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The Saros Numbers are in!!

I do think Housemarque would be finding more success if they had remained independent vs whatever Sony is trying to do with them.
The self-published Nex Machina (day 1 on PC) was such a big underperformer for them that they tried to pivot to a PvP multiplayer game with "battle royale influences", which would end up being canned. The studio would have likely been dead if it weren't for Sony funding Returnal for them.
RIP. When Returnal's director left, they most likely cancelled/rebooted his project and made this Returnal-esque game in ~3 years.

Which is a shame. It really feels like a $40 spin-off game.
Harry Krueger left Housemarque in November 2023, which is less than 2.5 years before Saros released, a game we also know started development in 2022.
 
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Games like Saros will rarely be big sellers, especially at full price. Who the hell is going to pay $90 CDN + tax = over $100 for a bullet hell shooter?

Even worse, how does this game require a $76M US budget? Returnal was supposedly about $25M. Saros is so much better it costs 3x to make?
 
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The self-published Nex Machina (day 1 on PC) was such a big underperformer for them that they tried to pivot to a PvP multiplayer game with "battle royale influences", which would end up being canned. The studio would have likely been dead if it weren't for Sony funding Returnal for them.
They were really bad at promoting their own games. I completely missed out on most of their of their major releases despite being a huge fan of their PS3 and PSP games, and being on their mailing list for that failed multiplayer game. Only found them months or years later by searching directly for their company name.

If they are needing to make some money they should make Nex Machina 2. With their reputation and a $20 price, I'd take that all day every day over Silksong.
 
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I'm talking about unit sales. I Platinum'ed Returnal, I know the games are fun. I'm not racing to drop $70 USD on a reskinned expansion pack though--especially a rogue like--when there's so much other stuff to play. What I was intimating is there's now too much competition on an old and busted console that has long lost its luster, and it's way too expensive for what it is.
You said it was effectively an expansion pack. It definitely is not. Go back to play Returnal. I LOVE that game but Returnal is way better in terms of the gameplay loop and progression.
 
  • Release Date: April 30, 2026.
  • Data Period: April 28, 2026 – May 21, 2026 (24 days).
  • Context: The game was available for 21 days during the tracked period (as it released April 30).

Data Extrapolation

  • Average Hours Played Per Day (Total): 315,714 hours/day.
  • Average Player Deaths Per Day: 625,238 deaths/day.
  • Average Enemies Killed Per Day: 41.09 million kills/day.

Estimated Player Count

Based on the 6.63 million hours played over 21 days of active gameplay, the average time spent per player is roughly 15 to 25 hours for a title of this genre (often high-difficulty, roguelike-adjacent).

  • Conservative Estimate (Average 25 hours/player): ~265,000 players.
  • Aggressive Estimate (Average 15 hours/player): ~442,000 players.
 
Next time lets stay away from rogue lite mechanics and please keep the story simple in your "arcadey" game, we dont need a course in cuck bicurious psychology to play a fucking shooter game.
Not limited to Sony games because you see it everywhere now.

But studios got to jam in their politics, drawn out narratives, and dialogue cut scenes as they itch to be seen in the same light as Spielberg at a red carpet event.

And as usual, with every game or sequel it's always got to be bigger, more splashy and a higher budget just to make sure every gamer can see it's a big wow showcase event complete as one part game and one part movie. As if every game or gamer needs to have big plots.

Why go see a film for $15 when you can pay $70 US for a product that is one part rogue shooter and one part movie. Kill two birds with one stone!!!
 
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6 million hours played.... considering some people spent 30 hours on this game already. maybe avarage 8 hours .... the game barely broke the 1 million sale ( if even ).

at 500k players its avarage around 12 hours played so far.

1 million 6 hours avarage. so i would say as an estimated guess they are close to 1 million sold copies.


Not really great numbers for a game that was in development for 5 or 4 years ( when returnal was released? 2021 ? 5 years then )
 
They create such good sci-fi world then f**k it all up by turning whole conversation into mental / personal issues. Dude/Dudette, I play games to f**king escape from this kind of BS, dont remind me about them again when I am here.
 
Someone could do some fancy math and take a look at the trophies related to boss completion and figure out pretty close to the number of "players" at least. Sales will be somewhat less than though.
 
Was anyone torn on starting it then glad they did? I bought it but man I just remember in returnal hating the combo of rogue and bullet hell, I had the concept of rogue... It's such a lazy style of game. But the atmosphere and game overall looks good but man I dunno, might start bond instead
 
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