Whew, busy day so could only read not reply. I feel theres a lot of culture shock here for US and no Euro board-members in what an aggressive interview this was. Here in the UK, if you fuck up publicly to this extent (and for an extended period so as to become notorious for it), this what you get faced with and rightfully so.
I'm not surprised a lot of the dev community is quivering at the lip and rabble rowsing to the tune of "too harsh, unprofessional!" because 1) you've got your typical human tribal instinct where one of the tribe in GAME DEV markings is being 'attacked', and the deep instinctual urge is defend 2) Theres the fact a lot of the game industry is founded upon pathological liars. That ranges from there being little budget for a projects development; Unpaid overtime, lie to the underlings or lying to consumers to their faces over things like "this content will never see re-release!" and so on. A huge percentage of the industry runs on a sort of locomotive "its too big to stop now" principle rather than one of tight, fiscally responsible project management. So when these big 'orrible mean questions are being fielded at someone perceived as "one of the untouchable old greats", pants begin to fill.
Thats the core of it as well. Peter Molyneux could have continued to drain EA or Microsofts coffers until someone figured things out, and its "oh well, theyre big boys, they'll deal". But the second Molyneux stepped into the Kickstarter/crowdfunding/goodwill space, that changes entirely. This is no longer a situation of something being funded by the well-to-do of the world, you're now doffing your cap to anyone in the world with access to electronic funds. People that may be living paycheque to paycheque, people that had the money then down the line fall afoul of some hideous financial emergency, so on and so forth. But they either recognised your name as one to trust, or a lot of positive PR and outreach got your project infront of them and they said "yeah why not". Fans pledging for $200 books they're no closer to getting to, a kid promised a life changing sum of money left to hang (good thing he's not terminally ill eh or living in a dangerous part of the world), and even individuals passionate yet perhaps silly enough to work for a year for free to help dig Molyneux out of his mess because of his legacy. These people don't have a name though, they're nor celebs, a figure you're supposed to protect. They're just the legion of people its okay to step on because... what they gonna do?
This article is the equal and opposing force to the good-will people like Molyneux have been cashing in to with the Kickstarter gold-rush. After a straight decade or more of lying, and yes it is lying to this point, thats when the kid gloves should come off and tough questions are asked. RPS has no doubt covered GODUS themselves, and some small part of John is perhaps acting on a touch of guilt for being one of many others propping up Molyneux's promises and letting him run with it. Thats got to end in a spectacular fashion. What we read today was accountability, and theres a great lack of it in day to day life until things get leaked or brought to the public eye through other means (journalism!).
There are several points in the article that stand out to me. The perpetuation on Peter's part of trying to paint himself as a naive thinker of our time, and how could he possibly be expected to know things like "7 months or 3 years", that simply by being a creative person he is above such trifling matters. Its here, at its zenith, that I can feel him straining to throw the muddy workers under the bus for not achieving things faster and letting him down. An ex-employee that was responsible for contacting Bryan is left as the reason for that breaking down. Shedding staff isn't a good look either, and the assertion that a fair few have "left the industry" after their time with Molyneux is damning in and of itself.
Where he gets the most evasive though is on the matter of just what money Bryan is going to be accruing and making any notion of coming to a compromise despite the bullshit contract they forced him to sign. Thats when the childlike demeanour drops and suddenly Molyneux remembers complex things like legal ramifications and "do not make money promises". Funny that. He'll quote from three months to a year or anything regarding Godus development, features to entice and bedazzle, but when it counts to his bottom line, some self preservation is kicking in and preventing him from making any concessions whatsoever.
The very first question of the article is perfect because it is, with laser precision, the root of it all. Molyneux should never lead a studio or be the one calling the shots, because he is incapable of doing so. Thats why he and people like Dyack fell onto hard times. Businesses outside of infinite money reserves like MS need to run on Reality, and not fiction or they get into trouble fast. When Molyneux makes promises pertaining to game design, he's doing so almost entirely at the cost of other people's hard work and ability regarding code, art, animation, and so on. Even the simplest of us can just say out loud "I want to make a game with 'best things ever' in", but its realising that talk is cheap and management and planning are the true requirement to such an end goal is what makes someone a great leader of development. Molyneux quite simply is not and hasn't been for a damn long time. Tough love occurred, and its up to him how he reshuffles.