii, while making the rest of their back catalogue available on the Virtual Console.
StevieP said:Have we been getting remakes on the VC? No.
I'm sure it would be a locked-FPS port of the original.
I think you are over-estimating Nintendo's love for Rare's non-DKC back catalogue. I also think your assuming Nin tendo isnt swamped with submissions for the VC already. I doubt theyd care about Killer Instincts or whatever. Nintendo, traditionally, doesnt do anything gamers might wish they wouldGigglepoo said:From the OP:
They offered to port it to the VC. Now, is that a Rare port/upgrade like Jet Pac Refueled? Or a Nintendo port that changes nothing? It's not specified, but the addition of Rare's back catalog for the VC certainly seems like a sweet deal for Nintendo.
Staccat0 said:I think you are over-estimating Nintendo's love for Rare's non-DKC back catalogue.
Staccat0 said:Nintendo, traditionally, doesnt do anything gamers might wish they would
Rare bought their 49% back from Nintendo (along with whatever rights they sorted out), and then MS purchased 100% of the company from Rare. MS and Nintendo didn't actually meet.Tyrannical said:MS could have been a dick and not bought out Nintendo's 49% stake in Rare. They had 51%, they didn't need Nintendo.
ruby_onix said:Rare bought their 49% back from Nintendo (along with whatever rights they sorted out), and then MS purchased 100% of the company from Rare. MS and Nintendo didn't actually meet.
Anyone could've dicked anyone in that sale, but they all apparently went out of their way to play nice. Nintendo could've dicked Rare/MS on the IP's. MS could've dicked Rare/Nintendo by not following through on the purchase, or by not taking the entire package. Rare could've dicked MS/Nintendo through mass-resignations and talking trash about people.
do you really expect him to comment on this mess?Kafel said:Where's the Rare GAFfer ?
McDragon said:do you really expect him to comment on this mess?
and he probably is not allowed to comment anyway.
yepvoltron said:Fuck it this is just depressing.
It was a shitty game. I never liked it. I'd rather watch the movie.KevinCow said:Goldeneye must've been that most fucking amazing thing ever in 1993.
http://money.cnn.com/2002/09/20/news/deals/rare/index.htmfrankie_baby said:i doubt very much rare had a spare £100million pounds to buy the 49% off nintendo, i dont believe for a second that nintendo and MS didn't talk and arrange the deal between each other
The Stampers to Nintendo: "Here's a check. Do us a favor and don't cash it this week.""We sold our position back to Rare and then they sold the entire company to Microsoft," said George Harrison, senior vice president of marketing and corporate communications for Nintendo of America.